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KaizenSoze
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Check the water on the other side of the bridge during the day.
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He showed up in page 2. Have you found the fisher folks?
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Just a thought. You should looking into Elec Melee/Ice as a sapper build. Multiple sapping sources, a knockdown AOE, and a slow aura. Stalker - Electrical Melee - Ice Armor.mbd
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Can we post self-congratulatory milestone screenshots?
KaizenSoze replied to EmperorSteele's topic in Badges
Double milestone. I caught up on all the badge a few weeks ago, but now I have vet 500 to go with it. -
What Sent combo best showcases what Sentinels excel at?
KaizenSoze replied to mistagoat's topic in Sentinel
This is by far the best Sentinel I have tried. Durable, rapid end drain mostly due to a very fast recharging nuke, something only Sentinels get. -
But have you tried to solo Blaster in KW radios. Not saying it's impossible, but the amount of debuffs and status effects is impressive. Plus a large doses of -defense in some groups.
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A couple of thoughts. My best soloing blaster to this point has been Elec/Ice. Very few mobs are immune to end drain or slow. Those have are immune can be knockdowned. Solo'ed Sister Valeria arc at 4x8. But Kallsti Wharf is another level of difficultly above PI or DA 4x8. I couldn't come up with a build that could solo all the blue/red side groups. In the end I went with a Elec/Psi Sentinel. I have VEATs that can solo KW at 4x8.
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What Sent combo best showcases what Sentinels excel at?
KaizenSoze replied to mistagoat's topic in Sentinel
SR is a defense set with high DDR , recharge bonus, absorb. Psi is a resistance set with an absorb, regeneration, cloak, debuff resistance. Yes is has some defense, but no DDR. So, I ignore the defense. Both are good Psi is requires more clicking than SR. I prefer Psi when paired with Elec blast. Not sure about storm. -
Extremely Violent Team Support™ - A Huntsman Build
KaizenSoze replied to GhostofMalta's topic in Arachnos Soldier & Widow
BP is a good test. Kallisti Wharf mobs have even more -defense. If it's working for you, all good. In my experience the problem with trying to do mixed melee/ranged is the current speed of the game at high levels. If you played ranged, by the time you unloaded your AOEs, most mobs are dead. Then you try to run into melee range and maybe get 1-2 hits. If you start in melee range, then you get the crit damage and then you can unload your AOEs. But you are losing a lot of team support by not using those AOEs. Depending on my mood, I'll play ranged, hang back and play support. Otherwise, it's crit melee strikes followed by AOE on my other melee build. -
Extremely Violent Team Support™ - A Huntsman Build
KaizenSoze replied to GhostofMalta's topic in Arachnos Soldier & Widow
A few minor comments, really just preferences: if you two slot Hasten, then boost the IOs +5. That should get you perma hasten and save you a slot. You could slot out one slot in Burst for Achilles' Heel or just drop a slot. Because the proc rate is so low and the fire defense isn't really needed. Frag grenade, go for the Full Frozen Blast set to get that 2.5% AOE defense. Also, I would go for the full Dominion set in Venom nade for the resists. My only *concern* with your full, it's really fine, just being picky. Is that you're lower on defense/resists than I would prefer because Soldiers have zero DDR. If you have the money I would just create a second build on the same character that is melee focused. I have found that trying to mix melee/ranged on Banes doesn't work for me. Go for ranged or primarily melee and use the ranged as extra AOE. Food for thought: -
Quite a few reasons. I tried several variations, damage focus, end drain, hold focus, proc'ed out. I have a tool to parse the logs, so this information is based on that tool Low aoe damage. Even if it did decent AOE damage. The jump mechanic just doesn't work well. If every target was hit with procs, then maybe it would be good. Right now, procs only effect the main target. Single target is just average, compared to other single target attacks, consider cast time and recharge Long cast time compared to the other single target attacks Personal preference. The cast time completely messes up the feel of my single target rotation. I have a nice tight three power single target rotation without it. Zapping Strike, Charged Bolt, Lightning Bolt. Hold duration is too short when fighting +3 mobs. Only ok for knocking off toggles, but I have end drain for that. Even proc'ed out, it isn't particuarly good damage considering the cast time and recharge End drain is not good even with a endurance full set
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Kelly Uqua is also needed for a badge in a Kallisti Wharf arc.
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Missions that change the world state
KaizenSoze replied to SirArthurIV's topic in General Discussion
Operative Kuzmin's arc will result in the player seeing permanent fires around a building in Mercy Island. https://homecoming.wiki/wiki/Operative_Kuzmin Those fires are good way to get damage taken badges. -
Escorting NPC is missions is a pain, but I have figured a few things out over the years. Obvious ones, make sure all stealth is off on the team. Especially, AOE stealth, people just forget they have it. If you are the escorter, leading NPCs is like pulling them with a delicate string. You want to keep just the right amount of tension Turn off both sprint. Base NPC speed is usually right around non-sprint walking. If you have an auto power that boosts your run speed, then move backwards Keep them 20ish "feet" out. Too close and they stop a lot. Too far and they get hung up on corners Watch the map primarily Ask teammates to stay away from you, so the NPC doesn't get blocked by accident Anticipate corners, slow down till the NPC makes the course correction on the map This is way it's better to watch the map. You can easily see which way the NPC is facing If you have got it right, NPC will follow you at a smooth constant pace
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Kallisti Warf: Flagtown Memorial park
KaizenSoze replied to Techwright's topic in General Discussion
They are a fun group to solo. Otherwise, you don't bother them, they won't bother you. That spawn has like 10 bosses, so it's pretty nasty.