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catsi563

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About catsi563

  • Birthday 09/03/1004

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  1. ahh the good ole immobile provoke monkey i remember them well
  2. See thats not the issue with fold space though I grant you understand the frustration because the same frustration could be said for things like the various mass Immobs I as a tank rush in try to gather the mob into a tight group so the others can go to town only to find the group controller or dom jhas let loose with a mass immob leaving me scrambling to taunt and cover all the mobs its the PCs and a lack of communication combined with this seeming need to rush through content at mach 5 that leads to the lack of communication youre getting with Fold space and other such disruptive powers
  3. i still remember power thrusting a clockwork over the atlas war wall on live pretty sure the little guys still in orbit somewhere
  4. No and it never has been Uncontrolled demolition derpy players are the main issue as they ragdoll mobs everywhere but players with experience and actual knowledge know that a proper hurricane can gather up bad guys for easy disposal and provide a safe haven for squishy types
  5. Most freaks Im not too worried about them getting back up its just free shots and xp when they do but the bloody THRICE DAMNED Super stunners OMG I HATE THOSE with an unholy passions most freaks its like HAH you knocked me down here i come again Super Stunners its HAH knock me down I DARE YOU!! and when you do its ROFL suckers you triggered my trap card
  6. Ruin mages all day long able to chain stun hold immobilize with high mag abilities that cant be avoided add in earthquake for massive slows and knockdowns and oh yeah they have a SHIELD which boosts their defense through the roof and lets not forget thats just ONE of them they sometimes come in 2-3 per mob which stacks everything Vaz ALL VAZ EVERY VAZ
  7. *look up from nap* I ate the hamsters *go back to nap*
  8. *look up from nap spot* yus *go back to nap*
  9. *looks up from nap spot* *beans random forum goer wif squeaky toy* *goes back to nap*
  10. beyond some basic boosts to damage or effect I dont see much of a reason to really mess with SS and ive got several SS tanks and a brute now Hurl I would LOVE to see it changed to a propel like power where the SS person randomly chucks a car or rock or forklift at some poor schlob
  11. the lab room. its such a raging pain to clear
  12. congrats to the winners and runner ups the imagination and creativity of this community never ceases to amaze me the devs giving us free reign in the base builder was a stroke of genius thats allowed for some truly EPIC creations
  13. Controls scaling most likely applies to Magnitude which is the principle element of any control powers so a mag 1 stun or a mag 3 hold etc etc scaling in that regard means the magnitude of a hold or stun or sleep scales with what ever element meets the scaling criteria
  14. pretty much as the others have said I believe scaling refers to in the game context as the effect certain powers have growing over time as they level based on the individual ATs sets and bonuses so as example a tanker and a blaster using the same power the blasters version of the power may scale in damage at 2.0 for sake of argument per level the tankers version may only scale in damage 1.2 per level but may add a stacking taunt aura based on their gauntlet trait so 5 levels later the blasters hitting much harder using the same power but the tankers power is less damaging but has a greater taunt capacity
  15. Absolutely not. the game today is still fundamentally the same as it was at launch in many ways and in some even much easier to learn. both tutorials are comprehensive enough to get you started and the twinshot arc takes you on a tour of atlas to introduce you to various concepts and places of interest. the community is vibrant and helpful and friendly as theyve ever been. the games powers have changed but thats more to the extent of balancing and adding new ones as always learning WHEN to use such powers and on what targets is an ongoing task that comes with experience and play time the game still has one of THE MOST varied character creation systems in ANY game EVER. and while it can be overwhelming its no more so than many others out there all told the games as recognizable to me today as it was the very first time i logged into atlas park so many years ago
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