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Everything posted by agentx5
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@The Philotic Knight I don't see anywhere on your website to submit this, but I've had to do this manually for members of the DawL House because it's not in this CoH Modder tool as a sound mod. Very basic, it just goes into ...data\sound\Ogg\FrontEnd For example for my directory structure, it's A:\COH\data\sound\Ogg\FrontEnd Here's the file https://cdn.discordapp.com/attachments/602168758403989581/756360690444271676/h_menumusic_loop.ogg Just title the Mod something like "OmniousVoice Menu Title Soundtrack Replacement for Heroes"
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Yes! This is a MUST SEE! And if you know anything about base construction, some of the details and clever usage of place-able objects will make your jaw drop. I had the benefit of doing this with several "actors" to make it even more alive and creepy! It's totally worth it. This base is on another level, it's a truly work of art! Hopefully y'all will be able to enjoy it as much as I did, and you might even get stalked by a certain killer clown... Just beware the sounds of a blade behind you or bloody foot steps following you! (and that's just one of the nightmare-fuel things here) No spoilers, just watchout for this guy sneaking up behind you:
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There are some really hard AE mission out there if you want that. No need to make that a must-have for incarnate content. Not everyone is into hardcore mode. Some are though. For me it depends on the mood I'm in, if I just want to mess around and relax, or if I'm in the mood for a hard challenge. Also there's challenges you can implement on yourself, such as completing a mission like an ITF on +4/x8 with 0 deaths. And if you die, you have to quit the task force and start over. Trust me, it's not as easy as it sounds, one mistake and you'll have to start over. And if that's too easy for you, then try something with those settings with a LGTF or Kahn TF.
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I like this list! (even the silly ones) Did you like mine, out of curiosity? 😀
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This!!! I want to give a generic shout out to several GMs and even a couple Devs who I've interacted with (from a technical support standpoint, i.e. Telephone) on how AWESOME y'all are with acting professional and being more transparent than most professional game studios are these days. Keep up the good work! The only one who is kind of a mystery is Jimmy, can't say anything good or bad about somebody you've never interacted with. One area of improvement allowing AE and the Base-Builder to be one cross platform thing. Same file format so you can load up any base you created into AE or even save it and move it to another Shard/Mapserver. No Prestige costs was one of the smartest thing HomeComing did. AE is currently a multiple-choice map thing and the only thing you can truly customize is custom factions. The interface could be greatly improved and provide endless content especially once you start combining what you can do in the base editor: https://www.youtube.com/channel/UCEHIdEAEtIcGc_JYiKJ7Tkw/videos (i.e.: Imagine if you could create enemy NPCs to try to invade you base that you and your friends can fight off) Powersets are rather well balanced, IMHO. My only complaints for areas of improvement are specific areas of improvement for specific archetype set roles. For example, to name a few, from my perspective: Electric Blast powerset's -END drain is actually quite effective on a Defender (when slotted), but is highly useless on a Blaster or Sentinel. -END also has to be paired with -Recovery to be truly effective. Electric Blast would be much better with a different secondary effect, such as: 1) if it stunned (mez with a low mag but could be stacked) or 2) if it chained (additional damage to nearby targets). It would be nice if all the other Incarnate Judgements were brought up to the same target cap & radius as Ionic, or even additional Judgement powers added entirely for variety and not cancelling out your teammate's attack. Glad to see more people using Mighty Radial's Knock-Up and Void Radial's debuff, but Pyro and Cryo are kind of... not up to par somehow (or if keeping them as-is they need a much faster recharge to compensate). Staff and Dual Blades could use some rework on Scrapper and Stalkers, respectively. Kheldian's could use some love. A good suggestion from another player was to set [Shadow Slip] to magnitude 4. Basically +1 more than the pool power [Fold Space] since power pools are supposed to be lesser versions and the only way to get [Shadow Slip] is to actually be and level-up a Warshade (which is all build around manipulating and reading the battlefield, for an example so a search for Dythok / Conventus) Improving Inherent powers and Alignment powers (the Villain one is very nice on a Brute or Dominator, but otherwise the other three are all "meh"). Defiance for Blasters is also quite "meh" Removing zone restrictions for heroes and villains? Again this is a teamplay focuses game, so if we're going to lock out several zones based on alignment, then those alignment powers have to offer a better tradeoff, IMHO. Increasing or eliminating caps on AoEs, we are not in dial-up internet days anymore. And finally increasing the aggro cap to 24 or 36 (versus only 17), just enough that tankers can hold a bit more threat to protect their team; but nothing like uncapped to where one could pull the entire map's enemies to one dumpster bin. Also good fun for crazy AoE DPS mains like me who want to see how many enemies I can take on at once and survive. Ok maybe more than a few, but my point is we don't really have anything game-breaking. No micro transaction items that take over the game (i.e.: Vehicles! On Alert! from Champions Online), and no new powers or weapons that you purchase with real money to give you an in-game edge over your peers (looking at you DICE Studios and Electronic Arts!!!) But yes, the most important thing is bringing in players, those in particular who want to enjoy playing with others here. Quantity is important, but quality is too. Really don't want the toxicity of Fortnite, CoD, Rust, or even WoW for that matter. This community is hands-down one of the best I've ever come across in any online multiplayer game, period. I mean it. The artistic talent, the generosity and helpfulness to newcomers to the servers, the knowledge and willingness to share it (rather than horde it for e-Peen reasons). Keep up the good work everyone! This!!!
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Good grief OVH is ridiculously expensive... Have y'all ever looked at something like Datapacket.com? That's what Discord uses to host it's servers in the USA, and it has VPN access control with DDoS protection.
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Oh Wow! Thanks for the compliment @Dacy, I'm happy you found our little group and enjoy you teaming with us, truly. Taking down +4/x8 against "impossible" things like Reichsman, Hamidon (in LGTF), etc with no deaths if possible is always a fun challenge, and I'm happy to protect my support teammates with all the pew-pew I can manage! For me, although I was not here on "Live" or even knew about this game then, I have had some of the most fun with this game to the point it's kind of taken over on my weekly freetime. I heard of this game (CoH) via a word-of-mouth referral from friends who had played Champions Online for years, but we had been unhappy since the On Alert patch turned it into power-creep, micro-transaction gambling "lockboxes", and vehicles. It was heart breaking but one by one my gaming friends left that game, and the only thing truly keeping me there was my Xzianthia characters. We first heard about the tragedy with NCSoft when many "CoH Refugees" flocked to Champions Online. Frankly, I've always been more of a shooter gamer since I was a kid, but I LOVED the customization that allowed me to make the heroes and heroines of Xzianthia. It had never even occurred to me that there was game that Cryptic had copied & pasted most of their designs from, before CO ever existed. As a fan of Minecraft as well, dated graphics don't bother me, as long as the gameplay is immersive and the people are fun to team with. That has definitely been my experience here on HomeComing from day 1, when my long-time (more than a decade) shooter-gaming and fellow Champions Online buddy IIIXJokerXIII pulled me over here when his friend King/Telfucious mentioned that CoH had a revival on some fan-made rogue servers. Friend of a friend, word of mouth. Sure why not, I'll check it out. It was a fateful and wonderfully correct choice that day. Have never played CoH when it was "Live", I have to say I was immediately blown away with just HOW MUCH CONTENT this game had (something we begged and pleaded for on Champions Online) for years. Not to mention it also had a great character creator (almost as good as Champion's, even though being much older), fully customizable bases (thanks to 0 prestige cost and some amazingly creative base artists/sculptors), and even a custom mission maker system called AE. WOW! Once I found my ideal powersets and archetype for my main hero, Alyssa Q'Uzixola, it was GG for I had set down roots -- and the rest of my cast of characters (heroes and villians) would follow, it was just a matter of time. But then I got another pleasant surprise here: THE COMMUNITY IS THE BEST I'VE EVER SEEN IN ANY GAME I'VE PLAYED! No joke. I've been shooter-gamer most of my life, and let me tell you there is a LOT of toxic multiplayer crap out there -- you just kind of expect it, unfortunately. "Get gud n00b", "Learn2Play", "QQ", "TryHard", etc etc etc... it's the norm. Or so I thought... Never even wanted to play WoW once I heard about some of the toxic BS going on there from some friends online & IRL that played it (wasn't really a fan of the art style either, but that's a minor dislike). Seriously, just to illustrate this was my first experence: First thing that happens when I play this game is get invited to a DFB with people on the team trying to help each other learn their new characters with helpful advice (rather than just whining that they were doing it wrong). Second thing that happens is somebody gives me 5 million influence, as a gift, just "welcome to the game and don't forget to talk to this P2W lady NPC over here to get a helpful travel power like Ninja Run". Third thing that happens after a Positron #1 TF is that one person on the team is a level short of the minimum level for Positron #2 TF; rather than the team kicking that person off, I observed jaw-dropped as the ENTIRE TEAM READILY AGREED TO HELP THAT ONE PERSON GAIN THE MINIMUM LEVEL BEFORE STARTING THE MISSION!!! Like what?!?!! That would NOT have happened in any of the shooter gaming "communities" I've been a part of, I promise you. Even CoH didn't have patience like that... There are always a few bad apples, or people just having a bad day. But it's few and far between in this game, like <1%. The Discord group that has grown that @Dacy mentioned? I met them all initially via random Pick-Up Groups out in the game, probably just from LFG. They play well, seem nice, and before I know it a year later there's a little community at The @DawL House. And then there's also Dacy's Discord and the Everlasting TF's Discord too, so yeah there's always somebody online
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1. Um.... Farming with Brutes is what the vast majority of Brutes are doing, unless I'm mistaken. Of course it's been too long since we've gotten updated numbers (looking at you HC Devs!), but last time I checked it was FIRE FARM TIME for brutes the majority of the time, Fire Aura not Energy Aura. (I have one too, he's named Julius Caesius, he's a paladin basically with a massive titan weapon sword and a holy fire aura) 2. Solution for Brutes = aggro cap increase to 24? 😄 This.
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Ouroboros missions scaling SOs too aggressively, down to TO levels
agentx5 replied to JelloMold's topic in Bug Reports
What if the Helions at higher levels learned new tricks like how to be Demon Summoning masterminds? 😈 -
Ouroboros missions scaling SOs too aggressively, down to TO levels
agentx5 replied to JelloMold's topic in Bug Reports
Alternate idea? Why not have Oroboros missions scale to whatever level the team leader is? That way scaling doesn't really matter and you can enjoy fighting whatever whenever? -
I don't think I've ever played with you to know where your opinion comes from, but I can accept almost all of what you said... except with but one thing I didn't see you mention @Dark Dove: aggro cap The current 17 is frustratingly too little (and HomeComing has one of the two lowest aggro caps out there), unlimited would be obscenely too much (i.e. pulling the map), but somewhere like between 24 and 32 is ideal (basically two groups, and doesn't step on the toes of controllers). And it doesn't just have to be tankers, talking global aggro cap limit; and not a huge increase either, more of a tweak. It also would have some nice QoL benefits. Tankers could pull the threat off 2nd group that accidentally got aggro'ed by somebody or their pet. It would help to put an end to the embarrassingly dumb AI that stands there and just watches your team fight their buddies looking bored because you're on the threat list but not the aggro list. [Fold Space] and [Shadow Slip] definitely have helped tremendously, but there's some fun being missed out on here. So while yes, there has been efforts to differentiate Tankers (better with AoE) from Brutes (better with single-target) here on HomeComing; it comes up as a wishlist item rather often on voice comms and streaming that if if the aggro cap was just a little bit higher then it would be more fun for the whole team (even if the Aaaaaah! factor gets even more insane, be careful what you pull). This is becoming a more frequently asked for suggestion as far as I know, so it's worth exploring. But back to the OP, @Konflict the bodyguard mode is a definite no, from the way you described it at least. A friend with Bio Armor could "bodyguard" my main character and she'd no longer be any sort of a glass canon, hell she'd probably be the main-tank while the actual tank goes AFK on follow mode. The closest to your request that is balanced is something recently changed in the game: [Spirit Ward], and since it's a sorcery pool power, that means you can pick it up on a tanker if you want. Thematically I can understand how it sounds cool, but in actual teamplay it'd be broken as heck, again at least the way you presented it.
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Vet rewards - reducing cooldown timers
agentx5 replied to Black Space's topic in Suggestions & Feedback
Um... sure? Maybe a bit too much on the %'s, and of course this would have to apply to PvE zones only, as PvP it would be used for griefing. But rewards are good! Besides not everyone can be a Veracor with vet levels OVER 9000!!! (well not yet, but he's getting there soon I'm sure). Also you still the Federation of Xzianthia $9999.98 USD for that enchantment work on the mystic green dye, not every business transaction can be paid with two pennies. And paying with Penny Yin clones would be human trafficking, which also not acceptable and illegal in the Federation. 😝 -
To be clear, before this gets derailed, this topic is simply suggesting adding a "Grandmaster of _____" all TF/SF badges currently with a "Master of _____". Not the solo-ing option. Not removing Mastery Badges, just taking level difficulty into account. Mastery = no deaths, no temps, any difficulty Grandmastery = no deaths, no temps, on +4/x8 difficulty Seeing as we essentially just did a "Grandmastery" on Lady Gray TF tonight (and that's one of the rough ones). Definitely requires some team coordination, rather than just LEEEEEEEEEROY JENKINS as the only tactic. Fun as that is, it's not really an "achievement" per se. I think @Dacy said it best so far:
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Hey heroes, vigilantes, rogues, and villains! So y'all know how there's an "Achievement" badge for Mastery, for no deaths on the team and no temp powers, yes? But if you didn't know, that doesn't take into account for the level. But that means, you can run it at +0/x1 (enemies at your level and # of enemies for 1 player), instead of +4/x8 (enemies +4 levels above the mission normally, with enough enemies for a full team of 8); and still get the "Mastery". Kind of cheesy, but it counts the same. The suggestion is leave any existing "Master of..." badges, but add a NEW set of achievement badges for "Grandmaster of..." that you only get for running the mission in +4/x8 with NO deaths and NO temp powers. That way it's an actually ACHIEVEMENT that you can do with your friends. It's very do-able, especially with incarnates, but even then it's no guarantee as one slip up in teamwork can result in a death. It happens, no worries, but it's actually a real achievement to pull it off as a group.
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@Beta968 is proof of the quality of this community here on HomeComing (PS: No wonder I couldn't find your name on the forums, it's so different from Discord)
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That's figgin' epic! Like rocket-jumping, it might be worth keeping around
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Knock-Up is awesome though!
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Where is the spoiler tag on the forums when you need one! It's not working! Gah! This is brilliantly hilarious!
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I think raising the global friend cap would be FAR more effective. I'm always regretting having to remove good people I met in other server shards in order to make room for a maxed-out list. It sucks.
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Focused Feedback: Travel Power Updates (Build 1)
agentx5 replied to Arcanum's topic in [Open Beta] Focused Feedback
Good to know! Will have to change this in the tailor on a few characters like Sabra Raja in the images above. True that, it's human. For example, everything I wanted in a cyborg hero character could be found in the Arachnos Soldier. I just flat out ignore the "Arachnos" part of it and he's simply a soldier with no logos or anything having to do with Arachnos. Good team buffs, good debuffs, and decent damage & toughness. Often times I could care less about the name of a power, and more about how it appears or sounds to myself & others. A shotgun power could be called Power Puff Unicorn Blaster Canon and I wouldn't care as long as it looked and sounded correctly in-game. -
Focused Feedback: Travel Power Updates (Build 1)
agentx5 replied to Arcanum's topic in [Open Beta] Focused Feedback
No. Where the heck do you do that? Was this recently added or something? And does it stop the annoying grunting sounds made whenever you hit jump? -
Focused Feedback: Travel Power Updates (Build 1)
agentx5 replied to Arcanum's topic in [Open Beta] Focused Feedback
While there's a ridiculous off-topic debate going on over English spelling... Am I the only one that prefers the sounds and animations of Ninja Run over the standard gruntings? (it sounds especially silly on female characters, IMHO If this new [Infiltration] allows me to drop [Ninja Run] then I'm all for it. Those backflips and lunges look really cool with dual blades. Don't want to lose that... -
@Cipher it's been over year now, would be be able to see the updated data for March 2021? Pretty please?
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Focused Feedback: Travel Power Updates (Build 1)
agentx5 replied to Arcanum's topic in [Open Beta] Focused Feedback
But does this look (animations) and sound (whoosh-whoosh not a loud HUP! HUP! HOOAH! UUUGH!) like [Ninja Run]? Because that's what I loved most about Ninja Run, how quiet it was and how cool it looks when doing jumps and backflips and such. Same thing goes for Beast Run... I've got a dragon character and while I could just use only fly on him, sometimes it's fun to have him run on all fours. -
How well does knockback/down work at higher levels?
agentx5 replied to dekova's topic in General Discussion
And don't forget the Force Feedback chance for +100 recharge too!