Duck-Smokes-Quack Posted October 6, 2019 Posted October 6, 2019 Have any of the homecoming changes been enough to swing one way or the other? On the live servers I used to run a human WS, but with the faster form shifts and buffs etc has anything changed? I used to firmly believe that Human WS was better than Tri, but maybe those days are over
SeraphimKensai Posted October 6, 2019 Posted October 6, 2019 Warshades benefit more from form swapping then Peacebringers do because of how Sunless Mire works. In which case you'll always want at bare minimum with a Warshade Dwarf form so you can have 2 stacking mires. Nova is nice then as a floating howitzer of soon while buffed.
Microcosm Posted October 6, 2019 Posted October 6, 2019 For AoE damage, a triform is better because of double mire rolling into Nova. This gap is not as significant as it used to be though thanks to changes to the nuke. For single target damage, a human only is better, unless that single target is surrounded by mobs that will survive for a while, in which case the double mire is again key. For keeping pets alive, human is better if you rely on inky and gravitic together, but in the most difficult content they are going to die no matter what you do. For survival, human can be better for maybe .1% of the game where there would be a difference. Inspiration maker's guide
Duck-Smokes-Quack Posted October 7, 2019 Author Posted October 7, 2019 7 hours ago, SeraphimKensai said: Warshades benefit more from form swapping then Peacebringers do because of how Sunless Mire works. In which case you'll always want at bare minimum with a Warshade Dwarf form so you can have 2 stacking mires. Nova is nice then as a floating howitzer of soon while buffed. good point thanks! 6 hours ago, Microcosm said: For AoE damage, a triform is better because of double mire rolling into Nova. This gap is not as significant as it used to be though thanks to changes to the nuke. For single target damage, a human only is better, unless that single target is surrounded by mobs that will survive for a while, in which case the double mire is again key. For keeping pets alive, human is better if you rely on inky and gravitic together, but in the most difficult content they are going to die no matter what you do. For survival, human can be better for maybe .1% of the game where there would be a difference. Intersting ... never even considered that the human mitigation would help keep pets alive! always good to get another angle on things, thanks!
Redlynne Posted October 7, 2019 Posted October 7, 2019 Peacebringers can "get away with" going Human Only more easily/efficiently than a Warshade can, simply because there's additional synergies with the forms for Warshades that don't "translate" over to Peacebringers (the aforementioned Mire+Mire being but one example of this). Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Hyperstrike Posted October 7, 2019 Posted October 7, 2019 PBs are supposed to be internally self-sufficient. Warshades pretty much REQUIRE lots and LOTS and LOTS of dead ARRESTED! enemies to see maximum effect from them. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Action Sloth Posted October 7, 2019 Posted October 7, 2019 I am an outlier in that I dont think Dwarf mire is especially important for human form WS. Even though I have dwarf form and could use the mire, I never do, as I feel the time and survivability lost by going in to Dwarf form for the mire isnt worth it for the content I run. Though faster form swapping does make it more viable. When solo or on teams (esp with a kin), I find my damage is usually capped more often than not with the human mire and converting into/popping reds, as I tend to not get much use out of other inspirations aside from the occasional purple here and there to counteract cascading def failure. FKA @Rockmar Check out my post with Multiple Human-Form Warshade Builds With SC SLM, Capped Res to All, Perma Triple Pet, Perma Hasten, and Near-perma Mire
Redlynne Posted October 7, 2019 Posted October 7, 2019 9 hours ago, Hyperstrike said: Warshades pretty much REQUIRE lots and LOTS and LOTS of dead ARRESTED! enemies to see maximum effect from them. I've always been of the opinion that once you reach Level 22 and take Stygian Circle, EVERY Warshade becomes a Necromancer ... or at least it FEELS LIKE you're playing a Necromancer ... simply because of the Drain The Defeated path you start walking from that point onwards (especially once you get Fluffies at Level 32!). Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Moka Posted October 7, 2019 Posted October 7, 2019 I've tried to make Human Warshade work. It can "function" if you take something for mez protection, but in the end, triform is way more comfortable.
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