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agentx5

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Everything posted by agentx5

  1. I checked into that thread and two problems. 1. Orodev site isn't working for email validation. 2. The file direct from @The Philotic Knight is calling for a missing .dll that doesn't exist in System32 (but there's 3 others ones, just nothing such as ...l1-2-1)
  2. @AboveTheChemist, I had the same issues that @Kismet Cowboy emails from Orodev not flowing through, and glad I'm not the only one. I saw the one from @The Philotic Knight's server that is compiled, but when I went to run it I'm getting this error: The interesting thing is that exact DLL is already located in System32 in Windows. Anyone have any ideas on how to get Piglet to work?
  3. I was trying to find a current one that could tell me how things are structured, but I keep getting this error if I use Pigg Viewer Pro on any of the current i27 pg4 pigg directories: Sounds like this "Pigglet" is the way to go, but alas the Orodev website URL provided in this topic doesn't seem to work anymore... So do anyone have a valid and working .pigg viewer that works with being able to see the structure of .pigg files (i.e. so I can change certain .ogg sound files or textures on client-side, but I have to know how the file folder structure is laid out in order to properly place into the data override folder) Also have been looking for information about how the .texture files work (I suspect they are actually bitmaps), so I can replace things like the billboards with my own texture choices of the exact same pixel dimensions, but that can be another topic. It's hard to find good information on any of this stuff...
  4. Any chance we could get something like this? For dragons (like my tanker character Gorothok) or really big Kobolds (i.e. Veracor, also a tanker) it would be pretty freaking awesome to have animations like this in CoH HomeComing. I assume animations are client-side, but I'm not sure how the Cryptic engine CoH is based on handles it and I can't find much documentation on it unfortuantely (or I'd try to make adapt something like this for the CoH Modder tool)
  5. I was looking around to see if somebody else had reported this bug on the forums, and I'm not finding a topic already. So if this has been said already, I do apologize. If you stop moving next to a group of enemies they will aggro onto you. (and not talking Rikti drones either or enemies with +Perception, this happens with any enemies) Please note that this does NOT happen in the same player-vs-enemy positioning with other powers such as Stealth, Stalkers' Hide powers, Grant Invisibility, or Superior Invisibility. It's only Infiltration that has this issue, and it's only when you hold still within aggro "visual" range of the enemies. If you keep moving, then you won't be detected. And before you thing that's easy to just keep moving bear in mind that stopping even for a faction of a second say to switch directions from strafing right to strafing left actually counts as "stopping", yeah it's odd. This is very easy to test on an AE fire farm btw, if anyone else wants to corroborate (although I'll add that's usually +4 level enemies).
  6. Have you tried to contact a GM about this per chance? I can promise you and prove that I just did two server transfers just recently with my main character (Alyssa Q'Uzixola): https://www.twitch.tv/videos/1491274683 Bear in mind before I did the transfer, I made sure I had renamed my name "placeholder" character on Excelsior just before transferring. Then did the character transfer of the actual main character, this was around 5:30 PM EDT on Sunday. And made sure to lock it down behind me by renaming a second name placeholder on Everlasting. I did the exact opposite to revert the change around 3 EDT on what was technically Monday at that point. Please be specific as possible, as this is a potentially serious issue that OVH should not be having happen. But before one of the HC devs like @Telephone goes on a wild goose chase after ghost issues and raising a complaint ticket with the server hosting service, it's VERY important to be as specific as possible to as to zero in on the issue. Who, What, Where, When, How? Heck even knowing your latency to the server would help. Also, if others are having the same issue, then that helps to troubleshoot as gives a comparison point for process of elimination. Again, the more specific the better, same questions. I might even ask if you're still having the issue, or if it's a one-off, maybe it's resolved now? My technical experience tells me the name you are trying to transfer from Everlasting was already taken on Excelsior (so think of it as like a typical operating system "conflict" where your are trying to move a file into a directory where there's already another file with the same name, and your operating system is like wait... do you want me to overwrite the same file or not proceed with this or rename the file you're bringing in slightly?). That said it should have been prompting you with some kind of error message and not wasting/eating a server transfer token.
  7. I agree as well, and also to purple. Or Red. 😜
  8. As a Blaster main here (Alyssa Q'Uzixola, for those of you who frequent the Everlasting server), and a player who was NOT here on "Live" so therefore I have nothing for or against the "Old Defiance" mechanics (because I started with HomeComing in 2019)... Could I please get some precise clarification as to what exactly the "old" Defiance Inherent power for Blasters did? I'd be happy to share my perspective, but I'd need to know how it worked in theory and in practice... From what I gather from what y'all have said, especially the amusing response from @Outrider_01 , you'd basically have to be nearly dead to use it?
  9. QFT! AE as a whole has all kind of issues (including the contact turning back into a generic hologram when it shouldn't). But yes, this would be ideal; and would hopefully be included in an AE revamp.
  10. I love all of your OP suggestions @The Philotic Knight . I especially like [Force Bubble] being reduced radius and increased magnitude, and [Repulsion Field] being reduced cost. Those two alone would greatly improve things for everyone. I also can get behind @ironjoe's idea of foe debuffs, depending on the numbers involved. One of the strengths of a Defender over a Corruptor or Mastermind is that Defender buffs and debuffs are stronger, and this would help encourage things like FF/Electric Defenders.
  11. @The Philotic Knight There's also some a few Mac users in the community use something called Wine which is incompatible with the CoH Modder tool for code library reasons. Is there any chance you'd be willing to make it accessible to Mac OSX users too? Currently they have to do it all the old school manual directory placement method, file by file, folder by folder. That's if the overwrite mod files are available elsewhere for download.
  12. @The Philotic Knight I don't see anywhere on your website to submit this, but I've had to do this manually for members of the DawL House because it's not in this CoH Modder tool as a sound mod. Very basic, it just goes into ...data\sound\Ogg\FrontEnd For example for my directory structure, it's A:\COH\data\sound\Ogg\FrontEnd Here's the file https://cdn.discordapp.com/attachments/602168758403989581/756360690444271676/h_menumusic_loop.ogg Just title the Mod something like "OmniousVoice Menu Title Soundtrack Replacement for Heroes"
  13. Yes! This is a MUST SEE! And if you know anything about base construction, some of the details and clever usage of place-able objects will make your jaw drop. I had the benefit of doing this with several "actors" to make it even more alive and creepy! It's totally worth it. This base is on another level, it's a truly work of art! Hopefully y'all will be able to enjoy it as much as I did, and you might even get stalked by a certain killer clown... Just beware the sounds of a blade behind you or bloody foot steps following you! (and that's just one of the nightmare-fuel things here) No spoilers, just watchout for this guy sneaking up behind you:
  14. There are some really hard AE mission out there if you want that. No need to make that a must-have for incarnate content. Not everyone is into hardcore mode. Some are though. For me it depends on the mood I'm in, if I just want to mess around and relax, or if I'm in the mood for a hard challenge. Also there's challenges you can implement on yourself, such as completing a mission like an ITF on +4/x8 with 0 deaths. And if you die, you have to quit the task force and start over. Trust me, it's not as easy as it sounds, one mistake and you'll have to start over. And if that's too easy for you, then try something with those settings with a LGTF or Kahn TF.
  15. I like this list! (even the silly ones) Did you like mine, out of curiosity? 😀
  16. This!!! I want to give a generic shout out to several GMs and even a couple Devs who I've interacted with (from a technical support standpoint, i.e. Telephone) on how AWESOME y'all are with acting professional and being more transparent than most professional game studios are these days. Keep up the good work! The only one who is kind of a mystery is Jimmy, can't say anything good or bad about somebody you've never interacted with. One area of improvement allowing AE and the Base-Builder to be one cross platform thing. Same file format so you can load up any base you created into AE or even save it and move it to another Shard/Mapserver. No Prestige costs was one of the smartest thing HomeComing did. AE is currently a multiple-choice map thing and the only thing you can truly customize is custom factions. The interface could be greatly improved and provide endless content especially once you start combining what you can do in the base editor: https://www.youtube.com/channel/UCEHIdEAEtIcGc_JYiKJ7Tkw/videos (i.e.: Imagine if you could create enemy NPCs to try to invade you base that you and your friends can fight off) Powersets are rather well balanced, IMHO. My only complaints for areas of improvement are specific areas of improvement for specific archetype set roles. For example, to name a few, from my perspective: Electric Blast powerset's -END drain is actually quite effective on a Defender (when slotted), but is highly useless on a Blaster or Sentinel. -END also has to be paired with -Recovery to be truly effective. Electric Blast would be much better with a different secondary effect, such as: 1) if it stunned (mez with a low mag but could be stacked) or 2) if it chained (additional damage to nearby targets). It would be nice if all the other Incarnate Judgements were brought up to the same target cap & radius as Ionic, or even additional Judgement powers added entirely for variety and not cancelling out your teammate's attack. Glad to see more people using Mighty Radial's Knock-Up and Void Radial's debuff, but Pyro and Cryo are kind of... not up to par somehow (or if keeping them as-is they need a much faster recharge to compensate). Staff and Dual Blades could use some rework on Scrapper and Stalkers, respectively. Kheldian's could use some love. A good suggestion from another player was to set [Shadow Slip] to magnitude 4. Basically +1 more than the pool power [Fold Space] since power pools are supposed to be lesser versions and the only way to get [Shadow Slip] is to actually be and level-up a Warshade (which is all build around manipulating and reading the battlefield, for an example so a search for Dythok / Conventus) Improving Inherent powers and Alignment powers (the Villain one is very nice on a Brute or Dominator, but otherwise the other three are all "meh"). Defiance for Blasters is also quite "meh" Removing zone restrictions for heroes and villains? Again this is a teamplay focuses game, so if we're going to lock out several zones based on alignment, then those alignment powers have to offer a better tradeoff, IMHO. Increasing or eliminating caps on AoEs, we are not in dial-up internet days anymore. And finally increasing the aggro cap to 24 or 36 (versus only 17), just enough that tankers can hold a bit more threat to protect their team; but nothing like uncapped to where one could pull the entire map's enemies to one dumpster bin. Also good fun for crazy AoE DPS mains like me who want to see how many enemies I can take on at once and survive. Ok maybe more than a few, but my point is we don't really have anything game-breaking. No micro transaction items that take over the game (i.e.: Vehicles! On Alert! from Champions Online), and no new powers or weapons that you purchase with real money to give you an in-game edge over your peers (looking at you DICE Studios and Electronic Arts!!!) But yes, the most important thing is bringing in players, those in particular who want to enjoy playing with others here. Quantity is important, but quality is too. Really don't want the toxicity of Fortnite, CoD, Rust, or even WoW for that matter. This community is hands-down one of the best I've ever come across in any online multiplayer game, period. I mean it. The artistic talent, the generosity and helpfulness to newcomers to the servers, the knowledge and willingness to share it (rather than horde it for e-Peen reasons). Keep up the good work everyone! This!!!
  17. Good grief OVH is ridiculously expensive... Have y'all ever looked at something like Datapacket.com? That's what Discord uses to host it's servers in the USA, and it has VPN access control with DDoS protection.
  18. Oh Wow! Thanks for the compliment @Dacy, I'm happy you found our little group and enjoy you teaming with us, truly. Taking down +4/x8 against "impossible" things like Reichsman, Hamidon (in LGTF), etc with no deaths if possible is always a fun challenge, and I'm happy to protect my support teammates with all the pew-pew I can manage! For me, although I was not here on "Live" or even knew about this game then, I have had some of the most fun with this game to the point it's kind of taken over on my weekly freetime. I heard of this game (CoH) via a word-of-mouth referral from friends who had played Champions Online for years, but we had been unhappy since the On Alert patch turned it into power-creep, micro-transaction gambling "lockboxes", and vehicles. It was heart breaking but one by one my gaming friends left that game, and the only thing truly keeping me there was my Xzianthia characters. We first heard about the tragedy with NCSoft when many "CoH Refugees" flocked to Champions Online. Frankly, I've always been more of a shooter gamer since I was a kid, but I LOVED the customization that allowed me to make the heroes and heroines of Xzianthia. It had never even occurred to me that there was game that Cryptic had copied & pasted most of their designs from, before CO ever existed. As a fan of Minecraft as well, dated graphics don't bother me, as long as the gameplay is immersive and the people are fun to team with. That has definitely been my experience here on HomeComing from day 1, when my long-time (more than a decade) shooter-gaming and fellow Champions Online buddy IIIXJokerXIII pulled me over here when his friend King/Telfucious mentioned that CoH had a revival on some fan-made rogue servers. Friend of a friend, word of mouth. Sure why not, I'll check it out. It was a fateful and wonderfully correct choice that day. Have never played CoH when it was "Live", I have to say I was immediately blown away with just HOW MUCH CONTENT this game had (something we begged and pleaded for on Champions Online) for years. Not to mention it also had a great character creator (almost as good as Champion's, even though being much older), fully customizable bases (thanks to 0 prestige cost and some amazingly creative base artists/sculptors), and even a custom mission maker system called AE. WOW! Once I found my ideal powersets and archetype for my main hero, Alyssa Q'Uzixola, it was GG for I had set down roots -- and the rest of my cast of characters (heroes and villians) would follow, it was just a matter of time. But then I got another pleasant surprise here: THE COMMUNITY IS THE BEST I'VE EVER SEEN IN ANY GAME I'VE PLAYED! No joke. I've been shooter-gamer most of my life, and let me tell you there is a LOT of toxic multiplayer crap out there -- you just kind of expect it, unfortunately. "Get gud n00b", "Learn2Play", "QQ", "TryHard", etc etc etc... it's the norm. Or so I thought... Never even wanted to play WoW once I heard about some of the toxic BS going on there from some friends online & IRL that played it (wasn't really a fan of the art style either, but that's a minor dislike). Seriously, just to illustrate this was my first experence: First thing that happens when I play this game is get invited to a DFB with people on the team trying to help each other learn their new characters with helpful advice (rather than just whining that they were doing it wrong). Second thing that happens is somebody gives me 5 million influence, as a gift, just "welcome to the game and don't forget to talk to this P2W lady NPC over here to get a helpful travel power like Ninja Run". Third thing that happens after a Positron #1 TF is that one person on the team is a level short of the minimum level for Positron #2 TF; rather than the team kicking that person off, I observed jaw-dropped as the ENTIRE TEAM READILY AGREED TO HELP THAT ONE PERSON GAIN THE MINIMUM LEVEL BEFORE STARTING THE MISSION!!! Like what?!?!! That would NOT have happened in any of the shooter gaming "communities" I've been a part of, I promise you. Even CoH didn't have patience like that... There are always a few bad apples, or people just having a bad day. But it's few and far between in this game, like <1%. The Discord group that has grown that @Dacy mentioned? I met them all initially via random Pick-Up Groups out in the game, probably just from LFG. They play well, seem nice, and before I know it a year later there's a little community at The @DawL House. And then there's also Dacy's Discord and the Everlasting TF's Discord too, so yeah there's always somebody online
  19. 1. Um.... Farming with Brutes is what the vast majority of Brutes are doing, unless I'm mistaken. Of course it's been too long since we've gotten updated numbers (looking at you HC Devs!), but last time I checked it was FIRE FARM TIME for brutes the majority of the time, Fire Aura not Energy Aura. (I have one too, he's named Julius Caesius, he's a paladin basically with a massive titan weapon sword and a holy fire aura) 2. Solution for Brutes = aggro cap increase to 24? 😄 This.
  20. What if the Helions at higher levels learned new tricks like how to be Demon Summoning masterminds? 😈
  21. Alternate idea? Why not have Oroboros missions scale to whatever level the team leader is? That way scaling doesn't really matter and you can enjoy fighting whatever whenever?
  22. I don't think I've ever played with you to know where your opinion comes from, but I can accept almost all of what you said... except with but one thing I didn't see you mention @Dark Dove: aggro cap The current 17 is frustratingly too little (and HomeComing has one of the two lowest aggro caps out there), unlimited would be obscenely too much (i.e. pulling the map), but somewhere like between 24 and 32 is ideal (basically two groups, and doesn't step on the toes of controllers). And it doesn't just have to be tankers, talking global aggro cap limit; and not a huge increase either, more of a tweak. It also would have some nice QoL benefits. Tankers could pull the threat off 2nd group that accidentally got aggro'ed by somebody or their pet. It would help to put an end to the embarrassingly dumb AI that stands there and just watches your team fight their buddies looking bored because you're on the threat list but not the aggro list. [Fold Space] and [Shadow Slip] definitely have helped tremendously, but there's some fun being missed out on here. So while yes, there has been efforts to differentiate Tankers (better with AoE) from Brutes (better with single-target) here on HomeComing; it comes up as a wishlist item rather often on voice comms and streaming that if if the aggro cap was just a little bit higher then it would be more fun for the whole team (even if the Aaaaaah! factor gets even more insane, be careful what you pull). This is becoming a more frequently asked for suggestion as far as I know, so it's worth exploring. But back to the OP, @Konflict the bodyguard mode is a definite no, from the way you described it at least. A friend with Bio Armor could "bodyguard" my main character and she'd no longer be any sort of a glass canon, hell she'd probably be the main-tank while the actual tank goes AFK on follow mode. The closest to your request that is balanced is something recently changed in the game: [Spirit Ward], and since it's a sorcery pool power, that means you can pick it up on a tanker if you want. Thematically I can understand how it sounds cool, but in actual teamplay it'd be broken as heck, again at least the way you presented it.
  23. Um... sure? Maybe a bit too much on the %'s, and of course this would have to apply to PvE zones only, as PvP it would be used for griefing. But rewards are good! Besides not everyone can be a Veracor with vet levels OVER 9000!!! (well not yet, but he's getting there soon I'm sure). Also you still the Federation of Xzianthia $9999.98 USD for that enchantment work on the mystic green dye, not every business transaction can be paid with two pennies. And paying with Penny Yin clones would be human trafficking, which also not acceptable and illegal in the Federation. 😝
  24. To be clear, before this gets derailed, this topic is simply suggesting adding a "Grandmaster of _____" all TF/SF badges currently with a "Master of _____". Not the solo-ing option. Not removing Mastery Badges, just taking level difficulty into account. Mastery = no deaths, no temps, any difficulty Grandmastery = no deaths, no temps, on +4/x8 difficulty Seeing as we essentially just did a "Grandmastery" on Lady Gray TF tonight (and that's one of the rough ones). Definitely requires some team coordination, rather than just LEEEEEEEEEROY JENKINS as the only tactic. Fun as that is, it's not really an "achievement" per se. I think @Dacy said it best so far:
  25. Hey heroes, vigilantes, rogues, and villains! So y'all know how there's an "Achievement" badge for Mastery, for no deaths on the team and no temp powers, yes? But if you didn't know, that doesn't take into account for the level. But that means, you can run it at +0/x1 (enemies at your level and # of enemies for 1 player), instead of +4/x8 (enemies +4 levels above the mission normally, with enough enemies for a full team of 8); and still get the "Mastery". Kind of cheesy, but it counts the same. The suggestion is leave any existing "Master of..." badges, but add a NEW set of achievement badges for "Grandmaster of..." that you only get for running the mission in +4/x8 with NO deaths and NO temp powers. That way it's an actually ACHIEVEMENT that you can do with your friends. It's very do-able, especially with incarnates, but even then it's no guarantee as one slip up in teamwork can result in a death. It happens, no worries, but it's actually a real achievement to pull it off as a group.
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