Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

KaizenSoze

Members
  • Posts

    2106
  • Joined

  • Last visited

Everything posted by KaizenSoze

  1. I am going to amused and amazed how badly Ston will crush my Office Mission Simulator time when they get around to it.
  2. I will take this moment to present a tool to help with generating LFG messages for forming TF/SF/Trial teams. It has separate sections for Kill most, Speed, WST or not.
  3. I have been in a lot of a teams since page 7 dropped with Arsenal pets. Every time the pets zones into a mission it fires a burst. It does not matter if there is a target, I hear the gun firing sounds on every zone. Something is going on with the animation loop.
  4. Run Type: Office Archetype: Fortunata Primary Powerset: Fortunata Training Secondary Powerset: Fortunata Teamwork Time in seconds: average 314 seconds aka 5:14 spread 5:07-5:27. Note: Aura of Confusion used Burst: Sustained Hybrid: No Destiny: Ageless Core Number of Runs: 4 Version: I27P7 Page 7 Fort - Arachnos Widow (Fortunata Training - Fortunata Teamwork).mbd
  5. Mental training + Prestige run is enough for me. Discussion about that:
  6. See Bane build, it's tanky, at least as you can be without defense debuff resistance. Nice meaty full crit hits.
  7. With your permission. Could I incorporate these into my LFG popmenu?
  8. Here you go. Page 7 Fort - Arachnos Widow (Fortunata Training - Fortunata Teamwork).mbd Night Widow page 7 - Arachnos Night Widow.mbd Page 7 Banemrf - Arachnos Bane Spider Soldier.mbd
  9. Curious what is causing you the most problems with Council? I still find Council to be the easiest of the PI radios groups, just not wimps they were before. Though I now refer to all galaxy spawn as speed bumps, because they slow the team down a lot. Side note, breaking line of site after you drop a galaxy or moving far enough away will keep them from rezing.
  10. CoT at that level should not have changed. One of the reason for the high level change is that CoT got easier the higher you went. Ruin mages has always been the bane of Posi 1 & 2.
  11. Or you could go to where you know it installed the latest version. Start it directly from that location. Then only the files manually. Sounds like your MIME types are very confused about which version to use. Why I suggested ripping them all out.
  12. Careful go through and rip out all versions of MIDs. You probably have multiple conflicting versions. It happened to me once, due to manually installing a version. Then reinstall the latest one from scratch.
  13. My guess is that you are too far behind. Trying install fresh from the website. I used Help->Check for updates to get the latest. On Windows if that matters.
  14. You are correct. Fat finger in my MIDs build.
  15. I'll test it out. As far as I know nothing has changed, you can take Reactive Interface 75% for fire dot as an alternative.
  16. @StriderIV @King_Ghidra Now, that MIDs is updated. All three builds are up in the first post.
  17. Never, nothing requires me to step out of range. All can be fire point blank.
  18. I do, but I didn't realize MIDs had updated so fast. Sigh. I posted this in a rush yesterday. TT:Offense is a place holder for Fate Sealed. Getting 100% KU and KD is really nice.
  19. I have play tested these builds and MIDS updated really quickly. Page 7 builds. Note, all builds are expensive. Fortunata melee/control. Fate Sealed give 100% chance to KD/KU for Telekinetic Blast and Psionic Tornado. Plus, buffs to all controls duration. Scrambled Thoughts will take a +3/4 boss out of the fight for 20+ seconds. You can easily lock down two bosses with this and dominate. Can play at range if things get too hot. Build in text form: Build in data chunk Night Widow Support/Tank I tried a bunch of different combination of Epics. Mu immobilizes worked the best for me, but only solo. I have swapped out Psychic Scream for Electrifying Fences due to the fact I general run on teams. Solo bread and butter AOE is BU->Placate->Spin->Fence Team bread and butter BU->Psychic Scream->Placate Spin The problem solo is Psychic Scream and Spin work against each other due to mob scattering. On teams this isn't as much of an issue. Provoke to help play the off tank or herding role Can solo pretty much anything at 4x8 Build as text Build as chunk Bane Everything is a mace attack now with the customization changes Support/Melee/Control Wide Area Web Nade->Placate->Crowd Control mean lots of crit hit. Mobs stay clumped up. Plenty of ranged AOE Plenty of melee Holds if you need them More fragile than the Fortunata and Night Widow due to no DDR (Defense Debuff Resistance), but has better base resists and more HP than Fortunata. Everything is immobilized, debuffed and crited 🙂 Build as text Build as chunk
  20. I know this is an old post, but I was able to solo the ITF 4x8 with my Night Tank build. The trick with the 2nd Romulus is to use placate to split each nitcus AV from Romulus and kill them one at a time. Then finish Romulus. I bet there is a faster method, but I have not solo'ed it enough times to figure it out.
  21. Banes can get better base resist, so the delta from Widow defense isn't as important. But without scaling resists and DDR, they are much squisher.
  22. It would be great if all VEATs were up to the awesomeness that are Fortunatas. At this time, I am basically content with the changes for this pass. There is a constant problem during beta, there are no teams. Almost everyone is soloing, most of the time. This tends to skew my thinking a bit. Oh, I can't solo 4x8 these changes aren't enough. Once, the changes hit live and folks can test them out in a full team setting. I think my opinions will change about some aspects. My Bane builds can comfortably solo 4x6, they could solo 4x8 if they had any DDR. I don't understand the comments about a lack of synergy. At least solo, WAWG, Venom, Frag/MBB, placate, and Crowd Control work very well together. Night Widows do have a problem with runners, which can only be partially fixed Epic immobilizes. In a team environment this isn't an issue. I have made some suggestions about unresistable slows and making Eviscerate more effective. Builds can solo 4x8 anything unless there is a lot of bad luck with -defense. Fort, the rich got richer. That last change to Fate Sealed made it worth taking even on melee Fort. 100% KU or KB! Thank you very much. Long stunning Scrambled Thought, thank you again. The other animation/cast times are just icing.
×
×
  • Create New...