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KaizenSoze

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Everything posted by KaizenSoze

  1. Red caps: I'm going kick you right back into the garden!
  2. Let's discuss. Who has experience with the two? I am using provoke and to me it seems like the superior option, but who has used confront and likes it better. Confront: https://cod.uberguy.net/html/power.html?power=widow_training.widow_training.confront&at=arachnos_widow Provoke: https://cod.uberguy.net/html/power.html?power=pool.manipulation.provoke&at=arachnos_widow Confront: Better range Faster recharge Debuffs range forcing the mobs to close Longer taunt Single target Auto hit in PvE Provoke: AOE caps at 5 targets Can miss in PvE
  3. https://en.wikipedia.org/wiki/RadioShack In February 2015, after years of management crises, poor worker relations, diminished revenue, and 11 consecutive quarterly losses, RadioShack was delisted from the New York Stock Exchange and subsequently filed for Chapter 11 bankruptcy. You know the "Warriors" are just a bunch of copycats from the movie, so of course they have watched it.
  4. One of my best early memories of CoH was fighting Freakshow on a team. The spawn was down when suddenly half of them rez'ed up. I got chills and said "That is so cool!" out loud.
  5. I am enjoying the new mob difficultly, even if that means some of my built out toons cannot solo 4x8 now. After running a few radio teams post release, it's nice to actually fire more than 2-3 attacks per spawn, because the mobs actually live long enough!
  6. A note about accuracy that I didn't really grasp until recently. The more accurate you are, the more likely the streak breaker is likely to fire, which is a good thing. What the hell is the Streak Breaker you ask? https://homecoming.wiki/wiki/Attack_Mechanics#The_Streak_Breaker Accuracy begets more hits, then if you miss, because of the streak breaker.
  7. I updated the Night Widow build due to a lot of team play. Swapped out Electrifying Fences for Psychic Scream. Psychic Scream and Spin don't work well together solo, but on teams they work fine.
  8. Tsoo: My sidekick could kick your butt? (Big Trouble in Little China reference) Warriors: Come out and playyyeee! (Warriors movie reference) Freakshow: Radio shack wants their parts back!
  9. Widows get Ageless core, Muscular Core/Radial, Ion, Degenerative, Assault Core, but sometimes I switch to radial for energy damage if I am fighting very lethal/psi resistant mobs. Bane gets Barrier/Ageless depending on the content, Muscular Core, Ion, Degenerative but the 75% toxic dot version, because venom nade buffs it. Assault Core always, because I have enough damage type variety.
  10. I am going to amused and amazed how badly Ston will crush my Office Mission Simulator time when they get around to it.
  11. I will take this moment to present a tool to help with generating LFG messages for forming TF/SF/Trial teams. It has separate sections for Kill most, Speed, WST or not.
  12. I have been in a lot of a teams since page 7 dropped with Arsenal pets. Every time the pets zones into a mission it fires a burst. It does not matter if there is a target, I hear the gun firing sounds on every zone. Something is going on with the animation loop.
  13. Run Type: Office Archetype: Fortunata Primary Powerset: Fortunata Training Secondary Powerset: Fortunata Teamwork Time in seconds: average 314 seconds aka 5:14 spread 5:07-5:27. Note: Aura of Confusion used Burst: Sustained Hybrid: No Destiny: Ageless Core Number of Runs: 4 Version: I27P7 Page 7 Fort - Arachnos Widow (Fortunata Training - Fortunata Teamwork).mbd
  14. Mental training + Prestige run is enough for me. Discussion about that:
  15. See Bane build, it's tanky, at least as you can be without defense debuff resistance. Nice meaty full crit hits.
  16. With your permission. Could I incorporate these into my LFG popmenu?
  17. Here you go. Page 7 Fort - Arachnos Widow (Fortunata Training - Fortunata Teamwork).mbd Night Widow page 7 - Arachnos Night Widow.mbd Page 7 Banemrf - Arachnos Bane Spider Soldier.mbd
  18. Curious what is causing you the most problems with Council? I still find Council to be the easiest of the PI radios groups, just not wimps they were before. Though I now refer to all galaxy spawn as speed bumps, because they slow the team down a lot. Side note, breaking line of site after you drop a galaxy or moving far enough away will keep them from rezing.
  19. CoT at that level should not have changed. One of the reason for the high level change is that CoT got easier the higher you went. Ruin mages has always been the bane of Posi 1 & 2.
  20. Or you could go to where you know it installed the latest version. Start it directly from that location. Then only the files manually. Sounds like your MIME types are very confused about which version to use. Why I suggested ripping them all out.
  21. Careful go through and rip out all versions of MIDs. You probably have multiple conflicting versions. It happened to me once, due to manually installing a version. Then reinstall the latest one from scratch.
  22. My guess is that you are too far behind. Trying install fresh from the website. I used Help->Check for updates to get the latest. On Windows if that matters.
  23. You are correct. Fat finger in my MIDs build.
  24. I'll test it out. As far as I know nothing has changed, you can take Reactive Interface 75% for fire dot as an alternative.
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