
KaizenSoze
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Radios missions are an fun way to level in the game. Peregrine Island radio missions are the most commonly used for leveling. Here is a guide for running radio missions in you have never done it. What are radio missions? Read this page, for more information. Why Peregrine? It's one of three level 50 zones where radio/paper/repeatable missions are available. It has a two advantages over the other zones, the missions appear in the smallest area of the three and access is easy through Tunnel, SG Base, and Ouroboros. If you want to run a team you can start at early as level 39, one quirk of radios between 39-41 is that you can get Freakshow missions. Starting at 42 only Council, Circle Of Thrones, Carnival of Shadows, and Malta are available. Malta only appear in a few rare radio missions which are listed in the wiki page. There is no law requiring you to run your missions at 4x8, just because you are in PI. I would start at 3x8 if you are under level 45 and see how the team does. Running 4x8 with a team of sub 50s can be tedious and difficult as you will get +5 mobs regularly. Starting at level 45 players with incarnate powers and level shifts start working again, which makes missions much easier. As little as two 50+ players can carry a team depending on power sets and player skill. How to get started: Zone into PI for the first time, this will add one of the two detective contacts. McLord is the preferred contact, because he is outside the police station. Neat trick, you can forget the detective, re-zone, and you'll get randomly assigned one of the two. If you care enough, keeping forgetting Selnum, until you get McLord. Bring up the police scanner at the top of your active contacts tab. Select one of the three missions offered. Now, you are not required to complete one of those missions before getting a new one. Select one of the three. Click on the scanner again, select the abandon mission option, close the window, open the scanner again for three new missions. This is important if you want to mobs are you find difficult or avoid cave missions. Why would you want to avoid cave missions? Because cave maps suck, hard to navigate, the textures make people sick, rooms like the layer cake are annoying to clear. Good news, they are relatively easy to avoid. There are only four cave locations on the main Peregrine Island. Map for reference. 99% missions will appear inside the green marked area. Red circles are cave entrances. If you get one of these, abandon the missions and try again. You can get several in a row, it's just bad luck keep trying. Yellow circles are Portal Corp or AE missions entrance. They are rare locations for radios missions and are slightly annoying, abandon if you dislike them. The orange circle is the bank aka safeguard mission entrance. More on that later. Bank missions aka Safeguard Missions. Every five completed radio missions, your detective will summon you and offer a bank mission. You can accept or reject the mission. Read the link above for more details. If you complete enough bank missions, the detective will introduce you are other non-radio contacts. There are some very interesting arcs available. These are the basics of running PI radios. Let me know if you have questions or corrections.
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I had a dream.... of a all ranged dom. Mind/Arsenal
KaizenSoze replied to KaizenSoze's topic in Dominator
Yes, Total Domination and Aura of Confusion aren't up super quick, but Terrify is almost always available. It's soft control, but it mitigates a lot of damage and does good AOE damage, because the cone is so large. I tend to Sleep or Hold the spawn, TK them together, then terrify. I don't solo that much, because it's a amazing team build. I can provide all the CC needed for a PI radio team, which is needed more after page 7. I basically can keep three spawns in some state of control easily. -
I have been trying unsuccessfully for awhile to create an all ranged dom that did what I considered decent damage. Now, I have found it. Mind Control/Arsenal, it is a decent soloer and amazing on teams. Lots of controls, Telekinesis to group mobs up for Terrify and Ignite, lots of recharge. Notes: MIDs isn't letting me put Dominating Grasp into Telekinesis, but the game does. Even though it's a low proc build, there is so much recharge that it can be a serious end hog going full out. T3 Ageless and dominate can keep up barely. I use Mass Hypnosis for control, but also as an extra build up. Sniper Rifle does a ton of damage and procs +recharge often Trip Mine is only there for +recharge Odd Buckshot slotting is to make sure it can reach TK'ed mobs. Otherwise, it's fall short with base range. Build as text: Build as data chunk: Dominator (Mind Control - Arsenal Assault).mbd
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Page 7 Builds - Fort, Night Widow, and Bane
KaizenSoze replied to KaizenSoze's topic in Arachnos Soldier & Widow
Interesting. I just checked my live Bane, DDR at all. MIDs does not show any DDR either on Bane or Crab. Are you running Ageless Radial? -
Page 7 Builds - Fort, Night Widow, and Bane
KaizenSoze replied to KaizenSoze's topic in Arachnos Soldier & Widow
In my opinion, Night Tank no contest. They have some DDR, scaling resists, and close to the same HP. Placate is also a good defensive tool if you are solo. Also, they are melee oriented which is what you want when you're covered in mobs. Though I don't take, Night Widows also get Elude as emergency power. Crabs get no DDR, no placate, weak melee, no emergency power. They do get a heal. -
The Officially Unofficial Weekly Challenge #4: Start a team
KaizenSoze replied to DougGraves's topic in General Discussion
If you are worried you don't know what level requirements and things of that nature are for a TF. Try this tool. -
On the new CoT and council......the good and bad so far.
KaizenSoze replied to DrunkFlux's topic in General Discussion
I have to blasters which have soft capped E/R defense which are doing fine against the new mobs. But the reason is mostly because they use secondary effects to neuter the mobs. Elec/Ice blaster, everything is drained and slowed. Dark/Tactical Arrow, tons of -tohit, lots of area control, only needs to be in melee for Blackstar. -
Blood Widow aka Melee Fortunata. All but the newest badges, 440+ vet levels. My Night Widow and Bane are also getting more time now with page 7. I have some side characters I like to play for variety, Elec/ice and Dark/TA blasters.
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I27p7 Night Widows are absurd(ly good)
KaizenSoze replied to nihilii's topic in Arachnos Soldier & Widow
Welcome to the Night Widows are pretty darn good club. In my experience endurance issues are better now, because things die faster. The DDR is fine, I extremely doubt they will ever add more, as you said the scaling resists and extra HP helps a lot. Pretty avoids the 2-shot issue that Night Widows had before page 7. Psychic Scream with Build Up hits pretty hard. Taking provoke is useful to pull heat off teammates or help herd. Now, Night Widows are off tanks providing 20% defense, +toHit, and +damage, that's before you even touch the regular Leadership pool. See Night Tank builds if you want super tanky versions that can solo ITFs and 801.3s. My only complaint is Eviscerate. Spin with the placate change is vast out completing it. I wouldn't care, except that Eviscerate is the only other source of 100% crits. Before the placate change, my Bane builds slightly edging out my Night Widows in single target DPS. Bane do much better AOE damage. Night Widows though are a ton more durable. Banes/Crabs get no DDR. It's the reason my Night Widow can handle 4x8 CoT most of the time and my Bane had to drop to 4x6. Melee Forts are still the king of overall DPS. -
Homecoming Provided Shard and AT Breakdowns to Massively OP
KaizenSoze replied to Lunar Ronin's topic in General Discussion
As I have been learning quite a bit of SQL lately. The numbers in that article would be simple to generate. My suspicion is that the devs are working on a more complete breakdown like like this post from 2020. -
What would you say to trash talk each enemy group?
KaizenSoze replied to KaizenSoze's topic in General Discussion
Rifting off Go0gleplex. Snakes: My mommy wears your mommy as boots. -
I have respec three toon since page 7 dropped. All VEATs. In general I have respec so many times on beta that it's like doing the dishes at this point. I would only respec toons you are going to use regularly.
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Homecoming Provided Shard and AT Breakdowns to Massively OP
KaizenSoze replied to Lunar Ronin's topic in General Discussion
Thank you for posting that! Alas as I expected: Arachnos Soldier: 4,957 Peacebringer: 4,353 Arachnos Widow: 4,118 Warshade: 3,414 -
On the new CoT and council......the good and bad so far.
KaizenSoze replied to DrunkFlux's topic in General Discussion
Speaking of solo, here are some tips when fighting Council and CoT: Mezzed mobs cannot transform into wolves. You don't need to keep them mezzed the whole time. Start thinking about once they drop below 50% HP. Galaxy are just like Super Stunners, if you move away, more than 25 I think, or break line of sight. They cannot rez. Confused Council are devastating to themselves. Those AOEs hurt. CoT solo are just harder: Controls are very useful, including those holds most blasters have available. Mez the bosses and keep them mezed. Confuse works too, but not as well due to Dispersion Bubble. Watch for the Earthquake and Tar Patch indicators and MOVE. Breaking line sight also works. Agony mages should die first, they heal the others with Absorb Pain. Earthquake is not the only source of serious -damage, several mobs have -defense, including some minions. -
On the new CoT and council......the good and bad so far.
KaizenSoze replied to DrunkFlux's topic in General Discussion
Since, I am one of the resident VEAT nuts. Fortunatas were extremely strong and got a bit of a buff, which was nice but unnecessary, the animation changes were good enough. The rest though need some help, especially Night Widows. What power sets, maybe this should be a different thread, are you finding are suffering disproportionately more now? To be clear, I am not part of the dev team. I did help test the Council and CoT changes a lot, they were actually weakened a lot from their initial buff point. I organized three different open beta radios groups test nights for folks to bring out whatever build they wanted to test. Only had a full team once, the first, barely four people, the next two tests. You're right, the dev team is small and cannot test everything. The player base needs to test more. The open beta was up for weeks. I encouraged players on the forums to go test when the servers when down for long unexpected maintenance. Not saying you are one of the folks FlammeFatale, nice name btw, but players need spend a little more time testing during open beta and less time complaining after it's release. -
On the new CoT and council......the good and bad so far.
KaizenSoze replied to DrunkFlux's topic in General Discussion
I think one apple in basket of reasons that people rush to 50, then start over on again. Leading to people hyper focus on power leveling. Is that the end game is boring outside a few specific things. Page 7 made the high end a little more challenging. -
Looking through Arsenal control. This doesn't look right on Liquid Nitrogen. https://cod.uberguy.net/html/power.html?power=pets.liquidnitrogen.liquid_nitrogen&at=minion_pets 11.122 points of Cold damage (all affected targets) every 10s for 4.5s (100% chance) I read that as do damage every 10 seconds, for a duration of 4.5 seconds. So, it only runs once?
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On the new CoT and council......the good and bad so far.
KaizenSoze replied to DrunkFlux's topic in General Discussion
I am one of those people who asked for the high end general content to be made harder. So, blame me. 😛 I have been on level 50 radio or mission teams, where I could not fire more than 2-3 attacks off. Before the spawn was gone. That isn't a challenge, that's boring. My defenders got shelved, because they were useless on most 50 teams. Same for controllers. Now, they are getting dusted off. Most of my main chars run at 4x8, now it's actually a fight in PI. My Bane due lack of DDR, cannot solo CoT at 4x8 anymore, lowered to 4x6. I am fine with that. -
Introduction to Arachnos Widows - Night/Blood/Fortunata
KaizenSoze replied to KaizenSoze's topic in Arachnos Soldier & Widow
Actually, I believe a maxed out Crabbermind is the most expensive. Any build that has to chase a lot of recharge gets very expense, because that requires purple pieces. -
On the new CoT and council......the good and bad so far.
KaizenSoze replied to DrunkFlux's topic in General Discussion
That actually means it's pretty random. Streaks are a sign of randomness, a lack of streaks is artificial. -
On the new CoT and council......the good and bad so far.
KaizenSoze replied to DrunkFlux's topic in General Discussion
Nothing is more annoying on my Night Widow then to Build Up->Placate->Slash and MISS! -
On the new CoT and council......the good and bad so far.
KaizenSoze replied to DrunkFlux's topic in General Discussion
I'll stop the derail after this, but yes it can be 5-10% of your hits. Especially if you use a lot of AOE. Also, Mastermind pets get streakbreakers. Possible other pets, not sure. -
I bet that's your safe word too!
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A question since, I haven't used confront. If you taunt mob in the middle of a spawn will the other mobs aggro?