
WindDemon21
Members-
Posts
1943 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by WindDemon21
-
Focused Feedback: Battle Axe Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
TANKER. They get 50% more radius on their aoes. Thats a bonus that should not be ignored in this calculation. This is so non-tanks don't get screwed out on aoe. -
Is changing the power levels power creep?
WindDemon21 replied to _NOPE_'s topic in Suggestions & Feedback
Have always been saying we need "slot" unslotters in addition to the enhancement unslotters. Nothing worse than having to do a whole respec just to move one dang slot around XD -
Is changing the power levels power creep?
WindDemon21 replied to _NOPE_'s topic in Suggestions & Feedback
Technically you can already do this via respeccing, what they were saying is the FEEL of not having enough slots for your powers at said levels, which I get. I also always felt that we should be getting 3 slots per slot level always, not the 2 per slot level pre-30, and allowing more slots per attack for things like carrion creepers and dark servant and most MM pets. -
Focused Feedback: Fiery Aura Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Exactly. As I stated earlier, the recharge should NEVER have been 3 minutes for what it does. Rech should be bumped to 60s, the end part autohit, and the recovery extended. Both the end and recovery should be bumped to to the largest portion on the first target, 25% end/rec for one, 5% for the other 9, and duration of at least 30-60 seconds. -
Focused Feedback: Battle Axe Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Another issue this presents, is IO slotting. This takes away 2 more pbaoe sets which have good bonuses. The ranged aoe sets are generally trash. I could see one changing, but not both. Even if both were to remain as is, ome should still flag for pbaoe sets. -
Focused Feedback: Dominator Illusion Control
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
TLDR? You should. He shouldn't melee AT ALL. Hence the issue with energy torrent, but also, he's too dang squishy to do it. That's why he has the decoy. Which swapping for explosive blast helps the decoy too. Honestly adding energy punch for it would be good, and flag phantasms ai to only use in melee like bots do. Yeah this is a non issue. I guarantee, nobody but you thinks "carnies suck because of the phantasms" I would SOOOO happily have this fix meaning that carnie phantasms stay at range. The debuff on their dark servant has ALWAYS been much worse. -
Focused Feedback: Battle Axe Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
I did forget about the pull in, which more so ruins the cone, but the main issue here, is the radius on those taoe type powers. They need to increase it to 10ft . As per cleave, NOTHING is going to get in its 3ft aoe enough to matter on any scale. This NEEDS to be kept a cone. Ranged is fine, and use its aura it does as the cone similar to how Piercing bullets works on DP. Lets actually USE that energy wave it does. Edit: fyi im constantly hitting 2-3 enemies in its current cone, it's not that tough if you know what you're doing. Even If the "aoe" does less damage to the rest and the main damage is still on the single target (which we know is possible via poison debuffs, thunder strike etc) that would still be a much better option. -
Focused Feedback: Dominator Illusion Control
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Can you also PLEASE fix Phantasm dumb ai/powers in both versions including controllers. This has always been the DUMBEST pet because he constantly melees even though he has no melee attack and has extremely low armors. The worst part, is it also ruins his energy torrent from hitting the mob because it's a cone, and he's in melee. Please fix his AI, and honestly change Energy torrent to explosive blast with the same stats so even if he does end up in melee it's less detrimental. And yes dear God, also change his attacks to knockDOWN.. As with all knockdown in the game as well, make it like mag .01 so that it doesn't stack into knockback. (DEAR GOD also do this for gremlins, on top of fixing it/gravs immob to need -kb, they constantly stack knockback and are unusable due to this without the OF proc, because for some dumb reason they don't take kb sets, or even end mod sets) -
Focused Feedback: Fiery Aura Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Ah right, somehow, I did see that, the nforgot about it when i reread it and didn't see that on that part of it lol. Good though. That IG change too though really needs reverted. Hurts non-farmers so bad too. Like what the ydid last page was enough against farmers tbh. Let that settle for a while first before nerfing more stuff that affects regular players. -
Focused Feedback: Battle Axe Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
This is a good change. I've been thinking about an attack getting this effect for a while since Sing got it. This is a good start. Please also give that pull-in to tornado in storm as well before this patch goes live! In relation to it's radius too, please do this to other melee's as well. No aoe should be less than 10ft IMO. As much as scrappers were one of my favorite AT's for the longest time, those small radii on most of the aoes just makes them really annoying to play on teams. 10ft on most of the main aoes/cones wouldn't OP anything but help ease that suffering. Likewise all dom/blaster aoes should be 15ft standard as well. *stares hard at atom smasher* Edit: relating to thoughts of the attack getting the pull in, also been thinking about an armor set getting that MUAHAHAHAHA. Honeslty, mud pots seems like a good first place to have it, esp relating to granite, you're heavy, so you create your own sink-hole, and enemies are drawn into it. Even if it only worked when granite was on with mud pots combined, would be interesting! -
Focused Feedback: Battle Axe Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Can we actually get all the weapon powers fixed to be customizable for those special aura and spark animations. Sparks should be color-able. And the glow ground to target effects for things like headsplitter, cleave, golden dragonfly, we should be able to color those. Same goes for like, ALL of trick arrow and other weapon attacks. We can't even color the fire on ignite and flamethrower in assault rifle for heaven's sake! -
Focused Feedback: Battle Axe Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
NOOOOOOOOO! NO! These TERRIBLE tiny radius taoes are precisely why the aoe on street justice's spinning strike, and touch of fear, are TERRIBLE on anything besides tankers who get the increase radius. Please, leave these as the cones they were, and just make them a ltitle bigger maybe, and make pendulum 10 targets/16 targets to match crowd control. And seriously, 3ft radius on Cleave, that's not going to hit ANYTHING else but the target. Do NOT do this. While you're at it, please fix spinning strike to a pbaoe like it should be even per it's animation and finally fix STJ's aoe issue. ToF can make sense as it is, but should still have a radius increase to 10ft. -
Focused Feedback: Necromancy Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
I only saw this and thought radius, not range of cast, but PLEASSSSSSSEEEEEE make these upgrades, if not going to auto's, a pbaoe buff so you don't have to actually target the pet to cast them. Please make them pbaoe, so you can just fire them off right after you summon the pet without needing to target them. -
Focused Feedback: Fiery Melee Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Front the damage too like short circuit if this was not done yet already too. And for the LOVE OF GOD, swap this in for breath of fire on non-tanks. Breath of fire is horrible with its radius/range, it never should have been there instead of combustion. The set needs aoe. Combustion should be there, not BoF. Time and time again, the lack of aoe for the set relying solely on fire sword circle keeps me abandoning my fire melee scrappers. -
Focused Feedback: Fiery Aura Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Yeah holy hell did not see the 45s recharge for burn. If that's going to happen, it needs a serious bump too. I get *trying* to stop farming but seriously, stop ruining every other pve combo because of it. -
Focused Feedback: Fiery Aura Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
While they're at it, at taunt to ALL the damage auras on scrappers. And for the love of god, add it to chilling embrace on ice armor. It works just like other autohit auras on other armors on scrappers that DO get taunt, for the very reason that you want them in the aura to help survival or damage. CE has -rech and -damage, it's taunt should never have been removed. -
Focused Feedback: Fiery Aura Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
You still missed the MAIN issue the power has (like dark consumption too) is that HORRIBLE 3 minute base recharge timer. This needs to be downed to 60 seconds, or honestly lower unless the end portion is autohit like power sink, energy absorption, power drain etc. The recovery portion should also be fixed to last the duration of the buff, not the dumb 15 seconds that it currently does especially for how tiny the recovery buff itself is anyway. Something more proper like a front faced proportion, better rech, and longer duration of the recovery buff like: 60s rech, end/recovery portion is autohit, 25% end for first target, 5% for additional 25% recovery for first, 5% for additional, 30s duration of the recovery buff, 60, or keep the 2 minute duration of the -recovery/end resistance. Max hp addition is good/fine, 30s duration on that as well in this scenario. -
Focused Feedback: Force Fields Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Fine, maybe make it do tier 1 level damage perhaps though, or make it an aoe kd to juggle off with repulsion bomb. Can keep the single target knockback if people complain, but have the aoe be KD, similar to propel kinda. Though really, knockdown would be fine enough on the single target (set has repulsion field and force bubble to position, ST kb was always just bad on this power, and slotting can still make it juggle-worth on a single target) Good change, but adding a proccing absorb has always been one of the main asks for this power too. Stun chance doesn't need lowered, it was key to stack stuns with other stuff, now the stun may as well just be removed. Don't forget to also fix it's radius issue on non-defenders. IIRC the other AT's have only a 12ft radius for it, where defenders have 15ft. Please adjust those up to 15ft properly, or given the lower damage and more debuff-oriented state of the power, up it to 20ft radius. These are very bad moves. Obviously the not costing end per target on repulsion is good, never should have been there, don't forget to adjust this for all versions and sonic repulsion and repel too. But regarding this, no. I've always suggested a location field bubble kinda like the hami goo, that would do -speed/rech/resistance/defense etc, but do not get rid of force bubble. It's key to position mobs around, and should not go into repulsion field. Doing so removes the individual use of the repel when you need it, and turning it off when you don't, and the smaller radius of repulsion field helps keep you alive without affected the field of play much, and for those using it for the KD instead, really hurts losing that repel of force bubble altogether. A better fix, would be for repulsion field, add a wider area big -speed to it, maybe even -range too like hurricane, and of course remove the end cost per target. Done. Force bubble, honestly should stay as is, but just lower its cast/rech times/end costs, maybe add -speed to it as well to make it more effective. The special resistances, should then really be, adding the DDR to the ally shields and dispersion bubble, and then adding those other special resistances (most which are in the ally shields already) to dispersion bubble so you can get them yourself too. -
Focused Feedback: Power Level Availability Changes
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Yes thank god! But also, please move the primary tier 3 to be available at level 1 as well. Gravity and Mind control demand it! And some others could use it as well too. -
Focused Feedback: Dominator Illusion Control
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Yes, now please GOD do this for troller version too. Terr should always have been WAY earlier and flash at 26. And aoe disorient for group invis? uh, yes please. EDIT: GRRR keyboard! -
SG mate asked for this combo so I obliged. Here's how I would suggest doing it: Going to be hard pressed to find a better build for it, outside of wanting something specific changed or going mu for the extra aoes/procs. SS Shield ATO Etorrent - Brute (Super Strength).mxd
-
It does. Like burn, it carries over the fury and scales down as if you didn't have more generating until the patch dies. If the question was meant does it generate it, it does in combat, but only when it's first placed down, not due to it's pseudopet tics.
-
They actually get the EXACT same resists... Brutes just have a higher cap which only comes into play usually with smash/lethal and the elemental type of a specific set. This is one thing that always made me eyeball brutes badly. They should really have resist/defense values in BETWEEN tankers and scrap/stalkers
-
Again, note the context,. It's not about, what set you pair with, that would help other pets too. The issue in question IS their base stability, and their lower damage due to their level issue, and only having scorch as their attack. Other pets do FAR more than imps including help controlling, slowing, debuffing etc, and in most cases do more damage too, and are sturdier, better resists/defense, and even mez protection on some.. Ever since what issue 5 when pets could only be one at a time, they've been needing a rework to compensate. Starting with ALL pets in game, should be even level (god esp MMs, but not going there in this thread lol). Since ALL imps do is damage, no control, no debuff, they should at least do more of it, and that just isn't the case in most situations, especailly when all of these are factored in.