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KaizenSoze

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  1. Katie actually rewards 26 merits, not 9, the text is wrong. TF completion text. [12:29] You gain 48,478 experience and 48,478 influence. [12:29] You gain 89,600 experience and 44,800 influence. [12:29] You saved Katie's soul from the Red Caps! [12:29] You received 26 reward merits. [12:29] You received 26 bonus reward merits. [12:29] You received Prismatic Aether. [12:29] You received Notice of the Well.
  2. Fair point about the KB. I tend to forget about Karma for some reason. If you are looking for a Huntsbane builds. Try this one, it's ranged and heavy on support. It's a safer and more relaxing playstyle.
  3. You can choose gun or mace for Web/Frag grenade for either the 1st or any other costume slot.
  4. We all want that, the problem is the code. The devs have said many times the VEAT costume code is a total mess.
  5. If we are just talking about general content. Fate Sealed vs Assault is fine either way. Take your preference. Don't overlook Scramble Thoughts, as it is a mag 4 stun. I would go with Assault Core, not radial, for max +damage. Also, since you like to melee, my preferred type of Fort, you will need Ageless. The claw attacks recharge so fast that they will eat your endurance. Doesn't matter if you proc them out or use straight sets. Trying to get regen up on a Widow is useless, the starting HP pool is too low. And the inherit doesn't really provide any noticeable buff. There are tanky Fortunata builds around, but really not needed for general content. Just keep some greens on hand for healing. Food for thought:
  6. @ajchvy Since, the OP is new to the AT. Two things should be noted. The pets are uncontrollable, they will aggro things left and right. Unlike MM pets which you can recall or park in a spot. If you take the Crab-backpack on any build for a character. The crabpack will appear on all builds for that character. Meaning your Bane builds will have the crabpack, but you cannot use any of the crabpack powers. It's an annoyance, but some people hate it.
  7. Both summons yes, but you should search for some builds here. I am no expert on Crabberminds. You need a very high recharge build to make it work. Expensive.
  8. The Crab can use the gun without constant swapping unlike a Bane. All the new Crab attacks come from the crab pack. Bane get mace versions, but some of the gun attacks are better. Unless you are going full Crabbermind. A Hunts-Bane actually provides a bit better support, even if you go full ranged. It comes down have another -resist power than a crab. Both Crab and Bane can double up on all toggles.
  9. Yes, in time I want it to be in the COH installer, but it needs more polish before it can be added to the installer. If you try the newest version and have issues. Let me know.
  10. So, I tested a few things. Chat is easy, I am already parsing those into their own category. Not sure what a request for roleplay looks like. 🙂 Emotes are a problem. Because it's just, player name emote. Like [timestamp] Kaizen waves. I could capture the player's emotes, because I know their name. Other players emotes are an issue.
  11. I keep a general eye on the team tab. Mostly watching out for HP drops, so I can go and grab the mob(s) attention. Also, I see and listen to what powers players are using. Adjust my tactics sometimes.
  12. How much damage did Tornado do? It was the potential to do a lot, but I haven't tested it.
  13. The only thing that can get close to nuke damage are damage auras. So, I am not surprised Hot feet is #1. Were you testing against mobs or pylons? I haven't been impressed with Water spout, too small, too much time spent wandering from target to target.
  14. Send me an example with before and after logs. DM or forum message. Sounds very doable and not that hard. Famous last words. 🙂
  15. Any interesting insights?
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