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Cutter

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Everything posted by Cutter

  1. Current project. Sitting at 42 right now and it works enough for me to want to keep pushing and see what I can improve. Plays much differently from my other sentinels which is a huge selling point. The basic idea is leveraging the +def from Hail of Bullets to make it safer to drop a Burn patch (with KD proc), and keeping the bad guys in it longer with Tashibishi. (As far as keeping the bad guys close, I tried Thunder Strike out of Mu Mastery for the KD, but that glacial animation and unreliable proc didn't do enough. Also looked at Electrifying Fences (seemed the best of the bunch of AoE immobs) but that wasn't reliable enough either. Tashibishi not needing a hit to slow feels like it's the best of the bunch for this approach. Sure do wish that slow was enhanceable tho (per Mids it isn't, maybe that's inaccurate?).) Anyway to the meat of the post and my dilemma. I'm at a point in the speculative build process where I'm torn between how best to manage the defensive side of things. Initial proposal is maxing S/L resists & relying on a small purple to cap Melee def under Hail. Alternative is pumping Melee def to a point where I don't have to eat a purple to cap, at the expense of S/L resists. Stats without Hail active look decent but that tradeoff haunts me. If I want to push Melee def it's a simple answer to swap Titanium Coating x3 for Unbreakable Guard x3. That loses me 9% S/L resist but gains me 9.39% Melee def, meaning I'm capped with Hail alone. I don't know the math even remotely well enough to know if I would feel that lost resist (all the time) more than I'd feel the increased defense (capped for 10s out of every ~30s). Given the build goal, is there a clear winner between the two approaches? And do Incarnate choices skew the decision? I don't have anything in mind right now so looking for suggestions there. Cardiac Alpha with the +def approach blunts some of that 9% S/L loss, whereas Agility really doesn't do much at all to improve defense under capped S/L resists. Barrier seems an obvious choice to shore up holes as well, or perhaps Ageless is better for the DDR? As for Hybrid, I'm pretty sure Melee Radial for the taunt is where I want to be? Tho I can see arguments for the others as well. Comments and suggestions greatly appreciated!
  2. Yeah, for VVD it would. Simple to add a glowy maybe? Yeah the audio clue would be awesome but (at least speaking for myself) I usually have my music up and the game sounds way down, so I'd be very unlikely to hear it. Unless you mean audio element in conjunction with some repeating NPC chatter? Could be a little harder to miss some mission text, especially if it recurs. Or maybe not a pinpoint for the last hostage, but a "here's the general area" marker? Dunno. I have no idea what the code is capable of or not.
  3. I'm of the mind that all the "rescue X hostages" missions should have the same technology as glowies, in that if there's only 1 left it should get a map marker. Which would include the missions where there is only 1 hostage (Dr. Calvin, Vivian van Dyne, etc.).
  4. Like many I'm sure, these change as whims and interests strike. But based on my recent play... Savage/Rad Brute. A tiny package of go-go-go all the time. And Savage sfx are so wonderfully visceral. Energy/Time Blaster. Because BEEF CANNON. DP/Fire Sentinel. My current project. Nice little change of pace, having fun mixing it up in melee.
  5. Thanks for the ideas. I had the Aegis unique in there for the status resist more than anything else, but I can certainly see your point about making room for Kismet in here somewhere. As for your slotting of TWG over Weave, is grenade strictly a mule for the Ranged def set bonus? Or would I expect to actually use it? Currently I keep it on one of my trays but can't remember the last time I webbed anyone (which may be a mistake?).
  6. I'm open to whatever suggestions are going. As I said, this is a first draft of a build for an AT I've never taken to 50 before.
  7. I started this guy way back when Seismic was new, then got distracted by other alts (as is tradition). I just dusted him off last night and he seemed to do OK -- enough anyway that I want to see what I can do to improve. I figure if I'm going to make a serious effort, I should go to the experts for advice. I've never 50'd a blaster (either live or on HC), so I am officially in uncharted territory. He is currently at L37. I have taken the entire primary and what seems to be the usual minimal picks from the secondary. Looking at other Seismic/* posts here, it seems that either Encase or Shatter is skippable, and Entomb appears to be skipped a lot as well. However, I can't seem to find anything that speaks to this particular pairing, so I don't know if it's correct to skip here when I don't have secondary powers to fill in any attack gaps. Really the only build goal is to play as close to "always ranged" as possible, meaning I'd like to hit the Ranged Def soft cap & have a smooth attack chain while doing so. First stab at a build plan is in the spoiler block. It's not quite accurate to current but it gives an idea. Suggestions on how and where to improve are greatly appreciated. I'm not currently on the hover-blaster plan as that limits the ability to use Stalagmite (which I've found to be a solid power and not one I want to drop), and more significantly, hover entirely turns off Seismic Shockwaves. If there's a way to get around those little issues I'd hover in a heartbeat, as is common for the ranged approach I'm going for. I'd rather not hover at ground level tho; that seems too contrary to the plan.
  8. Man it's been a while since I've been in this thread... got a few new(ish) alts up and running that I'm kinda pleased with. Dumpster Juice - poison/water defender - poor sad hobo Methanephetamine - fire/kin controller - powered by cow farts! Tank and Spank - dark/nrg tanker AND will/street tanker - I was shocked to get the name on one server, never mind two Tamk amd Spamk - ss/invul brute - he filled out his hero registration in cursive (fun fact: I made this guy before either of the Tank and Spanks, assuming the regular spelling would have been taken, and only checked after someone on a TF asked me about it. One of them is in fact on the same server.) Lab Grown - time/seismic def - a Crey experiment in rapid gemstone production gone horribly wrong
  9. Thanks! I'll have a closer look after work decides to free me. At a quick glance it looks like some stuff I can poach 🙂
  10. Claws/Regen Stalker? From what I've read, Stalker Claws is poorly regarded, and Regen is Regen...
  11. I'm a fan of the "with" option as well. I think the CoT skirt grounds the look and adds a little bit of "solidity"(?) to it. Feels more complete to me.
  12. I've 50'd Rad Armour with Fire, Ice and Kinetic Melee, and am working on a Savage. Of those I'd recommend Ice or Savage; the former as a more control-y set, the latter for non-stop slashy slashy and bleeds.
  13. I've liked having Fault for the soft control, for sure. With /Rad I could absolutely see dropping it because Rad Siphon. I might have to try out both. Decisions, decisions. Got lots of time to think, and plenty of respecs to burn along the way!
  14. Thanks, some nifty stuff in there. Epics for ranged goodness is appealing. Do you find you miss Fault, or is that one you never bothered with at all?
  15. Thanks! I'll see what a new build looks like as I level up and start finding the IO pieces.
  16. Thanks Betty, appreciate the suggestions. Would you suggest Spiritual or Agility Alpha to help with recharge? Or is that better served by taking Hasten and more FF procs & a different Alpha? As for Stone Fist, it's in the build now cause I've leveled through playing and didn't think I would have even a remote chance of a chain without it. Likely will come out of the final product.
  17. So there I am, minding my own business, when I see call for a Yin. Already done it on the current guy, so I log to my roster and scroll to the dusty pages. Found this guy, didn't think he had that badge. Sure enough, he's looking for Yin. And off we go. Things went well, picked up a couple levels and I kinda got the scrappering bug back a little. (I played scrappers heavily on live, but have hardly touched them on HC.) Trained up my levels (31>33 which is a no-brainer). Pulled up Mids to see where I wanted to go next and... what, no build?? This can't be right. Argh. So I put one together based on the powers chosen thus far & where I assumed I want to carry on to. Plugged in slots and what I think are decent IOs to go in them. It looks.... OK? Defenses are good, resists are alright I think, recovery feels a little low and end use a bit on the high side. Plus I'm entirely confident I've missed a bunch of obvious optimizations. So I'm here, cap in hand, with a first crack at a build and an ask for more experienced scrappers to show me the errors of my ways and turn this guy into a splattering machine.
  18. Went with a simple, almost-stock costume for my latest project, Tank and Spank (Dark/Energy Tanker). Switched up the Valkyrie head to a helmet, which works really nicely with the Soul Noir option for the armours. Spooky eyes for an animated armour look. Then for the first time in a long time, I whipped up a bunch of palette-swapped alternates. Same base gold, with different secondary colours & armours changed to match. Now I have to chase after the remaining costume unlocks!
  19. I'm a huge fan of Rad Armour, and find I have to talk myself out of it whenever I roll up a new alt. However, I don't push bleeding edge envelopes like many of the regulars, so I can't speak to its performance at the extremes. Upsides: solid resist suite, huge absorb/regen clicky, stellar endurance management, scaling +rech, couple good powers for proc bombing. Downsides: as with any resist-based armour, getting hit means eating all the debuffs. Low native Psi resist could be a concern depending on the content you prefer to run. Prolly others I haven't had the pleasure of encountering. I haven't run this combo, but easy enough to port my Savage/Rad for an example. Could certainly be optimized more with different slotting. I pushed to hit 46% Melee Def on the original (this quick & dirty port hits 43.5%). She feels tanky enough. Maybe went a little overboard on end management, but I like to be able to go forever. Big "lack" most likely is no Hasten, which is just my preference (I don't take it if I'm not shooting to make it perma or near enough), and could easily be dropped in. Presented for your consideration.
  20. I rarely build with Hasten - typically I'll only take it if I can make it perma without sacrifices elsewhere. To my mind, if I can hit 70% global recharge through set bonii and AT powers, that's the equivalent value Hasten gives anyway so it seems good enough.
  21. I thought of binds, but these don't allow me to run Fly+Hover together with the Fly pose. I prefer to have Hover on for the extra maneuverability during flight. But I may not have that option, in which case I'll have to either go the bind route, or suck it up & pick a pose.
  22. Yeah that kinda sums up my experience with fighting against it.
  23. I'd really like to Hover vertically and Fly horizontally (even when I have Hover toggled on during Fly). Is there any way to set things up so Hover (alone) retains the default vertical pose, but Hover+Fly (together) retains Fly's default horizontal pose instead of being overridden by Hover? Costume creator only has "no pose" options for Hover, such that it now has the horizontal pose of Fly. I've tried normal Hover+Fly and used the /em flypose# command, but it has no effect (tho it DOES work when using no pose Hover). And it doesn't matter what order the powers are toggled on either. Any ideas?
  24. Honestly, if they didn't change what they were doing, after being asked, and only on the first mission, it kinda sounds like the TF was going to be a wreck anyway?
  25. I try and squeeze CT into most of my tank and brute builds. Lets me set up where I want so I can manage the spawn aggro a little better. And the +hit is a welcomed bonus.
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