Vanden Posted March 9, 2020 Posted March 9, 2020 Normally, the purple patch will scale up any power effects you use on a lower-level target. This includes knockback effects, which will typically turn a knockdown power into knockback if you use it on anything more than one level below you. However, knockdown patch powers seem to be an exception to this. I tested Ice Patch, Earthquake, and Oil Slick Arrow on mobs in Atlas Park while playing a level 50 character, and all of them still only did knockdown, despite being used on enemies over 45 levels below me. I thought maybe the psuedopets these powers use might be using the giant monster code to scale their effects to the level of the enemy mobs, but I lit the Oil Slick Arrow and the enemies died as immediately as you'd expect. So what's the secret sauce here? Anyone know? A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
MunkiLord Posted March 10, 2020 Posted March 10, 2020 3 hours ago, Vanden said: Normally, the purple patch will scale up any power effects you use on a lower-level target. This includes knockback effects, which will typically turn a knockdown power into knockback if you use it on anything more than one level below you. However, knockdown patch powers seem to be an exception to this. I tested Ice Patch, Earthquake, and Oil Slick Arrow on mobs in Atlas Park while playing a level 50 character, and all of them still only did knockdown, despite being used on enemies over 45 levels below me. I thought maybe the psuedopets these powers use might be using the giant monster code to scale their effects to the level of the enemy mobs, but I lit the Oil Slick Arrow and the enemies died as immediately as you'd expect. So what's the secret sauce here? Anyone know? Not sure if this matters for your testing, but I think the oil patch and the fire after it is lit are separate psuedopets. If that's the case they may spawn differently? The Trevor Project
Sura Posted March 10, 2020 Posted March 10, 2020 16 hours ago, DougGraves said: Ice slick knocks clockwork off of it for me Yep, I ran into that last night as well. Ice patch was throwing clocks backward for sure.
MunkiLord Posted March 10, 2020 Posted March 10, 2020 I think Clockwork have negative KB protection or something like that, so they are unique in their interaction. The Trevor Project
Frostbiter Posted March 10, 2020 Posted March 10, 2020 Rikti Monkies go flying too when you hit them with Ice Patch. Torchbearer Discount Heroes SG: Frostbiter - Ice/Ice Blaster Throneblade - Broadsword/Dark Armor Brute Silver Mantra - Martial Arts/Electric Armor Scrapper
Vanden Posted March 11, 2020 Author Posted March 11, 2020 On 3/9/2020 at 10:42 PM, MunkiLord said: Not sure if this matters for your testing, but I think the oil patch and the fire after it is lit are separate psuedopets. If that's the case they may spawn differently? That does sound right, so maybe it's the giant monster code after all? A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Replacement Posted March 11, 2020 Posted March 11, 2020 On 3/9/2020 at 6:56 PM, Vanden said: Normally, the purple patch will scale up any power effects you use on a lower-level target. This includes knockback effects, which will typically turn a knockdown power into knockback if you use it on anything more than one level below you. However, knockdown patch powers seem to be an exception to this. I tested Ice Patch, Earthquake, and Oil Slick Arrow on mobs in Atlas Park while playing a level 50 character, and all of them still only did knockdown, despite being used on enemies over 45 levels below me. I thought maybe the psuedopets these powers use might be using the giant monster code to scale their effects to the level of the enemy mobs, but I lit the Oil Slick Arrow and the enemies died as immediately as you'd expect. So what's the secret sauce here? Anyone know? Aren't these knockUPs instead?
Vanden Posted March 11, 2020 Author Posted March 11, 2020 (edited) 33 minutes ago, Replacement said: Aren't these knockUPs instead? Nope. Even if they were, it'd still be weird if they didn't scale up and send enemies flying when they're far below your level. Edited March 11, 2020 by Vanden A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
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