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Mystoc

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Everything posted by Mystoc

  1. they will never add this early in the server's existence in the options you could disable gaining experience and it worked exactly how you describe you got double the influence everyone at 50 did this but it was removed it since it felt mandatory to do and caused major inflation in the economy. there is zero reason you would want to do this when not 50 too since higher level enemies give more rewards so delaying leveling for influence is a net negative in the long run the faster you level the faster you will hit 50 and gain the most possible rewards.
  2. relying on experienced players to make the game more understandable can work and its great others are willing to help but that's not a constant reliable factor what if a player is on a low pop server or plays at odd hours? why is better to hope there is someone who can help then instead directly help the player trying to learn? recently they just removed the legacy incarnate crafting recipes because they were too costly compared to new the alternative homecoming added in. As long-time players we know the better choice and would have explained it to new players but instead the devs choose to simplify the crafting process and remove that choice entirely because sometimes there isn't always another player who can help. both things can be true that making the game easier to understand is good and that we have an awesome community that most of the time are available to answer questions.
  3. what's wrong asking for the game to more welcoming to new players? I myself don't personally need this change but that doesn't mean it isn't a good one to add. new players do not know established Giant Monster spawns they also don't have the vidiotmaps mod installed either. Ultimately though this change does benefit me and you too Tidge if the game is less confusing for new players, they are more likely to stick around and become permanent members of this community/game.
  4. that is why I said don't mark them on the map until the first player has found and targeted a GM for this first time, once player has found them, they announce the coordinates in chat anyway, so the hunt is over. this is more about making it easier for players who come after the GM is first discovered the default question always asked in broadcast is "where is the GM?" it's great we can share coordinates now in chat this is just an extension of that feature since both mark the map with a location for the player to go to.
  5. you can kinda this still and make it so if you have no target you see AoE Marker but if you do have target it will autocast like this LSHIFT+LBUTTON "powexec_location cursor Combat Teleport$$powexec_location target Combat Teleport" first it checks if you have a target then if you don't it lets you place the power like normal, I know its not exactly the same as what you suggest but its better then nothing while you wait Lockely.
  6. right now, there is no way filter out holiday events because of this you are bombarded with "winter lord summoned" messages so can miss other non-holiday events you might be interested in. for people not interested in doing the current holiday events I think being given the ability to filter out these messages would be very helpful. fast mockup I did.
  7. for example, when there is a fire in steel canyon it's considered an event so it's marked on the map so everyone knows where to go, the same should be done with GMs as well. Generally, people will use the $loc command to let others know where to go but a feature like this would still be helpful. yes, external tools like vidiotmaps do mark where GMs can possibly spawn but not everyone uses them, also with the current event Winter Lords are being spawned in constantly and then abandoned so now no one knows where to find them at all! I understand some people do like exploring and the sense of discovery and not instantly having info given to them so perhaps a middle ground could be: Giant Monsters wouldn't be marked on the map until they are targeted by a player for the first time?
  8. can confirm same issue as well.
  9. aren't they just normal badges then if they are regularly available not holiday badges, to me events like these were the reason after a few months break I picked this game up again I then see they added new power sets, balance changes and taskforces and now am hooked into playing for a few months again and the cycle repeats. as long as no badge is truly gone forever, I see no issue with having them being tied to events they are good ways to lure old time players back to the game who got burnt out, also some holiday badges just aren't practical to allow that often like opening presents or trick or treat costume collecting those actions are directly tied with their holiday so if you make them common place than these special holiday actions over time become mundane ones and take away from the real events unique appeal.
  10. I keep waiting for someone to form teams for these badges but have realized I may I need to just form and lead them myself Its just have never lead runs like these. The two I have left do are Master of the Prisoners of Eden Master of Ms. Liberty's Task Force any tips for these TFs? also is there any preferred Task Force or badge channel people use to recruit players interested in doing these badge runs, I play on Excelsior thanks!
  11. Why is Water Burst the only power in the powerset that consumes tidal power when not at max stacks, this behavior makes it so the power can't be used in any attack chains to reach 3 tidal power. It feels like a very greedy attack when it doesn't give any tidal power but will also consume all tidal power you have as well. personally, I think Water Burst should just consume tidal power only at 3 stacks that way it can be used in attack chains without resetting all tidal power progress. its knockdown ability is RNG anyway if not max stacks so the vast majority of players either desire to use it when at no stacks or max stacks not this unreliable between.
  12. to prevent concealment from being too strong at mulling LOTG and other procs my thinking was it would be a one or the other choice you cant take this new power + infiltration as they wouldn't work together when both on anyway. I really like infiltration + sprint combo so much it makes me fast enough on some characters I don't feel the need at all for a "real" travel power, I just find it pity there is no option to gain flight as well as on some powersets flight just makes more sense when it fits your characters identity better. any good names ideas for the new power? If I see a good one I use that instead of just saying new power all the time..
  13. if you fly and turn on the power slide toggle on you fly but you are now power sliding on air and frankly it looks awesome! I have tried setting my stance to always power slide in costume editor and it doesn't replicate this the actual toggle needs to be on, so I request allowing for both powersliding and running on air to be turned on as a default stance in the costume editor. EDIT: heck why not allow this option for beast, ninja and athletic run as well.
  14. yes, you can sell anything on AH or to an NPC vendor, but salvage exists to also craft IOs too which it can't do for your 50 character if the salvage is dropping is from low level mobs. here is an example Boresight is used to craft level 10-25 IOs when it drops not a single IO that is 50 uses it so it's only use is selling it for less than amount of inf you get for defeating a single mob. When something drops the choice should be do I use it for what its intended purpose or sell it but for higher level characters lower level salvage only use is to sell that is the issue. the amount you can sell it for is so minimal your time would be better spent never even getting the drop in the first place and getting level 50 salvage filling up your inventory instead hence my request for a feature like this, to be clear it would be an option opt into and not something forced on anyone.
  15. personally, for me I disable all recipes besides purples and pvp IOs from dropping cause managing recipes is annoying so those won't drop at any level besides 50 me so lower level salvage can never be useful for me. what you describe would save inf and your welcome to do that I'm not trying to take options away from anyone just add more.
  16. As a 50 who loves teaming up and doing low level content getting salvage drops that are not useable for IOs in my characters level range is annoying. It would be better just get no salvage at all as to not have manage it later and pick out which salvage has no use for me because it dropped from a level 14 clockwork during a positron TF although I think this change would be universally useful thing to have allowing it to be an option at START to opt into allows people who still like getting low level salvage drops to stay happy.
  17. Please add Serum to list of self heals that are no longer irresistible, this would greatly benefits crabs ability to fill as tank when there is no tank or brute on the team.
  18. in game and that's impressive I have maybe 12-15 people ignored over 5 years of playing on homecoming. but if you have never ignored anyone you won't see why a feature like would be useful, I think ignoring someone permanently is a very extreme measure reserved for trolls whose only goal is to be a disturbance which is why I want a middle ground I hope that makes sense.
  19. if someone is annoying you enough that you don't want to hear them anymore for the rest of the day you aren't going to be thinking about wanting to unignore them a day or week later that's not realistic at all you're going to forget not constantly be thinking "better unignore this person a day or week later!" look at your ignore list right now Rudra and look at each name and try to remember why you ignored each name, I'm sure some people you ignored were much more annoying and disruptive than others and deserve to stay there but there are also some who could be removed. lastly global ignore UI shows global names and not the name of character name you saw in chat too that was causing the annoyance so remembering who is who will be even more of challenge.
  20. sometimes people are just annoying and spammy in chat but in a community this small I feel like perma ignoring is a very drastic measure only saved for true spammers in chat who are intentionally being disruptive. I wish there was a middle ground like ignore for a day or week and afterwards they get auto removed from the list, people can be annoying but not to the point I usually want them ignored forever. The chances I remember their global name as only mildly annoying and then remember to remove them manually later on from global ignore is basically zero. so, I'm actually almost never using ignore because I feel most people don't warrant such an extreme response, for these reasons a temp ignore would be great!
  21. put the alts in a zone with no logout timer and create a global /quittocharacterselect command keybind that will drastically speed up the time it takes to get the badge for each alt and have way less clicking involved.
  22. given how close we are to anniversary time capsule event that gives pets directly instead of dropping them as recipes I am hoping there is enough time to change this behavior so am bumping thread.
  23. I'm partly against this because asking for help doing a mission would become much more complicated when it's not just server chat. You would feel even more punished playing on these low pop servers when you find out 60-70% of the player base can't team up with you even if they wanted to help. this would just cause people to leave those servers and worsen the problem even more. help is not just how does this work or how do I do this? a lot of it can be someone asking for help to find this mob or glowie or defeat this AV/EB which requires you both to be on the same server.
  24. that is a very different suggestion then mine, to the point it could be its own suggestion. why exclude other badge types from the fitter? We already have a closest to completion filter making it just defeat badges is helpful but not a very big difference from what we already have and would have lots of overlap. A recently progressed badges filter would display badges you want to see the progress of at the top of a list with no scrolling or uncertainty where to look, the main issue with closest to completion is the badge you want to see could not be there yet and when it does finally appear its position is constantly changing as your progress increases.
  25. closest to completion could show the badge you want to see depending on how many badges you have progressed, but if you are progressing more then 50 badges you won't find the badge you want though until its progressed enough, and when it does show it certainly would not be at the top of the list but somewhere towards the bottom and its position would constantly be changing as you earn more progress which is not ideal A filter like recently progressed would instantly update to show the badges you are looking for and be right at the top of the list with zero uncertainty about the badge's location in the list.
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