Jump to content
The Character Copy service for Beta is currently unavailable ×

Bopper

Members
  • Posts

    3842
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by Bopper

  1. The only travel power I picked since coming back is Teleport for my Granite Tank. All my characters use Prestige Sprint, Ninja Run, and Jump Pack from P2W. Between those and Base Teleport, I will get to where I need to go quickly enough.
  2. Other than Alpha, I could do without all of them. But I'm just a hater.
  3. Interesting, so you went with softcapping psi defense as opposed to capping psi resistance? I'd like to check out that build. Edit: I went with resistance since I figure I can swap out of granite for minerals if I need to be softcapped in psi defense as well. I do recall I had a build where I capped psi res with 1 stack of the tank proc and had nearly 30% psi defense in granite armor, but I ditched it for run speed. Being able to run 25 mph in granite just felt nice.
  4. I did that with my granite tank. My main I designed for max damage while maintaining capped in resistance and defense for all other types. My 2nd build replaced my damage capabilities for 80-90% psi resistance.
  5. You accidentally got it backwards (2% resistance = 1% defense). Although in general, there's truth to that, in actuality it is depends on how close you are to the limits (90% res, 45% def). If you are at 89% resistance and 0% defense, adding that last 1% of resistance is worth 4.55% defense. On the flip side, if you are at 44% defense and 0% resistance, adding that last 1% of defense is equivalent to adding 16.67% resistance.
  6. Mids was last updated at the end of last year. I dont know what version you have, but you should be on 2.6.0.7. Eitherway, tankers have had a major update since then that Mids won't accurately reflect. For example, damage modifiers for Tank Melee and epics have been increased substantially. Number of targets for AoEs have mostly increased. Single target proc calculations are wrong because they use the old gauntlet AoE radius in its calculations. Also Maneuvers slightly increased in effectiveness (maybe other leadership powers too)
  7. You only need 2 slots in Hasten, if you can afford about 13 million in enhancement boosters (+5 them both, and you now have 2.5 recharges in Hasten instead of 2). If you went from 30-35% to 25-30% in defenses, I think you're fine with the sacrifice. I'm curious what your type defenses are, as opposed to positional.
  8. What exactly are the numbers we're talking about for defense? Also, was anything else sacrificed (max HP, regen, etc)?
  9. My lame answer is "it depends". Yes, it procs multiple times, but it lasts for 2 seconds. So ultimately, youd be living with 3 stacks typically and an occasional 4th and 5th stack for 2 seconds out of every 10. Or, if you have an attack that you use every 3-5 seconds, and possibly has a great proc rate (90% would be ideal), you can get up to a consistent 5 stacks. So the "it depends" comes down to whether or not you have an attack you use that often that has room to take the proc, versus having it in an aura and it runs all the time.
  10. Mario Kart and NCAA Football (RIP)
  11. Who in their right mind would leave off Pineapple from their pizza?
  12. I can't seem to replicate your findings on the test server. I am seeing procs every 10 seconds, and the duration of both the +regen and +endurance discount last 30 seconds per stack. Using superior unrelenting fury in Quills. One thing is peculiar though. Despite having a ton of enemies around me (Monkeys on Rikti Island in PI), I only get 1 stack of the +end/regen every 10 seconds. It's odd behavior for something that says it can stack up to 5 times. When I moved the proc to Blazing Aura, behavior changed. I started to see multiple stacks, but they would last momentarily (2 seconds maybe). It is very weird behavior. I still retained the 1 stack for 30 seconds, but the extra stacks that came with that proc disappeared after 2 seconds. I decided to switch the proc back to Quills, and it went back to its behavior. Only 1 proc per 10 seconds, each lasting 30 seconds. Never multiple stacks from a single proc opportunity. Edit: It seems to be similar for other AoE attacks. My Ripper never procs more than once. Seems to me this proc is best suited for a ST attack
  13. Thanks. Very peculiar. I wonder if it's intended. Given the short duration of the regen, perhaps it uses a smaller interval for checks.
  14. Can you repeat the test with a different aura and confirm if you are seeing the same thing? I will test it out tonight as well on my Spines/Fire. I'm very curious about the regen
  15. Do you play on Excelsior? I'll give you some.
  16. This sort of already exists in the form of mob size. More teammates, more enemies, thus more HPs. But ultimately, I do like the idea. Maybe a formula that grants MaxHP.Current = MaxHP.Original * [1 + 0.1* (#TeamMembers -1)]
  17. Damage auras have small intervals (2 seconds usually), however the procs in those auras work off the interval of the enhancement (10 seconds). This was changed sometime during live, which nerfed buzzsaw builds (where powers like caltrops and burn would tick so often the procs would fire at an impressive rate).
  18. That does seem off. Great find and great testing. If I get time I'll see if I can make sense of it.
  19. Did you happen to look at the proc in your damage aura? I'm curious if procs triggered every 5 seconds or 10.
  20. Thanks Roleki. I'm surprised it doesnt take the ATO, I thought they're eligible in any primary/secondary damage power.
  21. Bopper

    Devices. Stealth

    Here it is.
  22. Bopper

    Devices. Stealth

    I did see the note, I was commenting more on the "costs a slot" aspect. Yeah, I'm sure. That was changed late summer if I recall. It was around the time they were having the translucency bug where your character would look completely invisible on the screen. Honestly, I miss the speed debuff. I am too slow to react and like the feel of slightly sprinting more than full on sprinting.
  23. Bopper

    Devices. Stealth

    The speed debuffs were removed from stealth, so you're good on movement. As for the stealth IO, I just slot it in one of my many prestige sprints, and just designate that sprint as my free stealth power.
  24. I would like to suggest the rules on automatic power-cycles when build-swapping to be tweaked. I understand the abuse that could come from completely removing the power-cycles, so I won't suggest getting rid of it completely. However, I would like to remove the rule for all powers that are shared between builds. For example, if one build doesnt have Hasten, but the build I'm switching to has Hasten, then it's fair that switching to that build should require waiting for Hasten to recharge. But, if both builds have Hasten, then the build-swap should have no effect on that power. If Hasten is off-cooldown when the swap occurs, then it should remain off-cooldown. If Hasten is halfway recharged when the swap occurs, then it should still be halfway recharged after the swap. Now, that is just a small example. The true QoL improvements come from the Very Long recharge powers, in particular Prestige powers and Incarnates (or powers like Afterburner or One with the Shield). It's frustrating to swap builds then see my Lore pets now on a 15 minute cooldown, or my self-rez power on a 60 minute cooldown. I already had them in my other build, why am I losing access? This hinders my ability to run content with others when I have to say, "Hey, sure I'll be able to tank for you, but can all 7 (or more) of you hang on for 15 minutes while my powers cooldown?".
  25. Bopper

    Tanker Farmer

    Not sure if it still works, but I once recall procs spreading with contamination. So Rad Melee could hit a single target and proc damage from that attack would trigger on nearby contaminated foes, essentially turning ST attacks into AoEs, but still using ST proc formulas. But that's info from half a year ago, I never followed up to see if it is still the case.
×
×
  • Create New...