Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

WindDemon21

Members
  • Posts

    2058
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by WindDemon21

  1. Definitely just had an 11 streak with no PS recharge fyi, that definitely shoudln't happen, and another showcase where it NEEDS to benefit from the crit procs as mentioned above.
  2. Also to note, that it can be a bad mechanic as well when you have lots of recharge, making the PS recharge next to pointless as well anyway if you can't at least count on it with the crit proc. It's just a bad mechanic overall if it's not getting at least the benefit of the crit proc and crit bonus.
  3. Also to be known, that especially when not being able to get boost from the crit proc, that it rarely goes off when it's actually useful, and instead will often do it when the power is almost recharged anyway, making it even more useless than if it actually crit. It needs to also crit or gain boost from the atos.
  4. Also to note, that repulsing torrent is also not generating stacks of power siphon. Seems it also has probably been this way but it really should be stacking that -damage and +damage from it.
  5. Yeah, I only got it in my build mainly for the IO mule actually and esploration badges temporarily using a jump in it. I almost never get travel powers, jump pack and ninja run usually are good enough and void skiff for tough heights. Don't skip cj early, it's really useful for combat mobility, lotg mule, and 2% more free defense.
  6. Yes that was one of my first thoughts. However one that means you can't use it till 32 in the build, but also that still has the issue of not being able to use it FOR the power which you should be able to. It also ruins the ability to use it during the gaussians proc and getting both aoes in during it because it's cast time is so long as opposed to say focused burst which let's you do all three. Any other power with bonus crits like golden Dragonfly and eagles claw ALSO gets the crit bonus on top of that. There is ZERO reason that CS also shouldn't benefit from the set defining procs. At that rate I would much rather have it just do regular crits with maybe more crit chance like gd/ec. While we're at it the power also HEAVILY needs at least one of the wind ups removed to shorten it's cast time about a second.
  7. This is the one that I used for mine. I've been thinking to ditch savage strike for hemorrhage, which I would only do on a scrapper for the crit proc. Otherwise hemorrhage should be stomped on repeatedly and sent to hell for how crappy of a power it is. With a high enough recharge build, this is the one and only exception where it is worth picking up that skill, because savage strike also sucks for damage XD: This Hero build was built using Mids Reborn 3.0.5.9 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Savage Ice PP: Level 50 Magic Scrapper Primary Power Set: Savage Melee Secondary Power Set: Ice Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: Level 1: Maiming Slash -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(42), Hct-Dam%(43) Level 1: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(3), LucoftheG-Def/Rchg+(3) Level 2: Shred -- Erd-Dmg(A), Erd-Acc/Dmg/EndRdx/Rchg(5), Erd-%Dam(5), SprScrStr-Acc/Dmg(7), SprScrStr-Acc/Dmg/EndRdx/Rchg(7), SprScrStr-Rchg/+Crit(9) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 6: Chilling Embrace -- ImpSwf-Dam%(A), Slow-I(46) Level 8: Vicious Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Rchg/HoldProc(43) Level 10: Hoarfrost -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(11), Pnc-Heal/Rchg(11), Pnc-Heal/EndRedux/Rchg(13), Pnc-Heal(13) Level 12: Wet Ice -- EndRdx-I(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(46), Rct-ResDam%(50) Level 16: Glacial Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(17), LucoftheG-Def/Rchg+(17) Level 18: Rending Flurry -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(19), Erd-%Dam(19), SprScrStr-Dmg/Rchg(34), SprScrStr-Acc/Dmg/Rchg(34), SprScrStr-Dmg/EndRdx/Rchg(45) Level 20: Energy Absorption -- LucoftheG-Def/Rchg(A), LucoftheG-Def/Rchg+(21), Srn-Def/Rchg(21), Srn-Def/EndRdx/Rchg(23), PwrTrns-+Heal(45) Level 22: Blood Thirst -- GssSynFr--Build%(A) Level 24: Boxing -- Empty(A) Level 26: Hemorrhage -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Dmg/EndRdx/Rchg(42), SprCrtStr-Acc/Dmg/EndRdx/Rchg(43), SprCrtStr-Rchg/+50% Crit(50) Level 28: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(29), Ags-Psi/Status(29), StdPrt-ResDam/Def+(48), ImpSki-Status(50) Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(31), LucoftheG-Def/Rchg+(31) Level 32: Savage Leap -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(48) Level 35: Icicles -- Erd-Dmg(A), Erd-Acc/Dmg/EndRdx/Rchg(36), Erd-%Dam(36), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dam/KB(37) Level 38: Icy Bastion -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(39), Ags-ResDam(39), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(40), NmnCnv-Heal(40) Level 41: Focused Accuracy -- EndRdx-I(A) Level 44: Physical Perfection -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(45), PwrTrns-+Heal(46) Level 47: Super Jump -- WntGif-ResSlow(A) Level 49: Permafrost -- GldArm-3defTpProc(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal(A), Pnc-Heal/+End(9), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(42), RgnTss-Regen+(48) Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(15) Level 1: Blood Frenzy Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 47: Double Jump ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1485;710;1420;HEX;| |78DA65934B6F525110C7CF29973EA105FAA02D5C1E85965779D9BAD5A855D358120| |CD52D5EE911496A21408C5DFA0D7CEE7C2E6C74E3C6181F6B573EBF81894B4D5A9B| |98B8BD4EEF7F040D37697F9C39337366FE734EE1DA8AE3F9E9EB47851C3DB169B45| |AE552A569341AAA692F18D55A45D0E72C19578DAA0AAD5654A8581C208BEFAF53B9| |A03695CAC0018BD9CEDE8ABAA4B65A2A4371E563CD2BF5A6182ED6EB9B995243A90| |D87F5734D198DDA56D5692D4ED5AA97DBB4F258AB754AD6A837DB46BB56DF729F6C| |D42A99E3F58DED72C168B555737B9ACA88D3DF8B837FF2A04C53130B7D42E435311| |B07A3093091049329F049A213D3275CD2B2F54D3027C197717611A65D7EA7385D13| |DA2E730FEC7F6FB37CFB3F83835FC039D2C886FCD29612966D94E98B0961E73DFB8| |EB4F2A4B3D87B4A750D60CF3E7043B36C5337C1E95BCCDB60E00E98BC0BCE52DE21| |D4AB0DF951C7B0CE0C808E203304FA296604E78991306A98A2DA9DAC8D93B5489F8| |17FFE17A853DC18FB8CB17E2ED6CFC531AF483F37EBE7FE01BD3CAC9F87F50B7F40| |BEF04770F11318A0FCE362D8EA65DC8D7C139C77C224738CEA94D2E2E26FF4FF9AC| |E9BC47962F219E62CA9172FDBBC267DE20D79CDB0C233175839038C5E0413155676| |03CC2BD046D97C7CD37C3954E35F661E06B35E4C34AF831AC5E8AC94CE4A0558A90| |077F4966A0A724DC17B382B749FF980F9100C3F02B38FD94E4ACD714D737C4B23AC| |7284558E7C85AAD16FAC36C5CCF364E6F3A8616189C9FD2C94C0D83AF31CB84E29E| |27C63E27C63769C42A4B8C7D459F82DB27F9AA7E3251D323C898C0F7504A98E1CE7| |CA1D629BD67999A65F13FC99074B9ADE5A77971E18665CD43AEF5448CB6B972E8E6| |42F99468D7BFFDAE2B0FDECDA34C92F62306CFBAFDFC4799EEB11CC73BF1B23E53E| |7A1BE51E55AC5BBBF5257B1AC8F558F23D96A51ECB728F65C845FDC362BE4B76A43| |5FF000787E85E| |-------------------------------------------------------------------|
  8. I've already posted it there in case, but as referenced to other higher "crit" chance powers, if this is not a bug, it's absurdly unjustified.
  9. I'm watching it EVERY time I use the power too not just after the crit proc, and even then it's definitely not doing it 20% of the time. And regardless as well, it REALLY should be getting the benefit of the crit proc. Other powers that have higher crit chances, like golden dragonfly and eagles claw, also benefit from the crit proc. For a power like that that doesn't get any crits, it REALLY needs to have it's special "crit" be affected by the crit proc.
  10. Also, it's not even hitting, either way, 1 in 5 times. I'm lucky to see it do it literally even 5% of the time.
  11. That seems horridly unjust and REALLY hurts the set using the crit proc. Would rather it do actual crits and change the mechanic around somehow but it definitely should be able to benefit from the crit proc.
  12. For reference, just did it 15 times after crit proc firing off, only recharged power siphon once...
  13. I know it doesn't "crit" but it's "crit" recharges power siphon. I've been replaying my kin scrapper and with the crit proc in focused burst to use for CS to do so, i'm noticing that it almost NEVER recharges power siphon right after the crit proc. I've noticed it actually recharging it MORE when used normally and not right after the crit proc but i'm sure that's just RNG. But it definitely seems like it's not benefiting from the extra "crit" chances of the crit proc so far. I'd have to do further testing but from what I'm seeing this definitely seems to be the case and if so needs fixed. Update: after testing further it is 100% not getting the benefit of the scrapper crit proc to boost the chances of CS recharging power siphon. I've literally counted more recharges when NOT using the crit proc, and that's still REALLLY low.
  14. Grrr so yeah testing more, it's definitely not getting the benefit of the crit proc. Swear every time I get really excited about a character there is always some super detrimental bug that makes it not work XD. Can this please be fixed asap! Gotta shelve another toon now till it is :((
  15. I know it doesn't "crit" but it's "crit" recharges power siphon. I've been replaying my kin scrapper and with the crit proc in focused burst to use for CS to do so, i'm noticing that it almost NEVER recharges power siphon right after the crit proc. I've noticed it actually recharging it MORE when used normally and not right after the crit proc but i'm sure that's just RNG. But it definitely seems like it's not benefiting from the extra "crit" chances of the crit proc so far. I'd have to do further testing but from what I'm seeing this definitely seems to be the case and if so needs fixed.
  16. Yes Earth Support with rock shields, pbaoe earths embrace, A location slow/debuff lava field!
  17. It does get some, but others wear off too before it hits, mainly gaussians, but also other damage buffs and defiance can as well. It's to note, others may be using build up as well with it i'm sure, and comes down to not seeing it as much, but Toxins most definitely is bugged for the power. But that same thing goes for any other nuke as well too that can or can't get build up so would still apply. Again almost all of it's issues are fixed by being a targeted power instead of aoe which it does not need to be location for any reason. Perhaps a revisit of pseudopets getting full buffs for their duration based on cast time needs to be revisited to solve the issue, but could cause other effects as well and not sure if it can be specified mechanics for just one power.
  18. Speeding it up 1 second though would still force it to be used first so cast time dpa would still be more of a factor in the build up/gaussians chain. Nova isn't garbage because it's still pbaoe and can get the benefits of gaussians proc, other aoes cast prior and it still getting full buff benefits, and being able to jump as you cast it to position the knockback in addition to the quicker impact still make it superior. Not to mention the faster base recharge. Don't get me wrong compared to other nukes I still *feel* like it's inferior because of the knockback but at least the other issues are handled unlike meteor.
  19. It is if you read it. The location based nature and the long impact time means that buffs, and especially noticeable the gaussians proc wears off before the impact even hits meaning that it doesn't get the benefit of that making it do less damage. This also means that if you can't do other aoes prior to casting the nuke, as you can with other non-location based nukes, that also equals less total damage that you can do to still have the nuke gain any damage boosts that it can. The knockback nature as well, being so high, and being tied to a location that once cast you can't control the mobs when it actually lands, or yourself in position to those mobs giving you that control, means that the actual use of this power becomes even more situational, meaning that you can't (or shouldn't) use it as often as other nukes. Effectively "increasing" it's recharge in effective combat, or forcing you to slot the kb-kd in a pointless slot cost that other nukes don't have to worry about. Con: Slot cost or more situational effectively giving it a longer recharge time Con: Long impact time means more chance of corpse blasting Con: Long impact on location power means it does not gain gaussians proc boost and other buffs can wear off before it hits as well Con: Location based nature means that with the knockback, mobs move before the actual impact and thus ruining your positioning of the knockback if you don't slot a kb-kd. Ie, less control. When you factor these: Less damage. Longer recharge. Slot cost. compared to other nukes.
  20. I have already explained this several times. Maybe base damage and recharge may be "normal" but because of its long impact time and location based nature those mechanics plus the knockback are far too detrimental to the use of the power and its effects. It's a poor design that needs tweaked. As mentioned changing to target based would pretty much solve all the issues I've mentioned for the most part.
  21. Also wanted to take this opportunity that the addition of being able to dismiss detectives didn't go unnoticed and THANK YOU!
  22. That's opinion based though, not fact/math/mechanic based. Which is fine if you think it's fine, I'm just explaining why it's not.
  23. Also pointing out, as I've explained ad nauseum, why the nuke isn't actually awesome, and in fact far inferior. It just looks cool.
  24. Playing since Issue 1 of live through sunset, making builds during shutdown, and on homecoming within a month of release, I can assure you that I'm not the only one who feels this way. And this is also NOT to say I hate knockback, that it can't be fun, nor that I don't know how to use it. Pre-kb-kd IOs I was one of the only people I knew who actually liked bonfire in it's original way when used properly, rather than it's not cast anywhere nature with the kb-kd in it. However since their additions, it also has changed the way gameplay occurs, how long fights last, and how annoyed most people get when you DON'T use those IO's as it usually ends in fights taking longer to finish etc. Add the crazy knockback that Meteor does tied to location, with the fact that it doesn't gain the Gaussian's proc alone lest the ability to use other aoes prior, does less damage than other nukes, and you're going to have a bad day on teams if you use it more than like twice a mission without the kb-kd IO, which defeats the whole purpose of it's "special" effect compared to other nukes.
  25. Because you can A: move your positioning as you cast it to determine where the KB comes from. B: It animates sooner. And Last: It gains the benefit of the Gaussians Proc where Meteor does not, as well as also being able to cast it at the end of your aoe chain and still get the benefit of Gaussians/buffs for more aoe damage where Meteor's wears off before the impact actually hits if you do that. It's not "secretly" still about the location aoe. It is OVERTLY about the location aoe, which is what causes as I have just explained pretty much all of the major issues with the power. The KB is annoying yes, but largely in part BECAUSE it is a location power with a long impact time. As I have explained earlier in this thread, Blizzard is WAY different in it's use and benefits it offers. It's not even really in the same stratosphere in comparison mostly. I have been playing with it without the proc, and with the proc. Both just feel too have too many downsides, in big part to the lack of oomph missing the gaussians proc and forced slotting. I have also previously explained in my very last thread that you just quoted before this one why the KB is an issue (again almost entirely due to the part of it being a location power) either forces slotting, or ends up meaning far less use than other nukes due to this poor design.
×
×
  • Create New...