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WindDemon21

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Everything posted by WindDemon21

  1. Since it's the only ST confuse that this happens with, my theory is that it is somehow related to it dealing the damage and the confuse flag for the DOT to occur. Or because the damage applies before the confuse does somehow. Like i said with that one tsoo minnion too, it did confuse once, but only lasted about a second before the confuse wore off (where it should have lasted 20ish seconds). So it may be a bug with the mag or duration, but again, it's random. Either way, it's definitely bugging, and so far from everything i'm testing, it's random. (definitely not LoS, though that could ALSO possibly cause a bug, but i've just been hovering in open areas for these tests so it's not that, and even thinking if some impossible way, another npc was causing the LoS break, which this game doesn't do, i specifically remember 5-6 stacking on that level 8 skull boss in PP where nothing was in the way of the LoS.) So far, i haven't tested enough to see if it's occurring on the Dom also. So it could be a bug also on controllers only related to containment too somehow, but i'm fairly certain that tsoo minnion test, I cast serenade first thing, so shoudln't have had an interference. I will say though, it doe seem percentage wise that it may be somehow related to the "overpower" part of containment. Instead of overpowering, it is instead reducing the duration to 1/10th of what it should be, at least on that tsoo minnion test. I've hit even level lt's with it where it just outright didn't confuse at all, not even for the 2ish seconds.
  2. Unfortunately, no that's not it. While it may cause a separate bug to occur, it is not the initial bug i'm describing. In all scenarios I described including the most recent one from a few hours ago, line of sight was not broken at all. Near as I can tell, it's simply a random bug with the power. I've even tried activating between other powers to see if they have an interaction with it, and doesn't seem to be the case. Trying like hell to get recording working, have amd radeon and enabled the ReLive but the hotkey to start recording does nothing :/.
  3. Level 23, against an even level capo muscle Family. Confused fine once. let it wear off, confuse hit again, but NOTHING. confused it again, it worked the 3rd time. I had the power analyzer on him the whole time. That 2nd time that serenade hit, no confuse, not just animation, no confuse on his status protection at all. It's VERY noticeable if you keep testing it, unless somehow the bug only exists in the 20s or something. It's most DEFINITELY there.
  4. It's also annoyingly noticeable, that fine, it does damage so it can't NOT notify them, but the damage hits first, so they get an attack off on you before they're actually confused. This should be fixed as well.
  5. It's not just the graphics, though, its definitely the confuse not working. It's hitting, it's just not confusing. I noticed the elec control has an issue of showing the confuse bubbles when they're not confused too, but that i'm fairly certain is just a graphics bug. This is most definitely a not-being-confused bug. My card is not nvid, it's amd radeon. I'm going to need to figure how to do a video to show clearly, but it happens quite often, i'm honestly surprized you're not noticing it.
  6. Just now, against a +3 tsoo minion, no confuse protection, it did show, and ended before i could even get the power analyzer to pop up. The bug may be in the duration of the power, cause a 30.50s duration at level 23, should last about 20s, not like, 2.
  7. You should definitely be able to see the bug then. Not sure how to take a video, kind of a hard thing to show in a picture cause it just looks like they're not confused.
  8. I didn't get a long time to test it, but so far on the baby dom i made it doesn't seem to be bugging. Is yours a dom too? Cause it was REALLY apparent on the controller that it was bugged.
  9. Ok yeah forgot about that at first I assume the rest would be correct then. (Still feel like SOMEWHERE that should be updated though lol). Thanks for the help!
  10. I noticed that guide is missing what you get from Miss Liberty TF. Don't suppose there is a more recent or more updated guide? Cause I know that miss lib tf gives a component for the agility alpha. Edit, or wait, I think miss lib is the old statesmen tf right?
  11. It's definitely the power. It DOES work sometimes, but VERY noticeably, it will not others. It's not the enemies, even an even level warrior lieutenant, got hit by it, but did not confuse. Skulls, family, etc, it's not an issue with the enemy type, it's an issue with the power.
  12. As stated, this power constantly doesn't confuse the enemy. Even tested it, as a 22 troller, against a level 8 in PP, and it still woudln't confuse, even stacking 5 times on a boss in PP didn't confuse, but it's not specific to bosses. It'll constantly not confuse minnions and lieutenants too. Please fix this.
  13. @GM KalUnless I missed it which I looked fairly thoroughly, I was just looking for what TFs to do specifically to drop certain shard components. IE doing ITF drops ancient nictus fragment. miss liberty drops hero 1 dna sample (i think?) etc. Can you add, or show me wherein this thread, these common shard pieces are acquired, and uncommon too if they drop specifically. A simple list of the pieces and what tfs etc in the alpha shard section would be super helpful.
  14. Yeah i've thoguht of that too but like you said gun drone would be a decent quick fix.
  15. Really basic, the reason it has always taken hp was the tradeoff that it didn't cost any end. However on the dom version, an AT that also genrally doesn't have any heal too nonetheless, it ALSO costs 19.11 end! This definitely needs fixed to have the end cost removed. Especially given how horrid doms are on end to begin with.
  16. You're not wrong that traps needs some tweaks on lots of cooldowns, but its not a defender specific issue, it's a traps issue. Over on a corruptor at least I'd say its worth more on a defender, but vs like controller or mastermind it depends how you're playing it. And yeah, triage/spirit tree really need the Disruption Arrow treatment and base regen increased to 250% (as opposed to 150% but you could no longer stack it, fair tradeoff to have it up more when need it or have it follow you more regen more reliably and earlier but a little less maxed out) Acid mortar could use a radius increase/60s rech, and seekers need radius and target cap increased, stun chance upped to 100% too. Could honestly see it being autohit too at least for the -damage part, and it should be sturdier before it explodes as well. Trip mine given the /devs treatment, and time bomb swapped for gun drone or a new power altogether more along the lines of gun drone or another debuff power or buff. (Any kind of team proccing end, recovery, or end discount would help a ton for traps)
  17. One of the big dumb issues imo is that it's fear isn't at least mag 4 to make bosses run too. Anything else is easily held by flashfire/cinders, so would be nice if all versions were upped to mag 4.
  18. If it was actually extra, I'm not worried about a .1damage at 50+1 versus if it was bugging to do less than it should on a target. The power itself was already nerfed to hell.
  19. Yeah was testing brute, wi'll have to retry tank, like i said i know it was having that same bug on tank a llittle bit ago but might have been fixed on page 3 or 4 i think
  20. I'm sure it's the recent nerf too but the dot seems to tick SUUUUPER slow as well. Like so much that the power/set should be looked at a little more IMO. I'd at least say lower FE's base rech to 90 to perma it easy or make it a toggle would be a helpful offset. FA just feels anemic now especially without fixing consumes rech/front load/recovery duration either. Having a more consistent damage boost like fe as a toggle like sents have would help. With this burn nerf I just can't see FA being worth it in most any situation versus another armor now.
  21. 50+1 and level 54 enemies. It's not every time, but it is clearly doing it. I haven't tested tanker recently but they had the same issue before as well.
  22. So on top of it being mostly absolute trash now, it's apparently getting the bug that tankers used to have with it where it's doing like only 1% of the damage it should be doing:
  23. Defense bonus sooner than 6th slot obviously. Damage bonuses suck in general and should nmbe a lot higher than they are. Most accurate healing sets esp ones with damage do better split anyway. Defense bonus as the 2nd bonus(3 pieces) but certainly not later than 4th bonus. Hp kinda comes with a lot I'd rather see a 2.5 or 3% end reduction bonus instead of the max hp.
  24. Exactly, change the arc, to 360 and speed up the animation under 2 seconds 😛
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