
KaizenSoze
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List of badges that only the team leader receives
KaizenSoze replied to KaizenSoze's topic in Badges
This is probably a bug, but the Laureate Badge is problematic. I duo boxed it twice and the other player did not get the badge option. So, I soloed with the char that did not have it and got it. Beware this badge might not work reliable with all members in a group. Even for the group leader. Fun note, I fired the Biological Mutagens Warburg Nuke at the beginning the of the Lucan fight. The PPD were so buffed they wiped out all the mobs in under 10 seconds. -
Though Assault Rifle has issues. AR/Dev is a good combo. Everything is ranged, except Trip Mine and Time Bomb, which can easily be skipped. You should always skip Time Bomb.
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The badge, Recluse's Right Hand / Recluse's Betrayer, requires you to complete every arc from each of the four patron. Each patron has four arcs, 16 total, each arc has 5-6 missions, so that's around 100 missions total. Currently, you only get one badge per patron. I suggest that the end arc of each patron arc should also have a badge. So, two badges per patron. Some badge name ideas: Mako: Alpha Predator Scirocco: Whirlwind Black Scorpion: Tech Support Ghost Widow: Ghost Whisperer
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Cavern of Transcendence - Friendly Hints
KaizenSoze replied to KaizenSoze's topic in General Discussion
Yes, if you have stealth it's not hard. If you don't have decent stealth, it's best to go with 1-3 players instead of 8. Level 14 trolls are kind of nasty when there are a lot of bosses. -
One of this weeks Weekly Strike Force is Cavern of Transcendence I created a guide for speed running it, but I am finding other group specific issue after running it six times this week. You have to unlock it. Talshak the Mystic This involves that very large Atta cave mission. You can Team Transport or Personal Mission Teleport right to the TF mission entrance. Skipping the whole running through the tunnels part. After Team Transport the mission door is right behind you. Don't go running off into the tunnels. This has been happening a lot. Do not hospital. The nearest hospital is in the Hollow a long way away. There are only badges for TF completion and Kill 100 Magmite Lord (bosses). No badge for the monster, which is a bummer. Mobs will respawn very slowly. It's quicker to clear and restart if you are working on the Magmite kill badge. Guide:
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I can necro my own thread if I want too. 🙂 Now, that I have some confirmation that Widow claw attacks are the key source of endurance troubles. Widow claw attacks cost more end and/or higher recharge for comparable attacks than Scrappers, Brutes, Tankers, and Stalkers. Long thread discussion. Last two pages are the important ones. I have resurrected and revamped my Mu Widow build. Uses end procs in the Mu attacks to compensate for the end heavy claw attacks. I dropped my Trapdoor times from almost 11 min to under 9, which is a massive improvement. Still need Ageless for DDR and when the end proc gods hate you. Build
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List of badges that only the team leader receives
KaizenSoze replied to KaizenSoze's topic in Badges
Mayhem: Firebug Badge - Complete 10 arson side missions during Mayhem Missions. Note that only the person who activates the final bomb gets the badge credit. -
Trapdoor Test Results - the other half of Pylon testing?
KaizenSoze replied to Kanil's topic in Scrapper
I will in the next couple of days. I think it's mostly I am too caution in general. -
Trapdoor Test Results - the other half of Pylon testing?
KaizenSoze replied to Kanil's topic in Scrapper
@Kanil As I can never get close to your times. I'm just old and slow. 🙂 Here is a Night Widow build that improves on my usual 11 min to 9 mins.. Maybe you can tweak or run it see how fast you can go. Not going to be as fast as Fort, but I think it's an noticable improvement. -
What primary pairs best with Dark Manipulation?
KaizenSoze replied to WitchofDread's topic in Blaster
They were asking build suggestion, not a comment about yourself. 😛 -
Another round of VEAT suggestions - Night Widow specific
KaizenSoze replied to KaizenSoze's topic in Suggestions & Feedback
Your single target chain, Follow up, Slash, Lunge, Strike, Swipe, if you want to focus on claw attacks only. That should be close to gap less depending on recharge. If you need more filler than Poison Dart to avoid redraw. I have this love-hate relationship with Eviscerate, you could sub that for Swipe. After the research in this thread. I am dropping it. -
Another round of VEAT suggestions - Night Widow specific
KaizenSoze replied to KaizenSoze's topic in Suggestions & Feedback
Bopper posted the equation for endurance cost earlier. My current theory on why end costs are high, is the base recharge is higher for many attacks, not sure if the endConstant varies between ATs. I am guessing it does. Comparing them to non-claws attacks many Night Widow claw attacks cost more end and higher recharge than many well know end hog sets like Scrapper's War Mace and Battle Axe. For example, Whirling Mace, Whirling Axe, and NW Spin all have the same recharge, but Spin costs 2.44(16%) more end. For, 4-14% less damage before taking criticals into account. To be clear, I do not want NW damage to be equal before crits to scrappers. That would be silly. I would like to see some mitigation to the end costs. Fortunatas are not as reliant on claw attacks, hence they have less end issues. They still have end issues. 🙂 Dominate is the easiest to compare. Forts have the cheapest end version by 15% and the most damage compared to Controllers and Doms. But Fort Psionic Tornado has the highest end cost by 12% of any version. -
What do you think is the most even power set?
KaizenSoze replied to Kung Fu Cow's topic in General Discussion
Sentinel are good from 1-50. After, 50 they have issues. Not exactly what I think you're asking for but it's in the spirit. -
Another round of VEAT suggestions - Night Widow specific
KaizenSoze replied to KaizenSoze's topic in Suggestions & Feedback
Well, I guess that's it. No matter what I show, suggestion, or relate from personal experience. You are just going to stay everything is fine. For all I know you were the god of VEATs on live, but I haven't been able to find any posts from you on the VEAT forum. User search is not very good. My request at this point. Please, post your experience leveling a Night Widow on IOs, SO, then sets. Show me I am wrong and that everything is fine. As I stated before I would be happy to be wrong. Personal experience does not show it. -
Another round of VEAT suggestions - Night Widow specific
KaizenSoze replied to KaizenSoze's topic in Suggestions & Feedback
Damage per endurance Swipe Strike Follow Up Spin Lunge Slash Focus Eviscerate Gloom Night Widow 21 19* 10 8** 20 19* NA 12 9 Scrapper 33 32 13 22*** NA 30 25 28 NA Tanker 16 15 15 10 NA NA 12 13 9 Stalker 19 16 NA NA NA 15 12 15 NA * Widow Strike and Slash are higher damage attacks than other ATs. This explains some of the difference. ** DPE for NW is Spin is awful 😞 *** Scrapper Spin is known to be an extreme outlier I didn't chart Brutes because Fury makes it hard to calculate. Scrappers are the clear damage per endurance champs, they also are tied with Stalkers for recharge. Stalkers DPE kind of sucks. I am a bit tired to do a complete break down, but Night Widows get the longest recharge for their attacks. Swipe is 27% slower than the Scrapper/Stalker, 9% tanker/brute Strike is 40% slower than the Scrapper/Stalker, 32% tanker/brute. but is a higher DPA attack Eviscerate is 26% slower than the Scrapper/Stalker, 4% tanker/brute The attacks are very random which is little or a lot slower than the other AT's version. Some of this is the NW version hits harder. The two obvious problem attacks are Spin and Eviscerate, which have lower DPE and longer recharge than the Tanker version. Follow hits for less, but has the same recharge and end cost as the scrapper version. Bringing those attacks endurance costs down would help. @Vanden I checked Bane vs Scrapper mace attacks. Banes get the same recharge/end cost for ever attack except Crowd Control which is more expensive on Banes 25% recharge/22% end. This explains why Banes don't the endurance issues of Night Widows. -
Another round of VEAT suggestions - Night Widow specific
KaizenSoze replied to KaizenSoze's topic in Suggestions & Feedback
Widow Swipe 2 * (.8 * 4 +1.8) * .65 * .8 = 5.1 actual 4.16 Widow Spin 2 * (.8 * 14 + 1.8) * .65 * .8 = 13.52 actual 15.44 I must be mis-calculating. The values are off both directions. The key factor is the recharge. And Widows have longer recharge for many powers, which leads to higher end usage. Seems kind of counter intuitive. -
I would like to put together a list of badges that only go to a team's leader. This is to avoid wasting people's time. Example: Shining Star I'm guessing the rest of Twin Shot's arc also.
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Another round of VEAT suggestions - Night Widow specific
KaizenSoze replied to KaizenSoze's topic in Suggestions & Feedback
@Ukase @Galaxy Brain @Bopper Tagging because I know you like this kind of analysis and you can point out what I did wrong. 🙂 TL;DR Night Widow claw attacks cost more end proportional to damage and recharge slower Night Widows biggest strengths over other VEATs is there single target damage and quicker Mind Link. Fortunately, I have a incarnate Claw/SR scrapper build for comparison purposes. On this first pass I focused on single target damage. Using Carni's log parser: Scrapper log: https://www.carnifax.org/?uuid=88e7c9ef-5d2b-4a2f-8c81-27adc9e23495 Night Widow log: https://www.carnifax.org/?uuid=dec6740f-d8bb-46ff-b7ce-bd61f476a69e The target was a Rikti Pylon. Training dummies to not take damage, so that's not a good test. Scrapper lasted 71 seconds to end failure doing 12100 damage. Night Widow lasted 55 seconds to end failure doing 10120 damage. That's a 16% damage difference. Night Widow single target is their strongest attribute offensively. Why the difference? One I reason I see is that several NW single target attacks have high end usage proportional to damage. Swipe 10% less base damage 30% more end. Recharge 4s vs 1.7s. Strike 26% more base damage for 45% more end. Recharge 8s vs 3.2s Follow up 16% less base damage for equal end. Recharge 12s vs 12s. Biggest hitters, Slash vs Focus, 28% more base damage for 53% end. Recharge 16s vs 6.4s. The difference in AOE is even worse at Spin 15.44 vs 9.15 end, Eviscerate 13.52 vs 8.87, and in the battle of the T9s Psychic Scream vs Shockwave is 17.32 vs 11.56 with a DPA difference of 68 vs 131. I guessed that the reason was that VEAT attacks were copied from mobs attacks, but my initial look found the mobs attacks recharge quicker. So, I have no idea why VEAT attack attributes are set at these levels. Night Widow Scrapper DPA - Slotted at 50 NW vs Scrapper Base End cost per attack. 50 NW vs Scrapper Toggle End Usage per second 1.23 1.86 Recharge 176 157 Swipe DPA 87 w/o slots 95 w/o slots 111 vs 156 4.16 vs 2.91 Strike DPA 183 w/o slots 135 w/o slots 339 vs 375 7.47 vs 4.16 Follow Up DPA 84 w/o slots 100 w/o slots 191 vs 261 7.8 vs 7.8 Eviscerate DPA 167 w/o slots 249 w/o slots 383 vs 646 13.52 vs 8.87 Slash DPA Extreme 239 w/o slots 737 14.25 Slash DPA Moderate 165 w/o slots 448 5.59 Shockwave DPA T9 131 w/o slots 347 11.56 Psychic Scream DPA T9 68 w/o slots 254 17.32 Spin DPA 153 w/o slots 197 w/o slots 395 v 522 15.44 vs 9.15 Gloom DPA 118 w/o slots 324 10.66 Lunge DPA 191 w/o slots 436 9.48 Focus DPA 174 w/o slots 488 6.82 -
Another round of VEAT suggestions - Night Widow specific
KaizenSoze replied to KaizenSoze's topic in Suggestions & Feedback
You should post your build to the Sentinel forums. My best guess is that you might be over proced. Do you have the two end accolades? Ice Blast can be an end hog. -
Another round of VEAT suggestions - Night Widow specific
KaizenSoze replied to KaizenSoze's topic in Suggestions & Feedback
I'll have to go back and check. Pretty sure my scrapper has higher toggle end usage. If nothing else, because she runs Focus Accuracy which is .78 all by itself. -
Another round of VEAT suggestions - Night Widow specific
KaizenSoze replied to KaizenSoze's topic in Suggestions & Feedback
I have all the health recovery pieces, stamina endurance recovery pieces, and accolades. I have 3.39% end recovery per sec. The SG recovery buffs only raised it to 3.65%. My Bane has 3.3 end/sec and I cannot remember the last time he ran out of end. Widows, Fortunata also have this issue just slightly less, are end hogs. Yes, buffing end for VEAT would help Banes and Crabs that kinda don't need it. But who cares. I am not asking for something that would cause VEATs to become overpowered. VEATs are still 400% damage cap, low-no DDR, tied with Keldians for the lowest HPs of any melee ATs I did some quick tests against the training dummies using my single target chain. Claws/SR scrapper with physical perfection with a recovery rate of 3.23% e/s. Time to end failure with continuous attacks. 1:15 Night Widow recovery rate 3.65% 44 seconds to end failure with strike instead of eviscerate 51 second with eviscerate. I think this is because evisceration's animation slows the DPS Honestly people need to actually try running a Night Widow. And if I am wrong and you can post your build to show me. I would be very happy to be proven wrong. My build. -
I was just about to report the same issue in Port Oaks. It seems restricted to the area around Fort Hades.
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Another round of VEAT suggestions - Night Widow specific
KaizenSoze replied to KaizenSoze's topic in Suggestions & Feedback
At 50. You are correct about Banes not having endurance issues. It is possible to have issues, but you have to heavily proc every attack. Fortunatas are generally stable, but they can have issues. I think it's because their attack chain is slower. Night Widows are just end hogs, claw attack are so quick. They just drink end. Leveling Forts and NW is incredibly painful because of endurance and for other reasons mentioned in my OP. I was thinking about putting together some videos of mean time to end failure against the training dummies. -
Another round of VEAT suggestions - Night Widow specific
KaizenSoze replied to KaizenSoze's topic in Suggestions & Feedback
So, what are Night Widows to do? I read through your endurance cheat sheet. Obviously, you have put a lot of thought into endurance management. In my personal recent experience, it is very obvious that endurance is major weakness. What thoughts do you have to mitigate these issues? Are there tweaks or improvements you would agree some VEATs need? Besides the obvious redraw and weapon customization.