
KaizenSoze
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Focused Feedback: VEAT Updates
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
I am currently placing four Preventative Medicine, one of which is the absorb proc. You get a little s/l/f resists at four pieces. Getting over 1800 HP now. I don't slot resist pieces, because the benefit isn't that great. The base is good enough and my build is tight for slots. -
Focused Feedback: High-Level Council Revamp
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Most of the tough part now is from the bosses. They can rez or transform into wolf versions that are nastier than Eclipses. -
Focused Feedback: Arsenal Control
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
I trust your experience. It's just easier to show than tell. I have seen too many of these conversations go on for pages, where a little bit of video would have made the point. -
Focused Feedback: Epic / Ancillary Power Pools
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Leviathan is actually usable now. Before chaining cones anchored the player too long. I have created several toons over HC lifespan trying to make Leviathan work. The cast times were always the killer. Maybe in the future the devs will redo the animations, but as for now I prefer the shorter ones. Unless you proc'ed them out, which made them very end expensive. The old cones were the damage equivalent blowing raspberries for 5+ seconds. Now, they don't hit harder but at least you aren't swarmed by mobs before you finish the second cone. Gives me time to line up another round. -
Focused Feedback: Arsenal Control
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
I think we have reached the point in discussion that folks should just post videos. Talk is cheap, videos are worth 1000 posts. Look up OBS if you don't have recording software. It's easy to use. -
Focused Feedback: High-Level Council Revamp
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Minor issue: I am often seeing mobs turning the wrong way to cast powers. The Galaxy AOEs are the most common example. They will sometimes turn 90 or 180 to execute their AOEs. The Galaxy are another example I have seen quite a bit. Unless it's a easy fix, not worth bothering about. -
Focused Feedback: VEAT Updates
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Be careful what you ask for with Psi nado. Any increase in damage might come with a decrease in another aspect like radius. One of the uncommon things about Widow Psi nado is that has a 20 radius, only Sentinels get the same radius. Everyone else is stuck with 15, which is 28% smaller. Would I like the the travel speed to be increased, that would be nice. As long as they don't nerf the radius. As for Spin, the damage is ok, but it's an end hog for the damage compared to the other versions. As least with the improved placate you can get more crits out of it. -
Here's the file, but it's from the latest version of MIDS. Night Widow page 7 - Arachnos Night Widow.mbd
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Focused Feedback: VEAT Updates
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
As someone who has complained a lot about the inherit. An requested everything you are asking for. It's not really an issue now. Leveling Widows is painful and it would be nice to have more endurance, but you can use SG end buff powers to work around that. But due to the damage increase for Night Widows specially, mobs die quickly enough that's it's an manageable issue now. Though I do not proc out my builds, proc'ed builds have more end issues. SoA never really had serious end issues in my experience, due to the low number of toggles. The inherit is just a placeholder for the historical reason that all ATs must have an inherit. At least that is what I have learned while complaining about it. -
I couldn't do this pre-page 7. The build was tough enough, but the DPS wasn't there. AE 801.3 4x8, completed under the two hour limit. No deaths. ITF 4x8 took 2 hours and twenty mins. No deaths. First attempt. I probably could save 10-20 mins off the time with practice Computer in mission 3 is lethal and psi resistant Romulus is a giant chicken, some much time chasing him around If anyone is interested I can go into details about how I completed the ITF Build (Aid Other is a place holder for Pain Tolerance. The build will have over 1900 HP): Mission 2 completion in under 8 mins: Previous discussions of the build:
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Focused Feedback: VEAT Updates
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Night Widow show case video: -
A video to showcase some of the Night Widow changes Fast Mind Link casting Fast placate recharge Forgot to include it on the combat attributes, but 1826 HP due to Pain Tolerance Improve Psychic Scream, damage and cast time Full Slash crits Leviathan fast casting AOEs and Spirit Shark casting with damage buffs, notice the black icons on the buff bar How so off some the 4x8 Council changes All 4 bosses either rezed or transformed Wolves not running as much Improves Galaxies with AOEs Build (Aid Other is a place holder for Pain Tolerance): Video:
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This conversion has just a lot more wrinkles now. See the page 7 beta notes.
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Bugs pulled from Focused Feedback Threads
KaizenSoze replied to The Wildheart's topic in [Open Beta] Bug Reports
I have confirmed the level scaling on Bane placate. Also, Night Widow placate does not have +toHit at all. And there is a weird null in the NW placate description Nice catch! -
Page 7 beta dropped: Big VEAT changes
KaizenSoze replied to KaizenSoze's topic in Arachnos Soldier & Widow
IMO, and there has been strong disagreement on this point. Mace Beam Blast can replace Frag nade, it does less damage, but has the same radius, quicker recharge, and 100% KB is great for crowd control. Web cocoon is also via now, now that it doesn't have that long cast time. It is a basket of debuffs plus a hold. As for Mace Beam and Mace Beam Volley, they are better, but just ok. I can only pay so much KB tax in a build. -
Focused Feedback: High-Level Council Revamp
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Trapdoor is no longer viable as testing missions. Since, you cannot control the spawns, one run you could get multiple galaxy spawns, next wolves. Too much variance now. @Galaxy Brain Created some AE missions we started using for testing. Has anyone noticed yet that the wolves don't run like they use to? 😉 -
Focused Feedback: VEAT Updates
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Just pointing out that Web Envelope now does Toxic damage, which if of course boosted by Venom Nade. -
Binds: what binds do you have in your toolbox?
KaizenSoze replied to wjrasmussen's topic in General Discussion
Any Trick Arrow toon benefits quite a bit from binds. There are few nice targeting binds in this guide. -
Focused Feedback: VEAT Updates
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Alas, VEATs get access to the same four pools. I will say that Leviathan is now pretty darn good. Even w/o procing it to death. -
Focused Feedback: High-Level Council Revamp
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Organized some PI radio teams, even though we never had a full 8 players. We did rip through the Council as before. Players said they did have to pay attention now. The interesting part comes when you have several sub 50s and the AOEs start flying. They are noticeable harder to solo at 4x8, but still very much cannon folder to most teams. Now, CoT are noticeably nastier, but still stompeable with a team. Solo though they are much much harder. Harder than Arachnos and Carnies. -
Focused Feedback: VEAT Updates
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
You can fire venom nade from the mace. But not frag nade which I agree doesn't make sense. -
Focused Feedback: VEAT Updates
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Not found it to cause an issue. And I have tested a lot. -
Focused Feedback: High-Level Council Revamp
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Pretty sure they mean powers, not actually Warshades. I have not seen any Warshades like mobs in my testing. Now, entire spawns of the new galaxies. Yes! -
Focused Feedback: Various Power Updates
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
I tested the Storm changes on my Trick Arrow/Storm defender. It makes things a lot more consistent, those lightning proc dry spells are gone.