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Looking for A good Beam Rifle build for Corr


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  • 4 weeks later
On 3/5/2020 at 3:26 PM, SeraphimKensai said:

I like traps. It was a thought of a ghostbuster-esque feel to a character, and can solo fairly well. The issue is on teams you won't have enough time to get to setup all your traps.

Trip Mines no.  Not unless you are scouting ahead but that’s not welcomed in many teams.  
 

But procc’ed up Caltrops and your FFG are always available for teaming.  As is your entire primary and all of your pools.  And for AV’s and such toe bombing, poison trap and acid mortar are all going to be very useful.

 

Honestly, in the late game Brutes, Scrappers and Blasters pretty much make almost all buffing/debuffing secondaries obsolete relative to everyone having iPowers and a massive nuke.  Damage is all that matters outside of AV battles.  

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  • 4 weeks later
  • 4 weeks later
  • 4 weeks later

I went beam/dark to double up on -res and -regen. Beam is also ranged/cones and dark plays well with that (if you go with something with a PBAOE debuff aura it will be hard to apply and get good spread for your cones). I went for a pulp science fiction theme and the /dark is themed as interdimensional energy.

 

The character's name is "Raygun Gothic".

Edited by pyrocumulus
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Beam/Traps

 

Capped Ranged/Melee so easy with FFG X_x

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(9)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Caltrops -- Rgn-Knock%(A)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 6: Disintegrate -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(15), SprMlcoft-Acc/Dmg/Rchg(40), SprMlcoft-Dmg/EndRdx/Rchg(40), SprMlcoft-Acc/Dmg/EndRdx/Rchg(40), SprMlcoft-Rchg/Dmg%(42)
Level 8: Aim -- RechRdx-I(A)
Level 10: Acid Mortar -- ShlBrk-%Dam(A), AchHee-ResDeb%(11), GldJvl-Dam%(11), OvrFrc-Dam/KB(13), TchofLadG-%Dam(13), Acc-I(15)
Level 12: Lancer Shot -- Apc-Dam%(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 16: Force Field Generator -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(17), RedFrt-Def/EndRdx/Rchg(19), RedFrt-Def(19), RedFrt-EndRdx(21)
Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(31), StnoftheM-Dmg/EndRdx/Rchg(31), StnoftheM-Dmg/ActRdx/Rchg(33), StnoftheM-Dam%(34)
Level 20: Poison Trap -- UnbCns-Dam%(A), NrnSht-Dam%(21), GhsWdwEmb-Dam%(27), GldNet-Dam%(29), UnbCns-Acc/Rchg(29)
Level 22: Triage Beacon -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(27)
Level 24: Boxing -- Empty(A)
Level 26: Piercing Beam -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(34), SprScrBls-Rchg/+End(34), JvlVll-Dam%(36), Bmbdmt-+FireDmg(36), PstBls-Dam%(36)
Level 28: Seeker Drones -- CldSns-%Dam(A), GldJvl-Dam%(37), SphIns-Acc/ToHitDeb(37), SphIns-Acc/Rchg(37), SphIns-ToHitDeb(39), SphIns-ToHitDeb/EndRdx/Rchg(39)
Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31)
Level 32: Overcharge -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Dmg/Rchg(33), SprScrBls-Acc/Dmg/Rchg(33)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Tactics -- HO:Cyto(A), GssSynFr--Build%(43)
Level 44: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46)
Level 47: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Max HP%(48), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 49: Soul Drain -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(50), SprAvl-Acc/Dmg/EndRdx(50), SprAvl-Acc/Dmg/EndRdx/Rchg(3), SprAvl-Acc/Dmg/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
Level 50: Musculature Radial Paragon 
------------
------------
Set Bonus Totals:

  • 16% DamageBuff(Smashing)
  • 16% DamageBuff(Lethal)
  • 16% DamageBuff(Fire)
  • 16% DamageBuff(Cold)
  • 16% DamageBuff(Energy)
  • 16% DamageBuff(Negative)
  • 16% DamageBuff(Toxic)
  • 16% DamageBuff(Psionic)
  • 17.88% Defense(Melee)
  • 11.94% Defense(Smashing)
  • 11.94% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 14.75% Defense(Energy)
  • 14.75% Defense(Negative)
  • 6% Defense(Psionic)
  • 19.75% Defense(Ranged)
  • 6% Defense(AoE)
  • 7.2% Max End
  • 6.25% Enhancement(Max EnduranceDiscount)
  • 10% Enhancement(Range)
  • 25% Enhancement(Accuracy)
  • 88.75% Enhancement(RechargeTime)
  • 19.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 164.7 HP (15.37%) HitPoints
  • 19.5% JumpHeight
  • 19.5% SpeedJumping
  • MezResist(Confused) 31.25%
  • MezResist(Held) 31.25%
  • MezResist(Immobilized) 31.25%
  • MezResist(Sleep) 31.25%
  • MezResist(Stunned) 31.25%
  • MezResist(Terrorized) 31.25%
  • MezResist(Teleport) 100% (20% chance)
  • 12% (0.2 End/sec) Recovery
  • 38% (1.7 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 6% Resistance(Smashing)
  • 6% Resistance(Lethal)
  • 10.5% Resistance(Fire)
  • 10.5% Resistance(Cold)
  • 2.25% Resistance(Energy)
  • 2.25% Resistance(Negative)
  • 19.5% SpeedRunning

 

 

 

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On 3/31/2020 at 7:30 AM, Crysis said:

Honestly, in the late game Brutes, Scrappers and Blasters pretty much make almost all buffing/debuffing secondaries obsolete relative to everyone having iPowers and a massive nuke.  Damage is all that matters outside of AV battles.  

This right here makes my BR/Therm Def boring for 99% of the content. Is there a thread addressing the ease of the content and the lack of needing team diversity or even in some cases a team...? 

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2 hours ago, Lady War said:

This right here makes my BR/Therm Def boring for 99% of the content. Is there a thread addressing the ease of the content and the lack of needing team diversity or even in some cases a team...? 

The way to fix this is to be the one that takes all the alphas... ^_^ T_T

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  • 2 years later
On 6/21/2020 at 6:44 PM, seresibyl3 said:

Beam/Traps

 

Capped Ranged/Melee so easy with FFG X_x

 

  Hide contents

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(9)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Caltrops -- Rgn-Knock%(A)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 6: Disintegrate -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(15), SprMlcoft-Acc/Dmg/Rchg(40), SprMlcoft-Dmg/EndRdx/Rchg(40), SprMlcoft-Acc/Dmg/EndRdx/Rchg(40), SprMlcoft-Rchg/Dmg%(42)
Level 8: Aim -- RechRdx-I(A)
Level 10: Acid Mortar -- ShlBrk-%Dam(A), AchHee-ResDeb%(11), GldJvl-Dam%(11), OvrFrc-Dam/KB(13), TchofLadG-%Dam(13), Acc-I(15)
Level 12: Lancer Shot -- Apc-Dam%(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 16: Force Field Generator -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(17), RedFrt-Def/EndRdx/Rchg(19), RedFrt-Def(19), RedFrt-EndRdx(21)
Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(31), StnoftheM-Dmg/EndRdx/Rchg(31), StnoftheM-Dmg/ActRdx/Rchg(33), StnoftheM-Dam%(34)
Level 20: Poison Trap -- UnbCns-Dam%(A), NrnSht-Dam%(21), GhsWdwEmb-Dam%(27), GldNet-Dam%(29), UnbCns-Acc/Rchg(29)
Level 22: Triage Beacon -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(27)
Level 24: Boxing -- Empty(A)
Level 26: Piercing Beam -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(34), SprScrBls-Rchg/+End(34), JvlVll-Dam%(36), Bmbdmt-+FireDmg(36), PstBls-Dam%(36)
Level 28: Seeker Drones -- CldSns-%Dam(A), GldJvl-Dam%(37), SphIns-Acc/ToHitDeb(37), SphIns-Acc/Rchg(37), SphIns-ToHitDeb(39), SphIns-ToHitDeb/EndRdx/Rchg(39)
Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31)
Level 32: Overcharge -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Dmg/Rchg(33), SprScrBls-Acc/Dmg/Rchg(33)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Tactics -- HO:Cyto(A), GssSynFr--Build%(43)
Level 44: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46)
Level 47: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Max HP%(48), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 49: Soul Drain -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(50), SprAvl-Acc/Dmg/EndRdx(50), SprAvl-Acc/Dmg/EndRdx/Rchg(3), SprAvl-Acc/Dmg/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
Level 50: Musculature Radial Paragon 
------------
------------
Set Bonus Totals:

  • 16% DamageBuff(Smashing)
  • 16% DamageBuff(Lethal)
  • 16% DamageBuff(Fire)
  • 16% DamageBuff(Cold)
  • 16% DamageBuff(Energy)
  • 16% DamageBuff(Negative)
  • 16% DamageBuff(Toxic)
  • 16% DamageBuff(Psionic)
  • 17.88% Defense(Melee)
  • 11.94% Defense(Smashing)
  • 11.94% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 14.75% Defense(Energy)
  • 14.75% Defense(Negative)
  • 6% Defense(Psionic)
  • 19.75% Defense(Ranged)
  • 6% Defense(AoE)
  • 7.2% Max End
  • 6.25% Enhancement(Max EnduranceDiscount)
  • 10% Enhancement(Range)
  • 25% Enhancement(Accuracy)
  • 88.75% Enhancement(RechargeTime)
  • 19.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 164.7 HP (15.37%) HitPoints
  • 19.5% JumpHeight
  • 19.5% SpeedJumping
  • MezResist(Confused) 31.25%
  • MezResist(Held) 31.25%
  • MezResist(Immobilized) 31.25%
  • MezResist(Sleep) 31.25%
  • MezResist(Stunned) 31.25%
  • MezResist(Terrorized) 31.25%
  • MezResist(Teleport) 100% (20% chance)
  • 12% (0.2 End/sec) Recovery
  • 38% (1.7 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 6% Resistance(Smashing)
  • 6% Resistance(Lethal)
  • 10.5% Resistance(Fire)
  • 10.5% Resistance(Cold)
  • 2.25% Resistance(Energy)
  • 2.25% Resistance(Negative)
  • 19.5% SpeedRunning

 

 

 

 

I have a Beam / Traps Corrup tor and been looking for a good build for her.  Thanks for this it looks good.  My only question would be that the Acid Mortar Description doesn't mention Knockback so why do you have a Knockback -> Knockdown Enhancement in there?  Also I'm not a fan of the Dark Epic Pool so I'd have to look if another could fit the bill.

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2 hours ago, AstralTempest said:

I have a Beam / Traps Corrup tor and been looking for a good build for her.  Thanks for this it looks good.  My only question would be that the Acid Mortar Description doesn't mention Knockback so why do you have a Knockback -> Knockdown Enhancement in there?  Also I'm not a fan of the Dark Epic Pool so I'd have to look if another could fit the bill.

 

On just about any Corr build, Dark>Soul Drain is hard to pass up.  Especially if you play the "First to the spawn" style. 

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So this alt is long retired but in his heyday he was my AV solo'er and TF solo'er.  Very sturdy build,   SLER softcapped DEF, really good damage mitigation, END for days, etc.  I often get asked why I bother with Grant Invis and maybe if I was starting fresh I'd skip it but it was invaluable to grant invis to my stupid FFG that otherwise draws aggro and alerts the AV to my presence.  

 

Very sturdy, fantastic solo build.  Does good on teams but with the assorted drawbacks of losing some of your better powers with steamrolling teams.  If I -only- teamed I'd take the Dark Mastery pool instead.

 

Have at it....

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Charged Shot -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg(27), Thn-Dmg/EndRdx(29)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Cutting Beam -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(3), PstBls-Dmg/EndRdx(5), PstBls-Dmg/Rng(9), PstBls-Acc/Dmg(29), Ann-ResDeb%(34)
Level 4: Triage Beacon -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(37)
Level 6: Disintegrate -- EntChs-Heal%(A), EntChs-Acc/Dmg(7), EntChs-Dmg/EndRdx(7), EntChs-Dmg/Rchg(15), EntChs-Dmg/EndRdx/Rchg(23), Dvs-Hold%(42)
Level 8: Boxing -- Empty(A)
Level 10: Acid Mortar -- AchHee-ResDeb%(A), Apc-Dam%(11), GldJvl-Dam%(40), Dvs-Hold%(40)
Level 12: Lancer Shot -- EntChs-Heal%(A), EntChs-Acc/Dmg(13), EntChs-Dmg/EndRdx(13), EntChs-Dmg/Rchg(15), EntChs-Dmg/EndRdx/Rchg(23), Dcm-Build%(42)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), StdPrt-ResKB(31)
Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(17), LucoftheG-Def(17), LucoftheG-Def/EndRdx(40)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def/Rchg(19), LucoftheG-Def(45)
Level 20: Poison Trap -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(21), Lck-%Hold(50)
Level 22: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(43), GssSynFr--Build%(43)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(27)
Level 28: Seeker Drones -- SphIns-Acc/EndRdx/Rchg(A)
Level 30: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 32: Overcharge -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(33), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Rchg/Dmg%(34)
Level 35: Trip Mine -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Dmg/Rchg(36), Erd-Acc/Dmg/Rchg(36), Erd-Acc/Rchg(36), Mlt-Dmg/EndRdx/Rchg(37)
Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), ShlWal-ResDam/Re TP(39), Rct-ResDam%(43)
Level 41: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), Ksm-ToHit+(46)
Level 44: Caltrops -- FrzBls-Rchg/ImmobProc(A), JvlVll-Dam%(45), ImpSwf-Dam%(45)
Level 47: Piercing Beam -- SprScrBls-Acc/Dmg/EndRdx/Rchg(A), SprScrBls-Dmg/Rchg(48), SprScrBls-Rchg/+End(48), SprScrBls-Acc/Dmg/Rchg(48), SprScrBls-Acc/Dmg(50), SprScrBls-Dmg/EndRdx/Rchg(50)
Level 49: Burnout -- RechRdx-I(A)
Level 1: Scourge 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(25), Pnc-Heal/+End(46), Mrc-Rcvry+(46)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), EndMod-I(31)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Spiritual Radial Paragon 
Level 50: Degenerative Core Flawless Interface 
Level 50: Ageless Core Epiphany 
Level 50: Melee Core Embodiment 
Level 50: Rikti Radial Superior Ally 
Level 50: Ion Core Final Judgement 
Level 50: Portal Jockey 
Level 50: The Atlas Medallion 
Level 50: Freedom Phalanx Reserve 
Level 26: Speed Phase 
Level 1: Disintegrating 
------------

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|A32|
|-------------------------------------------------------------------|

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On 6/30/2022 at 3:21 AM, AstralTempest said:

I have a Beam / Traps Corrup tor and been looking for a good build for her.  Thanks for this it looks good.  My only question would be that the Acid Mortar Description doesn't mention Knockback so why do you have a Knockback -> Knockdown Enhancement in there?  Also I'm not a fan of the Dark Epic Pool so I'd have to look if another could fit the bill.

Acid Mortar doesn't do Knockback, but the proc that is slotted is the Overwhelming Force Chance for Knockdown/Knockback to Knockdown.  This gives Acid Mortar a chance to knock down enemies hit with it.  Not sure how well that works, but that's the reasoning behind it.

 

Here's my Beam/Traps/Mace build, capped to everything but Psi and Melee, so very sturdy.  I have recently begun liking Caltrops, which I originally skipped on this guy, so I may end up respeccing into it.  Probably dropping Combat Jumping, or maybe Triage Beacon, though I like the regen of that power.

 

Spoiler

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Charged Shot -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(3), Dvs-Dmg/Rchg(15), Dvs-Acc/Dmg/Rchg(34), Dvs-Acc/Dmg/EndRdx/Rchg(43), Dvs-Hold%(43)
Level 1: Web Grenade -- HO:Endo(A)
Level 2: Cutting Beam -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(50)
Level 4: Triage Beacon -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(5)
Level 6: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(23), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(48)
Level 8: Super Speed -- Clr-Stlth(A)
Level 10: Acid Mortar -- AnlWkn-Acc/Rchg/EndRdx(A), AnlWkn-Acc/DefDeb(11), AnlWkn-Acc/Rchg(11), AnlWkn-DefDeb/EndRdx/Rchg(50)
Level 12: Lancer Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(13), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(23), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(48)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(37)
Level 16: Force Field Generator -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(17), DefBuff-I(17), Krm-ResKB(39)
Level 18: Assault -- EndRdx-I(A), EndRdx-I(19)
Level 20: Poison Trap -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 22: Kick -- Empty(A)
Level 24: Tough -- EndRdx-I(A), StdPrt-ResDam/Def+(25), GldArm-3defTpProc(25)
Level 26: Piercing Beam -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(27), SprMlcoft-Acc/Dmg/Rchg(27), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Acc/Dmg/EndRdx/Rchg(40), SprMlcoft-Rchg/Dmg%(46)
Level 28: Seeker Drones -- Acc-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(31), RedFrt-Def/EndRdx(31), RedFrt-Def(31)
Level 32: Overcharge -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(33), OvrFrc-Acc/Dmg/End(33), OvrFrc-Dmg/End/Rech(33), OvrFrc-Acc/Dmg/End/Rech(34), OvrFrc-Dam/KB(46)
Level 35: Trip Mine -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(36), ScrDrv-Acc/Rchg(36), ScrDrv-Acc/Dmg/EndRdx(37), ScrDrv-Dam%(46)
Level 38: Aim -- GssSynFr--Build%(A), RechRdx-I(39)
Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), RedFrt-Def/EndRdx(42), RedFrt-Def(42)
Level 44: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45), RedFrt-Def/EndRdx(45), RedFrt-Def(45)
Level 47: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-ToHit(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Scourge 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(9), NmnCnv-Regen/Rcvry+(39)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(5), PrfShf-End%(9)
Level 8: Speed Phase 
Level 1: Disintegrating 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Spiritual Core Paragon 
Level 50: Vorpal Core Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Ageless Radial Epiphany 
Level 50: Support Radial Embodiment 
Level 50: Robotic Drones Core Superior Ally 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

 

What this team needs is more Defenders

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