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KaizenSoze

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Everything posted by KaizenSoze

  1. I think how MMs perform against 4x8 Council solo is going to vary widely depending on power sets. I took my Ninja/Trick Arrow/Mace for a spin. Lost about 5 minions in let's call 7 fights. Two of those fights had double Galaxy bosses. Which accounted for 4 of the 5 minions deaths, never lost a LT or Boss, it was close once or twice. The major damage was caused the Galaxy auto hit boss rezes. I couldn't get the pets out the way in time and two rezes pretty close in time. But Trick Arrow is a very good debuff set, it has -dmg and resists. Plus, it goes well with Ninja's high pet defense and Flash Arrow -toHit. Also, my incarnates is heavily focused on protecting the pets, using Barrier and Void Judgement.
  2. Video of Mace Beam Blast in action. The amount of damage mitigation 100% KB->KD is useful.
  3. I should also switch to my non-VEATs. They are all in their final build form. Thursday 7:30pm EST is my next available time.
  4. I like the new Mace Beam Blast. A 100% KB chance with the same radius, faster recharge, but alas lower damage than Frag, works well for keep mobs clumped up for Crowd Control. I agree Mace Beam Volley is pretty meh. Give MBV a 100% KB chance and it becomes more interesting.
  5. It's the recharge, dots, and debuffs, which is why it's such an issue for VEATs. Placate aka Ghetto taunt, will a lot of the time cause mobs to stop running, switch to walk mode, or stand still. At least long enough to hit them again.
  6. Overall nice mission. A few notes: The NPC is a bit fast, especially with the slang. Text is hard to read with default setting. This door looks off. I can clip right into the door.
  7. I generally don't play all ranged Forts, but it's more viable than ever. If you skip the controls, but take Scramble Minds, it does decent damage now, you are un-killable Psi blaster. Actually, just between Dominate and Scramble you still have better controls than most ATs. Use the Leviathan pool and you have all the AOE you need. Arctic->Psychic Scream->Bile->School for example. Or go Soldier, lots of ranged attacks, use the pets to make up for the poor single target damage.
  8. There are rarely more than Super Stunner in a spawn. I run a lot of PUG Yins, so I have lots of experience. My pets rarely get hit by Super Stunners, the result of recall binds and situational awareness. Council, especially galaxy only spawns have multiple rezers, some Lts, some bosses. It is much harder to guess when pull the pets back in that kind of fight.
  9. Another round a Beta PI radios completed tonight. Plowed through mostly with just 4 players. I do think the galaxy rez AOEs should *not* be auto-hit. As Coyotedancer noted it's really hard on pets. To be clear they should continue to rez as design, but the damage portion should have a chance to miss.
  10. Thank you who attended tonight. If there is interest I'll run it again Thursday. We could use more support/control chars for testing purposes. We were very melee heavy tonight. No serious issues with the new mobs.
  11. Ran some 4x8 PI radios tonight. Never had more than 4 players at a time, but it was a good test. We didn't see any double tar/earthquake patches. The team mostly plowed through them. There I would guess around 10 death over 10+ missions. I will say that the controller was having some issues, because they were playing in close and were getting hit by the nukes. This was true for Council too. Team: Night Widow/Bane Stalker Controller Tank Scrapper
  12. IMO Pain Tolerance mostly fixes the 1-2 shot issue for Night Widows. Between that and the scaling resists it's pretty hard to kill even my general content NW build. I dropped Smoke Grenade for Pain Tolerance for general content build. An easy trade in my book. Banes on the other hand need all the resists they can get, because they have no DDR (Defensive debuff resistance).
  13. Pain Tolerance is quite nice, easily add around 300 HP with 5% resists. Also, widows don't need any more toggles, they have enough end issues. I would like to see Eviscerate improved. Especially, now that it full crits. It is somewhat useful solo, but in teams I don't feel I can hit enough targets to make it worth the selection.
  14. The mob AI is really dumb, but double patches are not supposed to happen. In my experience double tar patches or earthquakes are rare, but they can happen.
  15. I think Koopa covered most everything. I helped test the Night Widow, Fortunata, Bane changes quite a bit. It would be extremely easy to make widows in particular overpowered. That said the changes are huge boon for Night Widows. Banes got a very nice damage boost and lost a lot of their attack jankiness. Forts got a modest buff, because they are already by far the strongest VEAT and one of the best ATs in the game. The placate change is massive for Night Widows and Banes. I think it will take the player base a bit to understand how useful it is now. Side note: Previous to page 7 there are Night Widow builds that are extremely tanky. Now, they are even more durable.
  16. A little trick for Galaxy Arachnos. If you have a ranged attack, whittle them down and kill them with a ranged attack and break LOS. There is a .5 sec or so delay before they rez, which gives you time to break LOS.
  17. My plan is to run for an hour or so. Not always the leader as I will want to swap out toon.
  18. Just call out in LFG. Not sure which toon I will be playing.
  19. Arachnos has always been confusion resistant. I just tried this out with my Fort against a 4x8 spawn and they confused just fine. The Fort boss did come out of pretty quickly, which is normal for them I believe. Were there a lot of tarantulas in the spawn?
  20. As I am sure you have noticed. Page 7 is in beta now. There have been a number of changes to Council, CoT, and some to Arachnos. To help with testing, I am going to run some PI radios 4x8 on Brainstorm tonight, January 23. Starting at 7:30 EST, that's East Coast US time. If you want to help there are two things you should do ahead of time: Download the Beta Server, requires the new HC launcher I believe: Copy your character over to the Beta https://forums.homecomingservers.com/beta/ If you want to create a new character on beta look at this:
  21. I think providing a YouTube unlisted link is good enough. At least that's what I do.
  22. I am currently placing four Preventative Medicine, one of which is the absorb proc. You get a little s/l/f resists at four pieces. Getting over 1800 HP now. I don't slot resist pieces, because the benefit isn't that great. The base is good enough and my build is tight for slots.
  23. Most of the tough part now is from the bosses. They can rez or transform into wolf versions that are nastier than Eclipses.
  24. I trust your experience. It's just easier to show than tell. I have seen too many of these conversations go on for pages, where a little bit of video would have made the point.
  25. Leviathan is actually usable now. Before chaining cones anchored the player too long. I have created several toons over HC lifespan trying to make Leviathan work. The cast times were always the killer. Maybe in the future the devs will redo the animations, but as for now I prefer the shorter ones. Unless you proc'ed them out, which made them very end expensive. The old cones were the damage equivalent blowing raspberries for 5+ seconds. Now, they don't hit harder but at least you aren't swarmed by mobs before you finish the second cone. Gives me time to line up another round.
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