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Everything posted by Force Redux
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Agree with Hedgefund2, put the health procs in Health. Also, I too, with my non-Melees, only aim for 4 pts KB, it's more than enough especially for DEF-based characters. Disagree on the Melee Defense vs. Ranged Defense - very little is going to get into Melee with you, based on Flight plus Repulsion Field plus the Pets grabbing aggro. Ranged is more important. That said, you should end up capped vs. All positions and I haven't actually gone into your build. I will post mine today. Perhaps it will help.
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Indeed. Hopefully the devs will bring some parity to those sets, along with non-Blaster Trip Mine (hint, hint, CPH lol)...
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It was adjusted a while back to be much less harsh on the blue bar. It's now just a static cost per second. Very reasonable for what it does for ranged pets (keeps melees away).
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What is the coolest enemy in the game?
Force Redux replied to Billbailey96's topic in General Discussion
Fusionette..... ....oh .. Wait.... Um, Sky Raiders. Reminds me of the Dola gang if they got their act together. -
I personally would never get rid of repulsion field especially with robots, it makes a safe zone that keeps everything nicely at range.
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Also... Love the Dulac, posted above. Nice choice.
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Why is he wearing a suction cup Pokemon ball over his... Well... Ball. And why are these borderline NSFW?
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Don't forget to pick up at least two of the Beam rifle attacks to stack regeneration debuff. Plus the damage does add up over time.
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Personally I don't think it's worth it. I've never taken tough on any of my masterminds. Electric shield with lethal smashing and energy is great for anything that gets through defense, those are the most common damage types. So I guess electricity or mu for epics. Plus the AoE imobilize will help if you want to stop runners.
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Leadership is great. Correct, on this build hasten it's not needed. Nothing else is really mandatory. Go with a resist shield because your defense will already be over the soft cap. This helps soften damage from anything that make it through, recommend Electric or mu
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I do like these. What's her AT/power sets?
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Very true. Hence I might use my Release Pets macro to avoid that and just resummon when we're at the next step. Again, whether this is irritating or not depends on the person, I'm okay with it, but I really really like pet classes, ever since my EQ1 Necromancer and Dark Age of Camelot Bone Dancer. I absolutely hate trying to keep up Domination on Dominators, even though its not that terrible, but others love it. You are certainly not wrong, though.
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Whether it's a Tinpex or Lambda for some of the other more mobile trials, I found a fairly easy to still participate as a mastermind. If the pets are tough enough and I'm not worried about dragging aggro, then I just let them run along behind. If I can't catch agro or my pets aren't tough enough on their own, then I do a dismiss all macro and resummond at the next phase. Go to helps manage blue patches and other nastiness pretty well. It just depends on what kind of gameplay you like, I recognize it's not always for everyone, but it is possible and enjoyable to use MMS even into endgame.
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Robots/FF is still asking my favorites. Super tanky and effective. Hand in glove.
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Ninjas already got a rework and are in a good place right now. I just don't think Kinetics is a good match for them.
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Some pets can heal themselves too. Ninja/Cold functions that way. But yeah... When they die, just resummon 🙂
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Between the new Spirit Tree, adaptive (if weaker)Seeds, the improved deep sleep Spores, my plant/nature geeks so much... More versatile... And safe. No longer a one trick pony. Absolutely lovely toolkit.
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Played all three, finally settled on my Savage/Psionic as the most thematic and satisfying. All three are solid, however, played Dead Cell and Xaos builds to 50 and alpha'd them with IO builds.
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Icex3 cubed (see what I did there?) Blaster. Feels like a punchy controller. Visually appealing. Great sounds fx. Thematic.
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I do like to take the alpha by running in with PFF... Lol...
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Help me pick a Necro/Dark MM build from the ones I've found
Force Redux replied to SenTheFortress's topic in Mastermind
I actually updated my in game build to have two of the attacks, I'll try and update my guide. I would try and have at least one possibly two of the attacks to some inspectors they do add some significant DPS these days. -
So electric bio on its own is a good combo, not really noticing the stutter effect, probably need to continue to slide up for accuracy and affect. Only level 35. With dark shield I enjoy the position agnostic playstyle and overall seems effective but the buffing and hard controls are still coming online only 27. Really enjoy the Savage psionic the only thing I don't care for is the refreshing of stacks for Regen which is necessary for survival considering the slightly low resists and the lack of any significant defense debuff resistance... I will remark that the crowd control from Aura of insanity is noticeable, occasionally you're confused mobs will run away, but that's the price to pay for melee control zone. It's not necessarily a bad thing it's just idiosyncratic. Every set has their little quirks. It's definitely an effective combo.
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Great secondary I agree, but Elec is also very busy and SS was looking for a hands off kinda build. IMO.
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I took Mu for the AOE immob and style points/resist shield (I already had so much DEF i decided to have resists). With all the bot KB turned into KD, I think you could go and do anything. But honestly, Mace gives you so much, too: Power Boost (for boosted FFs) AOE Immob Scorpion Shield (for DEF stacking) Web Coccon (less for the Hold and more for the -Fly vs. annoying targets you want to ground for the team - I take Group Fly, myself, but still...very optional).
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I will second Robotics/Force Field. The lack of self heal is negligible. Occasional green is fine. If you want you can grab medicine, FF gives you room to play with powers/slots.