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Everything posted by Force Redux
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Ah, duly noted, ty Tidge. Well, with that perk erroneously re-considered, I'll take slots out and redistribute. Good to know. TY.
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Geodesic bubbles causing vertigo and nausea
Force Redux replied to Captain Valiant's topic in Help & Support
A gentle particle effect like Destiny barrier perhaps? -
Indeed. Thankfully the pets will benefit, because yeah the attacks themselves are good for the debuffs and the set bonuses.
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Correct me if I'm wrong, but Gaussian's procs off of pets, too. Which makes the proc more handy for MMs. Also ensures your pets aren't whiffing vs. Arachnos who can debuff. In my build, the set bonus for Gaussian's also helps get to end cap without yet another toggle. I consider Tactics an essential on MMs to counter various to hit issues. So for Tactics vs. Weave (both toggles) you get %Proc for you/and pets, increased tohit, debuff resistance and 2.5 Defense vs All compared to Weave's self-only DEF buff (about 5% slotted?). Just my 2 inf.
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Love it, what's the story there?
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This is my recent respec build, currently I sit at 56% Ranged Defense, 44% Melee and 47% AOE Defense Resists are 49% S/L and 42% E. Endurance is not a problem, at all (Accolades are required for best performance). End use (Recovery is 3.19/ sec plus Perf. Shifter proc) is a net gain even if you have Group Fly and Repulsion Field if you only apply attacks to keep debuffs up. If you want to spam an attack chain (no reason why, but if you wish), then turn one or both off. I use Group Fly and Repulsion Field situationally myself, putting them up when needed. And glad to have them. You also have a 10% Endurance Discount from set bonuses. This includes Muscular Total Radial Revamp for the Alpha (for +Dam/End Mod). I dropped Medicine. Better to chew a green and an orange in combo to avoid incoming damage, and if needed, pop PPF if for some reason you are taking aggro. Medicine pool really doesn't cut it if you are really being hammered. PFF also is a great aggro breaker and a 'stealth' power, as you can run through mobs they will fire off a shot, then ignore you if you didn't attack them (which you can't/wont'). I dropped Electric Fences, mostly because it was to counter the old KB, and I found on occasion the few runners I just didn't care about. There is a lot of Knockdown in this build and you can also position with Repulsion Field in some maps (results vary with practice). Mu shield is the best armor for general end game IMO because you're touching 50% resists vs. the three most likely damage types. Screw the ITF, though lol. But still. Great armor. Remember, in worse case scenarios, your pets are bubbled and you can turtle up in PFF until you recover. Assault bot still has a mag 10 KB in swarm missiles so I still kept the KB to KD proc in Assault Bot. Force Bomb and Photon Grenade are a good stun stacking double whammy to groups when they do fire off. Repulsion Bolt for hard targets - to KB them into corners (if susceptible) and to -Resist them. Force Bomb for general/group play - KD for crowd control, and for -Resist for 30 seconds. The proc for extra damage is a perk. Pulse Rifle Blast - for a little extra DPS and -200% Regen for hard targets. I took this because I didn't have an extra slot to mitigate the KB in the other pulse rifle power Photon Grenade - for the -Resist Annihilation Proc (should go off 90% of the time) , and another -200% Regen for hard targets. I just couldn't/wouldn't fit in another of the attacks to get the last regen debuff, so I max out at -400% Regen, but that's my take. Maintenance Drone is a godsend, really helps keep the bots up and fighting, with the Prot bots doing spot healing now and again. I never needed Heal Other like I used to back in Live. You can take any Destiny you like. You have a lot of freedom. The Build: Robotics / Force Field / Mu Mastery Tanky-as-heck Mastermind: And here is a Mid's Data Chunk:
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Agree with Hedgefund2, put the health procs in Health. Also, I too, with my non-Melees, only aim for 4 pts KB, it's more than enough especially for DEF-based characters. Disagree on the Melee Defense vs. Ranged Defense - very little is going to get into Melee with you, based on Flight plus Repulsion Field plus the Pets grabbing aggro. Ranged is more important. That said, you should end up capped vs. All positions and I haven't actually gone into your build. I will post mine today. Perhaps it will help.
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Indeed. Hopefully the devs will bring some parity to those sets, along with non-Blaster Trip Mine (hint, hint, CPH lol)...
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It was adjusted a while back to be much less harsh on the blue bar. It's now just a static cost per second. Very reasonable for what it does for ranged pets (keeps melees away).
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What is the coolest enemy in the game?
Force Redux replied to Billbailey96's topic in General Discussion
Fusionette..... ....oh .. Wait.... Um, Sky Raiders. Reminds me of the Dola gang if they got their act together. -
I personally would never get rid of repulsion field especially with robots, it makes a safe zone that keeps everything nicely at range.
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Also... Love the Dulac, posted above. Nice choice.
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Why is he wearing a suction cup Pokemon ball over his... Well... Ball. And why are these borderline NSFW?
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Don't forget to pick up at least two of the Beam rifle attacks to stack regeneration debuff. Plus the damage does add up over time.
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Personally I don't think it's worth it. I've never taken tough on any of my masterminds. Electric shield with lethal smashing and energy is great for anything that gets through defense, those are the most common damage types. So I guess electricity or mu for epics. Plus the AoE imobilize will help if you want to stop runners.
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Leadership is great. Correct, on this build hasten it's not needed. Nothing else is really mandatory. Go with a resist shield because your defense will already be over the soft cap. This helps soften damage from anything that make it through, recommend Electric or mu
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I do like these. What's her AT/power sets?
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Very true. Hence I might use my Release Pets macro to avoid that and just resummon when we're at the next step. Again, whether this is irritating or not depends on the person, I'm okay with it, but I really really like pet classes, ever since my EQ1 Necromancer and Dark Age of Camelot Bone Dancer. I absolutely hate trying to keep up Domination on Dominators, even though its not that terrible, but others love it. You are certainly not wrong, though.
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Whether it's a Tinpex or Lambda for some of the other more mobile trials, I found a fairly easy to still participate as a mastermind. If the pets are tough enough and I'm not worried about dragging aggro, then I just let them run along behind. If I can't catch agro or my pets aren't tough enough on their own, then I do a dismiss all macro and resummond at the next phase. Go to helps manage blue patches and other nastiness pretty well. It just depends on what kind of gameplay you like, I recognize it's not always for everyone, but it is possible and enjoyable to use MMS even into endgame.
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Robots/FF is still asking my favorites. Super tanky and effective. Hand in glove.
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Ninjas already got a rework and are in a good place right now. I just don't think Kinetics is a good match for them.
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Some pets can heal themselves too. Ninja/Cold functions that way. But yeah... When they die, just resummon 🙂
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Between the new Spirit Tree, adaptive (if weaker)Seeds, the improved deep sleep Spores, my plant/nature geeks so much... More versatile... And safe. No longer a one trick pony. Absolutely lovely toolkit.
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Played all three, finally settled on my Savage/Psionic as the most thematic and satisfying. All three are solid, however, played Dead Cell and Xaos builds to 50 and alpha'd them with IO builds.
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Icex3 cubed (see what I did there?) Blaster. Feels like a punchy controller. Visually appealing. Great sounds fx. Thematic.