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Nyghtmaire

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  1. Many posts on these boards ask for a build. That’s understandable given the deep complexity this game offers for those who wish to explore the invention system. A well-considered build can accomplish seemingly impossible tasks, permitting the player to function as if an entire team unto him- or herself. But how does one find a “good” build for a powerset combination? What is a “good” build”?!?! Many from the original iteration of the game used a build planner to figure out how to manage their enhancements and power selection. If you’re new to the game (or rusty from the break), rejoice! It’s easy! It’s fun! Making your own build is a much better do-it-yourself project than making your own compost bins or brewing homemade kombucha. Copying another person’s build can be a start, but eventually (like wearing shoes from Goodwill) will never result in a good fit. Instead, start with the following: 1. Figure out what you’re trying to accomplish (solo or team focus? Preferred minions, such as AVs or massive groups of mooks? Soloing task forces? PvP? Any information here helps...) 2. Do you have a budget? Purples in the equation? SO/IO only because you’re just futzing around? Include access to Incarnates? What’s your interest here? 3. Play style? Do you get drunk as a skunk and roll your face along the keyboard to blow off steam or do you have dozens of keybinds to command your pets in every conceivable confrontation? 4. Post a build. What direction are you already planning for the character? Share your thoughts! Give a sample, list the builder you used, and give a data chunk. And remember, people look at these forums on their phones (probably on the toilet. Or at work. Or both...) so include the full post list. Builds are, at heart, an individual affair, tempered and personalized to the unique play style of the specific mastermind/player, their skill level, and play goals. For example, the needs of fighting large spawns of level-shifted enemies is wildly different than the needs of the big-game hunter chasing giant monsters and AVs. Furthermore, the primary and secondary interact in sometimes surprising and harmonious ways. For example, /Dark contains a varied and wide toolkit. Combined with Necro/, the player will have access to massive amounts of hit debuffs; combined with Bots/, the player has stacking -Regen through the AssBot and Howling Twilight. No choice is universally better. But depending on your play style goals, one combination may meet your needs more efficiently than another. What is the essential nature of the mastermind? Everything. Depending on your secondary, you might be debuffing, buffing, mezzing, healing, or more damage. For example, /storm debuffs enemies (freezing rain, hurricane, snow storm), heals and counteracts mezzes (02 Boost), damage (Tornado and Lightning Storm), mezzes (Thunderclap), protects you and your pets (Hurricane and Steamy Mist), and repositions enemies (Gale, Hurricane, and - to a lesser less predictable extent - Tornado). That’s a bunch of stuff. But the purpose of your primary is DAMAGE through your pets. If you were a Corruptor/Blaster/Dominator/Brute, these powers would be attacks. Multiple pets (think tiers 1 and 2) are AOE merely by virtue of increased numbers. Slot them as such. Accuracy, damage, and (to a lesser extent, dependent on the specific pet’s needs) endurance. If you will be using invention sets, do not fall in the trap of chasing set bonuses at the expense of Accuracy and Damage slotting. Even first tier pets do significant amounts of damage. Check out the Pylon thread to see the relative levels they perform. If you can keep them alive, they will perform wonders, but only if they have enough accuracy to actually hit. https://forums.homecomingservers.com/index.php/topic,6059.0.html A word on enhancement diversification: “[ED]” is based on a system of diminishing returns on enhancements slotted to raise bonuses to a very high level.” See https://paragonwiki.com/wiki/Enhancement_Diversification . As a rule of thumb, 3 SOs of a given enhancement will max out a power’s enhancement value of a given attribute. The “old” Mastermind forums are here, and other than the new secondaries, there is probably a build that has been vetted a 1000 times, play-tested, and ready to go: https://web.archive.org/web/20120904105639/http://boards.cityofheroes.com/forumdisplay.php?f=593 Dechs Kaison (And a dedicated Bots/Traps player) wrote an amazingly extensive guide on the class which still applies to the archetype to this day: https://dechskaison.blogspot.com/2012/01/gd-mastermind.html?m=1 Similarly, Master Zaprobo wrote an equally informative guide as well: https://web.archive.org/web/20120904023944/http://boards.cityofheroes.com/showthread.php?t=179053 For secondaries, an excellent starter reference is Silas’ “Silas Plays Support and So Can You!”: https://web.archive.org/web/20120904183748/http://boards.cityofheroes.com/showthread.php?t=196722 The Homecoming forums (you’re using the search function, yes?) and these linked resources will provide a multitude of possibilities for creating you’re first draft of a build. In short, figure out what you want to do, determine your budget/investment, and craft a build.
  2. Agree wholeheartedly. On a related note OP, why not go Soul to alternate MoG and Shadow Meld?
  3. The stun is only a 30% chance of a mag 2 stun. A disorient IO will merely augment the duration of the stun, not its chance to occur. Edit: spelling :'(
  4. @Strikerfox- that’s fascinating data, especially regarding the value of your reactive interface dot. Thank you for posting. Are you running the Achilles Heel proc in your setup as well? I can see Mercs being very slot hungry (which /storm helps alleviate).
  5. This. And depending on the build’s needs, a good place for a Mocking Beratement or Perfect Zinger set.
  6. @Yipp There was no Data Chunk so I couldn't load your build into Pine's. Looking through your concerns and the choices you made, you might want to consider something along these lines. Overall, I've never found Power Boost that useful for a /dark build, but YMMV. Instead, you could consider going Mu for your Patron pool as the immobilize has a significant amount of -KB. This would free up slots in your bots to take other IOs instead of removing the knockback. Also, there are times when having knockback *is* desirable. But of course, that's a game-play choice. Soul can be nice to stack Oppressive Gloom with your Protector Bots' stuns (as well as Howling Twilight). But the -KB in the Mu immobilize seems more valuable overall. Overall, the build below addresses the ED waste in your defensive powers, boosts your s/l/e resistance considerably, and leaves you one small purple inspiration away from the regular content defensive softcap when you include a tier 2 bubble on your mastermind. The endurance is more manageable, but could still use some work. The Kismet is dropped since your powers requiring ToHit rolls are high enough. (Note: to see your *actual* value in Pine's, take out the Build-up proc in Tactics, ensuring you've set Base toHit Value to 48). Hasten is a sneeze away from permanent, helping all your powers come up that much faster. The Lockdown proc remains in Petrifying Gaze. If you want more slots to play with, you can replace Electric Shackles with Assault, gaining three more slots at the expense of a 7.5% recharge bonus, some e/n defense, and 2% recovery. Regardless, if you're happy with how your build functions, that's all that counts! ;) For accuracy slotting, the answer to your question is that "it depends." Are you intending to go against targets that are consistently higher in level? If so, you want to max accuracy in your first two tiers. The formulas are here: https://paragonwiki.com/wiki/Attack_Mechanics There is also a thread discussing it here: https://forums.homecomingservers.com/index.php/topic,5354.0.html As for your difficulty with the reactive damage procs, I'm not sure what could be causing the depressed values. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Mastermind Primary Power Set: Robotics Secondary Power Set: Dark Miasma Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Presence Ancillary Pool: Mu Mastery Villain Profile: Level 1: Battle Drones (A) Superior Mark of Supremacy - Damage/Endurance (3) Superior Mark of Supremacy - Accuracy/Damage/Endurance (3) Blood Mandate - Accuracy/Endurance (5) HamiO:Nucleolus Exposure (5) Edict of the Master - Defense Bonus (7) Sovereign Right - Resistance Bonus Level 1: Twilight Grasp (A) Touch of the Nictus - Accuracy/Healing (40) Touch of the Nictus - Accuracy/Endurance/Recharge (43) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge Level 2: Tar Patch (A) Tempered Readiness - Endurance/Recharge/Slow Level 4: Darkest Night (A) Dark Watcher's Despair - Recharge/Endurance (7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (11) Dark Watcher's Despair - To Hit Debuff/Endurance (11) Dark Watcher's Despair - To Hit Debuff Level 6: Equip Robot (A) Endurance Reduction IO Level 8: Maneuvers (A) Luck of the Gambler - Recharge Speed (9) Luck of the Gambler - Defense (9) Luck of the Gambler - Defense/Endurance Level 10: Howling Twilight (A) Absolute Amazement - Endurance/Stun (31) Absolute Amazement - Chance for ToHit Debuff (31) Absolute Amazement - Stun/Recharge (33) Absolute Amazement - Accuracy/Stun/Recharge (33) Absolute Amazement - Accuracy/Recharge Level 12: Protector Bots (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (13) Superior Mark of Supremacy - Accuracy/Damage (13) Sovereign Right - Accuracy/Damage (15) Defense Buff IO (15) HamiO:Nucleolus Exposure (21) Defense Buff IO Level 14: Tactics (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (37) Gaussian's Synchronized Fire-Control - To Hit Buff (40) Gaussian's Synchronized Fire-Control - Chance for Build Up (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 16: Shadow Fall (A) Luck of the Gambler - Recharge Speed (17) Luck of the Gambler - Defense (17) Luck of the Gambler - Defense/Endurance (19) Gladiator's Armor - End/Resist (19) Gladiator's Armor - TP Protection +3% Def (All) (25) Shield Wall - +Res (Teleportation), +5% Res (All) Level 18: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 20: Fearsome Stare (A) Cloud Senses - Accuracy/ToHitDebuff (21) Cloud Senses - Accuracy/Recharge (23) Cloud Senses - ToHit Debuff/Endurance/Recharge (25) Cloud Senses - Accuracy/Endurance/Recharge Level 22: Hasten (A) Recharge Reduction IO (23) Recharge Reduction IO Level 24: Boxing (A) Empty Level 26: Assault Bot (A) Superior Mark of Supremacy - Damage (27) Superior Mark of Supremacy - Accuracy/Endurance (27) Soulbound Allegiance - Chance for Build Up (29) HamiO:Nucleolus Exposure (29) Expedient Reinforcement - Resist Bonus Aura for Pets (31) Call to Arms - Defense Bonus Aura for Pets Level 28: Petrifying Gaze (A) Lockdown - Chance for +2 Mag Hold (33) Basilisk's Gaze - Endurance/Recharge/Hold (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (34) Basilisk's Gaze - Accuracy/Hold (34) Basilisk's Gaze - Recharge/Hold Level 30: Provoke (A) Perfect Zinger - Chance for Psi Damage (46) Perfect Zinger - Taunt/Recharge/Range (46) Perfect Zinger - Taunt/Range (50) Perfect Zinger - Accuracy/Recharge Level 32: Upgrade Robot (A) Endurance Reduction IO Level 35: Charged Armor (A) Steadfast Protection - Resistance/+Def 3% (36) Unbreakable Guard - +Max HP (36) Unbreakable Guard - Resistance (36) Unbreakable Guard - Resistance/Endurance Level 38: Dark Servant (A) Cloud Senses - Chance for Negative Energy Damage (39) Cloud Senses - Accuracy/ToHitDebuff (39) Cloud Senses - Accuracy/Recharge (39) Cloud Senses - Accuracy/Endurance/Recharge Level 41: Electrifying Fences (A) Gravitational Anchor - Immobilize/Endurance (42) Gravitational Anchor - Chance for Hold (42) Gravitational Anchor - Immobilize/Recharge (42) Gravitational Anchor - Accuracy/Immobilize/Recharge (43) Gravitational Anchor - Accuracy/Recharge Level 44: Tough (A) Unbreakable Guard - Resistance (45) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 47: Electric Shackles (A) Basilisk's Gaze - Endurance/Recharge/Hold (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (48) Basilisk's Gaze - Accuracy/Recharge (48) Basilisk's Gaze - Accuracy/Hold Level 49: Weave (A) Luck of the Gambler - Recharge Speed (50) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Endurance Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 1: Supremacy Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (43) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO (45) Performance Shifter - Chance for +End (46) Performance Shifter - EndMod Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Intuition Radial Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Warworks Core Superior Ally Level 50: Clarion Partial Core Invocation Level 50: Support Core Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1576;732;1464;HEX;| |78DA6594594F13511886CF74A6D4169096B614CA5E64B14061D44B1313414D8491A| |56C620C19CB0013E962A74DF4D2BFE08D7F405163E2A5518244E35F70E1C22BE39A| |B87001897A53BFCEF7269DA4934E9E33EF39E75BDE391DEDE678DD930BB7CF08C93| |FB6A95BD68AA65B05239F3633AB9E64CA34322943167479E88E56E65692C5743A9B| |49CC66AF650B66CA6A754C9D2DAEAD25C6F5FCF515CDD4ADB42E1AA6B3D9CDC4A4A| |1AF1A796BC3CCF9ECE764CE3056EBEDE179737DA36066D603F693A667CC5C71532F| |98D94CF45CCE4C251CC1B5222ABCD54C158DD0BDED16B84A6E31AF08A17A856B09F| |C216C2AA7898A2C94EFC47E45D41C9675C55E8EBD2E11966DAD3FC28C87980BB446| |E235427A2CD9DA2269B22D9664F9B9CBD66A9E317DDBE053E60ED5E7C67E7737E70| |D909D1EDEEFF28439E69110E867965BF0F23EC57B8963754C8113CCAE495063EE52| |A25A78517B59B1B5BA05F6A26E9F731FED604F8EC293109E8354533DD7E4AE7FC0F| |18E6D81F7C17BCCFE47E04366395503F636A01F3FFAF1A39F4695FD6C3CC16C9E60| |F650DE00FC097CE078CB142FC89A1CFC445ABB22429F994D5F98CD5F9931DA1FE6D| |C5278907B6902259A8B2076A4449778490EB5C0A196397626BA088E71F63638D376| |00B73F72A62BB4AC156FA4F51F9C7FCF73DD7BE01BF01D334A15B4A393768BF70CE| |7C03C53BDC17C45B575A2DA4E9C941D32298693168B4876CC9EBF70EE003C645EA5| |FA7A91ABF71BE7EF837B7D70AF0FAEBDA02D03E865608EF31F9F0767C059663CC99| |4A997419CDA41E41E42EEA13FCC5D42023524E0CD08BC19790BC22385E28D22DE28| |4E8D8A53A3E2D4B455FEA1F42BBFC17895325AA5A855CAC92AE554953259A568658| |52B2C4D3BBF03F6ACD74F5F01564A3F7D342B617698DFDDEF8A26491725FBCB13EF| |669F7E39D70FF0FAFD8AE692BA581BBA8BB3728739E32B47E39C8B8EF19263BCEC1| |82B74FC558C5B4295F15EB0329E72E85B0EFD758CC6E8EF3F1ECB077B| |-------------------------------------------------------------------|
  7. Clarion is an excellent way to to protect against mez. /seconded
  8. I’m nowhere near my computer with Pine’s but a couple things jump out. 1) your endurance usage vs. recovery is dangerously unsustainable. I can only imagine you’re sucking blue candy every fight if you are running all your toggles. 2) What do you use Power Boost for? It doesn’t really help the key attributes of dark, and the build has no shields or other effects to really make use of it. 3) the protector bots have no accuracy to speak of. They are likely not hitting with most of their attacks if you are ever +2 or higher, even with Tactics. Check your combat log to be sure. 4) for Petrifying Gaze 4-slotted, you might want to consider Basilisk’s Gaze. Nice bonuses including a rare 7.5 recharge enhancement. 5) for your personal defenses, you’re mixing positional (melee) and type (s/l) which tends to be very inefficient in slot usage. And since you are playing Dark, chasing defense at the expense of other attributes tends to pay diminishing returns. Dark thrives with recharge, allowing your control powers to be up earlier and more often. Add the massive amounts of -ToHit, you can layer defense and leverage the Debuff to keep yourself (and your pets) fairly safe. Another possibility is to focus on Ranged defense as many such attacks are the type that deliver mezzes which will cause you to drop your toggles (like Darkest Night), or suppress (Shadow Fall), leading to a wipe. Aiming for 45% ranged defense serves as robust protection against that, something your current build is vulnerable to.
  9. Never in my life did I think I would see a recommendation for Mercs in this game. (But it makes sense...)
  10. Howling Twilight is AMAZING. An auto mag 3 stun and massive -Regen on top. Howling Twilight is a use early and often power. Rezzing party members should be seen as a byproduct rather than a primary feature.
  11. Back before the shutdown, I was on an ITF with a parent and their five-year-old kid (the kid was doing a creditable job of keeping up and contributing; if I didn't know their age, I wouldn't have suspected from their play). The parent made a comment during the run that CoH was the only online game that they would ever think of letting the kid play without supervision. That one statement stuck with me long after the shutdown as a standard for the quality of the playerbase that no other MMO I've played has even come close to matching. Absolutely and wholeheartedly agree. In fact, my son (just finishing 6th grade) just created his first character today. It was one of the happiest times we’ve spent together in some time. Seeing his creativity and joy just overflowing. Wonderful. Thank you all for the good advice re chat tabs, etc... To the OP, I’m sure you have a good grasp of you child’s maturity. And if you are playing in the same room, it’s not only adequate supervision, but a great opportunity. As for a second computer, I’m constantly shocked at how little it takes to run this game if only you lower the graphics settings. My kid is playing on a real dinosaur of a laptop with no difficulties.
  12. Yes, the damage component from musculature and intuition affect your pets. Makes it hard to pick anything else, to be honest. Check which other attributes fit your secondary to choose between the two. Recharge (agility or spiritual) does not affect MM pets, only the Summoning abilities’ recharge. Makes those a hard-to-justify choice. However, Cardiac’s endurance reduction can be useful in an edge case, especially if your secondary sucks blue combined with a high recharge build (thinking storm in particular). But it’s easier to build for endurance management and recharge overall through slotting and creative IO/set bonuses. Damage to your pets? Much more difficult.
  13. I’m a big fan of pairing Earth with /sonic. The resist shields make the pet even more tanklike, and it is a useful anchor for disruption field, helping out with the otherwise low damage. Liquify and Volcanic Gasses play well together too. (But mainly that was paired for theme. My memory might be rosier than the present)
  14. It’s a lovely idea! One thing to keep in mind is that Thunder Clap doesn’t play well with Hurricane. However, stacking stuns with Heart of Darkness could be useful. Also, bear in mind you can pick up another uncontrollable pet by going Red Side for the patron arc (and Water Spout in Leviathan *also* stuns for more stacking pleasure). The more the merrier!
  15. Rejoicer- what do you plan on using Burnout for in your build? Two Blackstars/Kyoyo’s in a row?
  16. That's pretty neat! Does global damage affect pets? I didn't think so, but I'd like to be wrong! Nope. Global damage only effects the player.
  17. Corrupters also have a resist cap of 75%, so you can only build so high. What sort of attacks are you worried about? Based on your build and you play goals, compromises will have have to be made. But there are many mechanics that can compensate for a pure defensive build. Since you’re running /rad, -ToHit *IS* the kissing cousin to Def (except that higher level targets and AV’s resist -ToHit). You could aim to build to 20% (two lucks to soft cap) or 32.5% (one luck to softcap) defense to all positions (melee, AOE, ranged), and rely on Radiation Infection for the remainder. In trickier battles, you could simply rely on inspirations for protection until everything is dead. Alternatively, you can aim for 45% ranged defense to give you some safety from many attacks that contain a mez component to avoid dropping your toggles. https://paragonwiki.com/wiki/Defense
  18. Here is the link to the old forums Corruptor guides: https://web.archive.org/web/20120904075831/http://boards.cityofheroes.com/showthread.php?t=114202 And the most recent Ice guide seems to be from I12, so grain of salt (which helps in snowy conditions!): https://web.archive.org/web/20120905043616/http://boards.cityofheroes.com/showthread.php?t=125275
  19. This is a great point and describes a wonderful synergy in the set. Stacked disorients is a useful option for control. Oppressive Gloom is also a one-slot wonder. To determine the amount of accuracy you need for each power, you can change the base ToHit in Pine’s to match the level of the target you expect to be fighting. When you slot your powers, it will help you accurately determine how much accuracy you need to slot, while keeping track of your set bonuses. Here’s the chart below: Level-Based BaseHitChance for Players Attacking Critters Critter's Relative Level BaseHitChance –4 95% –3 90% –2 85% –1 80% 0 75% +1 65% +2 56% +3 48% +4 39% +5 30% +6 20% +7 8% See https://paragonwiki.com/wiki/Attack_Mechanics
  20. Can you post your build? Also, are there certain groups that consistently lead to trouble? And what difficulty are you playing?
  21. Thank you very much! Time to make a spreadsheet with the precise values.
  22. On Live, I always followed the advice to max out accuracy enhancements for the Tier 1 and 2 pets, and aim for two SOs worth on the Tier 3. I’m trying to dive down to calculating MM pets’ ToHit chances now in Homecoming. Anyone know if this is the correct procedure? It looks like Pets have a 75% to-hit chance against even level critters. (See https://paragonwiki.com/wiki/Attack_Mechanics). This is their “BaseHitChance,” which decreases by about 9% for each level the target exceeds your pet. That means for an even level critter, Tier 1 starts at ~57%, Tier 2 ~66%, and Tier 3 at 75%. To increase this chance, a MM can slot accuracy IOs and/or run Tactics. The HitChance formula is AccMods × (BaseHitChance + ToHitMods – DefMods ). AccMods Accuracy enhancements in Pet Summoning powers ToHitMods Supremacy = 10% ToHit (when in range) Tactics (at ED) ~11.8% Assuming target has no defense modifiers, an unenhanced Tier 1 pet with Supremacy and Tactics running on the MM has a HitChance of 78.8% against targets that are the same level as the MM. A +1 Target = 69.8%; +2 = 60.8%; +3 = 51.8; and +4 = 42.8%. Enhancing the accuracy (Base accuracy being 1.00 for Pets) to ED cap (~95% with three Acc/Dam HOs) in the pet summoning power boosts those numbers to 153.6% (even level to MM), 136.11% (+1), 118.56% (+2), 101.01% (+3), and 83.46% (+4). Without Tactics for Tier 1 Pet with 95% Accuracy (level of target in relation to the MM): 0. 130.65% +1. 113.10% +2. 95.55% +3. 78% +4. 60.45% A critter’s native defense and any -ToHit debuffs will reduce the pet’s hit chance (the -DefMods of the equation). The max effective ToHit is 95%, meaning there is always a chance that an attack misses. https://paragonwiki.com/wiki/Limits So, accuracy slotting in the pet summoning powers should look to get the pets to at least 95% ToHit, taking into account the buffs you expect to have, the level of the critters you expect to fight, and the debuffs you expect to encounter. The above really suggests Tactics is critical if you are fighting +4 enemies solo, especially for the Tier 1 pets. Is the above correct? Are accuracy enhancements in the proper place for the calculation? What am I missing? Thank you very much for any insight!
  23. This, all the way.
  24. Saarthalian - Here's a different viewpoint. This is close cousin to my Live build before shutdown. I found that building for any sort of defensive softcap was less effective than focusing on recharge, -hit, and . However, I had a S/L/E softcap build with Scorpion Shield as an alternative (and team teleport for rapid pet positioning). This build has perma-hasten, -hit buffing focus for Fearsome Stare and Dark Servant (and Cloud Senses proc as all of its abilities incorporate -hit), near capped hit and damage for all three pets, stealth in sprint to combine with Shadow Fall, all Def/Res pet procs, and a not unlivable amount of recovery with all toggles running. Flight speed boosts are a personal preference with an aim of getting it manageable for regular mobility on vertical cave maps. I'd prefer to have Howling Twilight up more often for the -Regen, but that's a real pain. For incarnates, interface is to taste. It has Clarion for the mm's mez protection, but it's worth building Barrier for greater pet survivability. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Necromancy Secondary Power Set: Dark Miasma Power Pool: Flight Power Pool: Teleportation Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Zombie Horde -- SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Acc/Dmg(3), SprCmmoft-Acc/Dmg/EndRdx/Rchg(3), SprCmmoft-Acc/Dmg/Rchg(5), BldMnd-Acc/Dmg/EndRdx(5), EdcoftheM-PetDef(7) Level 1: Twilight Grasp -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Acc/Heal(11), TchoftheN-Acc/EndRdx/Heal/HP/Regen(11) Level 2: Tar Patch -- RechRdx-I(A), TmpRdn-EndRdx/Rchg/Slow(50) Level 4: Darkest Night -- DarWtcDsp-Rchg/EndRdx(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(7), DarWtcDsp-ToHitDeb(9), DarWtcDsp-ToHitDeb/EndRdx(9) Level 6: Enchant Undead -- EndRdx-I(A) Level 8: Hover -- LucoftheG-Rchg+(A), HO:Micro(46), Flight-I(48), ShlWal-ResDam/Re TP(48) Level 10: Howling Twilight -- AbsAmz-EndRdx/Stun(A), AbsAmz-ToHitDeb%(37), AbsAmz-Stun/Rchg(37), AbsAmz-Acc/Stun/Rchg(37), AbsAmz-Acc/Rchg(40), EndRdx-I(40) Level 12: Grave Knight -- AchHee-ResDeb%(A), TchofLadG-%Dam(13), SprMarofS-Dmg/EndRdx(13), SprMarofS-Acc/EndRdx(15), HO:Nucle(15), HO:Nucle(19) Level 14: Teleport -- Jnt-EndRdx/Rng(A) Level 16: Shadow Fall -- LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17), GldArm-3defTpProc(31), HO:Ribo(31), GldArm-RechEnd(50) Level 18: Soul Extraction -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(19), ExpRnf-Acc/Dmg(21), ExpRnf-Acc/Dmg/Rchg(21), CaltoArm-+Def(Pets)(23), SvrRgh-PetResDam(23) Level 20: Fearsome Stare -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(33), CldSns-ToHitDeb/EndRdx/Rchg(33), CldSns-Acc/EndRdx/Rchg(33), DmpSpr-ToHitDeb/EndRdx(50) Level 22: Recall Friend -- BlsoftheZ-ResKB(A) Level 24: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25) Level 26: Lich -- HO:Endo(A), HO:Perox(27), CldSns-%Dam(27), SprMarofS-EndRdx/+Resist/+Regen(29), SprMarofS-Acc/Dmg(29), HO:Nucle(31) Level 28: Petrifying Gaze -- BslGaz-EndRdx/Rchg/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(34), BslGaz-Acc/Hold(34), BslGaz-Rchg/Hold(34) Level 30: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(43), AdjTrg-ToHit/Rchg(43), AdjTrg-ToHit(45), AdjTrg-ToHit/EndRdx(45) Level 32: Dark Empowerment -- EndRdx-I(A) Level 35: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), StdPrt-ResDam/Def+(36) Level 38: Dark Servant -- CldSns-%Dam(A), CldSns-Acc/EndRdx/Rchg(39), CldSns-Acc/ToHitDeb(39), CldSns-ToHitDeb/EndRdx/Rchg(39), HO:Endo(40) Level 41: Soul Tentacles -- GrvAnc-Immob/EndRdx(A), GrvAnc-Hold%(42), GrvAnc-Immob/Rchg(42), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(43) Level 44: Oppressive Gloom -- RopADop-Acc/Stun(A) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Vengeance -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(45) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-End%(46), PrfShf-EndMod(46) Level 0: Born In Battle Level 0: Invader Level 0: High Pain Threshold Level 0: Marshal Level 50: Musculature Radial Paragon Level 50: Void Radial Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Carnival Core Superior Ally Level 50: Clarion Partial Core Invocation Level 50: Support Core Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1586;746;1492;HEX;| |78DA6594C94F137114C77FD3995A5B8A14DAB248D98A506429548C17B7445113691| |164C7183229034CEC96B6247231F15FF0E2CDED608C0B5E8C514F108DD18337A31C| 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