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KaizenSoze

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Everything posted by KaizenSoze

  1. Market Crash is probably closest to what you want. Nothing to do with Arachnos, Incarnates, Oroboros, or really any end game archvillian or hero. Just the Freak show and Sky raiders causing problems.
  2. I wanted to make a hasten-less build. Turned out better than expected. Lots of defense to handle the increasing amount of -defense appearing at the high end. No end issues due to Harmonic Mind and Blood Frenzy. Mesmerize instead of dominate. Why you might ask? Mesmerize is a mag 3.5 sleep and the sleep portion is auto hit, so you can put any boss to sleep. Great for knocking off annoying toggles, parking a boss, while dealing with the other boss, and decent psi damage. Amazing soloing tool and useful on teams to deal with nasty mob toggles.
  3. St. Martial.
  4. I wish the player population would realize that carnies aren't hard if you have decent controls. Hate that phasing, mezz em, nasty -tohit pet, mezz em. Annoying Phantom, confuse the main pet, watch the other pet attack it. Also, they are incredible weak to lethal, +20% damage from lethal attacks. They are only really difficult soloing at high notoriety.
  5. Relevant conversation.
  6. After talking with @Bopper. This appears to be an issue with how logging works. Pseudo pets only log initial hit rolls, to avoid log spam. Pseudo pets will always report misses. The means that a log will always have fewer hit rolls that miss rolls, which makes the pseudo pet accuracy look artificially low. If you only look at the hits and miss log lines.
  7. I have seeing an accuracy issue with two different power. Mastermind Trick Arrow - Oil Slick Issue Dominator Arsenal Assault - Ignite The issue is much worse with Oil Slick than Ignite, but the pseudo pets are missing at a much higher rate than would be correct given the logs. This could simply be a logging issue. Either the logs are reporting the wrong chance to hit or things are hitting, but not reported correctly. On a Terra Volta 3 respec run at 4x8, the logs fire pseudo pet with missing 70% of the time. But the logs show what I think is odd behavior. In this build Oil Slick Arrow has a accuracy of 104% against +3 mobs. The attached logs shows that our 572 hit rolls only 37 didn't not have a 95% chance to hit. Another way to phrase it, the power had a 95% chance to hit 94.5% of the time. But the pseudo pet part of the power missed 70% time. Another way to phrase it, out of 572 hit rolls, 535 reported a hit chance of 95%, but the power missed 70% of the time. In the logs you see quite a few these streaks, where the pet just missed the roll. 2024-03-23 12:44:02 Fire: MISSED Guardian!! Your Fire power had a 95.00% chance to hit, you rolled a 99.29. 2024-03-23 12:44:03 Fire: MISSED Guardian!! Your Fire power had a 95.00% chance to hit, you rolled a 99.17. 2024-03-23 12:44:03 Fire: MISSED Headman Gunman!! Your Fire power had a 95.00% chance to hit, you rolled a 98.40. 2024-03-23 12:44:03 Fire: MISSED Chief Mentalist!! Your Fire power had a 95.00% chance to hit, you rolled a 96.05. 2024-03-23 12:44:03 Fire: MISSED Infantry!! Your Fire power had a 95.00% chance to hit, you rolled a 98.20. 2024-03-23 12:44:03 Fire: MISSED Infantry!! Your Fire power had a 95.00% chance to hit, you rolled a 96.26. 2024-03-23 12:44:03 Fire: MISSED Chief Mentalist!! Your Fire power had a 95.00% chance to hit, you rolled a 97.78. 2024-03-23 12:44:04 Fire: MISSED Guardian!! Your Fire power had a 95.00% chance to hit, you rolled a 98.53. 2024-03-23 12:44:04 Fire: MISSED Chief Mentalist!! Your Fire power had a 95.00% chance to hit, you rolled a 98.62. 2024-03-23 12:44:04 Fire: MISSED Chief Mentalist!! Your Fire power had a 95.00% chance to hit, you rolled a 99.78. 2024-03-23 12:44:05 Fire: MISSED Chief Mesmerist!! Your Fire power had a 95.00% chance to hit, you rolled a 97.97. 2024-03-23 12:44:05 Fire: MISSED Chief Mentalist!! Your Fire power had a 95.00% chance to hit, you rolled a 99.05. 2024-03-23 12:44:06 Fire: MISSED Chief Mentalist!! Your Fire power had a 95.00% chance to hit, you rolled a 95.13. 2024-03-23 12:44:06 Fire: MISSED Headman Gunman!! Your Fire power had a 95.00% chance to hit, you rolled a 99.05. 2024-03-23 12:44:06 Fire: MISSED Chief Mentalist!! Your Fire power had a 95.00% chance to hit, you rolled a 96.22. 2024-03-23 12:44:08 Fire: MISSED Chief Mentalist!! Your Fire power had a 95.00% chance to hit, you rolled a 95.23. 2024-03-23 12:44:10 Fire: MISSED Chief Mesmerist!! Your Fire power had a 95.00% chance to hit, you rolled a 97.68. This seems like an unusually bad streak of RNG. I have attached the logs, look for, "Fire:", the colon is important, because is the pseudo pet, which is spawned from the Oil Slick Arrow. TLDR Psuedo pet is missing at a very high rate, even though the logs are reporting a 95% chance to hit. chatlog 2024-03-23.zip
  8. I am an accuracy obsessive, if I don't not hitting well over 90%, it bothers me. The main target damage is just fine, but pseudo pets seems to be missing at unusually high rate against +3 mobs. I think it's not receiving all the accuracy bonuses from the player. Still it works, just not as well as "I" want.
  9. I think more folks need to run 1-2 PUGs a week for the health of the game. Just run a +2 Yin or something you know really well. It's amazing how quickly Yins fill.
  10. I have run four TV #2 respecs at 3x8. I am clear up front what difficultly I am running it at, so no one has complained. That means you're going to get some +5/6 mobs in the last two waves. Something that does not happen on TV #3 due to the mob level cap. At the end, several people said that was a lot of fun. We should have more defending a point type missions. Good ones I mean, not like that awful Croatoa one.
  11. I went with Mind/Arsenal, Terrify is my biggest hitter now. Ignite also works, but there is something going on with the pseudo-pet part. Don't forget about Buckshot, quick recharge, so you can keep pulling rounds into the clump.
  12. I didn't say Wormhole was bad, it's certainly easier to position. TK is just up quicker, keeps sucking in mobs for awhile, the only "hard" part is getting a feel for the distance you need to be at before casting.
  13. Let's see a power that use to push mobs away from the player, that doesn't work well unless you have a wall to pin them against. To a power that clumps them up in a nice ball for the whole team to pound on without a wall and still gives containment if you need it. Not interested it rehashing page 7 feedback. The ship has sailed. I find the new version superior if most aspects. It's better than Gravity:Wormhole or Fold Space for clumping mobs, which is incredible useful on teams. More interested in seeing what neat things people have done with the new version.
  14. No need to shove them into a corner. It does not work like that anymore. Just get about 45-50 range from a mob in the middle of the spawn, fire TK, everything within 20 the target gets pulled to the target and raised into the air. It's not a hold, it's an immobilize, so they can shoot back. Now, you have a nice clumped up ball of mobs. Mobs running by can also get pulled into, even if they didn't get hit initially. Bonus, if you fire levitate on the initial mob you TK'ed. Every mobs effected will get hit by levitate. It will shutoff TK though. Also, TK will auto shutoff after 30ish seconds. Not sure the exact time.
  15. There was a poll on the live forum about which AT were the best designed. Forts where number 2 behind blasters. You forgot a spamming ST hold, that procs really well. And now a decent cast time mag 4 stun. Forts do have some weaknesses, low HP w/o outside buffs, no more than 1300. This really can hurt in hard modes as Forts are really vulnerable to getting 2 shot. I have flying ranged builds for hard modes. Low DDR, which can be mitigated, but it's an issue against some mobs like new CoT and Arachnos. Most of the damage is psi/lethal which can be a pain against robots, which there are plenty of at 50.
  16. Night Widow still have a lot of trouble with runners. Forts with Fate Sealed having a much better time dealing with runners. Between Subdue, TK blast, and Psi nado things are not getting far away.
  17. As I said in the guide. PI has the smallest area and it’s the primary level 50 for heroes. Most people play blue side.
  18. I am *really* enjoying the new Telekinesis. Any neat tricks you have used it for? On the Terra Volta respecs, you can pull the mobs off the ramps for easier disposal.
  19. Awwww. Worried your poor little toon might get hurt! It will be ok, the defenders will protect you.
  20. If you are looking for a bit more of a challenge this week. Run respec #2 at 3x8. Makes the final reactor fight a lot more difficult and in my opinion more fun. Respec #1 also is a good fight at 3x8, but folks are quite a bit weaker at that level. Why not respec #3, one word, Incarnate, takes all the fun out of it.
  21. Folks starting new or trying out Forts after awhile, should take Fated Sealed. Fate sealed will make all controls after 33% while giving you 33% more mez resists. Also, also knockback and immobilize will fire 100% of the times. For instance, Psionic Tornado only knocks up 50%, with Fated Sealed it's 100%. Useful control to keep mobs down.
  22. HEATs and VEATs cannot start on gold side.
  23. There is a FAQ in the VEAT forum and plenty of builds. I guess I should take this as a hint to finish the page 7 updates for the FAQ.
  24. CoT, Arachnos, and Carnies can all get caves missions. Council, Malta, and Freakshow only get warehouses, offices, or sewers. Going from memory, Carnies don't get sewer maps. I wonder how that happens. Again going from memory, warehouses are always warehouses, manholes could be occasionally offices, offices could be offices or sewers. When I get a office door with a sewer map. I call that the "Open Office Map". Pawnshop or non Safeguard bank maps are specific to statically defined mission that are in the wiki.
  25. Unlike say, Dark Astoria, radio mission are auto generated from a templates. So, there are an unlimited amount of missions. There are a few static missions that get tossed in from time to time. Those are on the wiki page.
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