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KaizenSoze

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Everything posted by KaizenSoze

  1. I love trick arrow and having been looking for combos. I tried the double sleep stacking, but it just does work well enough in practice. Still Earth and TA work very well together. And it's a blast to play. The harder the content the better is shines. This char is already 50 with all incarnates, just not T4s. Can solo DA "radio" missions at 4x8. I did a trapdoor run in 10 mins. I am not a regular controller player, so my slotting is probably... odd. Pros: Ex'emp down very well. Every debuff and control is double. Two slows, two immobilizes, two holds single and aoe, two aoe knockdowns 33% -tohit with flash and earthquake -70% defense, this very helpful in hard content or at low level. Quicksand, Acid Arrow, Oil Slick Arrow. -35% resists on single target Pets survives and does decent damage with all the debuffs. Cons: Single target is meh. Still good enough for soloing with the pet. Might do a more solo friendly version with more procs. Suggestions, MIDS is glitching with a full export. Only the data chunk is working.
  2. Ditto to what Bill said. If you are looking for a challenge then do an Aeon SF on relentless. Or AE 801 missions. I don't want everything to be difficult only what I choose mostly. The beauty of the game is that you can mostly pick your own difficultly. A lot of folks choose the easy path, not judging, but you can make the game very difficult is you want.
  3. The HC wiki shows Attack Vitals as a Cone + dot for a stalker. https://hcwiki.cityofheroes.dev/wiki/Dual_Blades City of data does appear to have any extra information on the cone arc or depth. It just mentions a dot. https://cod.uberguy.net./html/power.html?power=stalker_melee.dual_blades.special_1&at=stalker I am guessing that the wiki is wrong and that Vengeful Slice is only a single target attack with a dot. The cone part makes sense for other ATs, because the finishing move for Attack Vitals is Sweeping Strike. Anyone know?
  4. Let me elaborate on why I think Psychic Scream is useless. Base damage ranges from 35-87, defender to dominator. The AOE size for every version but Sentinel is 30 arc with 60-70 range. Sentinel version is 50 arc with a 70 range. Why it's the best of the worse. The power has a 2.67 cast time, with a 2.9 arcana time. The only good thing about the cast length is that you'll have plenty of time to see all the targets you missed while it's animating. But it gets worse, because of the large but narrow cone it does not proc well. You cannot really compensate for the low damage. And the live devs decided this would make an excellent T9 power for Night Widows. Yes, let's give a semi squishy melee AT an attack that anchors them for 2.67 and is useless in melee because of the narrow arc. Somehow the -recharge debuff is supposed to make up for all the other issues, but it doesn't.
  5. As Ukase said defeat won't count in AE. There are lots of suggests in this forum about Issue 27 badge about Crey. Excellent hunting spot for most of them in Eden, just not gamma tanks. There are other missions for that. For Tsoo, for Tsoo sorcerers there is a spot in Talos that is very good. Just search for the badge name. Tsoo spirits are more tedious, but I find doing Dark Astoria Tsoo missions will net you 5-15 a mission. Not great, but you have to do all the DA arcs anyway. Then redo the DA repeat Tsoo missions for that last of them.
  6. Psychic scream all forms, except for Sentinel which is passable.
  7. I have completed this many times solo and team. It's an annoying mission. Depends on your build. I think all you need to do is get one hit to draw aggro to yourself. Damage or debuff patches should get their attention. Trying to hit them all with AOEs and single target doesn't work well, because they are usually strung out. Solo, I turn down the mobs numbers and clear between waves. This involves a lot of running back and forth. On teams 1-3 players, with AOE attacks or debuffs, guard the henge while the rest of the team wipes out are the stationary mobs
  8. It is my understand that editing zones is tricky. I thought about putting it into the pool, but it might cause other issues. This is my minimal zone editing suggestion.
  9. Alas, there are a lot of players that are afking after zoning in Ouroboros. This clogs up the portal space making it hard to click the portal. Just today I had to step back and jockey around a bit to click the portal several times. Suggestion, place a pseudo pet right under the portal which pulses a repel field to push players are from portal every 10-20 seconds. You avoid repelling people just passing through or trying to use the portal the first pulse puts a tag on players and only if the tag is present do they get repelled. Nothing serious, just enough repel to move them a few feet away from the portal.
  10. Currently, if I have all the salvage for a recipe the UI show that recipe in a bigger and brighter font. This is all good. If I am missing even the most common salvage for does not indicate how close I am to having enough salvage. So, I have to open each desired recipe and investigate. When I am building out a new alt, that can be quite a lot of recipes to check. What I suggest is that if all salvage except the rare salvage is available the UI should show a slightly bigger font. That way I can look at the recipe list and quickly determine which recipes require only rare salvage. It just a little tip to reduce the tediousness.
  11. I have seen the load character loading screens of more than 30 seconds. Also, the rubber banding and FX lag. Excelsior at least has been under much higher load. An influx of new people I heard, which might be part of the problem. It's been better the last couple of days.
  12. Fortunata w/o a doubt. Or course, that would also allow me to have a Night Widow as an alt build.
  13. Interesting, the only PI radio mob that teleports is Malta, which only exist in bank or pawn shop robberies.
  14. The chart makes me chuckle a bit. Not Fortunata, Night Widow, Bane, or Crab, just VEAT. My VEATs have never taken double leadership, double assault yes. I do hope one day that VEATs get a review, but even I must acknowledge that HEATs need it more.
  15. I suspect you're right that you had to have the mission before the patch. I have tried about 20 PI radios mission w/o luck. Probably a mob list got adjusted by the patch and existing missions were using the old values. Your friend could probably make a lot of money selling access to that mission. 🙂
  16. Yes, resists are scaling for SR... and your signature is evil. 😛
  17. Thank you that narrows it's down. Only a few groups have cave missions in PI. Carnies, CoT, Arachnos I believe.
  18. I found two references to neural scrambler. Might be a wild goose chase. https://hcwiki.cityofheroes.dev/wiki/Police_Radio_Objects https://hcwiki.cityofheroes.dev/wiki/Rogue_Isle_Protector So, it sounds like a radio mission. Can you tell us what zone you were in?
  19. To answer my own question. How about this build? Earth/Trick Arrow. Lots of procs. Lots of -defense, so the procs land Double sleep with PSA and Salt Crystals Flash Arrow will allow me to get into PBAOE for the Salt Crystals alpha strike Combined ~33% toHit debuff between Flash Arrow and Earthquake Questions: Is it worth to proc Earthquake and Volcanic Gases that much? Instead of recharge Is not taking Stalagmites too weird? It's the only control I cannot stack with another power and does not proc that well Having some issues with MIDS short forum export, so it's only the data chunk.
  20. I am just tossing ideas around in my head. Has any tried building with the idea of stacking the now auto hit sleep powers with secondary sleep powers like PGA?
  21. Thank you for the replies. I like to ask open ended question on topics like the because the player base is endless creative comes up with suggestions I would have never thought of. But I'll add a few constraints. I hate being mezzed. So, either mezz protection or so much defense that it rarely lands. I hate serious end hogs. If the build is sucking wind after fighting more than one mob at a time, then it's not for me. Example, Night Widows on SOs. I won't bore you with the details, if you look up "Night Widow" in the Suggestions forum the painful story is there. Short answer for the those interested. Widow claw attacks are crazy expensive, especially the AOEs.
  22. I wasn't around for that, but yes exactly that kind of crap. The MBAs would say, but that got 1.2% greater profit, while causing more people to sour on the game. This kind of nickle and dime stuff is corrosive on any product.
  23. Thanks to an SG mate reminding about the -resists on Venom nade effecting the damage. Venom nade is significantly better than Frag nade. 32K vs 26K damage per min = 1.9 million per hour = equal with Spin. Test all your AOEs.
  24. Honest I would try a few of the suggested builds on the beta server to see which suited me best. Had to chuckle at this a bit, I am one of the resident VEAT nuts. 🙂 I recently leveled a Night Widow on SOs only. It was painful. But instructive.
  25. See my comments on this thread's last page. I summed up all the awesome information that folks discovered. You can receive 2 million damage taken per hour with the right setup. It's the fastest way to the Immortal badge currently known.
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