Solarverse Posted January 9, 2020 Posted January 9, 2020 Please tell me we have the capabilities within the dev team to make this bad boy work with this game? 1 SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
DougGraves Posted January 9, 2020 Posted January 9, 2020 Yes, the dev team can do anything with the code. Now ask for when it will be done 2
siolfir Posted January 9, 2020 Posted January 9, 2020 28 minutes ago, DougGraves said: Yes, the dev team can do anything with the code. Now ask for when it will be done But everyone knows the answer to that one. Soon™. 3
gameboy1234 Posted January 10, 2020 Posted January 10, 2020 Difference between goals and software requirements: goals are defined as requirements without deadlines. So sure, getting that to work is a goal of CoH.
srmalloy Posted January 10, 2020 Posted January 10, 2020 I'm working from a many-years-old memory, so I may be misremembering, but from what I remember on the original boards from people who played using multiple monitors, the problem was the field-of-view limit; you could get a multi-monitor game display that spanned across three monitors, but the field of view you got wasn't increased from what you had on a single monitor, which meant that you lost visual angle up and down. So while you could play with a display that was 5760x1080 across three monitors, what you saw was like setting a single monitor to 1920x1080, then putting covers over the top and bottom third of your screen, so all you saw was the middle third.
Solarverse Posted January 11, 2020 Author Posted January 11, 2020 On 1/9/2020 at 11:09 PM, srmalloy said: I'm working from a many-years-old memory, so I may be misremembering, but from what I remember on the original boards from people who played using multiple monitors, the problem was the field-of-view limit; you could get a multi-monitor game display that spanned across three monitors, but the field of view you got wasn't increased from what you had on a single monitor, which meant that you lost visual angle up and down. So while you could play with a display that was 5760x1080 across three monitors, what you saw was like setting a single monitor to 1920x1080, then putting covers over the top and bottom third of your screen, so all you saw was the middle third. Yeah, that wouldn't be worth it if that's the case. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Call Me Awesome Posted January 11, 2020 Posted January 11, 2020 On 1/9/2020 at 11:09 PM, srmalloy said: I'm working from a many-years-old memory, so I may be misremembering, but from what I remember on the original boards from people who played using multiple monitors, the problem was the field-of-view limit; you could get a multi-monitor game display that spanned across three monitors, but the field of view you got wasn't increased from what you had on a single monitor, which meant that you lost visual angle up and down. So while you could play with a display that was 5760x1080 across three monitors, what you saw was like setting a single monitor to 1920x1080, then putting covers over the top and bottom third of your screen, so all you saw was the middle third. I'm not sure about that, I've run windowed mode and stretched across both monitors and I believe I got the extra horizontal you'd expect. The problem was that your character was smack in the middle split between the two monitors and that 1/2" of bezel on each side of the monitor was distracting. If you had two monitors with screen to the edge then it might work with just the horizontal line in the middle. Still, I found it bothersome and stuck with a single monitor and a web browser up on the other screen. Or Mid's when I was working on a respec. Guardian Survivor, occasional tanker and player of most AT's. Guides: Invulnerability Tankers, The first 20 levels. Invulnerability Tankers Soft Cap defense Spoiler
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