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KaizenSoze

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Everything posted by KaizenSoze

  1. I run a lot of sub level 44 PUGs and have noticed that there is a lack of aggro control recently. I mean tanks/brutes that don't have taunt or don't use it. Don't seem interested in getting mobs grouped up and protecting teammates. The obvious solution is to play a tank, but I don't really enjoy playing a tank/brute. I have this maxed out Night Tank build, but it doesn't really work at sub-incarnate levels. So, I have created a variant for sub 44 PUGs. Ran it through some task forces at +1/2. Posi 1 at +1, total fail. 🙂 That damn ranged toxic Vahzilok spit is just devastating at low levels. Basically, w/o Mink Link the build is too squishy against any exotic damage type. Possible with support, but needs resists. Synapse +1, just fine, Mind Link is available. Yin +2, also good Sutter +2, first mission, no problems. +1 Fusion and Jane fight, mixed. I got two shot by Fusion, which was a little bad luck. I was holding my own and making progress until then. TLDR: Works at 20+, needs serious resist or healing below 20. Any suggestions for how I could shore up my resists? Remember no incarnates, posi 1 caps level at 15+5, posi 2 16+5. Build:
  2. A lot of lower level content is unused, except for obsessive badgers like me through oro. I don't consider it a major issue if mobs have not been power scaled to 50. At least the content is being used. Players are quite happy to run PI council radios, which are no challenge. Farm wolf and Freakshow maps. So, what if they start farming Kings Row skull arcs, which I doubt would happen. Folks might even learn some lore by accident. I would totally run a +3/4 Kings Row arc team at 50 for badges. I would like to run any number of zone arcs with PUGs. Hollows, Steel, Skyway, and Croatoa for instance. Twinshot and Dr. Graves would be much more pleasant at 20 or higher than currently.
  3. Or we can do what Thunderspy has done and make impossible to out level contacts. Not sure how much effort that was for their dev team.
  4. I have a complete badger, except page 6, and two other plus 1500+ badgers. I love this idea. So, many of the special defeat badges are very tedious and boring. Anything that makes these badges more exciting by making them more dangerous sounds good to me.
  5. I uninstalled the diag client, then re-updated the regular client and the error went away.
  6. KaizenSoze

    Storm!

    The bow will draw on the initial bow attack, then go into no-redraw mode.
  7. KaizenSoze

    Storm!

    At some point, Trick Arrow/Storm defender. It was very effective at 4x8 against anything.
  8. I forgot about Ghost Widow which was silly, but even her own widow don't use dark attacks.
  9. Some melee cones are large, Energy melee is 10, which is why it is so much better at hitting more than 2 mobs. Staff cones are also range 9. https://cod.uberguy.net./html/power.html?power=scrapper_melee.energy_melee.power_crash&at=scrapper For awhile I thought it was me not the cones. Then I started this thread. Basically, range 7 cones suck for hitting more than 2 targets unless they have a very very wide arc, like Shadow Maul's 120. This is especially problematic for toons w/o taunt. Fold space helps, makes Eviscerate viable, but still awkward. This is whyI think Eviscerate is problematic. It's not uncommon for claw scrappers to skip their version of Eviscerate. That says a lot.
  10. Not against the idea, but it doesn't make sense in terms of AT lore. I don't think Arachnos uses dark powers, I am probably forgetting one, but in general there are no dark powered mobs at this time. In reality, most Forts/NWs take Gloom, because it's so good.
  11. The problem is that isn't really true, Night Widows have not one, but two problematic powers. Psychic Scream and Eviscerate, short melee cones do not work well on ATs w/o taunt and you know my complaints about Psy Scream. Then there is Smoke Grenade is very situational. So, out of the six Night Widow training specific powers, two have performance issues and one is situational.
  12. I'll admit my biases upfront. I hate hate hate Night Widow Psychic Scream for several reasons. Looking for feedback on alternatives. Please, keep in mind I am only talking about Night Widows, not Fortuantas. Reasons for hating it. Narrow cone on a melee orientated toon as the T9 attack. The capstone power for the AT. Long cast time 2.67 seconds Weak base damage Doesn't proc well to make up for the weak base damage Secondary effect is not helpful in PvE
  13. Interesting I never buy that piece from AH. End mod recipes drop often enough that I can convert to what I need.
  14. Alas, you cannot play a crab without the crab "legs" at this time. If you take even a single crab powers, the legs will appear.
  15. Haven't really changed. The altered/new powers use the normal sounds.
  16. It is a really fun combo, unless you are fighting robot boss. Then it's rather tedious, but only the bosses.
  17. Similar experience. Psi/Ninja is a very strong combo, due to all the status effects you can throw around. It's a little hard to see, because of the camera angles due to the ceiling height.
  18. Try navigating from main menu. Check the upper right corner, it should say cryptic followed by numbers. You can select the text to change. https://cod.uberguy.net/html/index.html Also, try an incognito window.
  19. Here is an example of a trick arrow/storm defender taking out a 54 Arachnos spawn. I was a bit sloppy, but it shows most of the powers.
  20. Of all the VEATs, Banes/Huntbanes benefits the most.
  21. This popmenu is designed to help team leads create LFG messages. It has option for each task force, strike force, and league events. There is an option for kill most or speed, with or without weekly strike force. Tips are available for some events. This is a never ending working in progress. Tips also have a generate macro, which will generate a macro for all tips for a selected event for much easier use. Firing a menu option will put the text into the player's chat bar. Then they can edit as they want. Example text: Kill most. Weekly Strike Target. Penelope Yin Task Force: Clamor for the people. Level required 20+. This is a kill most, we will NOT speed objectives. If this is your first WST of the week, up to 40 merits. LF7M. To install, put here under your COX directory. You might need to create the directories under "data" manually, before you can copy the menu to the "Menus" directory. <CoX install dir>\data\texts\English\Menus Example: D:\coh\data\texts\English\Menus Then create the macro: /macro TSTv1 "popmenu TSTv1" Version 1: Coming: More event specific tips Github repo: https://github.com/PaulBenHill/lfgmacros/tree/master If you want the data to tinker with yourself, see the two JSON files in the properties directory on github. lfgmacros.mnu
  22. I love Yin, right length, you can raise the difficultly to make it a challenge, and fun.
  23. Trick arrow, yes folks here seem to know it's powerful. In game though I rarely see it. It's got everything you need to wreck mobs, -resists, -def, -regen, -toHit, and status protection while you do it.
  24. This was a very thoughtful post. My disagreement with this analogy is that speed is actually being lost because the All-stars are not keeping the mobs grouped. A lot of DPS is being lost, because the mobs are too spread out for effective AOE. When I play tank, I move a little slower and pull a specific spot, so that debuff patches, rains, etc, will hit more mobs. On Market Crashes I watch for rezes and taunt them to the same spot. Things die quicker that way, I am talking about kill mosts, which is what I usually run.
  25. I have seen blasters do this exact thing with the tank not far behind them.
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