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cazden121

Ill/Storm or Ill/Rad

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As simple as the title states. Been itching to make a Illusion Controller but torn between these two secondaries. I’d be going Mace Master on /Rad and Leviathan Mastery on /Storm. For my first Illusion Controller, which would you reccomend?

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Either probably works well. 

 

The various Fears in Storm though personally kind of annoy me on any character without an AoE immobilize, so I'd probably lean Radiation.

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ill/storm for dps

ill/rad for rounded content

 

Both can do the same stuff more or less.

After you factor in incarnates I feel like ill/storm pulls ahead.  Pre-incarnates storm will suffer in the endurance management department.  Throw in temporary powers like envenomed blades /shivans/ heavies and it's an AV power house.

 

But so is rad Albeit just a bit slower and safer.

Edited by Bronana16969
Sp

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I'd also agree with the above posters, including the comments about end use and the fear in tornado ... tornado and PA kind of working at odds with each other you'll be safe enough but occasionally find them aggro'ing adds when mobs are close as they give chase.  /Rad does have AM which will help with end management 

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Ill/Rad was my main on Live.

Ill/Storm is my main on Homecoming.

 

Both were/are very powerful, but while Ill/Rad was a little... "smoother" in play, to be honest, the Storm version is a lot more fun. Tornado/Lightning Storm/Freezing Rain/Hurricane are more fun than Rad's toggle debuffs. I mean, no one ever fell down because they got irradiated, while Storm knocks mobs down all over the place. While doing great damage. And with Force Feedback procs in all the right places, it puts out as much +Recharge as Rad to help getting PA permanent.

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I'd roll Grav/Storm over Illus/Storm. Not that the latter is bad, it's just that Gravity (with kb to kd IOs) overlaps with Storm in near perfect symmetry. The ability to suck enemies up and warp them directly under your Lightning Storms adds a ton to the damage capability of your normally immobile storms.

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I'm almost to 50 with my Ill/Storm.  The biggest issue I'm running into is the massive endurance usage,  probably going to have to go Cardiac in the incarnate to overcome it.

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3 hours ago, oedipus_tex said:

I'd roll Grav/Storm over Illus/Storm.

 

So would I, though often concept > stats. But IMO, Storm is the best secondary for Gravity and Gravity is the best primary for Storm... while the best secondary for Illusion is Traps.

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34 minutes ago, Coyote said:

 

So would I, though often concept > stats. But IMO, Storm is the best secondary for Gravity and Gravity is the best primary for Storm... while the best secondary for Illusion is Traps.

grav/traps has tremendous synergy too.

I think the most complimentary secondary for illusion is /cold

 

Lots of really good pairings though. 

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This is what I'm running now, other than changing from Banished Pantheon to Storm Elementals... ranged flying Lore pets just survive better, and I'm tired of AVs accidentally stepping on my illusions of Banished Pantheon creeps and popping them like illusionary soap bubbles.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Kitsune: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Force of Will
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Blind -- Thn-Acc/Dmg(A), GldNet-Dam%(3), GldJvl-Dam%(3), NrnSht-Dam%(5), GhsWdwEmb-Dam%(5), UnbCns-Dam%(7)
Level 1: Gale -- SuddAcc--KB/+KD(A)
Level 2: Deceive -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(7), CrcPrs-Acc/Rchg(9), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Conf/Rchg(11), CrcPrs-Conf(11)
Level 4: Project Will -- FrcFdb-Rechg%(A), GldJvl-Dam%(15), ExpStr-Dam%(15), Thn-Acc/Dmg/EndRdx(17)
Level 6: Mighty Leap -- BlsoftheZ-ResKB(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 10: Steamy Mist -- RedFrt-EndRdx(A), RedFrt-Def/EndRdx(19), RedFrt-Def/Rchg(19), RedFrt-EndRdx/Rchg(21), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(23)
Level 12: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
Level 14: Wall of Force -- PstBls-Dam%(A), PstBls-Acc/Dmg(23), PstBls-Dmg/EndRdx(25), PstBls-Acc/Dmg/EndRdx(25), PstBls-Dmg/Rng(27), FrcFdb-Rechg%(27)
Level 16: Freezing Rain -- PcnoftheT-EndRdx/Rchg/Slow(A), TmpRdn-EndRdx/Rchg/Slow(29), Ann-ResDeb%(29), SprFrzBls-Rchg/ImmobProc(31)
Level 18: Phantom Army -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-Acc/Rchg(31), ExpRnf-Dmg/EndRdx(33), SlbAll-Acc/Dmg/Rchg(33), SlbAll-Build%(33)
Level 20: Hurricane -- DarWtcDsp-ToHitDeb/EndRdx(A)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(46), ShlWal-ResDam/Re TP(50)
Level 24: Flash -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(34), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34), SprWiloft-EndRdx/Rchg(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(36)
Level 26: Spectral Terror -- GlmoftheA-Dam%(A)
Level 28: Unleash Potential -- LucoftheG-Def/Rchg+(A)
Level 30: Hover -- LucoftheG-Def/Rchg+(A)
Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(37), ExpStr-Dam%(37)
Level 35: Tornado -- OvrFrc-Dam/KB(A), SlbAll-Dmg/Rchg(39), SlbAll-Dmg/EndRdx(39), AchHee-ResDeb%(39), SprOvrPrs-Rchg/Energy Font(40), FrcFdb-Rechg%(40)
Level 38: Lightning Storm -- Apc-Dam%(A), Apc-Dmg/EndRdx(40), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), FrcFdb-Rechg%(43)
Level 41: Charged Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43), UnbGrd-Max HP%(43)
Level 44: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg(45), Rgn-Dmg/EndRdx(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), PstBls-Dam%(46)
Level 47: Summon Guardian -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-+Res(Pets)(48), ExpRnf-Acc/Rchg(48), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(50), ExpRnf-Acc/Dmg/Rchg(50)
Level 49: Group Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- HO:Micro(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 4: Ninja Run
Level 50: Assault Total Radial Graft
Level 50: Ageless Partial Core Invocation
Level 50: Musculature Radial Paragon
------------

 

 

 

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