
KaizenSoze
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Everything posted by KaizenSoze
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Anything you can think of. You folks are awesomely creative!
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I finished Mr. G's arc. They were a lot of fun, lots of different mobs, multiple AVs, and badges. They are all available via Oro near the bottom of the level 50 section.
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I will run it again with a full team from Oro. But I have done all the gold side arcs. The rest of that arc is fun. Tub Ci is a nasty AV, but I did beat him solo at 54. With one defeat. Fun fact, family grav pets are very weak to confuse. 🙂 Actually, all mob summoned pets are. I really enjoy turning pets on their masters. If you confuse a Carnie Phantom, the decoy attacks it.
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Interesting. I only got 5 AVs, maybe because I was running it solo at first. MM scientist, Commander, Aurora, Riptide, Pendragon, no Marauder.
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Costume request. It's time to spend some inf on costumes for the badge. I am looking for a Night Widow and Fortunata costume. The char name is Night Pixie. I haven't done anything with the VEAT costume slot. So, pieces are available for use.
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First off, I am not complaining about the mission. It was a fun challenge, which I had to call in help. There is a red side contact called Mr. G. Check how he is introduced, it's not straightforward. https://archive.paragonwiki.com/wiki/Mr._G_(Primal_Earth) His second arc, Sweeps Week: Character vs. the Rogue Isles has a mission called, Part Two: Good Television It seems like a regular mayhem mission, until you after you rob the bank. Then you have to fight all of the New Praetorians at once. That's 4 AVs, one of which is a master mind so 3-4 additional mobs. Damage one and they all come. And you can easily trigger additional PPD ambushes by stumbling into PDD as you try and kite the AVs. I tried to split them with confuse, but they stick together. Once they lose aggro they all go back to the rally point. I started with 4x4 diff, dropped it to 1x4. Still no luck, called in an SG mate, together we were able to defeat them. Still we each died once more time. If you looking for a challenge. Try it out.
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Had a blast with an all VEAT ITF Clear all!
KaizenSoze replied to MidnighterClubPatron's topic in Arachnos Soldier & Widow
I am jealous! -
Thank you all. I got the badge today. The Mercy fire does appear to be the fastest known method at the moment. As estimated, it took around 50 hours. Damage rate was ~2,000,000. I used the Villian Oro level 50 mission Midnight's hand. It has a very wide level range, so I could put both my level 20 and level 35 healers on my team.
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@Glacier Peak Please, check my math. I rarely do these kinds of calculations. Taking your calculated damage per hour 2,079,048. 2,079,048/60 mins = 34,650.8 damage/min 34,650.8/60 secs = 577.51 damage/sec 36 damage * interval = 577.51 interval = 36/577.5 = ~.06 tick An interval of .06 is a lot faster than lava's .5. No wonder it's so much faster.
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Side note, if you use Pain Domination powers like Soothing Aura. You can move your healers into one fire. It's about 5 damage per tick. The two auras will keep your healers alive. This way everyone can work on healing and damage taken badges at once. 🙂
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At the moment with two fires. I am getting 18 per tic per fire. It requires two healers to keep me alive. No way I could handle three fires. Widow low hps doesn't help here. Not sure what the interval for the fires are. The percentage is moving much faster than with one fire. So, thank you for the tip.
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Extra crispy thread necro. The mercy fires are just south of the Fortified badge, badge four in Mercy. Still testing what max damage rate I can get.
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How do I get Stanima on a Spider?
KaizenSoze replied to RudedawgCDN's topic in Arachnos Soldier & Widow
As Apparition said you get the fitness automatically. While leveling, three slot stamina, make sure and slot your attacks with end reducers. It's better to lose some damage than constantly run out of end. Once, you get to 50 and start putting sets in place. The problem gets much better. -
I am very happy. After many attempts this dom fits my playstyle! It's effective without perma dom. Help clear mobs faster by clumping them into the existing kill zone. No endurance issues above level 15. Decent s/l defense. The slotting is very different from the original build, more decimation and other pieces for recharge. Wormhole is used as you would expect. The pet is of course awesome. Fold space is used in three ways. Clump spread out spawns Pull other groups into the kill zone Grabbing strays that wormhole missed I am still working on integrating combat tp into the attack chain Opening attack chain goes like this: Wormhole group/Fold Space->Sleet->Drain Psyche->Psychic Shockwave->Crushing Field->Gravity distortion->Propel
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Nope, I like your idea. 🙂
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A request. I need a costume for a female science gravity control/psionic assault/ice mastery called Recursive Loop. If it matters she has fold space, so she's a teleport addict with wormhole and fold space.
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Trick Arrow/Dual Pistols Defender, with heavy procs Fortunata - You can provide def/damage buff/lite control/damage
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Poll—Worst archetype https://strawpoll.com/wgusp1z1x
KaizenSoze replied to Capitancopyright's topic in Archetypes
I would be interested to see why Arachnos Solders are so disliked. I wonder if it's the mostly the bane or the crab side. To me the Sentinel hate is a bit much, they have issues, but it's a great AT for a smooth ride to 50. A great starter AT, just not a good end game AT. As for odd results, Widows are rated one of the best ATs, but have lowest played to 50 numbers in the game. Part of that is that you can play both types on one char. Again, I wonder about the break out between Night Widows and Fortunatas. Dominators as Gwyrddu said, are very constrained by domination. They are the 6th lowest played to 50 AT in the game which tells that most people don't enjoy them. Even though there is a huge variety in power sets which usually leads to more characters. -
My latest attempt at doms post i27. I know gravity is not considered a great dom set, but I just couldn't resist the idea of wormhole and fold space. Solves the small radius problem with Psychic Drain because the mobs are dropped at your feet. The idea on teams is to feed the melee with fresh mobs. Create nice tidy clumps for AOE. Decent defense, not a powerhouse, but can solo anything at 4x4 minimal on the beta server. Probably could use more damage, not sure what are the best powers in Psychic Assault. Or slotting. Tried to maximize single target hold so I would have plenty of time to get impact damage.
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I did say decent, not soft capped. Enough that your Flash Arrow caps at least some positions. My build style is to run soft capped where possible, so that I feel comfortable in the middle of the scrum. Just a different in style. Not a hard build rule. 🙂
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Not taking side, since I know very little about crab soldiers. I think one way to resolve the contrasting views would be to copy chars over to the beta server and test them out together. You cannot record videos, but you can do screenshots. I was able to demonstrate how effective the new trick arrow changes were but posting screen shots of me wiping out 4x8 council in under a min. Otherwise, it's feels like posters are just talking past each other. I will say I do consider the pylon tests to be of limited value. Galaxy Brain's testing missions are a much better predictor of "real" world performance. IMO.
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I agree with everything Liminara said. You must have at least decent defense even with TA. Not saying Luminara does not. My builds still have close or soft cap defense to s/l or ranged. The ITF alone requires it. So, many ambushes, which is what makes it fun. If you run DA "radios", there are a lot of pop up ambushes. Carnies are very difficult because of all the pets they summon. I will note that stealth+celerity stealth does help a lot.
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Well, I wish they would share their plan. This would completely gut my build. But I have back up builds just in case. 🙂
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Also, the -perception is over looked, but you cannot enhance it. You can easily fight groups near each other without chain aggro. Very helpful on Masterminds or soloing. Remember flash early, flash often. 🙂