Jump to content
The Beta Account Center is temporarily unavailable ×
Double XP is active on all shards until October 21st

KaizenSoze

Members
  • Posts

    2115
  • Joined

  • Last visited

Everything posted by KaizenSoze

  1. This only works if you are solo. Bosses will return if you team up. In the lower right corner of your chat window is a button. Find the notoriety settings, Solo bosses, No.
  2. Yes, I have gotten all available gold side badges through Oro. None of my badger started gold side. So, everything had to be done through Oro.
  3. What AT are you playing? Other options are to turn off bosses when solo. So, you can kill Shen quicker, before being overwhelmed. Level up using some other missions, come back to this mission over leveled.
  4. I routinely use two accounts to get the Invader Accolade for my new alts. The leader sits at the Lord Schweinzer, the other runs around and collects the badges from each Mayhem mission. I have done this with three characters in the last two months. Every time I go through this exercise, the leader map servers multiple times. This is not an afk disconnect. I move the leader around every mission to avoid afk. Not an alignment issues, both chars are villain. The map server appears to happen when the non leader zones in or out of map. It does not happen every time, but it happened four times today. If the leader zones into the map, there isn't any issue. Only when the leader stays outside. It's a minor hassle for me. I wanted to bring it to the dev's attention as a semi reproducible way to trigger map servers.
      • 1
      • Thumbs Up
  5. I'll let anyone join. If there are not enough 50+, I'll turn the diff down to 3x8. Nobody has complained. I enjoy the missions and the constant frantic combat.
  6. Yes, one the weird things about Bane is no knock back protection. Easy enough to fix with two slots, but still I always found it odd. I can't remember the last time my Bane got mezzed though. High defense, plus decent protection, seems to avoid the issue.
  7. On this point I agree. I have had to become one of those players. Who calls out in LFG to come to Cimerora. Then ask for an invite in broadcast. My policy has become to ignore invite tells unless I see them in zone. I don't like it, but enough players are not being considerate of other people's time. Every time I don't follow this policy. At least on player won't have the badge and doesn't know or remember what to do. Or even worse, is sure they know what to do. In the past I have exited the zone and walked the player through the process. But 3 out of the last 5 times, I would offer to help, the player would state they knew what to do. Then waste ten minutes plus of the team's time fumbling around. There really needs to be a portal directly to Cimerora. I know the arguments about it being in the past, but Oroboros has a special portal and it's at the end of time. Just add a portal to the echo portal in Oroboros. Otherwise, I love the ITF.
  8. We'll just have to agree to disagree. Of course, I am talking about builds for very difficult content. It's a more difficult trade off in normal play, unless your soloing 4x8 CoT, Carnies, and Arachnos a lot. Conserve power and focused accuracy work well together. One helps with endurance, the other with accuracy in difficult content.
  9. Focus Accuracy is a great power with a high cost. The rest of pool compensates for it for the cost. I have respec'ed into it several times after fights with multiple death mages. Fixed that problem right quick.
  10. I will say w/o a team you'll notice a lack of accuracy against 801s. ITFs if you're soloing also needs more accuracy.
  11. Thank you. I was confused on where toHit and accuracy was applied in the formula. Side note, I always check for the Gaussian Proc, since it distorts the values so much. Since, toHit is added where it is in the formula it has a bigger impact on the final "accuracy". Leadership it is, because I need as much tohit as I can cram in, plus the perception and status resists. TT:Offensive is nice for COT and Carnies. I can fight 2-3 Death Mages in melee and not miss. Carnies's dark servant is neutralized by the power. Alas, sacrifices have to be made to the build gods. 🙂
  12. From the wiki: Accuracy toHit Attack Mechanics I am working on this Night Widow build for difficult content. Dr. Aeon SF, AE801s, etc... My quandary at the moment is accuracy. Widows can take both TT:Offensive and TT:Leadership. I cannot take both, not enough power choices. I understand from the wiki that Leadership provides toHit, which is a fix amount to the "accuracy" of all powers. Accuracy is a little more difficult for me to understand. When is the accuracy multiplier applied? Before set bonuses, only to the base accuracy of the power? Either way the numbers MIDS is showing don't make sense to me. This could also me just not understanding what MIDS is telling me. Example using the power mental blast as slotted in the build: Mental Blast Accuracy TT:Leadership Final Accuracy Delta 169.2% 14.13% 199.1% 29.9% Mental Blast Accuracy TT:Offensive Final Accuracy Delta 169.2% 18.33% 183.9% 14.7% Build: Swap out Leadership for Offensive and put two accuracy pieces into Offensive to get the values in the table.
  13. Check the badge forum there are some decent mission for family bosses.
  14. Yes, as GreyCat said. But this only happens on initial leveling. If you respec you don't have this issue.
  15. We'll have to disagree about Leviathan Mastery. My opinion is probably because of which builds I have tried it on. Mace: Scorpion Shield has been very useful for me many defenders and blasters. Leviathan Mastery, I have tried it on Banes, Stalkers, and Grav doms. Grav being the perfect test case as they can clump mobs like no one else. The cones are narrow, slow casting, and expensive. Water spout caused so much scatter and I was not impressed with the damage. It filters about too much. I'm glad to see some people like it. No pool should go unloved. 🙂
  16. Shatter armor is about the only good mace power besides Scorpion Shield. Having said that, I almost never take SA. I find the slot more useful elsewhere. Now, if you want the worst patron pool. That's easy, Leviathan Mastery.
  17. dark/ta/mace I consider this build 4x8 801.2 certified. I still need to complete the whole mission, but I cleared the first few rooms w/o a death. 7:30 Trapdoor time. I have a design question. I have lots of AOE, so Tenebrous Tentacles is there to pin mobs on top of oil slice. Otherwise, I am not in love with it's short range and narrow cone. I am thinking about swapping out TT for Abyssal Gaze. I can slot and Entomb set for more defense and an nice absorb proc. v1 w/o Abyssal Gaze v2 with Abyssal Gaze
  18. Glad to here it's going well. Gas Cloud? I guess you mean Smoke Grenade.
  19. From the HC discord: Maintenance will be delayed one more day - we'll be doing it on Thursday.
  20. I was reading the Valentine wiki page again to prep for the event. Two of the temp powers might be very useful for Worthy Opponent and Master of Dr. Aeon runs. Wiki: Nectar City of Data: Nectar - Mag 4 60 sec 10ft AOE confuse Wiki: Arrow Of Jealousy City of Data: Arrow Of Jealousy - Mag 3 27 sec single target If enough teammates have these powers, the final battle in Worth Opponent and getting the Friendly Fire badge might be a bit easier.
  21. Not sure if the badges are shared with the team. My guess would be no. All of the those badges are available using Oroborous. Otherwise, there would be a great cry from the badgers.
  22. Not sure what you mean about the last two minutes. Once, the GM is down you can go back any time and defuse. I have done this. Yes, that team could have being selfish and not trusting the other team to get the bombs done.
  23. I didn't think a team could get more than one bomb credit per MSR. Also, if your team didn't defuse a bomb you can back after the GM is down and defuse one to get the credit. I know this is true, because I have done it myself. As for the rest, yes it's boring unless you are pulling. That is a little fun.
  24. I am still having a high failure rate, but the flying zerg appears to be the best strategy. One of the big issues, even with a taunter, is that the titan will just random attack other players. For a good chance of success. Use the other mentioned strategy, but include: 2-4 Biggest red insp you can afford 2 Big orange insp, the ranged is a cone with an energy + special damage. Resists help with the energy portion. 2 Big purples, titan has a 1.5 modifier on it's attacks. Each miss is invaluable. Big greens Additional notes: Ambrosia Resistance lowered to 65% while in Master of Eden mode Titan Foot stomp in Master mode will deals 2,072.75 points of damage on a six second recharge even with ambrosia Titan Prism Blast in Master mode will deals 1,076.25 points of damage on a four second recharge even with ambrosia If you don't finish the titan off in one ambrosia your chances drop dramatically. Someone, like me, always forgets to click a new one in time.
×
×
  • Create New...