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KaizenSoze

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  1. This week I have the pleasure of teaming with a player who runs one of the most effective odd ball builds I have seen in awhile. They run a Gravity/Force Field Controller that specializes in herd mobs. And they are damn good at it. The place the pet on top of the tank, then Repulsion Field entire rooms with multiple spawns into the kill zone. What are the crazy effective builds you have seen that don't follow the damage is everything mantra?
  2. Most fun I have had in awhile today. Playing a support build, Trick Arrow/Beam defense, herding mostly sub 50s through 3x8 repeatables. I feel like the debuffs were really neede to keep the team going against the more dangerous KW mobs.
  3. Warriors got revamped. Go check out Kallisti Wharf.
  4. 100% agree. One thing I am seeing that warms my heart is players corner pulling in Kallisti Wharf repeatable missions, because charging into a big open room full of Blackwing or Wyvern does usually end well at 4x8.
  5. I have asked several times for DA end bosses to respec the AV flag. I was told the zone was designed for solo players to get their incarnate salvage. So, a number of the end bosses don't even have AV definitions. Not sure if it will every change.
  6. Try Ice Melee, it mitigates a lot of damage and stalker also get the best version of it.
  7. Yes, I am bored with PI radios. The mobs are too easy, everything gets stomped quickly. Now, there are more interesting enemies in KW, than the overly easy PI groups.
  8. Probably has more to do with the number of players running around killing Blackwing to spawn the GM. I don't think there was any reduction in mob density for release.
  9. Kallisti Wharf has a few points of interest and Easter Eggs. Post pictures when you find them See if you can find: The fishing boat buddies The horde The troll
  10. The devs told me they just ignore your feedback. They read the rest. /sarcasm
  11. General summary: As of Issue 28, page 2. Kallisti Wharf is now populated with street spawns, missions arcs, and repeatable missions from two contacts. The repeatables missions are a great alternative for players looking for a bit more of a challenge than PI radios. How to find the contacts: Hero/Vigilante: Blackwing Liaison /thumbtack 5826.7 46.6 2512.5 Rogue/Villain: Chip /thumbtack 1822.5 43.5 2456.8 Warning. The first mission for each contact is against one of the harder enemy groups in Kallisti Wharf. You need to complete this mission to get the phone number for each contact. If you are soloing you should consider turning down your difficulty. After completing the initial mission and talking with the contact you will be given their phone number. Then you can select from two different missions. The mission is shown at the top and it is visible when you look at the mission description. If you don’t like your choices, select a mission, then abandon the mission by calling the contact again and selecting the abandon option. Mission types tips: There are cave missions, but they are the large caves, not the annoying blue caves. Hostages do not have to be escorted to the entrance. They will teleport out when you rescue them. Named bosses are sometimes in the front of the mission, so keep an eye out for NPC dialog. Enemy types:
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  12. Probably weren't enough built out toons. It was a few years ago.
  13. Night Window are really good now. Just leveling them sucks. Once they are built out they rock 1-50. Banes are also much better now due to the updates. Fort are just as strong as they always were. Easier to level due to have better ranged options. Crab are the ones I cannot get my head round. I think VEATs are in a great spot. Just not popular due to the player base not understanding them.
  14. Going to have to express some skepticism on this one. I don't see any organizing all Controller ITFs, at least on Excell. I do see pretty much a lot of other ATs doing it. Just after Illusion got the pet feature where you could make your pets look like you. I organized an all Illusion control 4x8 ITF. It went horribly. We had no DPS. Took forever. When the next page drops Controllers should be in a better position DPS wise. To your main point. There is a huge difference in my mind between being needed and being useful. As you said, almost nothing is needed in most CoX content. What I do not like in the endgame is the feeling of useless that occurs sometimes with support and controls when you realize that the team isn't really benefiting from your hard work. Due to the mobs just getting obliterated, everyone chaining Barrier for max resists and defense, or Ageless. I like to play support characters, but I have realized too many times that I am not really benefiting the team due to how the endgame is now. Again why I love Yin TFs. I feel like I am contributing most of the time. Currently, it's one of the reason I mostly play VEATs. I can switch between support, control, and DPS easily.
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