Jump to content

ninja surprise

Members
  • Posts

    877
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by ninja surprise

  1. I've been dreaming about this option for a looong time.
  2. What is this "two charges" thing?
  3. On a defense-based build I'll 6-slot Gaussians for the M/R/A defense bonuses. Then I combat TP all over the place to trigger Build Up.
  4. This would be great. I'd love to have more elemental options instead of only being able to tweak the colors and pretend.
  5. They're already sorted bottom to top by minimum level. It would be cool if the contact was its own sortable column. Or even if the contact name was first, then the name of their TF (example: Positron Pt. 1 The Rule of Three)
  6. I have incarnated out Ice/Cold and Fire/TA and both are a blast and can melt big crowds. For my person "fun" and playstyle I prefer the Ice/Cold because I got burnt out on all of Trick Arrow's targeted anchors. Too many binds and macros for placing all the arrows. With Ice/Cold there's three rains, which I bound to F2/F3/F4 and target location. I didn't even need to make different team and solo builds because the three teammate buffs carry useful IO set bonuses. It can stealth, take out big bosses, and do some amazing things on teams and solo.
  7. Yep I have an Earth / Time Controller that can lock down everything but defeats nothing. So I'm trying it on a Dom to get mez + damage. And I like the AoE stuns in Earth and Illusion the most - they are super fast animations.
  8. Right now there's a boat at Peregrine Island that sails to Talos, how about having it sail to Independence Port too? It'd be great to be able to traverse those three zones by boat.
  9. Whereas you're apparently saying that because a hero has ranged attacks, they cannot have melee attacks. That because they have a gun, they cannot shoot someone nearby. You're the only one comparing knife range with gun range to justify your position, and trying to support your assertion that because one screen on the character creator says "Ranged" then the AT obviously shouldn't have any non-ranged powers. But it's your game and you can play how you want. People make petless Masterminds, you can make a Blaster who switches from fighting to healing when the mobs get too close.
  10. Is Time Bomb really worth using? Do you pull crowds to it, or drop it in combat?
  11. I've teamed with Blapperella a few times and she's very effective. I was on a +4 ITF yesterday and the team leader was a Blaster. But like UltraAlt describes, the Blaster team lead wasn't the alpha absorber, but he did call out instructions on where to go, etc, so the whole team was going the same direction. It was a cool team with ~4 Blasters (including me on a DP/Devices), a Corrupter and Controller or two, a Brute and a Stalker. No single person was always first to the next spawn; often it was either me or the Stalker sneaking in first. But the Blaster was still leading with good communication.
  12. So if you're playing a Blaster and some mobs run up to you into melee range, do you feel like you have to stop attacking because they got too close? You have to wait for some melee ATs to come punch them? What if you look at it a different way: Attacks are typed in order to match up with defense types. Instead of thinking of it as a melee attack, think of it as a short range attack? You can plan out your attack circles in distances of 7', 10', 40', 80', etc. Then you can consider all attacks as ranged attacks with different effective distances. And the Blaster's short range attacks typically do the most damage. Did you know you can completely skip the Playstyle screen and go straight to Archtypes and then you're not limited to choosing a Ranged or Melee playstyle? You can choose your Origin, then go to Archtype and pick a Blaster with intent to have melee attacks. It really does sound like you'd be happier with a Corrupter, maybe a Psychic/Thermal. Then you won't have any melee attacks offered to you, and you can heal yourself and your team, and rez and buff fallen teammates.
  13. I wonder how the devs came up with this super convoluted power? Right on, that proc chance was one of my big questions.
  14. Looking at Volcanic Gasses in Mids and trying to figure out how well it works... It says it has a 60 sec duration and the slotted Mag 3 Hold is ~8 seconds, plus a 1s Mag 50 fear? Does this mean things walking through the patch have a chance of being held for 8 seconds, then they can start moving and maybe get held again? Does Dom boost the hold mag and duration? Is it really worth taking or stick with Stalagmites? It's pretty much Perma with 27s recharge and 36s duration. But I like dropping Earthquakes and Gasses to block hallways and catching ambushes unawares. Second question: is it worth damage proc'ing Earthquake? Or would they just fire once on drop?
  15. The few times I've seen this I thought, "Oh cool, a couple" or good friends or something, and assume they're good players because they put effort into it. The Player Info window shows their backstory, if any, powers, badges, and set bonuses. If they have those then they're active players and I'm happy to have 'em along. I'll most likely add a 5-star note on them during the missions so I can recognize them later.
  16. 1. That person is an obvious doodie head. 2. I don't think bots are or ever have been a problem but some people who came to CoH from other games where bots are a problem might think that happens here too. I'd be pleased as peaches to have a pair of incarnate Elec/Energy Tanks on a kill-most ITF. Y'all could pull twice as many traitors for the harvesting!
  17. You should try a Fire/Fire Dominator - Flashfire instead of Wormhole for the stun, otherwise same amount of control and loads of damage. Tank: Shield/Stone - survives everything, loads of smashy damage, and it's so much more nimble than a Stone Armor tank. Try coming up with a concept build with a backstory and costume and battle cry for some mild RP fun. My guy Broken Fridge is an Ice/Cold Corrupter and is loads of fun, does tons of damage + foe debuffs + team buffs, and is always entertaining to team with. What do you do with your three toons? Do you play Ouro arcs, read the stories, anything like that? If you don't enjoy actually playing the game, nothing will save it for you. It's super repetitive, with the same maps and spawns over and over again. If you don't spice it up by getting into the stories or making up your own (character backstories, etc), trying out ATs/Combos & costumes for fun, what else is there to do?
  18. Any chance of Blaster's Shadow Maul getting the cone width buff the melee AT's got? That'd be cool.
  19. I'm trying out a Fire/Poison but need to get some info how to slot up Poison.
  20. I love my Grav/Kin. It has 4 single-target blasts and the big AoE immob and it spoiled me for all the other Controller primaries and their lack of attacks. With /Kin you can buff and heal yourself (and the rest of your team if they are keeping up with you). Mine has ranged defense soft-capped so I play like this: AoE immob - everyone turns and shoots back and most miss. Maybe start with Wormhole to stun them or Propel to knock them all down if they are dangerous. Hold the nearest foe; use them as my Transfusion battery Throw out the AoE immob constantly - with Containment it's a constant rain of DoTs Tab through the crowd throwing out all the ST attacks Continue to use Transfusion and Transference to heal myself; plus Siphon Speed, Siphon Power, and Fulcrum Shift whenever they come up. It's a blast. And on lower level teams / TFs where I can't help as much with controls I still have the Kinetics, with SB available even on Posi TFs if you're level 15. I recently made two builds: a solo build where I skipped SB and ID and a team build with those and Leadership instead of Fighting.
  21. Yep I have an Illusion/Trick Arrow with perma-PA and the debuffs from TA helpPA do more damage. Maybe I'll have a look at Elec/Dark Blasting... see how that goes.
  22. I'm running a Dark/Electric Defender and while it's decent fun, it's so slow to defeat critters that it's discouraging. Sure the Dark powers are my main, but it feels like I'm throwing pointless zaps while waiting for the rest of the team to defeat everything. On a +4 ITF I couldn't even defeat a single Centurion before he and a buddy chopped me to bits. 😞 But my concept could easily re-roll as Electric / Dark. More control means they can't attack me while I'm whittling away on their health... but does Elec have good enough damage to take out a boss and some minions? I'm leaning into Tar Patch's -30% resist too.
  23. Good food for thought on all the proc location info.
  24. Really cool! I'm going to have to dig into this more and do some testing. Also, if it you want to, you can combine teleport powers into the same bind and it'll use whichever is active for your form. It can simplify your bindfiles. SHIFT+LBUTTON "powexecname Shadow Step$$powexecname Starless Step"
  25. I could go for a customization option that lets you toggle on Dwarf or Squid and you switch to those powers but keep the human look. It's easy to explain that they're aliens inhabiting a Human body and able to manifest different powers in different circumstances.
×
×
  • Create New...