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Cutter

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Everything posted by Cutter

  1. 99-77-61 Tank / Stone Armour / Rad Melee -- would you believe I was considering this combo before now, but on a brute? It's like it was meant to be. But let's see what else I spin up first... 50-55-50 Dominator / Gravity / Icy Assault -- I've tried a couple doms before and just don't enjoy the playstyle at all. Not something I feel like fighting with. Pass. What's number 3 gonna give me? 1-95-4 Blaster / Water Blast / Atomic -- Ehhh. I've done a lot of water (3 sentinels, 1 defender and 1 blaster) so this is gonna have to be a no. Welp, process of elimination says it's the tank. Now for a concept... CANADIAN NORTH No, of course we don't have any secret super-soldier development programs operating underneath the airport in Pangnirtung. Why do you ask? EDIT: 30! (thanks weekend mapserver event)
  2. Any chance "Boss / No Boss" could be added to the mission dropdown window? It already shows 3 of the 4 notoriety settings; would be nice to see that last one in there too. I can't be the only one who sometimes wants to faceroll & other times wants a challenge? Even better, but I'm sure far more work, would be a way to change the settings right from this dropdown (and also I'd like a pony).
  3. Yeah it's been broken for a long time. Sposed to be settled nicely within the head of the mace.
  4. I did a similar thing with an alt-universe Manticore, tho the costume itself doesn't necessarily try to get mimic-level close. No harm no foul, just good fun and a reasonable number of "awesome!" tells.
  5. Cutter

    SS/Elec

    Thanks! I didn't realize my Mids was so out of date. Once I figure out how to update it I'll load this up & check out the differences. Quick question tho: I thought Power Transfer +heal proc was borked such that multiples in auto powers had severely diminishing returns. Has that been amended? Or is it still worth plugging into 2 autos even with that issue in place?
  6. Cutter

    SS/Elec

    This is the first hero I've built using SS where I've actually enjoyed using SS, so I figure I might as well look at how to improve him while I'm slogging through the 30s. I'm building for leveling/exemplar as well as endgame, hence the pick orders. Slotted up Kick because I can't see how to make the numbers work for a ST chain using only Punch>Haymaker>KOB. Fully powered Cross Punch for some earlier aoe, but I've gotta say I'm not a fan. Feels super clunky to line up even a second guy, never mind more. Suggestions are welcomed there. Those quirks aside, does anything look off / out of place, or otherwise improvable?
  7. Nice. I have Leviathan on my Water/Regen so I'm very familiar with the goodness there. Sigh. Guess I'm alting again...
  8. How's it feel in play? I've done Water/Regen & working on Water/EA, but I could be convinced to give this a go (like I need more alts).
  9. I run a similar setup on my tank, but with fewer slots because different priorities. Cloak gets 5x Unspeakable Terror, OG gets a single Razzle Dazzle (immob proc). Deep into the Presence pool. Same interface and hybrid as you. I'm also on Vigor Radial alpha cause it helps with so many things.
  10. Haven't done this on a Dark/Dark, but I did build my Dark/Elec to leverage the fear powers into a weird controller-y mess. Still working through the incarnate parts but it seems to work well. I see a lot of cowering animations. Never gonna win any medals for clear times, but for a fear-troller build it feels like it hits the mark.
  11. Musculature + multiple damage procs appear to be the way to go for pushing this particular envelope.
  12. And stampeding out of the wild wild west, here's Boycow!
  13. My latest barnyard battler, a Bio/Psi Tanker... Mootant!
  14. Ah, Carnies. Back on live I used to seek them out on my Spines/Dark Scrapper main. Ate them for breakfast despite their end draining ways.
  15. Armoured support trooper, equipped with jet pack for aerial combat & battlefield observation, and advanced comms to enable rapid response and tactical coordination. HCarmoursupport.costume
  16. Water Burst is a knock down effect (technically a 0.67 knockback, so you could experience KB on stuff like clockwork who are weak to it), and Geyser is a knock up effect. IME neither needs the proc.
  17. You can view your character's specific invention salvage by 1) clicking the "Salvage" link on your power tray to display your personal Vault Reserve, then 2) clicking the "Invention (#/#)" tab. Each item has a quantity listed to the upper left side of its icon, e.g. in the screenie below it shows 1 Ancient Artifact, 2 Boresight, and so on. On the lower right of this window, where the example reads "Name Ascending", you can choose from a few different sorting options (Rarity, Name, Amount; each either ascending or descending). Hope this helps!
  18. Combat Jumping & Hover can take basically identical slotting, as can SS and Fly (at least for utility enhancements such as Winter's Gift). You should in theory be able to just sub them out 1 for 1. Is there something in the slotting for those powers that's specific to the movement types and is giving you cause for concern?
  19. Eeeeh I'm not sold on a momentum-like approach to how the powers behave under different circumstances. I'd think a pass to lower a few of the animation times (specifically looking at Repulsing Torrent, Burst, Focused Burst, Concentrated Strike... and even Power Siphon if it remains a click) would be sufficient. But to look at that idea from a different angle, a spicy approach to changing things up (stealing from our supporting Kin friends) would be giving Power Siphon a +/- rech effect, on top of the existing +/- dmg & +tohit. Basically a hybrid Siphon Power/Siphon Speed approach. And I can't think there are any melee sets that grant a recharge buff, so that would be a nifty little unique selling point. That might be too much, but since we're spitballing here...
  20. Or a slightly different approach and flip Siphon Power into a Reach for the Limit-type passive, only with the -dmg (foe) ability tacked on? I'm not sure, functionally, how different that would be to just increasing damage numbers across tho board tho. Personal Fulcrum Shift is a pretty cool idea, tho very similar in effect to Soul Drain? Maybe that is what it wants tho? Oh and also can we cut some of the animation times down?
  21. Savage/Rad has become one of my most-played characters in the last few months. I don't push ridiculous envelopes, but she tears through your everyday +4/x8 Council maps, so there's a metric if you're looking for one. I can't say that I've found issues with either set interfering with the other -- I put Particle Shielding on autofire, and use the heal and Ground Zero as proc bombs when they're up. I prolly went a little overboard on endurance slotting but she can go forever if that's your jam. I've no experience with /EA so I'll let someone else tackle that one. I will say, IMHO, for general content you prolly won't go wrong with either choice.
  22. Yeah it's a nice feeling. Grinding up a new tank and got into a TF the other day & someone commented "Hey I KNOW you!". Got added as a global, and been invited on a few pieces of content I've either never done, or only done a handful of times. So that's been cool. Apparently I need to lean harder into my cow toons...
  23. Cutter

    Rad/KM

    Thanks @Parabola! In the back of my head I'd wondered if the proc route might be a stronger option, or at least comparable. And you might very well be right about chasing +def -- my intent there was based on a Sav/Rad brute who manages to hit 45% melee and I've found it to be pretty noticeable. But for tankering, yeah maybe that's not necessary. I see you just squeak over 32% so as to cap with a small purple as needed. That sure would free up the slotting. I've not been sold on Hasten for my Rad/x guys as I always have Particle Shielding on auto. The couple times I had Hasten on my other Rads I've found that I forget to click it when it's up. Tho Maybe that's just a discipline and "get used to it" thing rather than a "don't take it cause I'm a bad" thing. Prolly have to take this for a spin on test & see how it handles and compare it to my original thought. Again thanks for your suggestions!
  24. Cutter

    Rad/KM

    Yeah, I'm a sucker for punishment and underperforming sets... Rammed this guy up to 50 through TFs and such, now I'm looking at slotting and how much I can squeeze out of it. I like to think I know Rad Armour OK, but I've never done anything significant with Kin Melee. I hijacked a build and plugged in the KM powers that I've seen some kind of consensus on, but would appreciate extra eyeballs letting me know what I've missed and what can be improved. Build goals/conditions: - solid all-round performance for general content/TFs/maybe iTrials? -- not going to be soloing TFs or anything so less concerned about pylon metrics etc. - having said that, reasonable dps is kinda nice. On the leveling journey I've found damage, to noone's surprise, is lacking. Can I squeeze more out of KM anywhere? Do I need to go deep into epics to get some dps? Or is this just KM's lot in life? - strong defenses without incarnates (I rarely go past T3 Alpha, so am happy to build with one in mind, but that's about it -- obviously would have to reconsider if I want to iTrial). - no problem at all with using purples/superiors to make things happen. The build I've come up with hits solid resists (excepting Cold and Psi), and juuuust misses 45% melee def. Also ignore power/slot levels, again this was cobbled off another build so I had to make room late for the T2 melee. Thanks in advance for all advice!
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