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Cutter
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Everything posted by Cutter
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Well there goes the plant proc patch plan! Still, I'll certainly make room for the Panacea proc if nothing else. Thanks for the clarification.
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With a basic IO build, WP is looking at reasonable S/L resists (and OK Psi resists), middling E/N/F/C defenses, and a strong regen core. It's low or lacking in native coverage of the other resists/defenses not mentioned. Sets of course make up a lot of difference, but I was basing my explanation on a basic build. I prolly should have stated that...
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WP relies on a lot of layered protections (some resists, solid regen, little bit of defense) with none of them being over the top. Given that, I'd look at something that can plug a lot of holes while also bringing reasonable damage. With that in mind, my gut instinct is to go with a Corruptor. On the primary side, you've got plenty of options. For duoing I would lean toward Fire/ (all the damage), Dark/ (tacks on -acc) or Water/ (good soft controls). For secondaries I'd gravitate to /Rad or /Time. Both sets have toggles that lower foe damage and acc, which would help let WP's layers do their thing, and they bring a good variety of other effects as well.
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Theorycrafting a new toon, she's L1 so everything can be changed! She's sitting at capped S/L/E. with Neg/Rng a small insp away. Agility Radial and Power Boost make all the numbers bigger but the insp is still necessary for some caps; seems worthwhile for eventual incarnate content tho? Agility makes Hasten 2.5 seconds from perma. Consistently stacks 2x Lightning Storm and is a few seconds off consistent 2x Freezing Rain and Tornado. Given the no-purples constraint, what can I do to squeeze extra stats out of this? Villain Plan by Hero Villain Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Katie and Kitty: Level 50 Natural Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Storm Summoning Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Summon Wolves -- MarofSpr-Acc/Dmg(A), MarofSpr-Acc/EndRdx(3), SvrRgh-PetResDam(3), EdcoftheM-PetDef(7), CaltoArm-+Def(Pets)(7), CaltoArm-Acc/Dmg(9) Level 1: Gale -- Empty(A) Level 2: Call Swarm -- Acc-I(A), AchHee-ResDeb%(5) Level 4: Call Hawk -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/Rchg(31), Thn-Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(34) Level 6: Train Beasts -- EndRdx-I(A) Level 8: Call Ravens -- ShlBrk-Acc/DefDeb(A), ShlBrk-Acc/EndRdx/Rchg(9), ShlBrk-DefDeb/EndRdx/Rchg(23), ShlBrk-%Dam(31), AchHee-ResDeb%(33), TchofLadG-%Dam(34) Level 10: Steamy Mist -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(11), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def(46) Level 12: Summon Lions -- MarofSpr-Acc/Dmg/EndRdx(A), MarofSpr-EndRdx/+Resist/+Regen(13), CmmoftheM-Rchg/PetAoEDef(13), CmmoftheM-Acc/Dmg/EndRdx/Rchg(15), CmmoftheM-Acc/Dmg(15), CmmoftheM-Dmg/EndRdx(17) Level 14: Combat Jumping -- LucoftheG-Rchg+(A), BlsoftheZ-ResKB(25), Ksm-ToHit+(46) Level 16: Freezing Rain -- ShlBrk-DefDeb/EndRdx/Rchg(A), ShlBrk-Acc/EndRdx/Rchg(17), ShlBrk-Acc/Rchg(33), ShlBrk-%Dam(43) Level 18: Fortify Pack -- Rct-Def(A), Rct-Def/Rchg(19), Rct-Def/EndRdx/Rchg(19), Rct-ResDam%(34), Rct-EndRdx/Rchg(43), Rct-Def/EndRdx(48) Level 20: Hurricane -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(21), SuddAcc--KB/+KD(43), DarWtcDsp-ToHitDeb(50), DarWtcDsp-Slow%(50) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25) Level 26: Summon Dire Wolf -- CmmoftheM-Acc/Dmg/Rchg(A), CmmoftheM-Dmg/EndRdx/Rchg(27), ExpRnf-Acc/Dmg(27), ExpRnf-Dmg/EndRdx(29), ExpRnf-Acc/Dmg/Rchg(29), ExpRnf-+Res(Pets)(31) Level 28: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(50) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 32: Tame Beasts -- EndRdx-I(A) Level 35: Tornado -- MarofSpr-Dmg/EndRdx(A), MarofSpr-Dmg(36), SuddAcc--KB/+KD(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(37), FrcFdb-Rechg%(37) Level 38: Lightning Storm -- Thn-Dmg/Rchg(A), Thn-Acc/Dmg/Rchg(39), Thn-Dmg/EndRdx/Rchg(39), Thn-Acc/Dmg(39), Thn-Dmg/EndRdx(40), Thn-Acc/Dmg/EndRdx(40) Level 41: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42) Level 44: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45) Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48) Level 49: Super Jump -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(21) Level 50: Agility Radial Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1588;753;1506;HEX;| |78DA65944B6F525110C7CF7D50848280B4401FD00B6DA1D096966A8C899AC6DA870| |AD42A89DBE6A6DCB637298FC0C5B6BA72E11770E3CAE70770691A5DF901FC06C685| |AE5CD8A7AE8CC13967A696E412981FE77FE6CC99997BCE2DEECC7BDE2D3D996592F| |FE696DE6CAE16F5A665342A66B5EC5CD6AD5643DF521863BEBC6E9986A657CB5ADE| |B4AC5D27684367AEABA556A552AB66E70C9028C46EE7FC5C6B7D3D5BB26A8D0AB99| |AD50DE659A9D5B6B20543AFC3C82B068BE6C6A60523DFE954D9683437CDBA5B8C4B| |75C3280F2ED4CDB56C47ECA2BE669CEE1981BC92F05BE07FC4A7CBCBFFFAB909721| 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@Nimruht, yeah the resists (particularly Cold, and to a lesser extent Neg and Psi) are a challenging proposition, especially without purples. I can definitely see myself poaching stuff from @Hyperstrike's setup when I can afford to make the leap! In the meantime, I'm considering pushing off Hasten and stealing proc slots out of Beta Decay & Ground Zero to make room for Cross Punch to up my AoE game. Dunno if that'll pan out but that's what theorycrafting is for!
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Here's the build I've been working towards. I tend not to build with purples in mind. (Once I pick a "really really for sure main" that'll change, but for now I've got a handful of entertaining candidates that I'm doing mid-budget builds for til I know what I'm going to focus on!) Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Armoogeddon (Tank): Level 50 Technology Tanker Primary Power Set: Radiation Armor Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Flight Ancillary Pool: Mu Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(34) Level 1: Jab -- Acc-I(A) Level 2: Proton Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(3), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(15), Ags-Psi/Status(34) Level 4: Haymaker -- GntFis-Acc/Dmg(A), GntFis-Dmg/Rchg(5), GntFis-Acc/Dmg/Rchg(5), GntFis-Dmg/EndRdx/Rchg(11), GntFis-Acc/Dmg/EndRdx/Rchg(11), GntFis-Rchg/+Absorb(31) Level 6: Fallout Shelter -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33), ImpArm-ResPsi(36) Level 8: Radiation Therapy -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9), TchoftheN-Heal/HP/Regen/Rchg(9), ThfofEss-+End%(17), ThfofEss-Heal/Rchg(31) Level 10: Gamma Boost -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(13), NmnCnv-Heal/Rchg(17) Level 12: Beta Decay -- AchHee-ResDeb%(A), TchofLadG-%Dam(29), DarWtcDsp-Slow%(40), AnlWkn-%ToHit(46), SphIns-%ToHit(50) Level 14: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt(37), PrfZng-Taunt/Rchg(37), PrfZng-Taunt/Rchg/Rng(37) Level 16: Kick -- FrcFdb-Rechg%(A) Level 18: Particle Shielding -- Prv-Absorb%(A), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(48), Prv-Heal(48), Prv-Heal/EndRdx(48) Level 20: Knockout Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(23), FcsSmt-Acc/Dmg/Rchg(23), FcsSmt-Acc/EndRdx/Rchg(31) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam(27), ImpArm-ResPsi(34) Level 26: Ground Zero -- RechRdx-I(A), ShlBrk-%Dam(50), AchHee-ResDeb%(50) Level 28: Rage -- RechRdx-I(A), RechRdx-I(29) Level 30: Combat Jumping -- LucoftheG-Rchg+(A), Rct-ResDam%(36), ShlWal-ResDam/Re TP(36) Level 32: Meltdown -- ImpArm-ResPsi(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(43), ImpArm-ResDam/EndRdx(43) Level 35: Super Jump -- Jump-I(A) Level 38: Foot Stomp -- MghoftheT-Acc/Dmg(A), MghoftheT-Dmg/Rchg(39), MghoftheT-Acc/Dmg/Rchg(39), MghoftheT-Dmg/EndRdx/Rchg(39), MghoftheT-Acc/Dmg/EndRdx/Rchg(40), MghoftheT-Rchg/Res%(40) Level 41: Mu Lightning -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(42), EntChs-Dmg/Rchg(42), EntChs-Dmg/EndRdx/Rchg(42) Level 44: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(46) Level 47: Hover -- LucoftheG-Rchg+(A) Level 49: Weave -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), RgnTss-Regen+(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1465;710;1420;HEX;| |78DA65944B6F125114C7EF0C432B94D227A54F0AB4C8A36564DABAD5A8551796A42| |DD5E88A9072A5449C214013BB51AB31D1DA97DDF82DDCA8D144377E00577E095F55| |1335EA0A0FF33F699B3009FC66FEF7CC39FF7B0E97F4AD59CFB38BEBA785E23957C| |A55ABD9A59C794356DC4B7279C5B44A56614DD0D57DA672D3B20A329FB7CC60AC11| |126F253980E0ECACBC2ECDAAD41773F962AE56B4CC6C23BE32C4CB69599252CFAC9| |6E93E53AB48B3505B11EDF39655D22F140B2BB5A25970DB4F99B294798F7D3B2773| |65D2DB10556A84F9CE978BCBFAD9CA6A4D66D3ABD974AE5A9395B57EF211A1CF469| |4BE9486D9BA267E39843034A1FE065BFE80DEBF60E81F38E9167CD5851814B6B649| |7914CEA3A414E431C09669D03B03864E823AE571208FD3715BB335ED0EF32EE85E6| |7DE0303F7C12DAAE7443DD5E9A79B114D04A7E06F2C4ECF514D6C534CAB6DAAAEB5| |FAB076AC8FD90B76763BEC77035EF06D5C0817E7755D864FCF02D8990177286F9B4| |0DEB677AA103D9A187EAFDA6BD13760F203687850E704EDB51D7B75B457B1366E32| |2D661954E947D2C1FDED78006D976A76C197B36B1F39BB3F33BF708DAFCC8FCC4FA| |041B57BB8CF3DF384B0267A17988B605F86794DD8BD0B5C05C3E4C587BA8A6F02B3| |EE673A68CDCF33F78FA3E7FD117030CA8C81219EC913DAC700BCA8039CC76841EF0| |DEEE514F91D427F95218E1966F651CD119ECF880FF318FBC973BF04EE518D51D4D0| |46B96E907D05D957827D25D8B79FF286B9E7E1186ACD908F08F73CF210B98F3F626| |E301F83D14DE6169825C478DEB12DF436BECDDC61EE82398A9D60BF13CF517BF205| |F325F315987C0DBAC8AFCE7E75EE83465A0A7E458AB561EDC859ADD325E2DAC189A| |F279A56534D8AD1A44C3729334DCA5C9332AF715952145B71751E9CFFFABEFBE0FF| |432849ECF1FBA1A62A21F4357105FB4A9EC299FF76F43D9EDB8F434D519EE2FC78F| |6C0FF7E89DFCF| |-------------------------------------------------------------------|
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You get the bonus for 5 sets with the exact same bonus amount, but this does not prevent you from also gaining the bonus from other sets that offer a different amount (e.g. you can gain 5 sets' worth of 10% +regen, as well as 5 sets' worth of, say, 12% regen). Similarly with defenses and resists. 5x the exact same number is the limit, but you can have more than 5 sets which give you bonii if the numbers are different. Edit for linky: https://paragonwiki.com/wiki/Enhancement_Set_Bonuses#The_Law_of_Fives
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Nope, no pressure at all 🙂
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That's a spicy build @Hyperstrike! The multi-slotting for resist bonii is a cool angle, and I had not considered slotting up Ground Zero as a mini-nuke. I need this workday to end so I can get home and compare to what I was planning.
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I've got a build on my planner at home (my Rad/SS is 26 right now). I'd be happy to post it sometime this evening, both to give advice and to receive some!
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Watching for that as well, as I'm leveling a Water/Regen and always looking for better ideas!
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Would the other heal set procs also work in LS? Could be neat to to just throw all the heal/end procs in there.
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As someone who's working on getting my own /Nature dork into perma territory, I'll be playing around with your slotting ideas on my build.
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Ill/Dark would also add Fluffy into the mix.
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Thanks for the detailed explanation @Coyote (and to @5099y_74c05 for the summons!). That theoretical +50% recharge sounds amazing. Given the number of other powers I'll be keeping an eye on I won't expect to see it often, but even half that value would be outstanding. (As an aside I figured a way to squeak an extra 2.5% into the build by dropping Seismic Smash and the purple set! Turned Maneuvers into Stealth (retains LotG), and replaced SS with Grant Invis (adding another LotG) which let me add 3 more Dark Watcher slots to Earthquake to claim the final 5% bonus. Of course that messes with the FF proc math because now Quake has a faster recharge, but...) This char is only at L31 right now so I have a lot of time and respecs to keep experimenting. The activity level of this combo feels really high, so I'm working on getting rotations (especially pre-fight controls) figured out. It's a huge change of pace from my armour sets!
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First serious foray into controller in far too long... I'm shooting for perma-everything-I-can-get, while not sacrificing too much for defenses. Close to the former, feeling woefullly far away from the latter. It's a little over 6 seconds away from perma Overgrowth, and ~0.6 seconds from perma VG (both including animation times). With 2 FF+rech procs which I believe should be firing regularly. those numbers go down, but I don't know how to calculate how much. Def/Res might be good enough but I'm coming from a preference for non-squishy types, so to my eyes they look awful. I don't know how to improve them without stealing recharge set bonii. I'm unlikely to solo much with her, if that helps with suggestions. Also, only one purple set is slotted because I don't know what my budget will be, but I suspect not crazy high. Cobbled together from forum scrounging and a lot of messing around: Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Volcanic Growth: Level 50 Magic Controller Primary Power Set: Earth Control Secondary Power Set: Nature Affinity Power Pool: Leaping Power Pool: Speed Power Pool: Flight Power Pool: Leadership Ancillary Pool: Stone Mastery Hero Profile: Level 1: Fossilize -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(5), Dcm-Acc/EndRdx/Rchg(15), Dcm-Acc/Dmg/Rchg(42) Level 1: Corrosive Enzymes -- Acc-I(A) Level 2: Stone Cages -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(3), PstBls-Dmg/Rchg(7), PstBls-Acc/Dmg/EndRdx(23), PstBls-Dam%(43) Level 4: Regrowth -- Prv-Absorb%(A), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(17), Prv-Heal(25), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(43) Level 6: Quicksand -- ImpSwf-Dam%(A), PcnoftheT--Rchg%(7) Level 8: Wild Growth -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(9), ImpSki-EndRdx/Rchg(9), ImpSki-ResDam/EndRdx/Rchg(25), ImpSki-Status(37) Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(11), DarWtcDsp-ToHitDeb/EndRdx(37), DarWtcDsp-Slow%(39) Level 12: Stalagmites -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(13), Stp-Acc/EndRdx(13), Stp-Stun/Rng(17), Stp-Acc/Stun/Rchg(31) Level 14: Combat Jumping -- LucoftheG-Rchg+(A), UnbLea-Stlth(40) Level 16: Lifegiving Spores -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(31), DctWnd-Heal/EndRdx/Rchg(34), DctWnd-EndRdx/Rchg(34), DctWnd-Heal(34) Level 18: Earthquake -- FrcFdb-Rechg%(A), AchHee-ResDeb%(19), DarWtcDsp-Slow%(19) Level 20: Wild Bastion -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(21), DctWnd-Heal/Rchg(21), DctWnd-Heal/EndRdx/Rchg(31), DctWnd-Rchg(40) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Hover -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(46) Level 26: Volcanic Gasses -- Lck-Acc/Rchg(A), Lck-Rchg/Hold(27), Lck-EndRdx/Rchg/Hold(27), Lck-Acc/EndRdx/Rchg/Hold(29), Lck-%Hold(29) Level 28: Rebirth -- RechRdx-I(A) Level 30: Maneuvers -- LucoftheG-Rchg+(A) Level 32: Animate Stone -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(33) Level 35: Entangling Aura -- WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WiloftheC-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), WiloftheC-EndRdx/Rchg(36), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), Lck-%Hold(43) Level 38: Overgrowth -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(39), AdjTrg-Rchg(39) Level 41: Fissure -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46), FrcFdb-Rechg%(50) Level 44: Rock Armor -- Rct-Def/EndRdx(A), Rct-Def(45), Rct-Def/Rchg(45), Rct-ResDam%(45), LucoftheG-Rchg+(50) Level 47: Seismic Smash -- Hct-Acc/Dmg/Rchg(A), Hct-Acc/Rchg(48), Hct-Dmg(48), Hct-Dmg/Rchg(48), Hct-Dmg/EndRdx(50) Level 49: Earth's Embrace -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(15) Level 50: Spiritual Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1491;696;1392;HEX;| |78DA65945B4F1361108677DBADB55068CBF9545AA1B4B448A5D17BA388C440B1868| |44BEB5AB6749366DB6C97288907D0F807BCC1C38DC6C44B2F3C12BD503CFE154F9C| |2451F1A6CEF69D9626BBC9E6D99D6FE69DF9E69BDDE4E553EE27932BC705D13B9E9| |74BA5F4784133F4423EAFE88EA4BCA06604BA3C73857C46D6D44C70522F5C32724E| |B205F71DAB31F109593772D5B7409DC3C9C56C363E231B8BBA923E91CDAA9A6A2CF| |9CE6839455734235E7D70A70A2432ADC845555B68A8BCCC161565BEB1F2783AAF2E| |E40C4FD5675ED14B39B5D832515433F159A3A029E9A45C32147DA98BAA0BD37D451| |4F82A4BC22A212209B63BA074176CBE0746EF836F076B3182D0434848C255D21159| |477C069BED3978E005D8F10A8CAD81EF48C78E18877DC35EB1493F40EF4FB0EB2B1| |8F906C6BE83D7289903B1A2E331BDF829CF53B1B2B64EBA4E11B538BBB176B087D9| |0B76F581213FF89E625C88B1BB5EDA2A3A0D6B60E835187E032E935F23EFB5F13A7| |2BA97992BA0F706D87F13ECA0716882BED8D40E5BC40EBD0F94DBC37A9E298E4B82| |876698D3CCB3A099C687189BEF16745AD689AD44AEF323E9B6B26E2BEBB6B14E1BE| |BF7B37E24050E509DED5C67FB089F1BD3456B9DBCD6C97B189DC27998DBEDE65CDD| |BF91BFE70FF32FD8B7C7FC077EA2FA7A798E7A39878F72F89143F0730EB38501F8D| |903DB880DFE62EE3277C0CFA4398078C7C079D43698665E60CA60E822CF14D7F385| |6287B8A7430FF8CC1F321F81E6580EF3CC0EF39C4779CEA33CE7A33CE7A33CE7093| |E1F73C447782E47B690FBF0267387B90B2678EF7B6E4188735FE3C3D03912658699| |113011034DC931EEE118F7B54FAAFB66CB7499435FB5946396D5318B2561B11CB55| |88E592CD3164B4AAAFD2904B16271796BFF81F24603AD8AF5AB5BF596397465D3E2| |B5BD6FB189ABFCFDDE069B83E8C139FA1812F029FF07DD180311| |-------------------------------------------------------------------| Thanks in advance and all that!
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Half-assed starting point, with Soul PPP for Shadow Meld. With SM active (looks like roughly half the time, with FF +rech proc firing) your defenses are overcapped to everything except ranged, including incarnate level content. Without SM you are a small purple insp away from the standard def cap (excepting ranged and psi). Also naturally just shy of the S/L resist cap. I'm sure someone smarter than me could leverage significantly better. No purples or winters, and only regular strength scrapper ATOs. (forum is giving me an error when I try to post the whole build, hopefully the code block is sufficient!) | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1523;699;1398;HEX;| |78DA85945B4F135110C7CF76B7945E28602D50A0D052B1D042A1EA932F3E88F8202| |4680D28B7A6A94B69DCB44D5B05BCF3E017F0C56FE1F7F0FA018CD7A801A280D788| |0F669DDDF9539AEC839B6C7EE7CCCC99F99FB373767275CCF3E8ECFA2921794F6B9| |94A259DCA9633A5925A765D54B3CB85A256CCAD09E371D01BDC77A627554D5513A9| |6A6669293D9ECF2D57F3855C67CD3BA62EA9858A9A98C96B5AA9B8A29645D354B1A| |825F6233DE66C42CD9468E2669766F83C08AB16D44A2570A694CF1A35B4AB943355| |BCA6A5273395AA5A5EEB202D43F4BE0C0B3CBA2CA6087D8A1839CF4C5E0053CC696| |30392196B13ED34082AA2F1982C4452119E419A4715F12A8C10A1DB25BF64FA6CD7| |057385E95A65866F308FDC64CE507E99F3CBF24FCEABFC027F331BF798AFA98E9D6| |3EDF6FB36D3D6803A0DFFA9F386D63A78AD7E996A3AB127E739CE1DFBC14CEEEBA7| |1837EF49B8757A844C9626286D82522F947AA1B4034A6729B65992CC0ACD9B6C6BD| |902BF303F90A2569C5AEB2DB61DBA0DDE61F6DC6546EE31A3EBCC39CAEFC30E7C0F| |F9240E3F0043BC638562FCD0EBDFE1756DBBE037E8FDCEBC44B1EDC8D70EBD11E81| |DFECCFC487A03D01B98554C5BE71C38CFEC5960461699D134739EF277414B17B474| |434B37B4F4404B1BC50639560AE26B8CFC1566E77D220DBDD0D08BCE0DA17343E8D| |C103A377C051D90652E50DE3E7CD1BE38DB36A8643FDB947E07D73FDA083A4117CE| |DECDDCF3083180BD0C40DFE0499A2AB285C651C6A137FE986B0E3D019F82CF98C3C| |FC1174C27E94DE01C12B573602E926F147B19FD8373546AB7DA6872EAD85EA57677| |F598C53B6AB1242D96E316CB098B65C26299526AFF03219916670BDD72B6E8DB2EF| |24AF5DEDD038B4D0AE33E4EF34E63DB3CDFB1ACFA7A609124DC010FEEC0465B4D93| |BE5937DEAA1BBF0DF3DFD918BFAB1BBFAF1B8FFB281D4EF01F17070AF0| |-------------------------------------------------------------------|
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Specifically looking at the "keep mob attention" aspect, I wonder (certainly don't know!) if there's room to tweak the aggro/threat code to make it harder to peel mobs off the tanker? Something like "If a mob is under a taunt/gauntlet effect, any attacks against that mob that do not have a built-in taunt/gauntlet/brutevoke component add to the tanker's threat rather than the attacker's threat". Make it effectively impossible for another non-taunting AT to steal aggro.
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Great thoughts, thanks for all the replies. The MoG comments do make sense, I'll likely push it to 47/49 to mule a LotG. @Rathulfr, I'll prolly use parts of your build as a template to see where I can squeeze in those higher defenses, and push my regen numbers a bit more too. 30 levels down, 20 to go!
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Something like this? (No purples or winters cause I'm a po'boy!) Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Splash Damage: Level 50 Natural Sentinel Primary Power Set: Water Blast Secondary Power Set: Regeneration Power Pool: Flight Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Ninja Tool Mastery Hero Profile: Level 1: Aqua Bolt (A) Thunderstrike - Accuracy/Damage (39) Thunderstrike - Accuracy/Damage/Recharge (39) Thunderstrike - Accuracy/Damage/Endurance (39) Thunderstrike - Damage/Endurance/Recharge Level 1: Fast Healing (A) Preventive Medicine - Heal (46) Preventive Medicine - Heal/Endurance Level 2: Water Burst (A) Opportunity Strikes - Accuracy/Damage (3) Opportunity Strikes - Damage/RechargeTime (3) Opportunity Strikes - Accuracy/Damage/RechargeTime (5) Opportunity Strikes - Accuracy/Damage/Endurance (5) Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (31) Opportunity Strikes - RechargeTime/Chance for Opportunity Level 4: Quick Recovery (A) Performance Shifter - Chance for +End (17) Performance Shifter - EndMod (17) Endurance Modification IO Level 6: Hydro Blast (A) Sentinel's Ward - Accuracy/Damage (7) Sentinel's Ward - Damage/RechargeTime (7) Sentinel's Ward - Accuracy/Damage/RechargeTime (9) Sentinel's Ward - Accuracy/Damage/Endurance (9) Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (31) Sentinel's Ward - RechargeTime/Chance for +Absorb Level 8: Hover (A) Luck of the Gambler - Recharge Speed (23) Karma - Knockback Protection (37) Freebird - +Stealth Level 10: Instant Regeneration (A) Preventive Medicine - Heal (11) Preventive Medicine - Heal/Endurance (11) Preventive Medicine - Heal/RechargeTime/Endurance (36) Preventive Medicine - Heal/RechargeTime Level 12: Reconstruction (A) Numina's Convalesence - Heal (13) Numina's Convalesence - Heal/Recharge (13) Numina's Convalesence - Heal/Endurance/Recharge (15) Numina's Convalesence - Heal/Endurance (36) Recharge Reduction IO Level 14: Whirlpool (A) Annihilation - Damage/RechargeTime (15) Annihilation - Accuracy/Damage/RechargeTime (36) Annihilation - Accuracy/Damage/Endurance/RechargeTime (37) Annihilation - Chance for Res Debuff Level 16: Tidal Forces (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance (43) Gaussian's Synchronized Fire-Control - To Hit Buff (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 18: Water Jet (A) Thunderstrike - Accuracy/Damage (19) Thunderstrike - Damage/Endurance (19) Thunderstrike - Damage/Recharge (21) Thunderstrike - Accuracy/Damage/Recharge (21) Thunderstrike - Accuracy/Damage/Endurance (31) Thunderstrike - Damage/Endurance/Recharge Level 20: Integration (A) Preventive Medicine - Heal (23) Preventive Medicine - Heal/Endurance (25) Preventive Medicine - Heal/RechargeTime/Endurance (25) Preventive Medicine - Heal/RechargeTime Level 22: Dismiss Pain (A) Miracle - +Recovery (46) Preventive Medicine - Heal (50) Preventive Medicine - Heal/Endurance Level 24: Hasten (A) Recharge Reduction IO (34) Recharge Reduction IO Level 26: Steam Spray (A) Annihilation - Accuracy/Damage (27) Annihilation - Damage/RechargeTime (27) Annihilation - Accuracy/Damage/RechargeTime (29) Annihilation - Accuracy/Damage/Endurance (29) Annihilation - Accuracy/Damage/Endurance/RechargeTime (37) Annihilation - Chance for Res Debuff Level 28: Resilience (A) Gladiator's Armor - TP Protection +3% Def (All) (45) Steadfast Protection - Resistance/+Def 3% (45) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - Resistance (50) Unbreakable Guard - RechargeTime/Resistance (50) Unbreakable Guard - +Max HP Level 30: Fly (A) Flight Speed IO Level 32: Geyser (A) Annihilation - Accuracy/Damage (33) Annihilation - Damage/RechargeTime (33) Annihilation - Accuracy/Damage/RechargeTime (33) Annihilation - Accuracy/Damage/Endurance (34) Annihilation - Accuracy/Damage/Endurance/RechargeTime (34) Annihilation - Chance for Res Debuff Level 35: Second Wind (A) Doctored Wounds - Heal/Recharge Level 38: Moment of Glory (A) Luck of the Gambler - Recharge Speed (40) Reactive Defenses - Scaling Resist Damage (40) Reactive Defenses - Defense/RechargeTime Level 41: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 44: Kick (A) Empty Level 47: Tough (A) Aegis - Resistance/Endurance (48) Aegis - Resistance (48) Aegis - Resistance/Recharge (48) Aegis - Resistance/Endurance/Recharge Level 49: Tashibishi (A) Pacing of the Turtle - Chance of -Recharge Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift Edit: Dunno why Stamina and Health aren't showing in the export. Anyway, they are: Stamina: (A) P'Shift +end, (43) P'Shift endmod Health: (A) RgnTiss +regen, (40) Pnc +hp/+end, (46) Nmn +reg/+rcv | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;689;1378;HEX;| |78DA6594C96FD35010C6FD128790AD0B5DD22DADB394A4693109ED1924082050539| |5A68BC425B2E8230D0A4E9404098EFC0B5C38B1EF170EC0DFC07A63BDB323760102| |0E284C3C5F5384AD443FFB7B33F33ECFD8CE1ECDF8AFEF3EBE4D116D3B4A46AD96C| |F49B35E3465C93D63D48F548D9242472057A1B5152D631C360AD24DCAE06A587ECE| |300B72595F32EAB29ADF4E61F5506B2D230F4AB326F5395990A6AC1AF562D9ECDC6| |3AEC82A45E8AB27BED972B9A4EF2A150B2B75AF759EAB48B9ECB74EA7A551299A85| |00C73443E86A7067A578406F6D3353340F19F92C6D2DABC7FAC85D8CFE43090547C| |3A99C22A45565E359F01C789E39D78C1556AC50DE3A2D6DD33BE670024B4AC3251E| |AA96E678043E66AA4FC0A7CCE167CC79CA75725D87F3A4C3D23A4E801AEF1DA2181| |7EABB6E73DEBA3BE05DE6FA7BE07DD47FC0F4D028DCA8EFEE1196D6FB8B2E43AA12| |FBC3D70B54DF833E78706F5EDC9BF70333FA9E99A3581FC7AABE05CEF7E7C07966D| |B3E66749CFD87292780FA81175CA7ED25EABE66C6DE30358A6DC7BDB65FE33E8C5D| |022F835798C98BE0556684723B91DB89796E380D9E617663BEDD98EF30E6BB44B95| |DDC2767177AD08B1EF4A1077DE8C122C5F6A0A73D7BE9244ECF0272D2C88950DF83| |EC450457FB004629BF1F3EFB9F73FC00FA3280BE0CBD02FFEBCFCD317AB3786FD7E| |016D62682C29AE7C40F5C7F87979FE06FA68F3C85785F2514652F31F232022F23F0| |A2C18B062F1ABC84E1250C2FB7C84B04F522599EF97EAA37CA9A6314CF5BFC1BC7C| |7BFA2AFE42381BC04621CA48D431B6FD0A13849D131113DC5519BA7C03438C9BC40| |E552C84EDD606D486DBDDDF46B564CDA94944D49DB94499B326553A66DCAACDAFA2| |628C2523C1DF4A6B3D2F8E8A55581554CE2F39AE6105B79A2F130BE348B7C4F9FFE| |CD4B70DE97354D087C4192F882FC0522C3FE2C| |-------------------------------------------------------------------|
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What's the conventional wisdom on which is better to chase? My gut says +res simply because /Regen has one +res power (which gets to ~16%) but no native +def. I'm also finding +res set bonii are far easier to come by, which is also pushing me in that direction, Does that jive with others' experience? (Water primary if that's relevant.)
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Just a recommendation. For comparison sake, here is a build i worked up for my Elec/Titan. S/L/E/P are all capped. F/C are with .3% of the cap (good enough for me). Negative and Toxic are low, but those two I can live with and Might of the Tanker will bring them up a bit with 2-3 stacks running, plus the scaling Reactive Defense IO. Lots of hit points and regen. And all of that is pre-incarnate choices and without any purple sets. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Good looking build! I'll noodle around and see what I can adapt to Staff. Not ready for winter or superior sets yet but another one to add to the 50 wishlist.
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Aw man, now I have to find slots for that too? :)
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I always loved the "How the HELL did you survive THAT?" I'd get from teammates. "Hey guys when you get back, be careful ... I pulled some more." "I was so lonely."