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Zolgar

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Everything posted by Zolgar

  1. Sounds like your difficulty was set too low for your group.
  2. So, the "what's good" guide, and some of the following conversation got me thinking. There is a huge difference between something that's "good" and something that is "easy to play" especially for a beginner. I considered writing a guide entirely myself, but I know that I am not qualified to write a guide breaking down the difficulty of all the archetypes and power sets, truthfully, I don't think any single player is. My thought for this guide would be listing each archetype, possibly with a rating as to how difficult the archetype is to play, then list each primary and each secondary separately with notes on difficulty, probably trying to keep it fairly short and sweet (we're already talking a pretty massive amount of info here), trying to let people know the general difficulty or if it pairs especially well or poorly with a certain set, and possibly how well it works for soloing. As you can imagine, this would be a pretty sizable undertaking. So my first thing is: Do people think there would be a value in such a guide? My second thing is: Would people be willing to help assemble such a guide?
  3. I get where you're coming from, and to an extent I even agree, but there is a factor you're not considering with this: The fun factor. Let's say I am a huge fan of Hawkeye and I want to play something like him. My options are: Archery/Tactical Arrow blaster Archery/Martial blaster Archery/Trick Arrow Corrupter Trick arrow/Archery Defender I decide I like the idea of party support, so I go the Corr rout. I am in love with this character and their concept, I enjoy who they are.. I will learn how to play them, I will figure out how to make them work. If though, I start making my corr and someone goes "no daz shit, play dis instead." and I actually listen to them and make a Water/Rad corr or something, I have no connection to it, it's not who I wanted to play, I'm just slapping two power sets together because someone told me they are good. It's not fun for me. Yes, I fully acknowledge that in the archery/ta scenario, I might find the character slow and painful to play, it's possible I will lose interest... but it's also possible I'll talk to veterans who know how to play an Archery/TA and be better for it. Everyone handles things differently. The best you can do is let people know that some things are trickier to play than others, or are not as powerful late game as others, and let them make the decision for themselves.
  4. Friends or not, there is still a distinction between being part of a team and being carried by that team. There's a whole secondary there which, in teams, is actually quite beneficial. And once you hit 18 and get Phantom Army, you can now absorb alphas for the party, and contribute to damage in a meaningful way (with PA's long recharge, only in major fights unfortunately). You have superior invisibility, so you can stealth through the map, and if you take Recall Friend, you can port the entire party to the final room, if they're the kind of team that likes to play that way. Ill/FF may be terrible solo, but it is perfectly viable in a team. Especially since now Containment is a thing, and you can always dabble in to the Sorcery pool for a second ranged attack if you need to (it does work nicely with containment).
  5. Slot Avalanche in Burn. All the proof you ever need. >.>
  6. I mean, it's only fair. A lot of people have used "ooh, look big bad corporations are going to shut us down!" to try and bully people into ceasing making copycats :p
  7. I'm not someone who usually does copycats, but every now and then... Tyreal, Diablo 2 edition
  8. While this definitely works, I have had times where across 4 dfb runs I never got a single rare salvage drop.
  9. The precise components you need depends on what you want to craft. For Alpha there are two flavors you can go for crafting: Shard flavored and Thread flavored. Thread is easier, but you'll still get Shards and can only really use those for your alpha slot. I go to Tier 3 with threads, then slow roll up with shards to get T4 usually. YMMV. When you select any Alpha you wish to build, it will show you what components you need to make it with Shards, and then you can scroll down and it will show you Threads ingredients instead. Incarnate Threads and Incarnate Shards, both of which can be used to craft the components you need to make your Alpha power drop randomly once you're level 50. You also gain 120 Incarnate threads at Veteran Levels 1, 2, 4, 5, 7, 8, 10, and 11. If you are going with the Thread method: Common Incarnate salvage costs 20 threads to make Uncommon takes 60 Rare and Very rare, you are better off converting from Empyrean merits or getting from Incarnate content. You can craft a Rare incarnate component with, IIRC, 1 of each type of Uncommon incarnate salvage OR 8 Empyrean Merits. I do not recall the numbers for Very Rare off the top of my head, I think it's like 20 Empyrean merits though. From Incarnate trials and arcs (in Dark Astoria) you can get Rare and Very Rare incarnate salvage drops. It's also worth mentioning aat every 3rd Veteran Level up to 99 you get a Empyrean merits 3-24 each grant 20, 27 grants 15. I don't recall the other cutoff points, but it eventually drops off to 5. It is worth noting that without ANY other Incarnate components, not even random thread drops, you can get all 6 Incarnate powers to T4 by Veteran Level 50. For the Shard method: Commons and Uncommons are pretty easy to craft. Commons require 4 Shards, Uncommons require 8 shards and a Common. Rares require 6 shards and one of each uncommon. Very rares require 32 shards and 2 rares. Commons can also be picked up as an end reward for certain high level TFs if you're level 50 (I don't recall all the TFs off the top, unfortunately) Rares are also awarded once a week, per character, for completely the weekly Strike Target if you're level 50. As for actually crafting, it works the same whether you go Thread or Shard. Open your Incarnate window, and select the Create tab. Click the Alpha drop down and go to your Alpha of choice. Click the Alpha you want to craft, and see what components you need for it. Remember, the first half of the recipes all show for Shards, you have to scroll down if you're using threads. Either way, remember what you need to craft- like regular crafting recipes, if the ingredient is in white you already have it, red you need it. Now, click the 'convert' tab. Click the drop down for Threads or Shards, depending on which you're doing, go to the rarity of salvage you need. T1 Alpha is all commons, T2 Alpha is 1 uncommon and 2 commons and your T1 Alpha, T3 is 1 rare, 2 uncommons and your T2 alpha. T4 is a little different depending on if you're using threads or shards, but by the time you get there you will have made 6 total T1-3s so you'll have the hang of it. Click the salvage you need, and, if you have enough shards/threads it will give you the option to create it. Do that two more times. Go back to the Create tab and to the Alpha you wanted to craft, click that alpha and now you should see your recipe as craftable. Again, if you're using threads, you'll need to scroll down a bit. Craft it! Next, go back to the Equip page, click your Alpha slot, you'll see a list pop up with all the Alpha's you've crafted (just one at this point), double click it to equip. If you change your mind and want a different one later, repeat the above steps, and just double click the new one. Best part is, the old one sticks around, so you can switch back if you need to.
  10. Good call. I got in touch with the owner of the name, it's actually there current main but they were still willing to rename to release the name for me. I didn't make them though, they beat me to it fair and square. :)
  11. Let's look at this from another angle. Let's say Disney decides they have a problem with it. There is, as I mentioned previously, no clear way to measure the damages. There is, as we have pretty much all agreed at this point, no actual legal grounds for a genuine lawsuit against the server. No one is making money off, or claiming ownership of, Disney's IP when they are making their copycat characters. Could Disney drum up some bogus thing to throw a lawsuit at the server? Yes, they could. However, it would cost them money, and negative publicity, and it would gain them literally nothing (unless one of our admins is secretly Elon Musk or someone). So realistically, if we invoke the wrath of the bear (which I think we all agree is a pretty slim chance), what will happen is Disney will issue a C&D saying "Oi, stop letting your people use our IPs." and the Homecoming team will go "Oh crap, we woke the mouse. Hey guys, stop it with the copycat characters." and proceed to zealously generic characters like happened on live.
  12. Except Snipe is improved for that purpose now, too. You can still use Snipe to say "... that foe needs to die." and kill them before anyone knows you're there, kind of like a stalker with AS. What this change does is it puts Snipe in line WITH assassin strike, that it's still a viable power to use in combat as well, as opposed to just an opener for combat (which was already an option, if you had a high enough +to-hit), but it is more powerful if you use it as a combat opener.
  13. Honestly, we don't know what they are going to do until they put out a statement themselves. Blizzard has put legal actions on those same types of private servers which were not run by for-profit corporations. My only point has been, it is best not to poke a bear you don't want the attention of. This has nothing to do with FUD, but with just plain wisdom. Yes, but here's the thing: Private WoW server, even if not for profit, is seen as directly taking business away from Blizzard's official WoW servers. There is a very clear (if not entirely accurate) way to measure the financial damages from that copyright violation. If a private WoW server has 1500 accounts on it, that is $270,000 lost* annually to Blizzard (1500 accounts * $15/month * 12 months.) There is no clear way to measure these things for players on a not-for-profit server creating likenesses of existing IPs. The old Marvel lawsuit was, as I recall it, because of two specific things- One, the EULA basically said that anything created on City of Heroes belonged to NCSoft. Two, if I recall right, Marvel was also claiming that the game was/could be using likenesses that belonged to Marvel for advertisement. (It's been some years since the lawsuit so I don't recall the precise details). Again, this is not to say they CAN'T go after us, it's merely to point out that you are comparing two very different beasts, and that in all honesty the likelihood of the actually going after us is ... slim to none. *You and I both know that a pretty significant portion of the people with accounts on a free WoW server either ALSO maintain an account on the official servers, or would not play WoW if they couldn't do so for free. This isn't how video game companies look at it though, they simply see the number of people playing without paying them. You see the same thing with all the piracy arguments.
  14. Drops don't really change in quality based on level of foes, though as I recall (I may be wrong) lts. have a better chance to drop decent loot than minions, and bosses better than lts. Now, how you're getting the same inf. regardless of level, that's weird. You SHOULD be getting more inf per kill from higher level foes.
  15. I think those videos are full of *ahem*. Now, by veteran 50 being all Tier 4 is certainly doable. You can use shards (and components from like ITF, KTF, etc) to offset the cost for your Alpha slot (typically I will t3 alpha by burning literally every resource I can to get it NOW, and then switch to slow rolling it up to t4), you get an extra 960 incarnate threads across your first 11 veteran levels (120 every level not divisible by 3 until 11), plus extra drops throughout. To be honest, the only thing I push hard for T4 on, is Destiny (especially Clarion on my squishies)
  16. The Phantom Nightmare, a "ghost" revenge story. Jasmine's mother was a power armored hero during the first Rikti War, she died saving Jasmine. Well, trying to. The damage done to Jasmine's body was extensive, she retreated in to the Dream to escape the pain, when she was found she was for all intents and purposes, comatose. Her father, the designer and builder of her mothers armor, made a deal with Crey to save her life, but when Crey realized the comatose girl they had was a powerful dream weaver, they killed her father and set to studying her and trying to figure out a way to weaponize her powers. After several years the project lost most of its funding and was relegated to a mostly forgotten, out of the way lab with a small crew, aside from the two lead scientists everyone else was sent there for under performing in other areas. More years go by with a revolving door of workers, and finally they make a breakthrough. They develop a device that connects her consciousness to both worlds at once. This does exactly what they want it to do, granting her the power to warp reality in her immediate vicinity, to completely violate everything we know about how the universe works. The part they didn't expect was for her to be fully conscious and aware of everything, including that Crey killed her father, nor did they begin to fathom the strength of her powers. The only thing she couldn't manipulate was her own body. All those loyal to Crey simply ceased to exist. The two lead scientists were allowed to stay, to maintain the machinery that kept her alive, while she seeks her revenge, manifesting herself as a spectral being, capable of traveling far and wide and interacting with the physical world... when she wants to. Her primary nemesis would be Countess Crey, and the entire Crey corporation, but she would be very Punisher-esque, not really very picky about who else she stops along the way.
  17. I also want to say that I am perfectly fine with the DFB xp change. I'll especially be happy with it once DXP works properly in DFB again. I like to use DFB for a quick jump to 14-15, and once DXP is working again, I will MAYBE need one more run to do that.
  18. Back on live, one of my earliest characters on Virtue and favorite to play was Schattenkatze. The other day I went to remake her and found someone had beaten me to the punch on the name. So, I'm trying to find who managed to snag it on me. If you know who has the name, and it's actually being played congratulate them for me but tell them I shall hate them for all eternity. IF it's a name camper, please poke them with whatever object you find most appropriate until they give up the name, because name camping is lame. >.>
  19. They would need a new head model. Presently the head model is built with human ears, the non-animal, non-human ears (Vampire, Elf, etc) all apply a piece on top of the existing human ear. The animal ears (bunny, cat, bear, etc) on the other hand, those add the ears to the top of the head, but do nothing about the human ears on the side of the head, so depending on your hairstyle if you have say a bunnyboy, he's still going to have human ears visible as well.
  20. The complaint here is that the Rage drop kills you. I find crashing T9s infinitely worse than Rage. Pop 2 purples as Rage is about to crash and all you have to worry about now is the -damage which you can use prestige attacks to bypass. Crashing T9s on the other hand are literally the worst idea the original devs had that managed to stay in the game. >.>
  21. I mean, I would be all for more Alpha options... but I don't think the ones we have no are a problem or garbage. Spiritual and Agility both allow for either much easier permaing of Hasten (thus allowing you to focus on something other than +recharge from your IO build) or if you're not trying to perma something with high recharge (or dom) bypass Hasten entirely. Agility then adds to your defense powers and end mod, and Spiritual adds to your healing. While it may not be huge, everyone will benefit from at least one of those. Musculature, you literally cannot go wrong with extra damage. Cardiac can open up slotting and power choice options by reducing your end consumption. Every Alpha slot is good and has a place. If you cannot find one that shores up a hole in your build, or improves something... then you're not looking very deep.
  22. If we're changing Rage to not murder you when it drops. Can we maybe also do away with crashing T9s in armor sets? >.>
  23. Not WAI. Looks like I need to modify the class definition tables to allow the kExperienceGain attribute to go over +100%, that was the default cap. I missed this because I only tested above level 10, since it was supposed to be unchanged until then. Assuming that's the problem, fix will be on the next patch. Thanks.
  24. I can confirm, double XP is not working on DFB at below level 10. The existence of an XP booster has no meaningful effect one way or the other in a >10 DFB run. 2 characters. Both less than 1 full bar above level 4 going in, both ended just short of level 8. One had DXP on, one did not. The one with did a second run and barely made level 10 (the one without did not do a second because I didn't need to verify further). By comparison, 2 days ago, I did a DFB starting level 3-5 (I forget exactly), 2 runs later with double XP I was level 15.
  25. Here's how you figure this: First, which is harder to perma, in this case the answer is Hasten. If you have Hasten perma you also have AM perma. Hasten has a base recharge of 450 seconds, and lasts 120 seconds. 450/120=3.75 which tells us you need 375% total recharge to get Hasten to perma, this counts the base 100%, global buffs, and whatever you have slotted in Hasten. So, subtract the 100% base, leaving us at 275%, subtract the 70% from Hasten itself and the 30% from AM, leaving us at 175%. From here you need to fill in your own numbers, but I'll give you example numbers to help you out: Subtract the recharge slotted in Hasten, this will include if you have Agility or Spiritual as your alpha slot. Lets assume you don't have Agility or Spiritual and you just have 2 50 basic IOs slotted in Hasten, this is 83% recharge. 175-83=92. In the above case you would need 92% more global recharge to perma hasten, and as long as what global+slotted in AM still equals +252% (this does not include the base 100%, but does include the 100% from Hasten+AM) you're good. If it doesn't, then you need to either add more recharge to Hasten or more global. Also, as a general rule of thumb, while +275% recharge is what you need to perma, closer to +300% is better as it gives you a bit of leeway for when you activate.
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