KaizenSoze
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As usual take my comments with a grain of salt. You resists are solid. You'll be pretty un-killable at range. I would like more AOE defense, but I am obsessive. You have crazy amount of recharge already before the FF procs. And the proc rate MBB and MBV is poor. You could use those slots elsewhere. MMB and MBV are pretty weak damage even with procs. I would pick up a Epic pool AOE instead of MBV. At least MMB does 100% KB, where MMV is only 30% and a narrow short cone. The rotation of WAWG, Venom, and Frag will take up all your casting time as it is. Speaking on Epic pools. If you're set on Soul, then Gloom is very single target damage if you slot. I would shift slots to that. Here is my take on an all ranged, support oriented, Bane. Ranged Support Bane - Arachnos Bane Spider Soldier.mbd
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Page 7 Builds - Fort, Night Widow, and Bane
KaizenSoze replied to KaizenSoze's topic in Arachnos Soldier & Widow
What version of MIDS do you have? I am asking because the level 6 power is the new page 7 power, Pain Tolerance. That power won't show up in older version of MIDS. You might need to update MIDS. To answer your question, Pain Tolerance with four pieces Preventative Medicine pieces: Heal, Heal/Endurance, Heal/Recharge, Absorb. 2.25 s/l resists, 3% fire cold resists are the reasons for that slotting. -
Bane Spider - all mace, all day
KaizenSoze replied to Onlyasandwich's topic in Arachnos Soldier & Widow
I think this is a good idea as you will often just be out of range of the next target. And sometimes don't want to be in melee range. -
Bane Spider - all mace, all day
KaizenSoze replied to Onlyasandwich's topic in Arachnos Soldier & Widow
Shatter and Crowd Control. -
Bane Spider - all mace, all day
KaizenSoze replied to Onlyasandwich's topic in Arachnos Soldier & Widow
I was never a big fan of Shatter Armor before page 7 and now I really don't think it's worth the power cost. Just taking Web Envelope because of the now awesome WAWG to me is a good choice. You have controller level immobilization which prevents runners, which is really helpful for melee. I do agree on Surveillance. I would stick a Accuracy SO or Analyze Weakness Acc/Recharge in there so you don't break stealth. On my Huntsbane I do slot Achilles' -resist because that's a ranged build. -
Page 7 Builds - Fort, Night Widow, and Bane
KaizenSoze replied to KaizenSoze's topic in Arachnos Soldier & Widow
The original OP links were broken due to MIDS updates. You didn't do anything wrong. 🙂 -
Bane Spider - all mace, all day
KaizenSoze replied to Onlyasandwich's topic in Arachnos Soldier & Widow
To reinforce Tidge's point. Placate is critical post page 7 to playing a melee Bane as opposed to a Huntsbane. Placate is both an offensive and defensive power. You want it up as often as possible. Mocking Beratement also gives some s/l resists. Here is my current build. Page 7 Banemrf - Arachnos Bane Spider Soldier.mbd -
Page 7 Builds - Fort, Night Widow, and Bane
KaizenSoze replied to KaizenSoze's topic in Arachnos Soldier & Widow
I updated the data chunks to the current version of MIDS. Mids' Reborn v3.7.5 rev 21 Database: Homecoming Database Issue: 28 Page 1 Database Version: 2024.8.865 Running under .NETCoreApp,Version=v6.0 / .NET 6.0.29 When you copy and paste the data chunk. Make sure there are no blanks at the end of the text. That will cause problems. The last character should be a "|". -
How to show you don't know anything about VEATs. I guess I did solo the ITF at 4x8 with a Night Widow and 801.3s, which are harder than ITFs. Fortunata scrapper/controller with a nuke that can solo most of the game at 4x8. Night Widows which can survive things that would make a lot of tanks drop. Bane/Huntsbane which provide both debuff/buff with good single and AOE damage. I can solo just fine. No comment on Crabs as I don't play.
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I would always manually check a surprising result. But make sure you have all the pet log categories on, but since you are seeing some damage from Whirlpool, those categories are probably on. I would be happy to manually check the logs for you. Speculation about the low Scourge rate. Whirlpool is usually cast early in fight, so most of it's damage is done before Scourge starts. By the time Scourge is happening I tend to think that the mob is killed off via other powers. This is one of the meta questions I have been thinking about, like how much damage Freezing Touch actually does, because of extremely long dot length. Most of the time I'll finish a mob with a snipe, which is why Freezing touch on my Elec/Ice blaster tends to be a very low % of my total damage. I think Whirlpool is suffering from the same issue.
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Cyclops Log Parsing and Game Overlay Tool 1.3
KaizenSoze replied to KaizenSoze's topic in Tools, Utilities & Downloads
New version available. Cyclops 1.3 with new game overlay feature. -
Sounds like you're looking for a Huntsbane. Look at this build all ranaged mace attacks. Lots of immobilizing, debuff, buff toggles, and AOE. The support toggles are cheap for a Bane, so it's up to you to decide if you need them.
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Think the devs are doing stealth micro patches?
KaizenSoze replied to kelika2's topic in General Discussion
That happened months ago when they reviewed and upgraded CoT. -
Cyclops Log Parsing and Game Overlay Tool 1.3
KaizenSoze replied to KaizenSoze's topic in Tools, Utilities & Downloads
I have a thread for logging suggestions. The problem is that procs fires are odd side effects of damage. They come from different code sections which don't have power details. It's a bit complicated, but here is the basics. Note, you can use Sqlite Studio to look at database in the output directory. It starts with this view: You get a table of damage points with the time delta from the next point. Then group by time delta depending on the configured interval. https://github.com/PaulBenHill/cyclops/blob/master/src/db/queries.rs Then there is some addition to code to total up the damage, calculate the elapsed time, end lines, and then dps. https://github.com/PaulBenHill/cyclops/blob/master/src/web/dps_interval_table.rs It was one the first things I wrote in the tool, so it could use some refactoring. My SQL Fu wasn't good enough at the time to do more in the database layer. -
Bumping my own thread, because I think it's better to keep all the suggestions in one thread. I am bringing up this one, because it even might be performance issue. Storm blast has a feature to some powers that inflict a "wet" status on mobs, which at the moment does nothing. It's a really chatty message. 2025-01-07 20:05:33 Your Cloudburst has left Vortex Cor Leonis Force wet. I have Trick Arrow/Storm defender, due to Storm Cell, Category Five, and Oil Slick it generates large logs quickly. In one hour it generated ~155K log lines. The kicker is that ~61K of those lines were "wet" messages. That is ~41% of logs messages. I wonder what impact that is having on server/client and network performance.