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Everything posted by Force Redux
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What's she gonna do with all that junk, all that junk inside her trunk? She gonna get, get, get you drunk, Get you love drunk off her trunk. Her hump, her hump, her hump, her hump, her hump. Her hump, her hump, her hump, Her lovely demon hump Check it out!
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Bots/FF Bots come with thier own healing, plus they add defence to The Mastermind themselves. And that are all ranged, so combined with group fly and repel (depending on the map) nothing gets close to melee. Slot efficient. Blooms early.
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Give me them juicy powerset combos - scrapper gotta scrap!
Force Redux replied to Aeroprism's topic in Scrapper
Battle Axe/Ninjutsu is everything you imagine. Mine is a beast! -
There's one that's a set amount I think 5%, and there's another scales as your health tips and I believe if I recall correctly that's up to 8%?
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It's nerf, or nothing!
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Play what you enjoy. On teams ninjas do just fine, even playing at +4/x8, which I was doing with my Ninja/Cold just today. On solo I dial it down to +2/x6 and I don't care. Not everything has to be super optimal when you have fun doing it 🙂
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That's a great point @evetsleep, Ty for adding that!
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That's awesome. Ty for explanation!
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@R jobbus I can try to get something together. I have a Ninjas/Cold I really like. Best thing you can do is slot some defense in Ninja Training buff, then make sure to drop in the MM unique +defense or resist IOs in as you level up (about 2 power pet power). Also Overwhelming Force Knockdown/damage IO in Genin helps add some more CC to their non-KD/KU attacks. The rest can live on Basic enhancements until you are ready to Do a final build. 🙂
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Oddly enough, Dark Miasma CAN handle +4/x8, due to is massive AOE heal and it's pet, which fill in the gaps between the debuffs. See the guide in my signature if that may interest you. On my Dark MMs I tend to add the Incarnate Interface (diamagnetic?) That debuffs enemy To hit. It stack nicely. My Necro/Dark can pile on so much to hit debuff it could even have a appreciable effect versus av's.
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Trick arrow would not be my choice for +4/x8. As you indicate it's a lot of mobs to debuff. I think you would find+4/x4 or +3/x6 more appropriate. Just play with the settings. Not every build can do nor should aspire to tackle Max difficulty settings. However if you want to pair ninjas with something that can do max settings, I recommend force field or cold domination. Both will pump up the defense and offer other benefits. Force field offers status protection (very handy for the ninjas and you) some resistance debuffs, a get out of jail free card for when things go bad (personal force field) and knock back/repel for some crowd control. Cold offers some resistances, a group stealth, an area of effect knocked down/debuff, a slow toggle, and debuffs.
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Here, I think you missed something: HC is not Marvel/DC. Because Marvel does X and DC does Y, doesn't equal immunity for COH HC. Let's also not forget that Marvel had had a previous history targeting (overzealously) this franchise: https://massivelyop.com/2019/11/22/lawful-neutral-when-marvel-sued-ncsoft-over-city-of-heroes/#:~:text=Way back in November of,its copyrighted comic book heroes. That's clearly the point of my comment. Regardless of what DC/Marvel do with each other, we're not DC/Marvel, we're Homecoming. We're not in the same playing field as DC/Marvel for making forays into infringement territory.
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Love the Kirby dots
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Except marvel and DC have teams of high-priced and very savvy lawyers to defend their corporate interests. Homecoming is volunteer based and has none of the resources. Not a good argument
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Coolio, Ty. Curiosity assuaged!
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Just curious I didn't see the population was particularly high but I noticed that several map instances were showing up for zones like King's row which apparently had three instances up. Anyone else notice this? Was there some kind of event or something going on I wasn't aware of besides the anniversary? Or just a bug?
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Excited to Join the Homecoming Community
Force Redux replied to stevesmith's topic in General Discussion
Welcome hero! ((Or villain!)) -
If Pets are this bad, what is the point of Masterminds?
Force Redux replied to Caios's topic in Mastermind
Alpha incarnate +1 level shift really helps too -
If Pets are this bad, what is the point of Masterminds?
Force Redux replied to Caios's topic in Mastermind
Not to gain say anyone else's experience, but I don't typically find myself reseummoning pets often. Particularly once I have my build filled out -
No mention of /Nature? Great hybrid set with easy strong heals, resists, Regen, absorb, some pbaoe control, some debuff, dam/acc buffs, end recovery... Everything almost but +defense. Pair it with virtually anything. I have it with mercs and it's brilliant. Easily competes in fun and effectiveness with /Dark.
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If Pets are this bad, what is the point of Masterminds?
Force Redux replied to Caios's topic in Mastermind
MMs are my fave. They shouldn't be dying too often, normally. I myself take them out on trials and TFs often, including ones that are usually not considered great for pet health (ex, TinPex). Knowing how to control pets, such as use of GoTo to get them out of Blue Pools of Death, for instance, is essential. Pet durability requires some slotting with pet IOs, management with control, and depends on your power picks: Bots/FF is essentially immortal, for example. Great mastermind to learn with. What powers are you playing? What content are you doing? How are your pet commands?