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Everything posted by ninja surprise
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Running through Robert Kogan's arc, went to bait the 5th Column into fighting the Council, and the mission ends with the 5th Column's Major Benjamin going on a super long hilarious rant. Well written, Homecoming.
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How about a Kallisti S/E train station?
ninja surprise replied to ninja surprise's topic in Suggestions & Feedback
Uh, are you unaware that villains are already in Kallisti and need to stay in the zone even with my suggestion? Ouro isn't applicable, and neither is TT. But congrats on being over the changes, have fun playing your own way. -
I've been having a blast with the new Zoe TF of the Week, except in the office mission fighting P.E.A.C.E. dudes, freeing hostages, and getting ambushed, the giant text boxes pop up right in the middle of the screen and totally block the targets. Can they be scooted over to the side of the screen or something? kthxbye
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How about a Kallisti S/E train station?
ninja surprise replied to ninja surprise's topic in Suggestions & Feedback
Oh yeah, I'd totally forgotten about the separate tram lines. I'll check that smuggler's sub the next time I'm fortunate enough to join a Market Crash as a villain, but I doubt it'll work. Devs seem to have marked trains as the only way to enter, since it's an instanced version of the Talos Island train station and WW for the final battle. Turns out the mission text says to take the Paragon City Monorail to get there (I've never led one so never saw that text) https://homecoming.wiki/wiki/Market_Crash_Trial#Part_Three:_Finale It's just weird that the Team Transporter works if everyone on the team is a Hero, no mixed alignments. -
How about a Kallisti S/E train station?
ninja surprise replied to ninja surprise's topic in Suggestions & Feedback
Yep the whole TF is in the bottom-right corner and the only train station is in the upper-left side of the map. So heroes can take Ouro to Talos for the quickest route to a train, while villains have to hot foot it all the way across the zone to the Kallisti train station. Hence the ask for adding another station in the SE side the zone, similar to how Steel Canyon, Skyway, Independe Port, etc have multiple stations. Even a bunch of redside zones have multiple ferry stations. I don't know if there's any sort of "minimum zone size" guideline for whether a zone deserves multiple stops. -
How about a Kallisti S/E train station?
ninja surprise replied to ninja surprise's topic in Suggestions & Feedback
Do any of the redside ferries even work for the Market Crash? Last time I did a MC as a villain and on a MC today with a villain we had to go back to KW and take the ol' Chevrolegs to the tram. -
I love the revamp of KW! How about one more civil improvement: A tram down in Adamstown or Old Slough? That'd be super sweet, especially for Market Crashes for villains.
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Firstly I want to say this Ashling Corlett arc from Issue 28 Page 1 is fun! Second, in the optional dialog with Vulcannon she might mean to say "I don't know how to say this" but the "how" is missing. https://homecoming.wiki/wiki/Ashling_Corlett#Finale:_Consequences
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THANK YOU SO MUCH it can be a big annoyance when my character's title is part of their theme and I accidentally click a badge while looking at them and then I had to go digging to find and reclick the badge that I REALLY wanted as the title. I eventually made a macro specifically to fix this and now I can relax!
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I rolled with Psy/Energy and it's a blast! Boost Range + Psy's already extra long range means I can snipe out most of a spawn before they get to melee range. And when they do I power punch 'em in the face and make them go flying. Plus Power boost + Psy's secondary effects goes great! Extra stun and immob and all that. Good combo.
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Psychic has extra long range, mostly single-target, a cone, a chain, and a PBAoE. /Energy has 3 clickie buffs, some good ST punches, and that stun that can become a ranged AoE stun, sweet! /Temporal has a variety of self-buffs, the standard T1, and some melee, AoE, and a stun. Do either of them make a distinctly better complimentary pair? Or just whichever flavor a person prefers?
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Controllers can solo all day long! It's a bit of a slow start at low levels though. Illusion/Trick Arrow go great, TA's immob sets containment for Ill's ST attacks, and Phantoms can light Oil Slick on fire. Ill/Rad's a classic. Grav/Kin and Fire/Kin work great. Pyro/Rad is amazing.
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In case you or any other readers don't know: the auction house auto-attunes any set IO sold on it. So unless you're crafting your IOs, if you're buying them on the AH you can buy them attuned instead of level-locked for the same price. I agree here - some of the set types have barely any recharge enhancement. Each of the 4 original Slow sets only came with one End/Rech/Slow. The new Ice Mistral also includes a Dam/Rech. There's quite a few powers that don't take any sets and I wish there were generic combo IO's, like Hami, but can be crafted at lower levels, for plain Acc/Rech, End/Rech, etc, to slot into stuff like Practiced Brawler, Fulcrum Shift, etc.
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A relook at Sorcery Pool's Flight
ninja surprise replied to MsSmart's topic in Suggestions & Feedback
Or just land to click a door or glowie. I bind G to my flight powers and press it as I approach so I land right at the thing, click it, then press G to fly away. Very mindful, so Super. -
In the Debriefing: Success text of Crimson's "Stop Kronos Titan & entire crew" https://homecoming.wiki/wiki/Crimson#Stop_Kronos_Titan_&_entire_crew In the sentence "destabilizing his vision of China" China is in lower case. It's correctly capitalized in the Wiki though :D
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Are you sure you know what DPS means? Damage per second? Because you're contradicting yourself. If you want to defeat the boss quick you want as much DPS as possible. Unless you're only doing the thing where you do an assassin strike from hide to get the fear proc and then standing around gloating while everyone else defeats everything, and you call that "supporting the team." Not my cup of tea, but if you like it, more power to you.
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But what about: If you're not dying you're not living
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But that gives you time to type witty banter into chat without breaking your attack chain.
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I've taken Fold Space on a few different toons and ATs and use it almost every time it's up. Whenever there's more than one spawn in view Fold Space can bring them together for more AoE fun. Someone up top said they only use it in one specific type of room, but it's useful on all outdoor maps, street-sweeping, boat maps, and indoor/office maps except in hallways. Hallways are about the only place where there's only one spawn around. Even fighting the Halloween GMs, Fold Space gets all the Spookies assembled for clean-up so you don't have an errant ghost preventing the next spawn. I've started selecting it after TP and TP Target. I bind normal TP like Combat TP to avoid redundancy. A hidden benefit of doing that is I can select a teammate on the Team roster and tap my "powexec_location target teleport" bind to TP myself to their side without needing to be able to see them as long as they are less than 400 feet away on the map. Even if they are in a different room! Then I use TP Target sometimes to yank down a pesky foe, or help get a dead friend out of combat so they can rez. And then Fold Space is an easy one-slot utility power for the end of my build.
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In the Character Creator, Controller, Darkness Affinity, Soul Absorption, the text says "cause you and your allies to regenerate and recovery much more quickly" Should probably be "regenerate and recover much more quickly"
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The altitis is strong and I've been itching to make one each of thematic elementally matched toons. So I went and made a spreadsheet of all the ATs and their matching elemental/thematic powersets. Left Masterminds off. https://docs.google.com/spreadsheets/d/1YoLSPDoXpbKztk81LRyAofq2ElwPUpi18OOwMCuNNMo/edit?usp=sharing Most are easy: fire/fire, ice/ice or ice/cold, etc. Melee ATs have a ton of leftover primaries and secondaries that don't directly correlate, but can match up thematically, like Street Fighting / Super Reflexes, or Claws / Regen. Dominators and Controllers have the fewest leftover sets, but have some flexibility in interpretation. For instance would Gravity go in the Energy category? or Illusion? And Dominators would pair it with Energy Assault, but would Controllers go with Kinetics or Force Field? Would Mind Control go with Empathy or Force Field or Temporal Manipulation? For a Controller would you pair Nature Affinity with Earth Control or Plant Control? Maybe Plant/Nature and Earth/Storm? A bunch of ATs get a secondary of Ninjitsu, Ninja Training, or Martial Assault set and could grab whatever primary matches the theme. Only Stalkers get a Ninja Blade, and only Sentinels get a Ninja Tool Mastery epic. There's a few notable holes: Need a mental/psi buff set. (Or be forced to improvise with Empathy, Pain, Time, Kinetics, etc) Need a Ninja Blast set for Blasters, Defenders, and Corrupters. Martial Assault, proliferate please! Need a Radioactive Control/Domination set. Blasters don't get a Psi Mastery :( Anyway, this is about as much fun as actually making toons. Now I need to cruise through the servers to see what I've already made and forgotten about. What AT/elemental pairings are your favorites, or which AT does a paring shine on? (Fire/Fire/Fire Blasters forever!)
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The only thing that sucks about Savage Melee is the few targets that can't be attacked by Savage Leap. The two things that I can recall immediately are the computer in the Imperious TF, and the 4 generator/tower things at the very end of the Lady Gray TF. It's fairly rare, but really annoying when it happens. You can work around it by targeting a critter next to the real target to get it in the AoE and then switch back to the normal attack chain.
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It'd be great if there was a way to set a default sort for the salvage window. That'd save a bit of hassle on having to change it every time it resets to default.
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Essentially they are both so good you can go with whichever fits your concept or costume (or budget) And you can add electrical auras to your costume if you go with SR to make it look electrically-speedy.