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ninja surprise

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Everything posted by ninja surprise

  1. Yep build looks fine. You can throw another Impervium +Psi into Static Shield to get closer to the cap. When you say 12 pts of KB protection, are you referring to Grounded? I don't see any sets that give -KB, and I don't see it in your set bonuses. Don't really need it though, unless you happen to get hit with KB while you're mid-air jumping. That's why I take Combat TP on my Electrics, and bind it to Q. Then I hit Tab to target, Q to teleport right into their face.
  2. Redside, doing a tip mission in Grandville, "Teach Flamespout a few lessons about villains", in the final dialog with Flamespout it has "one" misspelled as "oen".
  3. I just got the Socialite badge, and it has a comma on the wrong side of a space: "or a Tailor ,you will earn"
  4. Shadowstar's arc as a Warshade. I defeated Requiem and his cysts and called her to celebrate. She says: "This is a day of celebration around the world, if for no other reason that Requiem's capture." Should probably be "than"
  5. You'll have good damage, lots of slots to spread across forms, and you can be tough once you get Light Form because the resist carries into Squid. Plus what Kelika2 said, minus the Warshade stuff. The downside is no mez protection. It's great being able to switch to Dwarf when you get held or stunned.
  6. What exactly are you talking about? Do you mean the PB's light form crash? That only puts you at 50%, which is a lot better than most T9 crashes. Almost the melee ATs have a T9 that brings a big endurance crash, except for the ones that have a self-rez T9. Warshades have the best self-heal + self-end in the game. The only sucky thing is that it relies on bodies so it can run dry during the Cyst mission on the ITF, and against ghosts, and against nearly everything in the Shadow Shard, or exploding robots... ugh. But in Nova and Dwarf forms they have nearly endless endurance. It's great! I keep switching between my Warshade and Peacebringer and can't decide which is my favorite. The buffs I'd ask for: Better base damage when solo. Warshades able to use all TP powers in human and dwarf form, so I could use Fold Space as a Dwarf. Maybe combine them like the attacks that carry into Squid and Dwarf to save a couple slots. Peacebringers able to benefit from Hover/Fly/Afterburner in Squid form since that's their native travel power. An actual power to choose human form to make switching to human more definitive. Right now I have a bind to detoggle dwarf and squid, but tapping it doesn't queue it to trigger after the current attack finishes, and mashing it sometimes makes my dude pop back into a form instead of always dropping out of it. I wish Squid didn't have anchoring during attacks. Sucks that a native flying thing has to come to a complete halt to attack and then resume flying again. And more base damage when solo. Both my khelds are tri-form and I love it. It's great having the variety of squid blasting, dwarf melee, and human utility.
  7. This might be a GUI settings but in Mender Silos' mission Assault Siren's Call, the mission text "Defeat Statesman" is smushed together without a space.
  8. As a Rogue taking Mender Silos' mission _Aid the "Mendacious Man"_, Manticore has some weird dialog where he says a PC or NPC name then "to I don't have time for this". [NPC] Manticore: Goll Aesir to I don't have time for this. [NPC] Manticore: Longbow Flamethrower to I don't have time for this. It seems the "to" is unnecessary.
  9. Honestly, out of all the options you listed, your Shield/Stone tank will do this best. You can easily get defense above soft-cap and get resists well over 50%. Shield has a big aggro aura that also buffs your damage. Stone Melee has two AoEs and a ranged attack and so much knockdown and stun that badguys forget they are attacking you. If this is your Shield/Stone tank, post your build for feedback. He shouldn't ever die unless things are really weird.
  10. Another aspect to consider is if the secondary effect means the attack has reduced damage. Then the debuff has to be good enough to make up for the lower damage.
  11. My wishlist is that more powers carried over across forms. I really like the change that put one attack each from Human to Nova and Dwarf. This helps alleviate the slot deficit too. For Warshades: Orbiting Death can stay on in all forms. This power looks too cool to only be available in Human. Teleport powers chosen in human form work in Dwarf (Shadow Slip, the Fold Space clone, in particular). It would make sense that with Dwarf having inherent TP, it would also get the bonus TP powers chosen in Human form. Warshade versions of Combat TP and Fold Space in Dwarf form would totally rock. An absolute dream would be to reduce or eliminate the movement suppression while attacking in Nova form for both PB and WS. It feels totally unnatural to be a native airborne flying creature that can't move while shooting.
  12. I like this, but would also be happy to see some of the Acc moved to Rech to get it up into the 90's.
  13. I haven't been keeping track of which specific missions it happens on, but it happens on all my toons all the time regardless of the toon's level or zone. I have a wdw_load bind that I tap whenever I zone to put the Insp tray back where I want it (bottom of the screen, next to Chat). Interestingly, I think on a few toons I put it at the top of my screen and it didn't move down from there, maybe it only moves up from the bottom.
  14. Not sure what you mean by "merit reward enhancements." Merit rewards are things you get for completing quests and task forces, then you can trade them at a merit vendor for other stuff. Did you buy some enhancements with them? There's two types of IO's: standard type (Accuracy, Damage, ToHit, etc) and sets where there's 3 - 6 IOs in a set and you get bonuses for slotting multiples of a set into a single power. Here, read both of these pages: https://homecoming.wiki/wiki/Enhancements https://homecoming.wiki/wiki/Enhancement_Sets 2- Can you only use 1 IO per power? I tried to double up on a couple of powers but couldn't. Some IOs are unique and you can only slot 1 of them per character. Like the Shield Wall +5% Resist, you can only one one per character. For Set IO's, you can use one per set per power, but you can slot as many as you want on your character (as long as the IO isn't unique). For instance, lots of people use Luck of the Gambler +Recharge/Defense because it gives +7.5% recharge to every single power you have and you can one in each of 5 different powers for a total of 37.5% more global recharge. But if you have a bunch of melee AoE attacks, you can slot a Cleaving Blow Acc/Dam in each attack, but you can't slot multiple Cleaving Blow Acc/Dam in a single attack. BUT in a single attack you could slot an Acc/Dam from Cleaving Blow, Scirocco's Dervish, Fury of the Gladiator, and Avalanche, if you wanted to. See https://homecoming.wiki/wiki/Enhancement_Sets You decide what result you want to get and then pick sets to accomplish that goal. Like if you have a toon with a heal and you want the heal to recharge as fast as possible, you can slot three or four different set Heal/Recharge IO's. Or if you want your Controller to have a lot of ranged defense, then you look up which sets give a +RangedDef set bonus. Most people want a ton of global recharge, so they look up which sets give a +Recharge global bonus. Or if you just want your powers to have maximum accuracy, damage, recharge, and to consume a minimal amount of endurance, you can "frankenslot" individual IO's to give you the best enhanced values on your powers. For more fun, read about Attuned enhancements https://homecoming.wiki/wiki/Attuned
  15. Thanks for the tips! With that I can make a rotating bind to load up each of the stats.
  16. Yes! Or a Null the Gull option.
  17. I just posted this in another thread: I use right mouse button for all my navigation and looking around. I hate it when my teammates are super close together (like in hallways or caves) and I accidentally send Trade invites because I released the mouse button on top of a teammate 🫣. It's super annoying.
  18. It's Ok if you enjoy something that other people don't. There's no need to make it appeal to the masses, it only needs to be fun for some Tank and Brute players.
  19. Or how about if you use right-click for mouselook it disables the Invite to Trade pop-up menu.
  20. I'd love it if this happens. It's always bugged me that half the attacks are fiery fists and half are a random scimitar for some reason.
  21. I hope I'm getting the terms right: On all my toons I monitor a bunch of stats in a little pop up window. The new issue renamed or reordered a bunch of stats, so now all my power monitor windows are screwed up. Since I monitor the same stats on all my characters, is there a way to save those and bindload them up?
  22. No, the three flight powers like this (rocket board, glowie disk, and carpet) all put you in "only affecting self" mode. You can eat inspirations, turn your own powers on and off, teleport yourself, etc, but can't attack enemies or buff your team.
  23. Yep, when teamed I'll usually be Light Form / Nova for max damage & durability Human for running around and doing utility stuff, and Nuke Dwarf if I get mezzed or for pesky critters & spawns On a Market Crash last night, during the fight with the big robot I had to go Dwarf to smash the force field generators without getting stomped. I love the flexibility of tri-form, just wish I had more slots!
  24. Wowee look at all this stuff!!! RIP the Mid's team! Looking forward to their next update too! My Mind / Time Controller is eager to test the TK/Lift changes and I'm still hoping Mass Confusion gets a recharge decrease some day to make it usable more than once a mission. 🤞 Edit: NVM, with Telekinesis recharge bumped to 2 minutes now and both Total Domination and Mass Confusion at 4 minutes, that's some super sporadic mass control. 😕 Oh well, archiving the Mind controllers again. But hey, I really love the new volume control! And the GUI and tray tweaks are pretty sweet!
  25. You want to pop this as often as possible. In a full spawn it'll add a lot to your defense and also refill your End bar. I slot it with three Luck of the Gamblers (+Rech, def/rech, Def/end/rech) and three acc/rech/endmods to get it recharging in ~15 seconds. Run around in a spawn, pop EA, start whomping, pop it again as soon as it's recharged. Here's a decently cheap leveling build. That's a set of Kinetic Combat in Frozen Fists, the Gladiator's Armor and Steadfast +Def uniques in Permafrost, and 3 of Eradication in Icicles (you could put them in Frost too). If EA hits 6 enemies your defense is soft-capped to S/L/E/N. Oh, you should get Hoarfrost and max out its Heal/Recharge as quick as possible. Maybe choose it early and save Chilling Embrace for your teens.
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