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KaizenSoze

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Everything posted by KaizenSoze

  1. I always joke about that drop point. Promising young superhero team die in freak helicopter accident while trying to save the city. Short characters for the win!
  2. The damage taken and mezz'ed badges are a bit crazy. Getting the million taken is doable with normal play times, but Immortal with the current optimal strategy takes two pocket healers with 50 hours of sitting there taking damage. Mezzed is easier, just an overnight with 1-2 pocket healers. In general I am not for watering down badge requirements, but there are specific ones that need review.
  3. The Prison Break Event has what I consider a small bug. In the last phase, the super powered bosses often fly. I try and be a considerate player. So, I chase after him to make he didn't get stuck somewhere and screw up the event. I ended up downing him well away from the event start. The event completed, but I got no reward box because I was too far away from the event marker. Honestly, the rewards for the event are uninteresting. I just don't like it when you're penalized for doing the right thing.
  4. I think it's aw You'll want a Tank that can survive AE 801 missions if you're going to run ASF at high difficulty. You will still need a team to back you up. But at least you can handle the alpha. My SR/DM tanker was doing fine with minimal deaths at Relentless on beta. I got that build from @Linea on their 801 thread. ASF is awesome. Teamwork is required. It's fun and funny.
  5. I am also in the two confuse powers camp. Having a single target confuse is very helpful soloing against tough mobs. Keeping say a Dark Ring Mistress on your side for the entire fight is very nice. Like Tidge I put Contageous Confusion in Confuse and Malaise in Aura. Very strong incoming personal opinion. You have been warned. Any version Psychic Scream is garbage with the Sentinel version the best of the worst. That version is a 70 degree cone. My personal dislike really started with it being the T9 for Night Widows. It's an expensive, meh procing, meh damage, narrow coned piece of junk with a ridiculous cast time. Dart Burst is a better AOE. I would never recommend it to anyone. If you need more AOE use the Patron pool ones. Soul: Dark Obliteration and Mu: Static Discharge proc well at least.
  6. Yes, it was pointed to me. 😞 I wanted that cold proc!
  7. Blaster: Munitions Mastery: Cryo Freeze Ray does not take Ice Mistral pieces even though it's a does cold damage.
  8. That 37 second Cavern of Transcendence time is going survive the next page. Current beta patch notes: Caverns of Transcendence Trial Almost entirely redone system-side. Objectives now track on the navigation telling you how many obelisks remain. Koago must now be defeated to complete the trial. Mob spawns re-evaluated, many packs had a 20% of spawning, causing the trial map to sometimes generate as an almost entirely empty instance. In set interval checks, surviving mobs on the map will have a chance to start chasing players depending on team size and how many obelisks have been completed. In addition to existing rewards, it now also has MissionOwner, which will trigger various Day Job bonuses and a chance of Pool B recipe.
  9. I found some oddities in a couple of power's resistance. Body Armor which is an automatic power has two resist values listed: https://cod.uberguy.net./html/power.html?power=epic.munitions_mastery.body_armor&at=blaster Fighting pool: Tough also has two resistance values: https://cod.uberguy.net./html/power.html?power=pool.fighting.tough&at=blaster I checked in game and Tough is gave the expected s/l only resistance. I don't have a character with Body Armor to test. Just mentioning it. Not a serious issue.
  10. I have been hit by that. If you zone in and out it usually fixes itself. Either way, I'm fire with removing it. Allows the newly incarnate to get some salvage quicker.
  11. We might want to create a separate thread for the TF changes or at least the Caverns of Transcendence Trail. I did a quick run. Will the mobs size always be set as if you're a team of 8? I ran it at 1x1 and I was getting full sized spawns. Caverns of Transcendence Trial Almost entirely redone system-side. Objectives now track on the navigation telling you how many obelisks remain. Koago must now be defeated to complete the trial. Mob spawns re-evaluated, many packs had a 20% of spawning, causing the trial map to sometimes generate as an almost entirely empty instance. In set interval checks, surviving mobs on the map will have a chance to start chasing players depending on team size and how many obelisks have been completed. In addition to existing rewards, it now also has MissionOwner, which will trigger various Day Job bonuses and a chance of Pool B recipe.
  12. In honor of the awesomeness that is Arcane. I am not talking the game, just the animation. Let's convert Arcane characters into City of Heroes obviously not try to violate copy write. Just for fun. I think Jinx would be a Dual Pistols/Devices/Munitions Mastery Blaster.
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  13. The Toxic proc is in strike. A few suggestions: Spin is an end hog. You should swap one of the Avalanche piece for the damage/endurance. You should consider slotting Dominion of Arachnos ATOs in Strike and move the Toxic proc into Follow up in place of Kinetic Combat. You'll lose a tiny bit of s/l resist, but gain 5% more recharge and 7+ accuracy. If you're having endurance issues, it's going to be because of the claw attacks. Just keep that in mind.
  14. Surprised you were face tanking those crystals. Night Widow have such low health.
  15. I just tested this, the -tohit is effected by the purple patch. But the max -tohit is 6.09% with four level 50 -toHit enhancement. Not, 5.94%. -toHit enhancement only buffs 25.5% per piece. So you need four to max. So, that makes it 4.14% max debuff with 51 vs 54.
  16. Bless @UberGuy for creating this site: City of Data It's not mentioned in the Mids description. The -toHit on Smoke Grenade cannot be resisted. It will always inflict the full debuff regardless of -tohit resistance. I still believe it's effected by the purple patch level scaling. So, a 51 vs 54 would get you a -toHit of 2.44% base or 4.14% max. I haven't tested it yet. Still that's a nice to know. An auto 2-4% def buff basically. City of Data: Smoke Grenade
  17. Given my vast Ice Control experience... I mean Ice Blast.. Oh well. Here's a thought. I would suggest Savage Assault for the recharge and more importantly the endurance discount. Here's an build that's purely food for thought. I avoid any power that eats blood stacks. So, you are running with 3-5 stacks during combat.
  18. Level 12 Venom Grenade pair this frag nade and you have all the ranged AOE a Bane needs Level 32 Fortunata Psychic Wail nuke plus stun or Bane Crowd Control 180 degree melee that can crit
  19. As people have said, the greifing potential for having high level mobs in even slightly lower level zone is a real problem. Some people just like to watch the world burn. Lower your level via contact is a good idea. Also, raise the experience gained to make street sweeping worth it when down leveled. Actually, I like to street sweep for fun. Just not a lot of places to do that at 50.
  20. More advanced difficultly thoughts for other TFs. ITF: Glue bombs or nets to down fliers Shield charge for Roman bosses Call of Hades for upgraded EB that rez all nearby mobs Bull rush for Minotaurs aka Savage Leap Switch the surgeons from empathy to nature for better buffing Cyclopes get an AOE hurl boulder Romulus Augustus gets a judgement, either Void, Ion, or Mighty
  21. Take this from someone who doesn't think Tesla Cage is all that great. Making these kinds of absolute statements does not help your argument. I think TS is not mandatory, I can build strong sappers with continuous attack chains w/o it. Even though the devs obviously want players to take it. As I said before, if they would counterintuitively raise the recharge it would proc better or add damage or lengthen the chain jumps so it would hit more targets. I think it needs some tweaking, but it's not garbage.
  22. Not exactly a combo. Purely ranged Night Widow. Very durable, would take forever to kill anything marginally tough. Sentinels would point and laugh.
  23. Interface is the only dog of the group. Judgement especially Ion is ridiculously overpowered. Lore can be very useful for AV or GMs. Honest, they can use all the time, just overkill in most content. Hybrid brings a lot of very good buffs.
  24. Currently, on live sleeps are not auto hit. They are auto hit on beta, except for AVs. Unfortunately, cold's AOE sleep does damage, so when they wake up they will remember you. Unlike Mind or Plant. Also, cold's sleep has a shorter ranged compared to Mind or Plant. Mind is 80. Plant is 70. Cold and Electric are 60. Earth is PBAOE. The range does not matter in normal play, but on the ASF at higher difficulties the mobs have higher perception. Just something to keep in mind when testing out Vicious difficultly or higher on beta.
  25. I sent you an forum IM. My standard stamina slotting is two stamina IOs and one performance shifter proc. Also, slot SO end reducers as you get them as drops until your can respec. Check the auction house just in case for IOs.
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