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Cutter

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Everything posted by Cutter

  1. Thanks for your questions and suggestions. I've added logic! The more I dig in, the more it feels like I could use a couple more powers and another dozen or so enh slots! First thing that comes to mind is the Fighting pool - would I be ferociously gimping myself if I dropped all that to make room for other powers? I've read in a few places that it's not entirely necessary to go for high def because control.
  2. That seems doable enough, as long as I can keep the recharge figured out. Shooting for perma Envenomed Blades, and right now they're just a hair over. Prolly not the biggest deal but gotta try! Is Mace epic decent enough? I was also looking at Ice, curious how the two rains interact with Blades - do they proc the extra damage per tick, and is it a noticeable increase?
  3. So I haven't given Dominators a legitimate try since CoV was released (and that doesn't really even count, cause I think I abandoned that project at level 6 or something ridiculous). Given it's the only non-epic AT that I haven't done anything with, I figured I'd bite the bullet and give it a go. I've made it to level 26 so far and she's frankly feeling a little anemic on generic IOs. Is that to be expected? My proposed build hits the perma-goodies, but I'm wondering if it's missing anything that I don't know is missing. All advice is welcomed! Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Whispering Leaf: Level 50 Natural Dominator Primary Power Set: Plant Control Secondary Power Set: Martial Assault Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Mace Mastery Villain Profile: Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(11), BslGaz-Slow%(19) Level 1: Shuriken Throw -- Dcm-Acc/Dmg(A), Dcm-Acc/Dmg/Rchg(5), Dcm-Acc/EndRdx/Rchg(15), Dcm-Dmg/Rchg(21), Dcm-Dmg/EndRdx(23) Level 2: Roots -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(3), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11), AscoftheD-Rchg/+Dmg%(15), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), AscoftheD-EndRdx/Rchg(46) Level 4: Trick Shot -- Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(5), Apc-Dmg(7), Apc-Dmg/EndRdx(13), Apc-Dam%(23) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9) Level 8: Seeds of Confusion -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Acc/Rchg(9), CrcPrs-Conf%(13), CrcPrs-Conf(48), CrcPrs-Conf/EndRdx(48) Level 10: Super Speed -- BlsoftheZ-ResKB(A) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(21) Level 14: Kick -- Empty(A) Level 16: Envenomed Blades -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(17), AdjTrg-EndRdx/Rchg(17), AdjTrg-ToHit/EndRdx/Rchg(25), AdjTrg-ToHit(29), GssSynFr--Build%(48) Level 18: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(19) Level 20: Spinning Kick -- Arm-Acc/Dmg/Rchg(A), Arm-Dam%(34), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(40), Arm-Dmg(43) Level 22: Stealth -- LucoftheG-Def/Rchg+(A) Level 24: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 26: Carrion Creepers -- DmnGrs-Rchg/Fiery Orb(A), PstBls-Dam%(27), JvlVll-Dam%(27), TraoftheH-Dam%(29), ImpSwf-Dam%(34), PstBls-Dmg/Rchg(34) Level 28: Caltrops -- PstBls-Dam%(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(31) Level 32: Fly Trap -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(33) Level 35: Masterful Throw -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dam%(37), Thn-Dmg/EndRdx(37) Level 38: Explosive Shuriken -- Dcm-Acc/Dmg(A), Dcm-Acc/EndRdx/Rchg(39), Dcm-Acc/Dmg/Rchg(39), Dcm-Dmg/EndRdx(39), Dcm-Build%(40), Thn-Dmg/EndRdx(40) Level 41: Scorpion Shield -- Rct-Def/EndRdx(A), Rct-Def/EndRdx/Rchg(42), Rct-Def(42), Rct-ResDam%(42), Rct-EndRdx/Rchg(43), Rct-Def/Rchg(43) Level 44: Disruptor Blast -- Rgn-Acc/Dmg/Rchg(A), Rgn-Acc/Rchg(45), Rgn-Dmg(45), Rgn-Dmg/EndRdx(45), Rgn-Knock%(46) Level 47: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 49: Vines -- BslGaz-Acc/Rchg(A), BslGaz-Acc/EndRdx/Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Rchg/Hold(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1491;706;1412;HEX;| |78DA6594CB4F135114C6EFD0A985D2D22294F2AAA5055A6C6969111F118D31A0285| |24262A21B238E586192B1AD338391A53B5D19315A15831A131337EC4CFC2F7C045F| |896B77F25C9B7A98EFD09274D2CE6FEE77CF6BCEBD773277475D2B63F74E09C933A| |22986313D9ABFA5E61433AF3B2615735E57349B10C273794E350A595DCDCD764D64| |959B0ED28265CBE9917CCED4F35A724A5372E6EE2854993F6D18CABC6626338A6EA| |A8AB63B16CEA93C795D2C64B3375CD623C52E500EB73538ABCECE99346AB446E773| |775443BDAE6AAAB9D071A6A0CE242BF133CA4C966E8699D5175AA9B408FDC776EAB| |6AE924DACD608119045CD0FD0F913DCFF0B7CD853B6954591109585BC0436BC009B| |9F832DCFC073145F828F5D2AD0204DF10DD069820DF360EB6D30A1838F289F8DF3D| |9923596260F80FBFA41570A6C498361EAB9DD4A5892EC716169B5CC710AE6E0788E| |ABB0AF9DE6380A387085790DEC26873AF888BADF9C8BB47ACE51EF932CADF99F40E| |F68CECDF6EE125DE231BD8507D676CF5B44F0BE62BE015B5F839DCB9CFD3D68A368| |8D882635FA25ACC620BAB348719BF86D9A8EC33E7412EC1906A327C0D831D04DF17| |CA845F8B8F206D2FC5CB19FB50CA568E3556B1B962DADFD23BAD81E46FECE25D886| |DEA1AED007CC3FA1BA3A385E07FBC8942380BCB600E738E06536319BC1490A1FE41| |D19DC40DD5D5BCC6DE626F8947285B9CEF027E4EAFEC2FCCAFC0CF6AC3297C122F9| |F6B26F2FEFE608EFE208EFEA08EFE2E84B26FBDEA71AFB784DFBD6D18F835BCC35E| |63618DB606E820F08715EB7F810DEA3FF30739079044C1C05FFB88448724F93DCBF| |098A93E23EA5BEE184A6F9C4A6F904A7BF839D72F9E4D26F6757862B4AE942ACF21| |CABB24C5529E92AE550953254A54C54295372F9DB20244BA9F3964F7CE9AF936679| |AF4A09F47DBDA249D2B864AD49E212FAB1B6D7BE0FF61B7BED8BFCE55804FF03B11| |9F662| |-------------------------------------------------------------------|
  4. Cutter

    Ill/Rad/??

    I'm always forgetting the new pools. I'd have to look and see if there's enough in it to replace dropping the flight pool and the two LotG mules it offers.
  5. Cutter

    Ill/Rad/??

    I'll see about hunting that down, thanks!
  6. Cutter

    Ill/Rad/??

    Thanks for the IW advice. I keep forgetting about using the test server. As far as manually clicking goes, I've already got Hasten on auto and have to try and remember to pop AM when it's up. Not sure how I'll manage yet another click on top of that and PA...
  7. Cutter

    Ill/Rad/??

    Having a great time with this combo, sitting at 34 now with a patron badge if I should need it. I've built for all the necessary perma-goodies. I'm stuck on an EPP/PPP choice - considering //Mace and //Psi. Mace gets me some more defenses (still nowhere near capping anything) and another perma pet, but I'm basically stuck taking Clarion Destiny. Psi gives me just-barely-perma Indomitable Will, which I believe makes Clarion unnecessary, and some resists. 1. Does IW work the way I think it does, i.e. between it and AM I should never be mezzed again? 1a. If it doesn't, is it still worth it? Or is there a better EPP than Psi I should be evaluating against Mace instead? 2. How good is the Tarantula summon from Mace? 3. Also re: Mace... Poisonous Ray or Disruptor Blast? Ill/Rad/Mace Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Gilded Laurel: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Radiation Emission Power Pool: Teleportation Power Pool: Speed Power Pool: Flight Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Spectral Wounds -- Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(9), Apc-Dmg(11), Apc-Dam%(13) Level 1: Radiant Aura -- Prv-Absorb%(A), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(15), Prv-Heal(31), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(37) Level 2: Blind -- WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WiloftheC-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), WiloftheC-Rchg/Dam%(13), WiloftheC-EndRdx/Rchg(40) Level 4: Accelerate Metabolism -- EffAdp-EndMod/Rchg(A), EffAdp-EndMod/Acc/Rchg(5), EffAdp-Acc/Rchg(5), RechRdx-I(7) Level 6: Deceive -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Conf%(7), CrcPrs-Conf(46), CrcPrs-Conf/EndRdx(50), CrcPrs-Acc/Rchg(50) Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43) Level 10: Recall Friend -- BlsoftheZ-ResKB(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 14: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(40) Level 16: Mutation -- RechRdx-I(A) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(19), ExpRnf-Acc/Dmg(21), SlbAll-Dmg/Rchg(31), SlbAll-Build%(31) Level 20: Lingering Radiation -- TmpRdn-Acc/Slow(A), TmpRdn-EndRdx/Rchg/Slow(21) Level 22: Radiation Infection -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(23), DarWtcDsp-ToHitDeb(23), DarWtcDsp-Rchg/EndRdx(25) Level 24: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(46) Level 26: Spectral Terror -- OvrPrs-Rchg/Energy Font(A), DarWtcDsp-ToHitDeb(27), DarWtcDsp-ToHitDeb/EndRdx(27), DarWtcDsp-ToHitDeb/Rchg(29), DarWtcDsp-ToHitdeb/Rchg/EndRdx(29) Level 28: Afterburner -- LucoftheG-Def/Rchg+(A) Level 30: Enervating Field -- EndRdx-I(A) Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-EndRdx/Dmg/Rchg(33), BldMnd-Acc/Dmg(34), SuddAcc--KB/+KD(34) Level 35: Scorpion Shield -- Rct-Def/EndRdx(A), Rct-Def/EndRdx/Rchg(36), Rct-Def(36), Rct-ResDam%(36), Rct-Def/Rchg(37), Rct-EndRdx/Rchg(37) Level 38: Poisonous Ray -- Dcm-Acc/Dmg(A), Dcm-Acc/Dmg/Rchg(39), Dcm-Acc/EndRdx/Rchg(39), Dcm-Dmg/EndRdx(39), Dcm-Build%(40) Level 41: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(42), RedFrt-Def/Rchg(42), RedFrt-EndRdx(43), LucoftheG-Def/Rchg+(43) Level 44: Summon Tarantula -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(45), ExpRnf-Acc/Dmg(45), ExpRnf-Dmg/EndRdx(46) Level 47: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-ToHit(48), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/Rchg(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17) Level 50: Clarion Core Epiphany Level 50: Musculature Radial Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1527;700;1400;HEX;| |78DA65945B4F135110C7CFD2ADD096D296FB9D5EC42294A58DBE93884830452B189| |F0CB0B607D8646D9B6D49F4D10FA02646035123A051634C7CF4F6518C6FBE20CAFD| |D9D4E9CEBFD0A49BB6BFB3FF993933732E9DB977B9F1D3D48371A1F8274CBD50589| |8C8658B56CE34A5E59CD1978DB4A0C73B659819990926F5554B9AF5A4444EDD2A11| |DAB469AE168C5CB62284AB7C2EAD2E2D69B37AC6D08B658FC9BB46A1EC1A98CEAE4| |84B668B5A65D09CCAD15437A529F339AB687BBB6D692E2F65C6630FAF98C6F24AD1| |678F9352CF48ABB062E47B27F3465AABCA39A3A725FD148AD2BADF493547E9BBA10| |83C255568754224545137C66C8833DD3166638279ED34C629761DB6D6F407FCCBEC| |DF66867E33CFEE3037295641AC32CF5ADD02B3E10ED3AD331BD3CCE8223345810E3| |BB8E4703CE45AD447E063E6991161738BFC9CE8CB390F9BCE1CBDCD4C2C820BCC37| |1453CFF32BF56D8AAD0DFB9983B4C92E9E4FB87EB27F98340FFC3DC8DB097AC8E66| |57FC50BFFE80FE62CC5F830970FFE6F490B605D02FBECD77C041E335B0F98FDE3E0| |04738E625B90ABE53DD7DBFA91799DD0C63647DB77F66FFF0A7E66767E63BAA8E60| |EF4D381FE47FFD16B9F2ADED16B17D6B3AB43B56DDD88EFC6BCBD5F40CC2FDA85E8| |419F3D98EF06A10F5A5F887B2F973C80DE07D06310BD070F41AC4168876342BFB88| |667B46861AED919DEE773123902F7C0639CC143F080F9946207D1D3E05AF942A8E2| |DC0BF039B8CE8CBE6406688D86906FC8CD3D9DF7824DA00767C707A2F775CA37827| |C23D8E318FA8CA1BF18FA1F45DF2D944FE37CAAF69AB5B14DF015B88573BC817342| |3171AC711CB97BD5933B4B1F7ACA9B5A514AC335D6788D92A8512ED428176B94648| |D92524FFE0184622B2E3FDD6B54B2EB26AB026B84F77AFF5453945BDC8FFFAA62EF| |C75EB5FF10FB1F54FBAFF19AF89F303FD04549B0AD94AC1AFF07D2070425| |-------------------------------------------------------------------| Ill/Rad/Psi Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Gilded Laurel: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Radiation Emission Power Pool: Teleportation Power Pool: Speed Power Pool: Flight Power Pool: Leadership Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Spectral Wounds -- Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(9), Apc-Dmg(11), Apc-Dmg/Rchg(13) Level 1: Radiant Aura -- Prv-Absorb%(A), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(15), Prv-Heal(31), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(37) Level 2: Blind -- WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WiloftheC-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), WiloftheC-Rchg/Dam%(13), WiloftheC-EndRdx/Rchg(46) Level 4: Accelerate Metabolism -- EffAdp-EndMod/Rchg(A), EffAdp-EndMod/Acc/Rchg(5), EffAdp-Acc/Rchg(5), RechRdx-I(7) Level 6: Deceive -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Conf%(7), CrcPrs-Conf(43), CrcPrs-Conf/EndRdx(50), CrcPrs-Acc/Rchg(50) Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43) Level 10: Recall Friend -- BlsoftheZ-ResKB(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 14: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(40) Level 16: Mutation -- RechRdx-I(A) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(19), ExpRnf-Acc/Dmg(21), SlbAll-Dmg/Rchg(31), SlbAll-Build%(31) Level 20: Lingering Radiation -- TmpRdn-Acc/Slow(A), TmpRdn-EndRdx/Rchg/Slow(21) Level 22: Radiation Infection -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(23), DarWtcDsp-ToHitDeb(23), DarWtcDsp-Rchg/EndRdx(25) Level 24: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(46) Level 26: Spectral Terror -- OvrPrs-Rchg/Energy Font(A), DarWtcDsp-ToHitDeb(27), DarWtcDsp-ToHitDeb/EndRdx(27), DarWtcDsp-ToHitDeb/Rchg(29), DarWtcDsp-ToHitdeb/Rchg/EndRdx(29) Level 28: Afterburner -- LucoftheG-Def/Rchg+(A) Level 30: Enervating Field -- EndRdx-I(A) Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-EndRdx/Dmg/Rchg(33), BldMnd-Acc/Dmg(34), SuddAcc--KB/+KD(34) Level 35: Indomitable Will -- Rct-Def/EndRdx(A), Rct-Def/EndRdx/Rchg(36), Rct-Def(36), Rct-Def/Rchg(36), Rct-EndRdx/Rchg(37), Rct-ResDam%(37) Level 38: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(39), RedFrt-Def/Rchg(39), RedFrt-EndRdx(40), LucoftheG-Def/Rchg+(40) Level 41: Mind Over Body -- Ags-ResDam/EndRdx(A), Ags-Psi/Status(42), Ags-ResDam/EndRdx/Rchg(42), GldArm-3defTpProc(42), StdPrt-ResDam/Def+(43) Level 44: Psionic Tornado -- Rgn-Acc/Dmg/Rchg(A), Rgn-Acc/Rchg(45), Rgn-Dmg(45), Rgn-Dmg/EndRdx(45), Rgn-Knock%(46) Level 47: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-ToHit(48), AdjTrg-ToHit/Rchg(48), AdjTrg-EndRdx/Rchg(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17) Level 50: Musculature Radial Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1507;698;1396;HEX;| |78DA6594CB4F135114C6EFB453A12FDA427953A0451E021D5A1EBA24B122C114AD6| |05C19CAD80E30C9D836D392E8D23F404DDCB813D0A80B1397BEFE0A7569DCB95114| |28B036F574BE5320E9A4CD6FE63BDF39F79CDB3B5DBC7FC5F36EFEE1AC90FC09432| |D16D3897CAE64E60D43331D8BEABA9E117479E77523AB65FB93EAA6A9190DA40C9C| |DA6A19CA82616C16F57CAE2644CE782E6FAEAD294B6A56574B55C7DC3DBD58B5061| |6721B9AA9E54A4AEDA63995A752B734432BE4CD92E57659D27241D3B26EEBF6AAA1| |AF6F947CD67D5253B39A59DCD00BC1B9829E5152D5B27A26BDA8164B9AF9A0837A1| |DA2EF9624F8AAC842B1091197856D026C8C81AE71D01305AF9FE638C49EDDD29AFE| |30FF82BDBFC0F06FF0FC2EB84DB912E74A2BD06C69B0F12EE852414F068CAE82294| |AB45BC915BBFD117A911F339F80E7C684C51DF239782EC70AC75470F40E185F65A6| |C19794D380FA5243AB04AF1F1CA41FD7897AC2F903FE08696EF6BB79DD0EA69B625| |EF8252FFB87BF834B94E3E35A3EF6BF222DC0FB123880AFF988790C06CB60EF2C33| |012E536E0BAFD5F206FD06DF823708AD88D95B3FC3DFF691F91EECF8043AA9E7769| |EA79DE78FFEA3C7902C5ED36327EF6767BB6CC5BA38BF8BEBF67C60727DD1264437| |CFD9CDF56E1242AC85C298BDDA721FCFDEC733F6F3ECFD874CDE83F02E72C23FD1C| |3173A1A11CE8D1CE09C0C1C31F799877C06CBCC633040F30E625EC7A00BFD0D7999| |4D4C3738EC63F21C5FA9C40872E59118B40B33CC29E624D619AD6E2AEDE1377A1CE| |33D1C9BC63CE333CC49E645307A096CA11E155E4779016D629BF99CB9C5E77887CF| |09E5C4788F63DC6F8F7CF2CED287AE6A4335A5325A178DD529F13A65AA4E99AE539| |2754A4A3EF9071092A538FDF45E73277B2E8A4A1C1DC06F7D70AA49D26DCCE3BF46| |1C96C5FE59FF08FCE5B3FE67D813FF5330492F4A1CB1CA7FD6D0F8DA| |-------------------------------------------------------------------|
  8. As promised! Like I said, there's plenty of room to improve with the $$ sets, but I've found this to be perfectly serviceable in normal content. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Splash Damage: Level 50 Natural Sentinel Primary Power Set: Water Blast Secondary Power Set: Regeneration Power Pool: Flight Power Pool: Speed Power Pool: Fighting Hero Profile: Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(31), Thn-Dmg/EndRdx(46), Thn-Dmg/Rchg(50) Level 1: Fast Healing -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(39) Level 2: Water Burst -- OppStr-Acc/Dmg(A), OppStr-Dmg/Rchg(3), OppStr-Acc/Dmg/Rchg(3), OppStr-Acc/Dmg/EndRdx(5), OppStr-Rchg/+Opportunity(5), OppStr-Acc/Dmg/EndRdx/Rchg(37) Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(17) Level 6: Dehydrate -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(9), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(37) Level 8: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23) Level 10: Instant Regeneration -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-Heal/Rchg/EndRdx(11), Prv-Heal/Rchg(36), Prv-EndRdx/Rchg(46), Prv-Absorb%(46) Level 12: Reconstruction -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(13), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal/EndRdx(15), NmnCnv-EndRdx/Rchg(34), NmnCnv-Regen/Rcvry+(39) Level 14: Whirlpool -- Ann-Acc/Dmg/Rchg(A), Ann-Dmg/Rchg(15), Ann-Acc/Dmg/EndRdx/Rchg(36), Ann-ResDeb%(36) Level 16: Tidal Forces -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(40), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit(43), GssSynFr--ToHit/EndRdx(43), GssSynFr--ToHit/Rchg/EndRdx(43) Level 18: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(39) Level 20: Integration -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-Heal/Rchg/EndRdx(25), Prv-Heal/Rchg(25) Level 22: Dismiss Pain -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(40) Level 24: Fly -- WntGif-ResSlow(A) Level 26: Steam Spray -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(27), Ann-Acc/Dmg/Rchg(27), Ann-Acc/Dmg/EndRdx(29), Ann-Acc/Dmg/EndRdx/Rchg(29), Ann-ResDeb%(37) Level 28: Resilience -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(42), UnbGrd-Max HP%(42), UnbGrd-Rchg/ResDam(42) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 32: Geyser -- SntWar-Acc/Dmg(A), SntWar-Acc/Dmg/Rchg(33), SntWar-Acc/Dmg/EndRdx/Rchg(33), SntWar-Rchg/+Absord(33), SntWar-Acc/Dmg/EndRdx(34), SntWar-Dmg/Rchg(34) Level 35: Second Wind -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(50) Level 38: Kick -- Empty(A) Level 41: Tough -- GldArm-3defTpProc(A) Level 44: Weave -- Rct-Def/EndRdx(A), Rct-Def(45), Rct-Def/Rchg(45), Rct-ResDam%(45), Rct-Def/EndRdx/Rchg(48), Rct-EndRdx/Rchg(48) Level 47: Afterburner -- LucoftheG-Def/Rchg+(A) Level 49: Moment of Glory -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- RgnTss-Regen+(A), Pnc-Heal/+End(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17) Level 50: Spiritual Core Paragon Level 1: Opportunity ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1496;700;1400;HEX;| |78DA6594CB4F135114C6EF30534A29050A9402A5504A8196CAD0AA6B4D14354621D| |0F248DC3413B9B643EAD0B425D1A5FF821B573EE373E346FF069F3B9F7BF1AD3C7C| |24C6553D9DF351493A69F39B7EF79C7BBFFBCD9D4E9F9B6AB97FECC241A1B41ECE1| |BA552262DADB269C9BC73C628AF158DBCA0CB932ED0582E34659C35B2D2494A60A7| |2C9332ACAC5CD6978CB22C660E515939581B9B9267A455927A4A66A5258B46D95CB| |5BCC7AD9C2C5285BE73E39E5D5DCDEB47F36636576EB6EFD30529973D2C5755D3CA| |7AED5FD3866516D6F2F644812305F3B45E5B6BC6B4568CCC34AD2F8BE77BC8E2287| |DFBA30257C5212E13929A18B8065E076F3027AE30935799A96AAF62F72A6241B1B5| |D139E640144334AFF242B3B58697E02BA6F61A7CCB8CBC61CE53AF8A79D510AFD50| |E0ED29803F33AE0B7117E1BE1B7097E9BE03702BF2E7A2E4ECCEBF4B1CFEE13AACD| |059AD7C5630ED767D69ABF80DF99C3DF98135FC10D669A7ADDE8752387963438CF6| |C452E4329E4B488DFD4EBE1FDA89EF73C5FEB3AD6FB087E6286A8B60D7B6FBBD760| |6B63B7C03BCCF19BE05DF036334CBD5EF47A915B07F2E9403E5DC8B10B398E22C72| |5EAEDE4FDA99DC8A61BD9F4209B1E64B348B53E64ECAB663146DEE6986ECADFCF1E| |843F80BD517D2F7CF5BE63AD0FFBEF431EFD1F40E411411E0F62F49AC157C04F374| |14DC47EF358EC2FF88719A6B583F0158CE31C8311F230080F838FF80C869E80CFC0| |E7CCA1A7E063E643F210E65E255CCD80F69944260DB4E608F63B52A14BA8A444A14| |4F7AAB6638DB4384E4F7C8B3BF76C823FC05FCCC99FE03653740BA1633E1D27FA14| |2D90809680D6AFD5DE72FA549D8CD729893A2559A7ECAB53F6D72927EB9459ADF65| |F20145B71B5D31BCE4A65A39946158C0EF313D9FAAF29CA017EB29343BCE7CDDDF5| |51AEDFDE5D7F894F7CFB45E65C2781C72A2BB1EA3F96C3BEFF07F8F503DA| |-------------------------------------------------------------------|
  9. I quite enjoy mine. Third 50 and working on incarnate stuff. I'll post my build when I get home, as it actually ticks all your boxes (except the no-budget thing - you could definitely add more to it!).
  10. Here's where my current build sits. I farm casually at 1/8 (I just do it for the drops) and run through regular content: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Cryoforge: Level 50 Technology Tanker Primary Power Set: Fiery Aura Secondary Power Set: Ice Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(3), Ags-ResDam(7), Ags-ResDam/Rchg(11), Ags-Psi/Status(46) Level 1: Frozen Fists -- Acc-I(A) Level 2: Blazing Aura -- OvrFrc-Acc/Dmg/End(A), OvrFrc-Acc/Dmg/End/Rech(3), OvrFrc-Dmg/End/Rech(15), OvrFrc-Dam/KB(17), OvrFrc-End/Rech(25), OvrFrc-Acc/Dmg(27) Level 4: Frost -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/Rchg(5), Ann-Acc/Dmg/EndRdx(5), Ann-ResDeb%(9), Ann-Dmg/Rchg(34), Ann-Acc/Dmg/EndRdx/Rchg(34) Level 6: Healing Flames -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(7), Prv-Heal/Rchg(9), HrmHln-Heal/Rchg(11) Level 8: Combat Jumping -- BlsoftheZ-ResKB(A), Rct-ResDam%(40), ShlWal-ResDam/Re TP(42) Level 10: Kick -- Empty(A) Level 12: Plasma Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-ResDam(13), UnbGrd-Rchg/ResDam(15), UnbGrd-Max HP%(46) Level 14: Taunt -- PrfZng-Dam%(A) Level 16: Build Up -- GssSynFr--Build%(A), AdjTrg-Rchg(45), AdjTrg-ToHit/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-EndRdx/Rchg(46), AdjTrg-ToHit(48) Level 18: Burn -- MghoftheT-Dmg/Rchg(A), MghoftheT-Acc/Dmg/Rchg(19), MghoftheT-Rchg/Res%(19), MghoftheT-Acc/Dmg/EndRdx/Rchg(23), MghoftheT-Acc/Dmg(25), MghoftheT-Dmg/EndRdx/Rchg(27) Level 20: Ice Patch -- RechRdx-I(A), RechRdx-I(21) Level 22: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam(31) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 26: Super Jump -- WntGif-ResSlow(A) Level 28: Freezing Touch -- GntFis-Acc/Dmg(A), GntFis-Acc/Dmg/Rchg(29), GntFis-Acc/Dmg/EndRdx/Rchg(29), GntFis-Dmg/EndRdx/Rchg(31), GntFis-Rchg/+Absorb(34), GntFis-Dmg/Rchg(37) Level 30: Weave -- GifoftheA-Def/EndRdx(A), GifoftheA-Def(33), GifoftheA-Def/Rchg(33), GifoftheA-Run+(33), GifoftheA-Def/EndRdx/Rchg(43) Level 32: Consume -- RechRdx-I(A) Level 35: Greater Ice Sword -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(36), CrsImp-Acc/Dmg/Rchg(36), CrsImp-Dmg/EndRdx/Rchg(36), CrsImp-Dmg/EndRdx(37), CrsImp-Dmg/Rchg(37) Level 38: Frozen Aura -- Obl-Acc/Dmg/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Dmg(39), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(40), CaloftheS-Heal%(48) Level 41: Electrifying Fences -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(43), PstBls-Dam%(43) Level 44: Temperature Protection -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(50) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48) Level 49: Rise of the Phoenix -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(40), Pnc-Heal/+End(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(21) Level 50: Barrier Core Epiphany Level 50: Assault Radial Embodiment Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1484;708;1416;HEX;| |78DA6594CB4F534114C6E7F6DE5A6E295284B6BCDAD20AF2B2A50DB8260862549A9| |040DC965A86B6B1699B5B4864A3A21B9F1B37EE14E38A8D1B35BAF41DFD1FC0F763| |617C246AD4F8B81EEE772C24BD09FC66CE9C33E77C67669A3832E6BAB677695828A| |ED17CAA5C4E4EA70A87A5E19C96E96CA1982F6616057DFAA8B1589C2B1A19E9A059| |0B7C9263724E16CA323A9E93C6627264C14879792521F35246F7A52546C235592CE| |6A3133255CA153275D6643C97C9CED3CC69CDA64A52CED6FFF79A9546399B2B79F6| |9472E9E86E63619EF659482652E5794AD44C15F4D0DF5D9DFE29EBD5999A88D120A| |E09DB20B8650874C6C1C82EB0D529F833856825746BE28ECEDB08D3AE3C55B1CF73| |70EB33D0FD026C5E035B57C176DA4FE558F5256CDA6BE61BB0E61D187AC57C0BDEA| |3BC76C4AAF604D73D05D6BC878F7344B16AF452DB1DD06A73ACDAACB5EE2FF0E93D| |C035938FCEDA74933EF190A6B5DCA1DA6FF072FD607E6585DFC1C84FD04F8AEA789| |7BA323205C856CF2AEB5760DB79957999B90C46AE800397C047544303C7369C468E| |6D6798E741EF39EEEE29EEEE593048791B11AB34F60BCBD6C45449AD07DA540F6BF| |3B2B6006B0AB0C630F9FAE0ABF8383ECEF4D15A0BEB6D69837F07E56DE39ADB8E6A| |38E9E3CC136060090C9D043B8F811AEDE7E79EFB359C5E470DD3CED4C13E07F8807| |A14B4EEA029825C57886A08730DE119D8B6CF32D34C0976A69887C030C576716CD7| |5F9CC30E93F98BF99B6FD11F3EAF27B879332A5ED77AFD3DD7B15FEF2DE60DB0EF2| |6F336789FEAEFE7FEF637D3C04FFDF5810DD48F28AF453DC831E0061F535C8C7B1F| |63DDEDDAA6176ADDE25EADF2CECDBEAAD55895255E6519ACB20C555926AA2C935AE| |5774128964577575EBBF9817AAC28BC1A41ED9F366C36653FCEB6FB20B4C643B85B| |1F37C7F520EEF3E6B88B380FF705B0A9033ECBF410E29C7B25BC311E5EB77377FE0| |1FA04F187| |-------------------------------------------------------------------| And here's the planned purple build (still looking for another ~7% fire def to hit the elusive 45): http://www.cohplanner.com/mids/download.php?uc=1484&c=707&a=1414&f=HEX&dc=78DA6594C94F53411CC7E7F5BD5A5E295284B62C5DA08A65B1A50D78260862549A9040BCD60686D2D8B4CD2B24723471BD296ABC284B3C71F12208DEDCE35FE08ADBD9B8246AD4D3F3C7FBFE84269DA4FDCCFCE6B7CFCC4B9E1E72DD3972A65F28AEC15CBA544A8DA7F3A7A4E11C9713D3F942AE90991334F44163AE30553032D241AB26E8A486E494CC97646C382B8DB9D4C0AC91F6F24E52E6A48C1D9D909809D768A1908B8DC874319BCFD4588BE16C667A86564E6B35569472B2F6BFD6A4344AD3D9A2E770313B113B64CCCE909FD954325D9AA1408D944107FD1EEAF4A76C65676A224E9384266CBDE0AE3ED09900A307C166A7E0610AD14C8868E281CE6E846957DEABF0F311DCFD01747F021BDF81CD9BA09FFCA96CABAE6A964C5B63DE03ABD6C1B60DE67DF011C5B5C356B52739EF31B0EA33FC3B07142B472FB5DD815A6D8E4D9BB517F9019DCEE39C33E9E85C9B6ED2104F6959CD1DAAFE052DD71FE64FAEF03718FD0B06A8A21AF6525342A420C96AB9CADA15C80EDC662E3297C0E832D8B3003EA31CEA9083BDEE0562EC79C97C057A5F7377DF7077DF82218A5B8FB84A7DB7B0640D4C95AAF5C0AFEAE1DABC5C5B906B0A728D61D2F54157F1B17D82E9A3BD26AEB7A905FAAD14B785EB6D398BD3F29F639E078317F8342F82FB2EF1A993BF00F73CA0E1F45AAB9876A60E7639C027D4A39075074D11E2BCDA288730E710BE0CDF7BAF30E7995739F635E675304CB6ED6CDB7E13B2FDB7980BCC4530B204F62C832755BCAEADFC3BEE2297CE75E62AD8B5C6DC001F53FEDDDCDFEE469A04A8BF3EB08EFA11E3BD9807B7BBC70D3E27BB38F73ECE75FBB5B2176ADDE24E6DFB9D9B5D15BBF10A49A242D25B21E9AB908C544846B5EDEF82502C89EEDE7EEDE617EAB1A2F06E14B97FDB91D9946338DBC809D49A68C3DDFA5A6ED701BBEFE57637F06EDCF360432B7496E8212438F64A7867DEBF25E7EEFC0399CFF1B4
  11. If Permafrost resists both -spd AND -rech, then it's definitely staying in the build!
  12. Great advice, thanks! Gonna see if I can make the epic push to 50 this weekend (still 32 because life) and then implement the mix of suggestions that I can make work.
  13. Thanks for the suggestions! I'll noodle around and see what I can push around. I wonder if I'm perhaps over-prioritizing +recharge in small set bonii, and can repurpose some slots (and invest in a purple set or two) to make up the shortfall and improve my stats elsewhere. As far as the ATIOs go, I always default to the stock versions in the builder. I'll have to see what the superior versions look like, since I eventually want to get there.
  14. I understand everything except this. Why resist over heal set?
  15. Thanks! I never remember to do an accuracy/tohit stats check. Gotta make room for Kismet at least I'm thinking. And I could have sworn I searched everything before posting but I obviously missed the thread you linked. Seems like I need to hunt down purples if I want to follow what's linked there? And fiddle with some set bonii too perhaps.
  16. Looking at endgame for my little aggro magnet. He's only L32 right now so I have plenty of time to make and fix mistakes 🙂 I think I've got a decent build going, with the exception of decidedly mediocre regen & recovery, and horridly low E/N/Psi resists. With energy especially being pretty significant at endgame, and that 5% chance coming up eventually, should I be looking for ways to bump those resists up? Power order is OK for exemping? Am I missing anything else that's obvious to better builders? (I know my winter sets are not superior in the build - gonna take a long time to get there so I want to see how it looks with the stock versions.) Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Gribbit: Level 50 Natural Tanker Primary Power Set: Ice Armor Secondary Power Set: Spines Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Concealment Hero Profile: Level 1: Frozen Armor -- LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(3), RedFrt-Def/Rchg(3), RedFrt-Def/EndRdx/Rchg(7), RedFrt-Def(29), RedFrt-EndRdx(34) Level 1: Barb Swipe -- BlsCol-Acc/Dmg(A), BlsCol-Dmg/EndRdx(40), BlsCol-Acc/Dmg/Rchg(42), BlsCol-Dmg/EndRdx/Acc/Rchg(42), BlsCol-Rchg/HoldProc(42), BlsCol-Acc/Dmg/EndRdx(43) Level 2: Chilling Embrace -- ImpSwf-Dam%(A) Level 4: Spine Burst -- MghoftheT-Acc/Dmg(A), MghoftheT-Acc/Dmg/Rchg(5), MghoftheT-Acc/Dmg/EndRdx/Rchg(5), MghoftheT-Rchg/Res%(7), MghoftheT-Dmg/Rchg(17), MghoftheT-Dmg/EndRdx/Rchg(21) Level 6: Wet Ice -- EndRdx-I(A) Level 8: Hoarfrost -- DctWnd-Heal/Rchg(A), DctWnd-Heal/EndRdx/Rchg(9), DctWnd-Rchg(9), DctWnd-Heal(15), DctWnd-EndRdx/Rchg(23) Level 10: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(37) Level 12: Icicles -- OvrFrc-Acc/Dmg/End(A), OvrFrc-Dmg/End/Rech(13), OvrFrc-Acc/Dmg/End/Rech(13), OvrFrc-End/Rech(15), OvrFrc-Acc/Dmg(23), OvrFrc-Dam/KB(43) Level 14: Taunt -- PrfZng-Dam%(A) Level 16: Permafrost -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(17) Level 18: Glacial Armor -- LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(19), RedFrt-Def/Rchg(19), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(29), RedFrt-EndRdx(34) Level 20: Kick -- Empty(A) Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(33), Ags-Psi/Status(48), Ags-ResDam/Rchg(48), Ags-ResDam(48) Level 24: Weave -- LucoftheG-Rchg+(A), Rct-Def/EndRdx(25), Rct-Def(25), Rct-Def/EndRdx/Rchg(27), Rct-ResDam%(34) Level 26: Energy Absorption -- MckBrt-Rchg(A), MckBrt-Taunt/Rchg(27), MckBrt-Acc/Rchg(43), MckBrt-Taunt/Rchg/Rng(50), MckBrt-Taunt(50) Level 28: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-ResSlow(46) Level 30: Impale -- WntBit-Acc/Dmg(A), WntBit-Dmg/Rchg(31), WntBit-Acc/Dmg/EndRdx(31), WntBit-Acc/Dmg/Rchg(31), WntBit-Dmg/EndRdx/Acc/Rchg(33), WntBit-Rchg/SlowProc(33) Level 32: Hibernate -- RechRdx-I(A) Level 35: Quills -- Avl-Acc/Dmg(A), Avl-Dmg/EndRdx(36), Avl-Acc/Dmg/EndRdx(36), Avl-Acc/Dmg/Rchg(36), Avl-Acc/Dmg/EndRdx/Rchg(37), Avl-Rchg/KDProc(37) Level 38: Throw Spines -- FrzBls-Acc/Dmg(A), FrzBls-Dmg/EndRdx(39), FrzBls-Acc/Dmg/EndRdx(39), FrzBls-Acc/Dmg/Rchg(39), FrzBls-Dmg/EndRdx/Acc/Rchg(40), FrzBls-Rchg/ImmobProc(40) Level 41: Build Up -- GssSynFr--Build%(A) Level 44: Ripper -- GntFis-Acc/Dmg(A), GntFis-Dmg/Rchg(45), GntFis-Acc/Dmg/Rchg(45), GntFis-Dmg/EndRdx/Rchg(45), GntFis-Acc/Dmg/EndRdx/Rchg(46), GntFis-Rchg/+Absorb(46) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 49: Stealth -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1449;681;1362;HEX;| |78DA7594C94F53411CC7DFA30F6A4B0B94AD65138AAC456A2B78364694102936C17| |86D0A3EE14929E4BD6AE4A2A21765D1C483B8DC5C305E503131EE7777BDBBFE0182| |D19B97FAE37DBF4192C649DBCFCC77667EDBCC3476BCC7B3D43BBD53513DBB5349C| |B4A1C48A6C774D33990CC1C359329459AB3D73486868C8C53FA014C277AF4C37ADA| |D2C37DC37A6297393E61967122A6A7743D3C3869A4754BF1C4272652E17E3D29C31| |1AF3DD86B8C8C6664E4B6478393BA7EC86777FBD2C70CCB1832524666CAB767D218| |0EC7A74C3D114B5A19DD9C0A88EF16F9BE74C98FBA1655365FA9904E5453F2DC642| |158E0056B8BC06031F8B0556193BD339AADB5CE82EDF3E479F202189A035F8B5F15| |7E1575513A759AF248EC3968CF71D661AFD366C839B0601E2C390796CF826FC45E3| |EEDE507155B7B259A13F634670C316F1A20E360D17EB0B29F940D2ED8515DAC47D3| |3EF87827F60A59ABC22FD03C5FC96F60D167B0F21318FA0E3E96DCBC8845F15A79B| |6F656EC15D357F176E6E5472DDECB9C8FBE7C8CA394E752CA7329FFCFB9E4490E65| |F4559695A63844A98035AD2282550D5DE0B61D6494EC0635D9E3E71E3F2308AC22C| |AC00A58FD0B0CFE063F48D455F675CA6A55E3C8B2DA00436360F408390AFAC54F0D| |A2556BAA60A7B3067C2655ABE38DA8BB8E9BB3F9067993BC05362C92B7C18F124B3| |DAB50DF811BF15CEC35B2AA8D97B06ECB027999BC02365D25AF812F646F3363695E| |82D67297BC47DEE72B58261F804F646F1B6369BB83BC9F8AD6417B1D27B06EEB49F| |214390D769E26CF808D52B3306F4E98B94549AFCC45E82BC273ABD5D65FAA7CD66E| |44BBB6FEEEB3A19CD9488E12CD51BA7294EE1CA53F47896B74BBF6EE6DC555B2FEE| |AB33FDC1BFE153A91CFEA3F4D5583B817EE83C86B65E3FA36ACFFB971FD026AEDBE| |08FEA91430EBBFCFF6E5D2| |-------------------------------------------------------------------|
  17. I don't dedicated farm so my pockets aren't that deep, but I still bought 4x each enhancement (paid between 5M and 9M because impatience) for use, and ~30 packs to sit on for later. Small potatoes compared to many here, but way more than I could ever do back on live!
  18. I tend to be on the hunt for contacts in the mid to late 20's. At that point, "Find Contact" gives Montague Castanella, the two agent guys in Talos, and eleventy billion First Ward/Night Ward peeps. I'll agree with other posters here - adding the level-appropriate origin contacts to Find Contact would be a great start, and adding all level-appropriate contacts (including the Signature arcs and such) would be even better.
  19. Clearly Star Wars themed placeholder names don't fly everywhere. Win some lose some. I've previously suggested team buff effects, and the response was underwhelming. Plus there's an issue of stepping on the toes of other ATs. Hence why this time around I'm running buff/debuff secondary effects up the flagpole.
  20. Seems like fairly broad agreement for Damage = 1.0 and defenses = .75, so really what's left to determine is a worthwhile inherent? How about this? I Have The High Ground - As the battle rages on, the Sentinel becomes better able to identify and exploit their enemies' weaknesses, while at the same time reducing the threat posed by the enemies' attacks. Same mechanic (attacking builds the bar) Triggers on any single-target attack (or give it a button like Domination) Grants two effects, buff to self and debuff to enemies: Self: Gain a minor +To-hit (and damage?) buff, and the secondary effects of the Sentinel's attacks are magnified, a la Power Boost Enemy: The Sentinel's attacks light up enemies, providing a minor Res, Def and Damage debuff, as well as weakening the secondary effects of the enemy's attacks It's entirely possible that this would be enough by itself to give the Sentinel a distinct role and identity?
  21. Thanks for clearing that up! And yes, what you describe is exactly what I was seeing.
  22. If I'm reading you right, "ambush + X" will not work? Or just "ambush + ambush"? Either way it looks like I'll need to set up a different order of triggers.
  23. I'm very (very) rusty in the AE, having only built one story arc back on live & just dipping my toes back in. Anyway... Yesterday I tried building a mission where a glowie click both spawned an ambush AND revealed the actual mission complete objective (destroy an object). I got an error about multiple things triggering off the same event. Yet I've seen posts here about doing just that. Is it just a matter of which things I can trigger off one event?
  24. Cutter

    Rare tanker

    Elec/Claws should work fine. Claws is light on end so you'll be able to attack for days, and as was said above, Elec's resists+extras package is really nice.
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