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Zolgar
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Everything posted by Zolgar
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1) Disable the bloody profanity filter. 1.1) While I'm in options I may as well go ahead and also make it so it shows player health bars, and my name, and give individual player names in chat, and any other options I may want to change. 2) Remove everything but Help from the Help tab. 3) Create the following chat tabs: LFG for just the LFG channel. PMs for just private messages. Team for Team, League, PM, and Request. 4) If I actually end up in any active global channels, make tabs for them. 5) Go to P2W, get prestige attacks, movements, enhancers, etc. 6) Get 8 hours of double xp. 7) a couple hours to a couple days later if I actually like the new character, get on to my farmer, bring them in to my personal SG and email them 5mil. I forgot the re-arrange UI step, and the combat number step. >.>
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I recently did 6 TFs in 24 hours... I think the magic is still there for me. :)
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Biggest Douche Move YOU Did or Had Done To?
Zolgar replied to mysterybounty's topic in General Discussion
Honestly, I've never been much of a troll player in MMOs- I have never understood why some humans take pleasure in actively being mean to other humans. My biggest douche move in an MMO dates all the way back to Ultima Online: For those of you who never played Ultima Online after the Renaissance expansion, there were two "facets" to the world, Trammel and Felluca, in Tram, it was akin to a modern no PVP MMO. Fel on the other hand, was the land of the lawless. I was running around Fel working on my stealing skill, just stealing from NPCs because Fel was basically a ghost town. Dude comes up and is all "you're grey, can I attack you?" - in UO, if you were blue you were a "good person" and attacking you was illegal and would make another player red. If you were red you were "a bad person" and attacking you had no adverse effects on other players. If you were Grey, you were somewhere in between... If you were outside of town, a person could kill you without penalty, but if you were under the protection of the town guards, attacking you would be considered a crime. Weird quirks, I know, but that's how it worked. ANYWAYS, I was on the outskirts of town. I said "Sure." then once they attacked, I called the guards, getting them killed instantly. Now, since the guards were there I couldn't loot their corpse unfortunately. I probably wouldn't have anyways though. Even back when I was like 15 I wasn't that much of a jerk. -
As SGs are cross faction now, you only need one. That way rogues and vigilantes can jump sides as needed. The part timers global would be a good idea too, though you would either need 5 of them (Part Timers, Everlasting. Part Timers, Reunion. etc.) or make sure everyone knew to post the server they were looking for a team on.
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You're the one who is missing the point. That dude is saying go ahead and slot IOs at level 25 because it gets you in the ballpark of the numbers you'll be getting at 50. At 50 you can do better but it's not worth waiting. Except that point didn't come across in his post, and he basically said "All the other posts in this thread are BS" which deserves some snark right the hell back.
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Yeah, don't listen to people. Especially not this guy. He is painting about half the picture for you: Stone Skin, on a brute. UNslotted: 7.5% resist 3 slotted, level 50: 11.89 2 slotted, level 50: 11.23 3 slotted, 50+5: 12.1 2 slotted, 50+5: 11.74 3 slotted, 25: 11.57 2 slotted, 25: 10.38 Switching to 50s end game is a MASSIVE benefit, because it sames you a lot of slots. Even if you're not using sets at all, to get the optimal benefit before Enhancement Diversification kicks in and throttles your benefits, you need 3 slots at 25 IOs, but 2 slots at 50 IOs, switch to 50+5s (which does get costly, I admit) and now your 2 slot return is actually higher than your 3 slot return on 25s. It's also worth noting that the power I used as an example was the most convenient comparable power to the one Prototech uses on the build currently in Pines, and is a power with a terribly low base number AND a resist power which, in case you're not aware, resist enhancers provide a smaller benefit than most others. If I were to switch over to an attack power for these number... Smite, T1 dark melee on a level 50 brute: Unslotted: 55.05 damage 3 slotted, level 50: 109.6 2 slotted, level 50: 100.9 3 slotted, 50+5: 112.2 2 slotted, 50+5: 107.9 3 slotted, 25: 105.8 2 slotted, 25: 90.29 Bearing in mind of course that that is a tier 1 attack, so has a very low base damage. The benefit you would see from a fire blaster's Inferno would be MUCH higher (though the same comparative numbers, of course). So yeah, it's perfectly viable to stick with 25s the entire way up. There's nothing WRONG with doing it, but there is certainly a quite measurable benefit to not doing so. As I said, even if you don't use sets at all. The difference between 25 and 50 IOs.. At 50, you could easily get away with only 4 slots (even 3, if you have powers that improve your accuracy, like maybe Tactics) in your attack powers, or 5/6 slot them and use those extra slots for things like recharge or end redux or secondary effects (stuns, end drain, etc). Using sets, 50s makes frankenslotting or partial sets much more valuable, too. You can basically cap out everything that matters to you in 3-5 pieces of a set (depending on what type of set it is), at 50s, where you might need 4-6 pieces of the set if you were using 25s.
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Don't bother with enhancers AT ALL until level 12 at least. From 12 there are three schools of thought: Screw enhancers until level 22 (this is fine on powerful powerset combos, or if you're teaming a lot and burning through levels super fast). Keep DOs fresh until level 22 (The most popular approach, doesn't cost a lot of influence and it keeps you stocked in enhancers as you level, downside is you have to refresh them again at 17) Start on IOs now, and replace the lower level IOs at 27 or 32 (my personal choice. It means some of your powers have suboptimal enhancers in them for 5-10 levels, sure, but they still never go red and you can recycle them by doing a respec and storing the 15-30 IOs in a SG base) There's a couple good guides on making influence easily in the guides section, and it only requires a couple mil to deck yourself out with 35 basic IOs. Once you hit 50, start working on your final build of IO sets. Preferably respeccing and tossing the 35-50 basic IOs in your base, so you don't have to craft them all over again.
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So explain the whole extra Inf when turning off XP deal?
Zolgar replied to JnEricsonx's topic in General Discussion
You don't even need to exemplar. Turn XP off, don't touch the exemplar options. Go run an ITF. Bask in the like 25 mil you just got. -
Don't play it safe. Charge in to battle right behind the tank, hang in close for the buffs. Alternatively, defenders and corrupters do have a much more involved play style, especially if you play one where the best buffs and healing are in the middle of combat, like a Kinetic or Dark.
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Giggle. Or, a power pools only, 6 slot all with end/acc/rech in them, blaster? Named, jacked up of all trades. OR... A power pool only, petless MM!
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No, sorry you've got the wrong number.
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Villain of the day: Monday "Henpecked Husband" Torchbearer
Zolgar replied to Yipp's topic in General Discussion
If I may, I think this thread might need to be locked down. The discussion regarding the content of the original post has gotten rather heated and is a subject that is very hard to have a calm, rational discussion about. I don't see it getting anywhere but worse, honestly. -
That's not quite true. The hard cap for resistance as I recall is far higher then 75%, 85%, or even 90%. But depending on your archtype you'll get no benefit beyond those values. 75% for most AT, 85% for kelds, and 90% for tankers and brutes. Nope, those are hard cap numbers, not soft. Hard cap: The game does not recognize any numbers above and beyond this value for your archetype. Soft cap: The game recognizes numbers above and beyond this value for your archetype, but anything past this point offers you little to no real tangible benefit. You can go up to 200% defense, but past 45% there is little benefit to be had (protection against defense debuffs is about it). You cannot go over 90/85/75% resist (depending on your archetype) no matter how much more you might be able to gain.
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Defense is the only stat that really has a softcap which you need to worry about, that is 45% in normal content (something like 59% in incarnate content). Resist does not have a softcap, it has a hard cap of 90% for brutes and tanks, 75% for most other archetypes. Damage does not have a softcap, it has a hard cap of +675% for Brutes, +400% for other 'damage dealing' classes, +300% for the rest. To-Hit and Accuracy (two separate stats) sort of have a softcap, precisely what the numbers are I don't know but you literally do not need to worry about it because you will get more than enough accuracy through slotting and set bonuses to have a 95% chance to hit almost all foes almost all the time. Recharge hard caps at +400%. Regeneration and Recovery hard cap at such an obscene amount it's basically not worth talking about.
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Travel powers are optional. You can out pace most travel powers in most circumstances with sprint+ninja/beast run+jump pack.
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It's all a Nemesis plot. Everything is a Nemesis plot. Unless it's a Nemesis Pot or Nemesis Mop. Or when he's tired and it's a Nemesis Plop.
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Please Stop Putting Quotes Under Your Responses...
Zolgar replied to _NOPE_'s topic in General Discussion
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This should work for you, make sure you take the time to see which will offer you the most influence per merit spent. On Everlasting right now: Converters 100-150k each Unslotters 100-150k each Boosters 1.3-1.5m each catalysts 3-3.5m each Converters are 1 merit for 3. Unslotters are 1 merit for 2. Boosters are 5 merits for 1. Catalysts are 20 merits for 1. So let's break it down at 20 merits: 20 merits will net us 60 converters, which will get us 6-9 million. If we average to 7.5 million that is 375k per merit. 20 merits will net us 40 unslotters, which will get us 4-6 million. If we average to 5 mil, that is 250k per merit. 20 merits will net us 4 boosters, which will get us 5.2-6 million. If we assume you go market high, that is 300k per merit. 20 merits will net us 1 catalyst, which will get us 3-3.5 million. I don't even feel like doing the math, but it's going to be less than any others. While the market does fluctuate a lot, it seems to me that converters are almost always the best bang for your buck, at least on Everylasting. Now, as for how much it will cost you to buy 25 basic IOs.. Market average right now on Everlasting seems about 50,000 per level 25 basic IO. So, if you wanted to use them and all the way up to 50, you would be spending around 5 mil total.
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Eh. Any team that will kick you for that needs to stop playing City of Heroes. >.> There's nothing wrong with setting your PBAoE heal to auto fire. It keeps the team nicely topped off while you focus on doing something other than being a healbot. If I didn't have Hasten (or AM) on auto fire on my Rad defender, when teaming there's a good chance I'd set my heal to autofire. When I'm playing my Empathy MM, it's not uncommon for me to set the PBAoE heal to autofire, both for my pets and my robots. It's a good trick, as long as you're not just like "heal's on auto fire. I contributing."
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What is this buff station you speak of? Under crafting there are stations, I dont recall what they're called off the top, that you can use salvage to make temporary buffs that provide small bonuses to resists, damage, accuracy, etc.
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So you meant literally, you cannot see the results of it. Sorry, I misinterpretted that. Also, one other thing of note: You can T4 everything by Veteran level 50, without any outside drops.
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Good info, some notes and/or corrections: Alpha Alpha does not increase the effectiveness of enhancements. Alpha acts as an enhancer in every power that can take an enhancer of at least one kind your Alpha provides. A portion of this "enhancer" also ignores Enhancement Diversification, based on the tier of Alpha you choose, this is a very important thing to note, and in some cases it makes the difference between Tier 3 and Tier 4 massive. (Note: Powers that cannot receive enhancers do not benefit at all from the Alpha slot. Spiritual Alpha will not directly increase the recharge speed of Domination, for example) The Alpha slot does not let your build do anything it couldn't on its own, instead it makes it easier to do these things. If you're running without many +defense powers, the defense bonus from Agility will not have much benefit for you. The last thing to note regarding the Alpha slot, is that while a portion of the benefits ignore Enhancement Diversification, they do not effect CAPS. Your caps for powers are determined by global benefits + slotted enhancements (including the Alpha slot), so it's best to keep track of your bonuses to make sure you're not wasting bonuses because you're going over the cap regularly. Judgement Judgement (and all other non-passive Incarnate powers) is unaffected by Global Recharge. Interface Interface is arguably the most powerful of the Incarnate slots, a passive proc effect that can on some of them be guaranteed. Can't softcap on your own? Get -acc from Interface. Want to solo GMs/AVs? Get -regen. Out for pure damage, capping damage a lot? Get -resist. The damage procs in Interface are Meh. The debuff procs are amazing. -regen, -resist, and -maxhp are all extremely brutal, and they trip (or have a chance to) on every single attack you make. Hybrid Hybrid is a weird one and sometimes hard to pick. Support is also a really good one to choose if you're in a bind. As for +dmg vs. double hit, it's not quite so clear cut as one is better. If you regularly hit the damage cap, +dmg is basically worthless to you, while the chance for double hit bypasses the damage cap the same Containment, Scourge, and Criticals do.
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Excellent point, I hadn't realized there were pillars in the base editor until just recently. Those on Everlasting can use my base if they don't have access to one, code is in my signature.
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I've seen it a couple times. It's not super prevalent, at least on Everlasting, yet. It's going to be an omnipresent problem with a population this big though.