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Force Redux

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Everything posted by Force Redux

  1. Hi Generator. Very welcome. I believe it's the T2 blast. It's a good enough mostly seamless attack chain for me, as I didn't want or need a fourth attack or Offensive Opportunity. As Teirusu mentions above, BFR was also unneeded based on recharge.
  2. Thanks for this. I've almost finished up my Thugs/Time and really enjoyed the tankyness and damage. Not as versatile in it's toolset as my Necro/Dark, but a good all-rounder. Bruiser with Fury + Temporal Selection = Brute Lite (tm). Sometimes I'll toss it on the Arsonist if he's not particularly suicidal it is super buffed on a team and has extra longevity.
  3. I really enjoy mine with my Dark/Ninjitsu, Smoke Dragon, pulp era hero.
  4. My personal recommendation is SR or Ninjitsu. Both cap DeF easily, cheaply. SR for the best DDR and toggle Mez resists. Ninja for innate heal and stealth.
  5. Someone asked me for a build, so I'm posting my WIP build. Ice Armor has a nice refreshing absorption shield toggle (Frigid Shield) that helps prevent a lot of damage over time, but it does need slotting to be at its best. Ice also offers good buffs to overall max health (Hoarfrost, Frost Protection). It also offers Icy Bastion, one of the best crashless T9s in the game, +40% resist and regen/recovery + mag protection. Use it vs those Psi and Fire mobs. Although I find Psi mobs are more annoying for debuffs than damage. Up for 30 seconds, I have it down to just over 2 min recharge. Not too bad. Speaking of debuffs, Ice Armor is immune to slows for recharge/speed debuffs. This build is a WIP, but I've got it to 48% S/L, 55% E/N and 25% Ranged with one target in Moisture Absorption. This build assumes Alpha Agility.
  6. I'm so very glad to see this feature. Thank you for bringing it to the forum's attention 🙂
  7. I'd be willing to contribute a couple of builds I've become very comfortable with over the years. Bots/FF and Necro/Dark.
  8. nice! It's always handy to bring back those minions as quickly as possible...I like a bit of endurance reduction too, both to help the pet's blue bar, as well as my own. Serves double duty! 🙂
  9. Let the Opportunity Bar build. When its full, the sentinel can use it to create a buff that lasts for x seconds. Kind of like Domination for dominators. It should not be affected by global recharge. Perhaps 30 second buff with 90 second downtime. So up 1/3 of the time if there is active building. The Opportunity Bar should be ability-agnostic, that means any primary set attack builds it, and its use is not tied to the T1 or T2 attacks. The buff should be group wide (so to enhance their appeal in groups) and will scale with the number of group members (up to 8). Everyone affected (perhaps up to 48 targets, so a raid) gains the following: Exactly what the buff should do (boosts to damage, end reduction, heal procs, etc, I leave to others. But it should to at least one offensive thing and at least one defensive thing).
  10. old post, but perhaps this will help: degenerative has the orangy debuff proc. and the toxin damage proc is also visible as a little green spray. Not sure about the others.
  11. Recharge enhancement in pets only affects their summoning recharge time. It will not reduce their own attacks. Still useful to have. Especially for your tier 3 pet.
  12. The best defense works vs an attack. They do not stack. So if you have 25% ranged defense and 45% Energy defense, and are attacked by a ranged energy attack, your 45% Energy defense is what will be used. Frigid shield is amazing, really helps prevent death be a thousand cuts and reduces the blow of more damaging attacks. It's another layer in Ice's yummy protection. @ParaBruce I'll try to get my own build up later. Ty @Hyperstrike for posting your build!
  13. The Absorption toggle makes this armor set shine at level 22. With Bastion, at T9, I'm sure it's even better. This on my new Ice/Ice. Some good layers: Defense Absorption Health boost Resists I could toss my build up if you like. Probably far from perfect as I'm used to positional Defense sets, but I'm working with capping S/L/E/N.
  14. Throw a OF KD proc in the zombies too. It's hilarious good mitigation! Did that in my Necro/Dark, was great way to keep things from attacking. 🙂
  15. IIRC EverQuest 2 summoners had a spell to store their pets fully buffer while either traveling or in areas pets were a liability. It's been years since I played my necromancer however...
  16. That's a good build, Hyperstrike. To be honest, I've played a lot of MMs into their 50s/incarnate since starting HC (bots/cold, thugs/time, Necro/dark, demons/dark, beasts/time) and bots/FF remains my favorite.
  17. Yes, minimal SFX please. 😃😃
  18. Thugs/Time. Great damage, some soft controls, good buffs for your and the pets, some debuffs. Toss Temporal Selection on the Brute to make him even more awesome. That's my vote. Ninja/Time could work, but they are more fragile than Thugs.
  19. Cold. Shields help your bots. Mist helps everyone. Get some resists out of it, too. Plus debuffs aplenty. Everyone can use extra Defense. Most ATs who spend millions on softcapping ranged or S/L don't have any DDR and so they can easily lose that defense. Extra defense is always appreciated, even if you are already soft-capped. So don't be leary of having more to offer. Only super reflex scrappers probalby don't care, everyone else should. Bots can heal themselves a bit, but I'd still pick up Aid Other. Don't get Repair it has too long of a recharge and usually overheals. Make sure to take Field Medic to make Aid Other not interruptible.
  20. Has anyone got experience with spines lately that they want to share? I rolled a spines bio stalker and I'm up to about level 17. Curious if anyone's had some thoughts on their travels towards level 50.
  21. Looks better in the Noir style over the original. Color it white and blue and it's a cloud.
  22. I enjoy and appreciate running the MSRs you folks host. Ty!
  23. Still posting for help on Nina Tool Mastery katana not displaying, not customizable. Help appreciated 🙂
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