
Gulbasaur
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Edit: Mids was wrong. The scrapper numbers are more likely the higher ones.
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I could be wrong! The combo point in Street Justice system basically adds damage to an already high damage attack.
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Strap in, folks. Things are about to get mathsy. Part One: Hitting Hard First of all, lets identify the strongest-hitting single attack. Melee, as a rule of thumb, hits harder than ranged and ranged, as a rule of thumb, hits harder than AoE (apart from nukes). So, our answer is probably a melee attack. Of the mainly melee archetypes, there are two that can critically hit, which doubles damage under normal circumstances. The damage potential is: Scale Cap Potential Scrapper 1.125 500 562.5 Stalker 1 500 500 So, scrappers theoretically do slightly more damage than stalkers (just over 10%), but the offset of this is that their crits are random, whereas stalkers have control over their critical hits. In addition, some of the powers don't quite fit the model and you get the odd outlier that does more, or less, damage than it "should". Using the very technical and innovative strategy of pissing about in Mids, I would purport that the highest single target damage attack is probably a 3-combo-point, critically hitting Crushing Uppercut with Fiery Embrace running at 487.4 damage on a scrapper. It's not! Stalkers' Crushing Uppercut actually hits harder. My settings in Mids were a bit off, giving me average damage and not maximum damage. They can do 574.7 damage, before enhancements and procs. See what I said about outliers? Boom, baby. Outlier. Mids gets things wrong sometimes, but that looks respectable. At damage cap, that's about 2873.5 damage. However, we can add to this by 6-slotting the power for procs and getting our damage boosts from an external source, which can add another 501 damage, and running an Interface power adding another 66.93, giving us 3,441.43 damage if it hits (max 95%); it crits ; the player is getting a +400% damage buff from an external source (e.g. Fulcrum Shift); your Interface hits for all 5 procs (~24% chance); all six procs fire off (6% chance of them all going off at once). And lets face it, that's never going to happen. According to my very rough calculations, it's about 0.13%. So, you'd have to do approximately 1000 attempts to have a chance to see this. Part Two: Making Squishy Per the Homecoming wiki, the minimum damage restistance a character can have is -300%, which effectively multiplies this amount by four (-100 is double, -200 is triple, -300 is quadruple damage). There are a few ways you could do this, such as five Cold Domination defenders casting Benumb on the same target. This gives us a highest theoretical single target damage of 13,765. So, the answer to your question, @Shocktacular, is yes. Five-digit damage is theoretically possible, although it would likely involve one street justice stalker, two kinetics defenders, five cold domination defenders and almost astronomically good luck. Although, lets be fair, you're probably overjoyed with that 2k damage. Bad news - you probably can't. Under normal circumstances, you won't need to. That's crazy damage. Two or three hundred is generally seen as very good. Inferno with Molten Embrace would likely be the hardest hitting single attack for a Sentinel at 253 damage before enhancements. The damage cap for Sentinels is 400%, so that's 1012 at damage cap (no crits, remember). With perfect proc luck, you could add on another 250 to that, adding up to 1262.7 damage from a single attack. With the -300% resist debuffs, that's 5117.33 theoretically maximum damage to a single enemy. HOWEVER you can hit up to 10 enemies at once with Inferno... so, if every enemy is hit; Molten Embrace is running; all four procs go off on every enemy; all interface procs go off; all enemies at at -300% damage resistance; and you're at the damage cap you could hit for 51,173.3 total damage, spread between the ten enemies. Seriously, though. 200-250 is pretty good. @Eoghnved, I think you've got the scale of numbers a bit wrong. In City of Heroes, you're generally looking at high double-digits to low triple-digits for most attacks.
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Best of Both - Blood Widower Fortunado Build
Gulbasaur replied to Gulbasaur's topic in Arachnos Soldier & Widow
May 2023 version With the power availability level changes, the redraw changees and a few little tweaks. Again, this is what I am using - please roll your own and play with it. It's a springboard, not a limit. Comments and Changes The significant differences here are swapping out Psychic Scream for Dart Burst - the lack of redraw just makes it more appealing and if I'm totally honest the sound effect was beginning to annoy me. Does more damage in general. Cuts it a little finer with defence. A few more putples in general. Feel free to swap out TK blast for Total Domination with something like the Unbreakable Constraint set. Code in spoiler below. -
Best of Both - Blood Widower Fortunado Build
Gulbasaur replied to Gulbasaur's topic in Arachnos Soldier & Widow
I've been asked about this more recently, so here is the build I'm currently using: More defence, more offence. Is it the most optimal? Maybe not. Is it a ton of fun? Yes. Main changes are my constant fiddling around with the ranged attacks. I could probably free up a slot from TT:Leadership. Have fun! -
I usually turn XP off at levels ending in 4 and 9. There's a lot of content you miss by skipping to 50. Not all of it is available in Flashbacks and teams are locked for Ouro stuff anyway so you have to find a team and just run with it, you can't pick people up as you go on the LFG. Go slow. Go sideways. Take the scenic route.
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Homecoming player count: a year in review
Gulbasaur replied to macskull's topic in General Discussion
I have noticed a bit of a "we don't use the LFG channel, join our Discord to find out blah" trend , so it feels more like a ghost town than it is at times. If you put it on the LFG, people will come. Sometimes, you have to take the lead. I'm in the UK and play on Everlasting because from experience RP servers generally have a nice atmosphere and this game ran playably on dial-up so lag is rarely a problem. A similar thing happened on the NA GW2 servers but not the EU servers (well, to nearly the same extent) where the NA LFG is a ghost town because the LFG peand the EU LFG is live and well as long at it's not like 3am on a Wednesday. -
Thank you very kindly! I am planning on doing a bit of an update when the next patch is out to add in some newer content and a possible pathway I missed!
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... they are literally tanks! Back in the early game, peacebringers and warshades were the second-best tanks in the game!
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With a robot victorian burleque dancer demons mastermind as the leader, named Angle of Satin, one assumes.
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Most underrated power sets in game
Gulbasaur replied to Scarlet Shocker's topic in General Discussion
I'm currently slow-levelling a Peacerbringer and, baby, the experience is smooth. Nova has AoE that keeps on giving. Dwarf is more durable than some tankers at equivalent levels. They do struggle at endgame because they don't fit any one niche really well, but they are very capable in the early-mid game. They also have their own story arc chain from 5 to 50 that is... better than I expected it to be. -
The Atlas Park AE was causing a lot of lag. Pocket D or other locations.
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I spend far too much time on Reddit and it seems like r/MMORPG has had a lot of recommendations for CoH recently. That subreddit is, generally speaking, only worth following because of how bad it is, but CoH does come up more than you'd think .
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Yes but also there are two new story arcs, a new powerset, changes to how redraw works and a bunch of other stuff.
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I think there's a good case for Shield Defence being the most team-friendly out of the box, just because Grant Cover provies allies with a ~8.5% defence buff in an AoE around the player. Shield Charge allows for some (sporadic) soft control with knockdown. Dark has two mez auras, so taking either one of those will basically take minions out of the fight, which provides team-wide benefits. That's less relevant at 50 when everyone is overpowered, but while levelling or if you have sidekicked-up teammates it's actually quite helpful. Dark Melee also has an AoE fear, so you can stack them to hold higher tier mobs. Actually, the Presence pool has a load of Fear powers, including an AoE, so control through Fear might be a path you could go down. Radiation also has Ground Zero, which has a middling AOE heal among a load of other effects. It's an odd grab-bag of a power, but it's a nice little extra in an otherwise good powerset. The Leadership powers are pretty weak on a stalker, but a little defence goes a long way and Radiation has very, very good endurance management as long as your health is high.
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Most underrated power sets in game
Gulbasaur replied to Scarlet Shocker's topic in General Discussion
My Storm Summoning Defender is my "I don't care, I just want fun" character and he rarely faces anything he can't do. I'd also give it an award for Best Abuse of Recharge as dropping three Lightning Storms at once really does feel great. I wouldn't call it underrated and it's arguably the least supportive support set, as half of it is kind of a blast set... But it's definitely fun. I will say though that the Kheldians are underrated, particularly outside of the IO'd-up end game. They peak a bit early and then plateau, but that means they exemplar beautifully. -
Are we likely to see taunt get fixed in the near future?
Gulbasaur replied to Meknomancer's topic in General Discussion
The AoE taunt from the Presence power pool! I personally enjoy tanking on off-brand tanks and dark/dark deals so much ToHit debuff that it's quite good at it with some setup. I am actually a fan of Teleport Target as it's good for shunting lowbies around when running tip missions in Atlas Park because keeping lowboes alive is its own challenge mode. That makes a bit more sense with Vengeance so you can use their corpses as healing reagents, but that involves a bit of investment and Dark already has a strong heal. Combat Teleport or whatever it is works well because you can port in, drop some AoEs like Blackstar, teleport back with macro then start hitting the cones. If you set the macro to go just under your max range you can use it for positioning very well and dark dark likes positioning. Hmm. Combat Jumping or Hover are good basic Defence buffs, which you probably don't need. -
Are we likely to see taunt get fixed in the near future?
Gulbasaur replied to Meknomancer's topic in General Discussion
I have a dark/dark corruptor and yes. There are a lot of good powers. I do think Hasten is skippable, though. -
For reference, the episode this originated from came out twenty-nine years ago. I do think the beta/dev stuff would probably have been better off in the main forums/discord, but hey-diddly-ho.
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As a person over 35, I have described this forum as a slice of "old internet" before and I don't mean that in any way negatively.
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Having mained a kin defender on Live, I will say that it's a basic bitch of a set until you get Transference (which is much less relevant now with IO bonuses) and Fulcrum Shift at which point you're everyone's new best friend. You've also got to kind of hover in melee to mid range for the AoE parts of it.
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There's a link in this thread in America's Angel's comment towards the end.
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Most of that discussion goes on in the closed beta discord, which is very active. Instructions for joining can be found by searching the forums and entry is done in cycles but there's a "no spoilers on the main forums" rule that is pretty well kept. Basically, the discussions do happen and it's interesting being part of the testing process and seeing ideas that didn't work out etc, but they happen in an environment that doesn't take up space in the main forums.
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Are we likely to see taunt get fixed in the near future?
Gulbasaur replied to Meknomancer's topic in General Discussion
The "res goes up as health goes down" mechanic is the only semi-unique thing that SR has (widows share the mechanic). I wonder if that triggers it somehow? Maybe the value/keyword/whatever that tracks the magnitude of the resistance buff is also reused by the threat calculation? Maybe it's confirmation bias? Maybe if that's true can I have a second Bug Stomper badge? Bug Stomp 2: Electric Boogaloo? Bugger Stomperer? Maybe we need an aggro test like the Pylon Test, the Trapdoor Test and the blast set one that I don't remember the name of. -
Are we likely to see taunt get fixed in the near future?
Gulbasaur replied to Meknomancer's topic in General Discussion
From memory, the number of different debuffs you apply factors into your aggro generation. That's one of the reasons why debuff-heavy support sets generate so much aggro. Ice throws out a lot of different types of debuffs, so it generates higher threat.