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Everything posted by Player2
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There's also a pulsing aura (Beast, I think). No, I'm not looking to create another electric melee. I was more interested in a support character. Besides, things don't always have to be so literal and on the nose.
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So this guy was made last year, but I see that the name Heartbeat of America is available on Torchbearer, and I'm wondering... Should I recycle it for my Mind / Electric Controller, or should I just call her American Heartbeat?
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Space Cowgirl is a Dual Pistols / Atomic Manipulation Blaster, shown here with and without space helmet, and wielding her burn-blasters (top right), cryo-blasters (middle), the toxi-blaster (bottom left), and her plain old slug-thrower (bottom right).
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Willpower / Super Strength Tanker. It was at the top of the first post with the pics of her in the shrinking shirt & skirt next to the detective.
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Can't work with Edna... she keeps insisting on "No capes," and we'll have none of that noise.
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A young woman walking alone by the docks looks like an easy target for the mob... But Big Girl don't cry... Yes, he cons grey to her. No little Big Girls were harmed in the making of these images. But that Consigliere, though...
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Big Girl gets a proper superhero costume...
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I know, right? Sometimes I go back through the old pages of this thread for inspiration. For example, this post below from this past Spring inspired Big Girl. Because super science growth serums is a comic book thing, and fun times ensue.
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I snagged a few "Girl" names on Torchbearer yesterday and neglected this one until now: Big Girl Willpower / Super Strength Tanker Measuring in at about 4' 10" inches, this science nerd created a growth formula to help her lead a normal life of not having to ask people to reach things on the upper shelves for her at the supermarket. A misplaced decimal point in her calculations, however, led to her growing a LOT more than expected... in strength as well as height, as she now towers above others at a staggering 8 feet tall.
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Formerly known as Dervish, I have Dancing Girl on Torchbearer...
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Names I can't believe I got... on Torchbearer: Assault Girl (AR / Devices Blaster) Dancing Girl (Dual Blades / Super Reflexes Scrapper) Miss Behaver (Claws / Bio Armor Scrapper) Miss Behaving (Arachnos Soldier) Miss Chievous (Illusion / Storm Controller) Miss Judge (War Mace / Bio Armor Scrapper) Miss Leader (Mercenaries / Force Field Mastermind) Miss Perception (Illusion / Time Controller) Nerdy Grrl (Robotics / Radiation Mastermind) Miss Truth (Energy Blast / Bio Armor Sentinel) Party Girl (Thugs / Kinetics Mastermind) Vice Girl (Dual Pistols / Martial Combat Blaster) Locked down and still thinking of ideas for: Miss Informed Miss Leads Miss Takes Virtue Girl Wild Girl
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Number of alts: 249 Number of 50s: 6 # of Incarnates: 5 (T4s: 2) In addition to those characters, I have a bunch more characters at level 1 because I keep looking for new character ideas to fill the void left by those concepts I couldn't fulfill because the names I wanted were already taken... probably irritating other people who wanted some of the names I used and have just sitting between level 1 and 5. Craziness. I'm not sure what my completion rate is, but I don't think I'll ever complete everything on even one character.
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Crime Beat Dual Pistols / Ninjitsu Blaster
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I decided to put Captain Lawless on the back burner in favor of this new Fire / Shield scrapper, Captain Hotness.
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I really want to do something more gun related. However, I'm not at all a fan of Dual Pistols due to some of the over the top animations and effects, and Assault Rifle just doesn't do it for me anymore. But Beam Rifle... gun with disintegration sounds like a lawless way to villain.
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No Xena ripoffs for me, thanks. 😉
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Okay... need some help with this one. I got the name Captain Lawless, and not entirely sure what to do with it. I'm thinking definitely corruptor... probably Beam Rifle primary... but what secondary should I take?
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That's like "What if Matt Murdoch was Thomas and Martha Wayne's adopted son?" Daredevil / Batman hybrid homage. I love it.
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Interesting. But I'm not a big fan of re-using Throw Sand in this set. Fine for blasters and ninja melee types. But I was going for more martial arts mystique and power. Save the flashy tricks for the ninjas... let the kung fu masters rely on their own skill and inner power. As for being fit for a new AT... I don't think that's necessary. The reduced range is offset by a few powers granting a bit of personal defense. It's not a flaw, it's a feature by design.
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So here's a thought that might irk some people: what about a melee control set? A martial arts using chi powers to stun and paralyze opponents. Obviously the lack of range would make it problematic for the squishy ATs that will be using it, so in addition to inflicting holds and immobilizes and stuns, have a couple of the single target powers also grant the user a short term defense bonus like Katana's Divine Avalanche to offset the need to get in close for attacks. A PBAoE stun attack will also be useful in giving the user a little breathing room. Using assets from Martial Arts (and maybe a few other power sets), you can put together attacks with melee animations that inflict some damage (normal for controllers) but have a higher status effect potential than the melee archtypes. Like Mind Control, this would be a petless control set. T1: Crippling Blow (Melee Moderate DMG. Foe Immobilize, Self +DEF Melee) You hit the target's leg, causing them to temporarily lose the ability to move in addition to some pain. T2: Paralyzing Strike (Melee Moderate DMG, Foe Hold, Self +DEF Ranged) You strike a nerve causing temporary paralysis in addition to the crushing force. T3: Cobra Strike (Melee Moderate DMG, Foe Disorient) pretty much identical to the Martial Arts power, just reduced damage to fall in line with other control sets. T4: Dragon's Tail (PBAoE Light DMG, Foe Knockdown) pretty much identical to the Martial Arts power, just reduced damage. Light damage rather than minor to make up for being a targeted AoE. T5: Lightning Kick (Cone Minor DMG, Foe Knockback) use the original Storm Kick animation and every target within reach gets a little taste, being knocked back by the flurry of kicks. T6: Ground Strike (PBAoE Foe Disorient, Foe Knockdown) use radiation melee's animation for Atom Smasher, attacker project's their Ki in all directions to stun enemies (like Foot Stomp). T7: Demoralize (Ranged AoE Foe Fear, Foe ToHit Debuff) use the Presence pool's animation for Invoke Panic, the user terrifies his opponents into a limited submission. T8: Whirling Strike (PBAoE Foe Hold) use the animation for the blaster version of Storm Kick... struck foes are briefly held by the user's Ki. T9: Project Ki (Toggle PBAoE Disorient, Self +DEF All) use the animation for Illusion's Group Invisibility; everyone that gets in the user's range starts getting stunned back as well as having attacks turned aside. Either give it a maximum duration like Phase Shift or an extra Endurance cost per foe affected (like to Force Field's T9 power) to prevent this from being relied on constantly. Spamming the T1 and T2 powers bumps up the the user's defense to help offset all the melee requirement of the set. All of the damage is at the early levels, and the greater crowd control aspects at higher levels. Could probably be balanced a little better, but overall it would be different from other control sets in that it would suit Natural origin controllers as well as any other origin. A great excuse to bring back the old Storm Kick animation
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Quite great. Awesome, even.
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Got a few new names on Torchbearer that I am really surprised by: Bio-Form (has become a Savage/Bio Scrapper, images posted here) Bump (undetermined for future, but for now is a Street Justice / Willpower Brute) Grind (undetermined for future, but for now is a Stone Armor / Super Strength Tanker) I feel like I should share one of the last two with someone who will team with me regularly. 😄
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Bio-Form Savage Melee / Bio Armor Scrapper
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If you could radically overhaul 1 thing....
Player2 replied to Galaxy Brain's topic in General Discussion
Actually, if there was one thing, I think it would be names. I would want the name exclusivity thing overhauled so that character names don't need to be unique and are tied to global names. -
If you could radically overhaul 1 thing....
Player2 replied to Galaxy Brain's topic in General Discussion
Update older power sets to bring them in line with newer sets. There's a reason the older stuff gets played less and it's not just because the newer stuff is shinier... it's because the new stuff is usually better.