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Everything posted by ninja surprise
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The other day I ran an all Pyro ITF and it was awesome. We wound up with two Fire blasters because there weren't enough Pyro's available. So I think we had 4 Controllers, two Doms and two Fire Blasters. Most of us were level 50+ vets, but at least two of the team were below level 45. So a pretty varied mix. We just slammed through the ITF. I started it on +3 to be cautious, but bumped to +4 and we had no problems. One of the fire Blasters tanked and all our glittering colums , debuffs, and buffs, kept us all alive. I think we wound up with 5 deaths, three at the Computer because we pulled the AVs (and a ton of extra mobs) and when all the robots came online it got a little crazy. But keep in mind Glittering Column does good damage when it explodes, like a trip mine. It's always useful.
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Team phase/intangibility when going through a door
ninja surprise replied to ninja surprise's topic in Suggestions & Feedback
Yep, I made that suggestion a long time ago. Or another idea is make the front of the chopper intangible so you can run out the front since that's the direction everyone's going anyway. It's funny when someone uses TT to get from Yin's Council mission to the choppa and everyone appears on the tail in the rotor blades. -
What's the interceptor proc? I open with Glittering Column - it grabs aggro and gets the critters to group up a bit. Being /Rad I then turn on both toggle debuffs, as /Elec you can do whatever debuffs it has. Then pop Chain/Cages to get Containment, then cycle between Brilliant Barrage, the first three attacks, and more Columns because those do good damage when they explode and keep aggro off me. Hit the cone fear/confuse when needed for more control. Now that I'm high level I use Fold Space to get bigger groups to drop the AoEs on. Between the AoEs and the two single target attacks (plus Fireballs) everything melts pretty quick. I was really surprised how quickly this character became viable.
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I went Pyro/Rad and it's working great. I took everything from Pyro and half of Radiation (the two toggles, Lingering Radiation, and Mutation), and could fit a bunch of utility pool powers for fun. Does way more damage than I expected. That's when I figured out Brilliant Barrage and Glittering Column were doing lots of damage and reslotted them to do more. Fun set!
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What would you consider to be a great Fire/Rad troller ??
ninja surprise replied to smnolimits41's topic in Controller
@smnolimits41 no judgement - you didn't attach the build. -
How about adding a bit of phase/intangibility when a team goes through a door, exits a mission, etc, so that 8 people aren't pushing each other all around for a few seconds every time everyone goes through an elevator, helicopter, portal, etc? It gets annoying when you're trying to start moving but people keep appearing and pushing you around, especially when you're stuck in the back of a Helicopter and can't get out.
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I went Pyro/Rad and it was easy to make the visual FX match up. Now I just have to figure out how to slot it up!
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You're forgetting that most blaster sets have crowd control: knockback, fear, stun, knockdown, slow, confuse, immob, hold, endurance drain, etc. Sure, a Fire/Fire/Fire blaster is pure damage, but Hot Feet does fear, Bonfire does KD/KB depending on slots, Rain of Fire does slow, -Fly, -Jump, Ring of Fire does immob, Char is a hold, etc. Plus, the inherent power means your first two Primary powers and first Secondary power can be used while you're mezzed so you can always attack even while held/stunned/etc. So approaching a spawn I'll pop some build up or aim, throw a Bonfire and Fireball, trigger Rain of Fire, and a lot of mobs will be defeated or flopping and the rest will be running around in a panic. I have Hot Feet running and drop a Burn. Some mobs run up to melee range, then get scared and run away. I keep blasting like crazy at whatever's closest or most dangerous, while mobs run in for an attack and then run away to get out of the AoEs. Pop inspirations as they drop because that's what they're for, and have a ton of fun. Blasters aren't just helpless damage dealers.
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Do you mean it shoots energy blades?
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In the Talos Island radio mission Defeat Hector and Guards, when Hector appears he says "We will bring this city to it's knees." Sure, if Hector was writing, he might not know the difference between its and it's, but spoken should be correct 🙂
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Making all the elemental combos, plus the spares
ninja surprise replied to ninja surprise's topic in Tanker
This is a cool chart to map across ATs. -
Making all the elemental combos, plus the spares
ninja surprise replied to ninja surprise's topic in Tanker
All good points, thanks! Good points - and I'd forgotten about most of the Shield skins, it can look like stone, energy, psi, darkness, etc, for all sorts of concept pairings. -
What do you consider the "natural" pairing for armors that don't have a direct match? I'm making one of each elemental pair, and getting into ones I haven't rolled before. So far I have: Electric Armor / Electrical Melee Ice Armor / Ice Melee Fiery Aura / Fiery Melee Dark Armor / Dark Melee and I just made a Stone Armor / Stone Melee (I can't stand Radiation Melee so I'm skipping Rad/Rad) That leaves 5 more armors: Bio Armor Invulnerability Shield Defense Super Reflexes Willpower And a baker's dozen attack sets: Battle Axe Claws Broad Sword Dual Blades Electric Melee Energy Melee Katana Kinetic Melee Martial Arts Psionic Melee Savage Melee Spines Street Justice Staff Fighting Super Strength Titan Weapons War Mace What do you consider the "natural" or most thematic pairing for each armor? (Not looking for the overpowered min/max pairing, thematic only) I'm leaning towards: Bio Armor / Spines or / Savage Invulnerability / Super Strength or / Energy Melee Shield Defense / Martial Arts or / Street Justice, or the medieval one-handed weapons: Mace, Broad Sword, etc. Super Reflexes / Any of the fast two-handed weapons (Claws, Dual Blades, Katana, Staff), or open-hand attacks. But never Titan Weapons; SR is all about momentum. Willpower / Anything, maybe pair Titan here? Don't want sets with knockback because that defeats the mob-based regen. What do you consider the thematic natural pairing for the last 5 armors?
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Seconded - Ice / Stone with all the knockdown and stun is a ton of fun.
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One year later I wonder if @biostemrespec'd into Shadow Maul?
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Oh yea, I forgot about Granite because I so rarely see anyone in that form.
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Why do Scrappers get to do Claws / Stone Armor but for Brutes and Tanks (Stone/Claws) it's blocked? Particularly since Tanks can do Stone/Spines, and Spines has a lot of Claws-like animations?
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You're thinking about @Camel's cRuNcH guide. I did an ITF with him once, it's an effective build. He's got a bunch of other builds with EM there too, for your build debating.
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kheldians The (Almost) Complete guide to Kheldians
ninja surprise replied to Laucianna's topic in Peacebringer & Warshade
I'm only on page 3 of the guide so apologies if this has been mentioned already - I'm trying out the Changeling build (23) and you have 4 of the Teleport powers, including Teleport and Combat Teleport. Combat Teleport is super fast and gives a brief +ToHit bonus, but you can also use Teleport instead and then pick another shield for a +Psi resist mule (or anything else, of course). I use Q to TP myself to my targets, like so: /bind Q "powexec_location target White Dwarf Step$$powexec_location target Teleport" And for Warshades with their inherent teleports: /bind Q "powexec_location target Black Dwarf Step$$powexec_location target Shadow Step" So I <Tab> to target something, then <Q> to 'port myself into kissing distance whether I'm human or Dwarf. Peacebringer: Starlette Warshade: Paranoid Heroine -
Moonfire and Hess in Striga can be changed to Co-op.
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A couple things: You were way high on AoE, but that's the least damaging type, with melee lowest, but that's the most damaging type. Did you really want Jump Kick, even though you didn't slot it for anything? If you replace it with Maneuvers you get almost 3% more def to all. Re-slot Kuji-In Sha with Numina boosts your Ranged. Replacing one slot on Tough with the Steadfast unique you lose the 2% set bonus but get +3% def to all, so you come out ahead. Lastly, you can replace one of the Gladiators with Touch of Death to get your Melee def up nice and high. You don't have to go this way but it gets your defense more even overall. Ninjitusu doesn't have much DDR, so high def keeps you from getting floored as fast.
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Welcome back @Call Me Awesome! If you haven't been playing then I remember you from live. Battle Axe is cool now. Energy Melee is good single target damage, but doesn't crit as much as you'd hope. Titan Weapons gives tons of whirly massive damage smashy fun, but sucks if you have to chase a runner. I'm rebuilding a TW/Ninjitsu Scrapper right now, and it's a blast sneaking into a mob, popping Build Momentum and a bunch of AoE's, getting crit from hide and defeating almost everything with my alpha strike. TW is great on teams when there's a herding tank or a controller to lock down the mobs so they can't run away. It sucks on the "runner" portion of the BAF trial because you're lucky to get one attack off before the runners are too far to hit again. Stone Armor got a good re-work when it was ported to Scrappers. Bio is really good on Scrappers, but it takes quite a bit of inf to get it the set bonuses it needs to be sturdy at high levels. It's good for leveling with +heal and +end though. Savage Melee / Bio is a really fun combo. Except that Savage Leap doesn't work against some inanimate targets, like the Rikti tower things in the last mission of LGTF, or the computer in ITF. That's just an annoyance that doesn't happen much. I think my only real tip is to avoid Psi Melee and Regen. Everything else is pretty good.
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Yep build looks fine. You can throw another Impervium +Psi into Static Shield to get closer to the cap. When you say 12 pts of KB protection, are you referring to Grounded? I don't see any sets that give -KB, and I don't see it in your set bonuses. Don't really need it though, unless you happen to get hit with KB while you're mid-air jumping. That's why I take Combat TP on my Electrics, and bind it to Q. Then I hit Tab to target, Q to teleport right into their face.
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Redside, doing a tip mission in Grandville, "Teach Flamespout a few lessons about villains", in the final dialog with Flamespout it has "one" misspelled as "oen".