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KaizenSoze

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Everything posted by KaizenSoze

  1. I know this is an old post, but I was able to solo the ITF 4x8 with my Night Tank build. The trick with the 2nd Romulus is to use placate to split each nitcus AV from Romulus and kill them one at a time. Then finish Romulus. I bet there is a faster method, but I have not solo'ed it enough times to figure it out.
  2. Banes can get better base resist, so the delta from Widow defense isn't as important. But without scaling resists and DDR, they are much squisher.
  3. It would be great if all VEATs were up to the awesomeness that are Fortunatas. At this time, I am basically content with the changes for this pass. There is a constant problem during beta, there are no teams. Almost everyone is soloing, most of the time. This tends to skew my thinking a bit. Oh, I can't solo 4x8 these changes aren't enough. Once, the changes hit live and folks can test them out in a full team setting. I think my opinions will change about some aspects. My Bane builds can comfortably solo 4x6, they could solo 4x8 if they had any DDR. I don't understand the comments about a lack of synergy. At least solo, WAWG, Venom, Frag/MBB, placate, and Crowd Control work very well together. Night Widows do have a problem with runners, which can only be partially fixed Epic immobilizes. In a team environment this isn't an issue. I have made some suggestions about unresistable slows and making Eviscerate more effective. Builds can solo 4x8 anything unless there is a lot of bad luck with -defense. Fort, the rich got richer. That last change to Fate Sealed made it worth taking even on melee Fort. 100% KU or KB! Thank you very much. Long stunning Scrambled Thought, thank you again. The other animation/cast times are just icing.
  4. You cannot customize it. It will always use the "rod" style claws. Admitted I have not checked careful since page 5.
  5. I would be happy if they would fix Follow Up claws first. 🙂
  6. Well, low level CoT were more dangerous relative to the players than the high level versison. Think Positron 1&2. Now, CoT have more consistent difficultly from 1-50.
  7. Nothing that I know of, but Arsenal Control has changed. Also, I want to test out builds and gather data for my *secret* project.
  8. I think it's time for another round of Beta PI radios. Or maybe a TF depending on how people feel. Tuesday, Feb 13th, anytime after 7:30pm EST(East Coast US) join us on the beta server. Bring your sub 50s, new beta builds, whatever you want. You can stress test them against improved beta mobs.
  9. After playing on beta quite a bit here are my current ranking. Excluding Crabs, because I don't play them. Overall DPS: Melee Fort Bane Night Widow - would be better if they could control runners Single target: Bane Night Widow Fort Durability: Night Widow Fort Bane - it's all about not having any DDR
  10. Honestly, it's not hard to memorize the cave locations in PI. There are 3-4 around the Portal Corp and one off the SW end of the island.
  11. Since, the shortened animation change for Arctic Breath got mostly rolled back. It's now only 11% faster than live. Could another power attribute be improved?
  12. I would prioritize AOE controls solo, because you can lock the mobs into a tight group and pound them with AOEs. Confuse is very niche I only used it to take out problematic bosses. Scramble minds fills that roll now with damage.
  13. Now, every subdue immobilize, telekinetic blast KB'ed, Psi nado KU'ed 100% Makes for a even stronger controller type Fort. I have a flying ranged Fort build I use for hard modes. Depending on how you build, it's not a hard power to squeeze in. I like it.
  14. I think this has flown under the radar a bit. In build 3 this change is a huge deal for VEATs and stalkers. Placate (stalker, bane and widow versions) These powers now grant Hide for 5s that cant be broken by damage in addition a 10s hide that cancels if damaged. Stalker Guile: Now grant Hide for 3s that cant be broken by damage in addition a 10s hide that cancels if damaged. I have been testing both and it makes getting crits a lot easier. You now have a 3-5 sec window to start another attack even if hit. This has been a boon for AOE attacks that are usually fired off in the middle of large groups. Bane: Crowd Control has benefited a lot for instance when combined with WAWG. Also, Spin has been helped a lot, but not as much because Night Widows lack the tools to keep mobs in place. My staff stalker AOEs feels like they are landing more crits and it makes it worth taking placate.
  15. Even with the extended maintenance today. You can still get your CoX fix. The open beta is up.
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  16. I appreciate the feedback. It's rare to get any for this build. The high accuracy is needed, because mobs in ITFs and 801s sometimes have very high defense. I have had to eat a large yellow to hit a 801 boss that is using it's T9 and still missed 50% of time. Cardiac is used for two reasons, endurance management and resist buffing. I tried with Muscular, but it was very difficult to manage end and I was taking a lot more damage. Still I'll think about the CJ suggestion. I do already have 55% recharge resists though.
  17. Build (Aid Other is a place holder for Pain Tolerance. The build will have over 1900 HP):
  18. Build file if anyone wants it: night_tank_v2.mbd
  19. The problem it doesn't take 7 Incarnates to trivialize level 50 content. Two or three players can carry an entire radio team currently. Are you going to run teams that don't allow Incarnate players? /lfg PI radio 4x8 no Incarnates allowed. Not mocking your opinion, just pointing out the impracticability. Incarnates trivialize most level 50 content. Nobody wants to nerf Incarnates, though I would like to see some powers nerfed, but that's not going to happen. So, the only way make it not trivial is to make the mobs harder. Something I have wanted for a long time. The only way you're going to get teams without Incarnates is to organize SG events.
  20. Just curious are you using binds to place the Storm Cell? Binds make it much easier. /bind t powexec_location target "Storm Cell" Tab to a target in the middle, hit t. Or whatever key you would to bind the power.
  21. My only comment is at least in Breakout, probably true for Outbreak too. I would be nice if your, Origin Attack, appeared on the power bar by default like brawl and sprint.
  22. Notes about the delta between page 7 Night Widows and Fortunatas. Night Widow *now* can out DPS Forts in ST Pylon tests. This was not true before page 7, which was sad. Forts will out damage Night Widows in terms of speed and total damage due to Psychic Wail and the ability to stop runners with controls. Night Widows are significantly more durable than Forts. Even more so with page 7. I mean I solo'ed the ITF at 4x8 in melee w/o dying. A Fort would have a massively harder time doing that.
  23. The Mink Link animation is shorter in page 7. You get use to it after while, even the current form. It's a nice team buff, players focus on the defense, but it is also has 30% Psi resists and 10% toHit base. Not sure where the 600 DPS comes from, but there have been some crazy good Trapdoor times.
  24. I ran a few characters through after build 2 dropped. Either the rezes were mostly avoidable or the pet damage was not severe. My Ninja/Trick Arrow MM had to work a lot less harder to achieve good results.
  25. I confirmed it. Probably wasn't never supposed to take any damage set. Confuse and Aura of Confusion cannot take AT set.
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