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Everything posted by agentx5
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OH PLEASE YES!!!
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So heroes and villains who use this powerset can be called "Boners", right? PS: Humor aside, new control powers are always interesting to consider
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So... when are the energy melee nerfs going to be removed? 😀 PS: Yes, I'd be down with a higher magnitude knock value as well, as the one person suggested. 16.62 is such an odd number... maybe an even 20 mag please? (most AV's and GM's have something like a 100 mag protection so they're safe)
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1. First and foremost I'm just glad the game is even EXISTING in its current state, don't want to forget that! :-) 2. I'm personally up for challenge on my fully geared up & incarnate-packed characters (only 2 currently), but I'll tell you more than half of the players who play this game DO NOT like getting wrecked & stomped repeatedly. If Hamidon for example isn't going flawlessly and people actually have to fight through a triple bloom let's say, then half the league will typically leave because it's no longer easy to farm. Same thing goes for task forces that have a team wipe due to a tactical error on the team's part. People suddenly have "dinner", "wife aggro", "gonna find something easier" and quit. Others try to keep it going, but find it hard with a 50% to 80% loss of team/league members, this is a game where numbers definitely count. 3. The issue with Praetoria (I started with leveling my main character up there btw), IMHO, are these four things: a) not easily accessible via a base portal (only NightWard and FirstWard), no direct access to Imperial City, Nova Praetoria, or Neutropolis. b) not as many other players in the zone c) no missions that grant permanent stat bonus accolades (i.e.: Task Force Commander) d) limited reward missions that could be done by level 50+ teams that are leading lower levels that are sidekicked up for XP I personally find Praetoria superior in design to most of Paragon City. It looks better for one, and well-written missions, but I also love how you can fly to the edge of zone and it'll warp you into the next zone over when you cross the boundary. The "walls" in Paragon City are... odd... and quite ugly (especially the non-foggy Dark Astoria red ones). If the Homecoming team wants to revamp Praetoria, then I'm all for it. And it's not just Praetoria. The Hollows, Boomtown, Crey's Folly, and even Steel Canyon could all use a revamp. And Kallisti Warf seems unfinished too. 4. Giant Monster hunting (the named ones) would be good if they always rewarded some Reward Merits, and would justify the challenge's risk vs reward. If they are harder, then they need to reward better too, a worthy incentive to draw teams to take it on, not something to solo. 5. I kind of disagree with open zone challenges in MMOs in general, better to leave that to missions where the team can ramp up the difficulty and rewards if they want to.
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Which server and what time of day typically? Knockback used strategically is actually really good. The problem is that most people use it foolishly. (play a stalker trying to get off Assassin's strike, and you'll see where knock can be frustrating) Used effectively, a powerful knockback at the right time, in the right direction, can be a lifesaver in combat for your team. It's like how misuse of Incandescence can be frustrating and trolling, or using it to shove your team into the enemies faces and then into the wall in a heap can be sheer tactical brilliance. Good use of knock requires practice, timing, and an excellent sense of positioning. KB to KD just makes it more user friendly for your teammates, and less complicated to master. Those who have seen my main character on Torchbearer have probably seen her slap an enemy from a good distance away to land right next to the tank's or brute's feet. Or if she had it with a boss or lieutenant ranked enemy mezzing her, she's been known to ruthlessly chain slap&blast them into a wall or corner non-stop until they are dead. Do not underestimate her magnitude 17 knock, it's saved her or a teammate more times than I can count. Only PvP tanks or AVs are immune with their high magnitude protection, everyone else goes flying off their feet. Basically, I use my knock as a mez of sorts, and never to scatter, but rather shove them into a wall, corner, or on occasion over an edge down to the rest of the group. And this is not the first game I've used knockback in. The one thing I wish was that we had an ranged AoE knock-to instead of a knock-back, to where it clusters the enemies instead of scattering them. Only a few games have ever done this, and I have no idea why. (i.e.: Force Mage from Dragon Age II, "Pull of the Abyss")
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Too bad we can't be all on one server 😄
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This is amazing! What kind of controller powersets, and what server if I may ask?
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The humility comes from killed, or team-wiped by the enemies from a mistake or being out matches.. Missing shots just because it's a 5% guaranteed miss chance isn't humbling or adding fun variety, it's just kind of annoying. An example of where critical fails can be amusing: Yeah but in D&D you can also roll a natural 20. A 5% guaranteed critical hit to go with a 5% guaranteed miss... that actually sounds good! But how would that work with Stalkers & Scrappers though? Additive? Multiplicative? I agree. I used dual-blades and a miss can actually mess up the combo chain. Thankfully placate can't miss, but yeah Assassin's Strike missing and then the target getting knocked by a teammate or moving away to pursue a teammate... it can be a bit frustrating. Sometimes I really need that knock up to connect, and I'm already fighting level 54's so I don't need ANOTHER extra 5% miss chance lol
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Azazel (lore note: in Azazel and Ynnea's language, Yrre means the same thing as Yahwey/God/Allah/powers-that-be) CoH Archetype: Dominator Dark/Dark (also I've considered a Necro/Dark Mastermind) Progeny of his... also villians
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Kali Q'Uzixola (pronunciation " kæli 'kyuzi-ek'solə "; last name sounds like Ku-UZI-ex-oh-la ) CoH Archetype: Corruptor, Ice/Kinetics Young Kali Tortured Kali Fallen Kali
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...
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Julius Caesius CoH Archetype: Brute, Sword/Shield A younger Julius: And older, wiser, battle scarred Julius:
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Aidan Thorkas CoH Archetype: Brute, Axe/Willpower
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Elizabeth Boudreaux CoH Archetype: Scrapper Dual-Blades/Super-Reflexes
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Sylvia Erios CoH Archetype: Controller, Plant/Nature
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HDJ (Henry David Javan , aka. Agent Javan) CoH Archetype: Mastermind, Robotics/ForceField --or-- Blaster, BeamRifle/Energy
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Sabra Raja CoH Archetype: Stalker, Dual-Blades/Super-Reflexes
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Gorothok CoH Archetype: Tanker, Invulnerability/Savage
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Ynnea CoH Archetype: Defender, Empathy/Radiation her true form: armored goddess outfit human form with human-like attire close up rendering of her face in human form
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Alyssa Q'Uzixola ( pronunciation is " ə'lɪsə 'kyuzi-ek'solə "; last name sounds like Ku-UZI-ex-oh-la ) CoH Archetype: Blaster, Fire/Energy Profile realism render Alyssa and Ynnea realism render
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I am considering an Ice/Energy/Cold or Ice/Ice/Cold right now, out of curiosity, so I want information on this. Thus far from what I can tell there are downsides: There's no snipe attack, which kind of sucks. Blizzard is not a nuke. And Freeze Ray is rather redundant with Bitter Freeze Ray. I kind of wanted an ice blaster to contrast against my fire blaster, but maybe it's better to make an ice sentinel instead?
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No, just rendering this one image takes quite a bit of time for the GPU to do all the ray-tracing, the game couldn't support this even if it wanted to. It's rendered from a free program called DAZ 3D, then Abobe Photoshop for the spell effects. It's definitely eye-popping to see the characters come to life when you put them in a render like this though. If I could find a way to get the texture or model files for recognizable CoH costume pieces, that'd be even more amazing! ~edit~ Unless you mean the characters themselves, in that case yes. Alyssa is a level 50 Fire/Nrg Blaster. Ynnea is a level 50 Emp/Rad Defender.
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Could Empathy get a little Healing?
agentx5 replied to Abysmalyxia's topic in Suggestions & Feedback
Exactly that, otherwise I leave the green circle around Hasten. Apparently what I'm writing and what I'm thinking are not in sync today. -
GM_Miss suggested I post this here, albeit the image is much smaller on the forums. ( It was rendered in 5120x5120, then reduced to 2560x2560 for distribution, .jpg further reduces original quality unfortunately ) Alyssa Q'Uzixola is my Fire/Energy Blaster, and Ynnea is my Empathy/Radiation Defender; both are found on Torchbearer currently. The background seems fitting for some areas seen in CoH's Paragon City. https://i.imgur.com/LuE4cDM.jpg
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That's hard to choose... #1 would be more and better hairstyles, and high-res face textures (only a few of them are higher quality, most look blurry). Once that would be done, my wish list would move onto things like more materials options, color options, more dresses, more shirts, better military uniforms, more hats. To give some examples of some of the possibilities with just more options to choose from (remember this game is Cryptic-made engine as well, like CoH) :