
KaizenSoze
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Everything posted by KaizenSoze
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I do think that the damage taken, damage dealt, healing and time mezzed badges are ridiculously high. They are interesting "problems" to solve, but it would take years of play to achieve most of them. Damage dealt is the only I think could be reached by steady play in a year or two. My Fortunata due to high defense had less than 5 million damage taken in over 200 vet levels. That is with a lot of soloing.
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I agree it's confusing how procs work, but some people have figured it out. There are some very inquisitive and determined people in this game and they have figured out all the mechanics out. I am a bit lazy and don't crunch the data past a certain performance level. As for procs, there are spreadsheets out there to explain the math. At this point, people have copied the slotting that works from other builds. There is a lot parroting in this game. I certain have parroted other people's builds. I see the complaints about procs as complaint about over game difficulty. Otherwise, why would someone care if defenders can solo more than they could before.
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To be clear, I do *not* have a problem with procs. Most of the complaints I have heard are about multiple damage procs in low or no damage attacks. An example would be Trick Arrow: Ice Arrow, it does no damage, but you can place into it two psi damage, one smash, and one lethal proc. This turns a no damage attack into something that could potentially do, 71+71+71+100 =321, points of damage. In reality it's probably going to be more like 140-210 damage.
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Rogue Legacy: Alternative to Iron man/woman
KaizenSoze replied to KaizenSoze's topic in General Discussion
I am not sure. I just thought this up last night. I would think vendors would be fine. The auction house would be too easy. -
Rogue Legacy: Alternative to Iron man/woman
KaizenSoze replied to KaizenSoze's topic in General Discussion
Any thing you ancestor got via drops is passed down to the descendant. IO, influence, recipes, etc... If your ancestor made any influence via selling drops. That is passed down. -
Some folks in my SG are doing the Iron man/woman challenge. It's an interesting idea, but a bit too punitive for my tastes. What about a tweak using rogue like games as a template: Same rules as Iron man/woman, drops only, perma-death, etc... When you die you make a new character that inherits all the enhancements, influence, etc, from the deceased You have to put to ancestors name in your description or increase the number at the end Fluffy Bunny the Forth or Fluffy Bunny IV
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For some reason, the crafting table works. Nothing else does. I knocked out more that half more crafting badges while sitting there.
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Side note. Since, rest is now easy to use. If you have the portable crafting table. You can activate it and craft while sitting in the fire. As long as you keep the crafting window open then you don't have to redeploy the table. Even if it blows up. If you do goof and close the crafting window. No biggie, un-rest deploy it, rest again. Something to do while you're waiting. More badges!
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I am not a Crab soldier expert. So, I will restrict my comments to a few small things. You can improve your stealth more by putting Celerity: Steath into sprint. You should be able to sneak up on most thing w/o super speed with stealth and celerity. I presume you took Stealth and Infiltration for slotting purposes. I do not think mag 4 knockback protection is enough. You'll get knocked around soloing more than you expect. Carnies and Arachnos can overwhelm mag 4. I know. 🙂 If you can move a slot, add a steadfast KB protection for a total of 8. I like how you have slotted your attacks and rotation.
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For folks jumping to the end of thread to see the latest. To summarize the current quickest way to get the Immortal badge: Using the Mercy Island fires that are just south of the Fortified badge, that's the number four badge You can achieve ~2 million points of damage taken per hour ~50 hours to get the Immortal badge The fires are not visible until you complete Operative Kuzmin's level 7 arc in Mercy Island You need to position your character to take damage from two fires at once while resting to maximize damage You need to start a level 50 mission arc which includes all characters participating Otherwise, your characters will go afk and get logged out in 30 mins. I use Midnight's Hand because it allows a large level range 20-50 You'll need two healers to keep you alive I used to two pain domination defenders because they have an healing aura + strong single target heal Set both healers to auto fire their non-self damaging heal and target the badge character Make sure both healers are close enough for their AOE heals to work That means you have to have three accounts or friends Due to rest changes in Issue 27 page 2. Rest will not be interrupted by damage. Position your character and hit rest No break frees required After rest starts, you should see lots of ticks of 18 damage. A lot less than that and your character is not sitting in two fires The character's health bar will be dropping quickly, but the two healers should be able to keep you alive
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As the proud owner of a Trick Arrow/Dual Pistols proc monster defender where almost every power is proc to the max. It's nice to be able to solo effectively at high difficulties. I do not want to my nerfed back to slow low diff soloing. I honestly do not understand the complains about procs. Procs have been the source of so many creative builds. It allows more freedom for people to solo. There are bigger problems with the game, like lack of importance of controls in the end game on teams.
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Please address VEAT issues (at least a balance pass)
KaizenSoze replied to Rigged's topic in Suggestions & Feedback
You want an extra helping on annoying. Make a mace scrapper with no-redraw, yeah they get it and Banes don't. Then take the Mace Epic. You do a re-draw when you use the Mace Epic, even with no-redraw War Mace set. Mace Epic does not have an no-redraw option. 😞 -
Please address VEAT issues (at least a balance pass)
KaizenSoze replied to Rigged's topic in Suggestions & Feedback
I think that Night Widows and Banes should get 500% damage. Fortunata are already very powerful. Unless they nerf procs hard. Fortunatas can keep up with and beat scrappers in certain tests. Pylons times around 2:20 with certain builds. -
Please address VEAT issues (at least a balance pass)
KaizenSoze replied to Rigged's topic in Suggestions & Feedback
I like to link to previous discussions. -
That is a better strategy pre page 2. Now, you don't even need that. You can walk right into the fires and hit rest now. No jet pack or break frees required.
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It appears that Issue 27 page 2 changed rest behavior. Scared me for a minute, you cannot pop break frees after rest starts. And popping a bunch of break frees before resting didn't work either. I thought that meant they had broken our tactic. Instead it's much easier now, rest is *not* interrupted by damage. You can get to the right spot between two fires and hit rest and it works! There is still one a downside. Powers will not activate while resting, nothing, nada, ziltch. So, you auto-firing Rebirth doesn't work. Fortunately, my two pain defenders can keep me alive.
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I found the mission that turns on Mercy Fires for players. You must complete this short arc to see the fires. Operative Kuzmin https://hcwiki.cityofheroes.dev/wiki/Operative_Kuzmin @Ukase
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Welcome to Widows are freaking awesome club! I must caution for any new players reading this thread. Widows can be a pain to level if you don't have money. Very end hungry and squish, till you slot them out. One of my first chars was a Night Widow... and I hated it. Once, I had made some money and could slot her out and switched to Fortunata. Then she became my favorite.
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It's what Dominators should have been. *ducks and runs*
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I am curious what builds people use for their badging chars. Which ones have you successfully gotten close to all the badges? Say over 1250. My is a Fortunata, has all the badges expect for the Nemesis zone event. There are some many potential builds. Nice, to see what people enjoyed enough to grind out the badges.
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What Kind of Defender(s) is Most Capable of Soloing?
KaizenSoze replied to 00Troy00's topic in Defender
Once, you build out a proc monster Trick Arrow/Dual Pistols. You can solo just fine. Of course, depending on the level and mob types. -
@Bopper For your amusement. A serious Night widow tank build I came up with awhile ago.
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500+ vet levels on a forcefield defender (no AE badges)
KaizenSoze replied to nethod's topic in Defender
I was on the ITF you today. Congrats from Tox. -
To Poison Ray or not? That is the question.
KaizenSoze replied to KaizenSoze's topic in Arachnos Soldier & Widow
Continuing on the toxic topic. I have tried to maximize toxic damage with the build. For instance, I am using, Degenerative Radial Flawless Interface, using the math that if Venom nade is active on a target it will do ~56 vs ~40 points of damage to effected targets. That Venom nade also boosts the single target mace attacks which all have a toxic dot component. It's nice to walk away from a 95% dead mob knowing the dots will take care it. The only thing I haven't put in is the Gladiator's Javelin Toxic Proc piece. I didn't want to lose the purple bonuses from Apoc. Side note, Bane mace attacks do as much total damage as scrapper War Mace. Scrappers don't get the dots, but their base damage is higher. Crits are where scrappers pull ahead. -
To Poison Ray or not? That is the question.
KaizenSoze replied to KaizenSoze's topic in Arachnos Soldier & Widow
Sigh. I have spent some much time optimizing pure mace Banes. But it's so hard to give up that one-two punch of Venom and Frag nade. My previous attempts.