-
Posts
565 -
Joined
-
Last visited
Reputation
444 ExcellentAbout catsi563
- Birthday 09/03/1004
Recent Profile Visitors
1992 profile views
-
Why is there a logout timer in some places, not in others?
catsi563 replied to Jawbreaker's topic in General Discussion
My understanding is that the timer is based on the level of public access to the area a ""live area"" pocket D atlas near libs the university etc etc is a live area where everyone has access to and comes and goes and does stuff so if someone just afks there it creates server lag taking up resources used for active players and thus the game kicks them after a certain time frame until theyre ready to go live again ""Closed areas"" are instanced maps like missions and flashpoints and superbases etc that only the player and their teammates have access to at any one time and thus dont take as much resource wise and a player can remain safely tucked away inside one add in as Aethereal said that for the most part you are safe in those zones unless baddies are about and the game can afford to let you afk for a bit as its much less of a priority -
Slotting Ice Manipulation Frigid Protection
catsi563 replied to High Sportsmanship's topic in Blaster
honestly most of those i barely slot more than one heal or end rec and if I go beyond 1 its three slots and a heal or end rec set -
let me field this one so a Tank and this is coming from someone whose been tanking in City since launch on live and was there from the days of the immobile provoke monkeys to todays armored giants A tank is designed to take punishment and to control aggro and not necessarily in that order, A tanks design is to use their attacks to keep mobs focused on them and not on their softer teammates and in this thanks to the upgraded gauntlet they excell. when combined with their resistances and defenses and their attacks often having various controls ie knockbacks ups stuns slows etc etc or even in fires case just raw damage they protect A brute as you properly kitted out CANNOT tank in all the ways a tank can and can never hold the attention of an entire room like a tank can they lack the gauntlet abilities to provoke aggro like a tank can BUT they can do a decent job in a pinch depsite that not being their original intent when COV came out, brutes were original the damage dealers of COV they were meant to go into a fight and the longer a fight went on the more damage they did they werent meant to tank though only in much the same way scarppers werent meant to tank but do have the ability to provoke Brutes use their taunt because they WANT badguys swining at them because it boosts their damage but they cant take the punishment a tank can even over an extended period of time the other ats you mention can take alphas for sure ive got defender who can literally heal through most alphas and a D4 who most baddies cant hit. but theyre not meant to tank and they sure as heck cant control a room like a tank can and yes scrappers can solo entire maps because theyre designed with the best defense is to slap the stupid out of everything they come across and yes they have some defenses but no scrapper is going to tank everything all the time theyre not built to tank THAT much damage So in
-
they grow up so fast and not in the fun tingly under my skin kind of way
-
welcome home! to add to the great advice above let me add this small part theres three ways when making a character to begin the game one is the original outbreak tutorial which when done drops you in front of Libs and gives you one of the original contacts the second is the newer galaxy city tutorial which takes you through the ruins of the shivan attack on galaxy when done it also drops you in front of libs but gives you mathew horner as the first contact and a new set of missions which admittedly can be done alongside the original contacts if desired then thirdly you can skip the tutorial entirely and just jump right in at level 1 either way youll start your journey and be off heroeing in the city in no time
-
Happy 20th Anniversary, City of Villains!
catsi563 replied to Lunar Ronin's topic in General Discussion
Ahh the white lotus a Ninja Ninja Stalker and her Ninja Poison MM my first two villains Lotus MM version was also part of the first all MM SF some insane moments running through caves with dozens of minions creating a massive traffic and graphics pile up memories 😹 -
*looks up from nap* Maybe next time practice safe Hex *goes back to nap*
-
that thrice damned lab room. 4 corners of nonsense you have to clear out which on a defeat all missions can be a PAAAAIIIINN!
-
this entire post seems doctored ill go now and nurse my cheeseburger
-
the council base was 24 yeah thats my understanding as well the renno though I think was in planning and beta before sundown as you said but we never got to see it until Post HC, was supposed to be a fairly comprehensive redo of the zone ala faultline and a jump for the story
-
just my understanding the front area of boom was redone several chapters after HC launched for everyone. there was some code i believe for Boom to start being rebuilt and the end result is what you see when you enter the zone, whether they have further plans for a faultline redo is unknown at this time Atlas as others have said had season changes as late as sundown and was boosted in HC when it came back later chapters of HC expanded on this with the atlas pumpkin and tot patch near by as well as the upcoming winter ice rinks and frozen lakes etc welcome back to the city and well see you out there
-
what crumpet said take it slow enjoy the city it has SOOOOOO MUCH to offer you. dont feel in a rush to run to 50 just play through the contacts enjoy the task forces. and when you get to 50 enjoy the end game then do it all over again and above all welcome to City of Heroes
-
Strictly speaking and lore accurate there are TEN contacts in atlas the five listed above and their 5 counter parts from galaxy city who were shifted into altas after galaxy was wrecked
-
pfft human I am clearly a cat you may worship me now