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Reduce End Drain of Defibrillate in PvP


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As the title states, the end drain with high stacks of Static on defibrillate is...too much. Behold the results on a tank with 86% end resistance. Diminishing Returns were disabled. Things were even worst when they were not, as expected. 

 

Spoiler

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Within the video image is also an interesting bug with Defibrillate, which displays a "miss" despite very clearly hitting the opponent.

Spoiler

780671232_End86Image2.thumb.png.b108b431845fe6e6256d348c978c932d.png

I don't call for any nerfs in PvE instances, but with the very quick recharge of the move Defibrillate is far too effective in PvP. It should be flagged not to benefit from static in PvP scenarios, or reduced to 10% effectiveness or something. I think the first proposal should be enough.

 

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Edited by Monos King
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On 3/14/2020 at 11:54 PM, Monos King said:

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This is likely because of two reasons:

  1. Shock, Galvanic Sentinel's Discharge, and Defibrillate do not follow normal rules for end drain. Instead of draining a percentage of a target's end as is typical for end drain powers, they drain a flat amount (this is not how it normally works in PvE).
  2. Those three powers do not have separate PvP flags and this is the big difference - normally PvP end drain is a fixed value instead of a percentage but is usually about 1/2 to 1/3 of the PvE value. For example, Transference on a Defender drains 56.25% end on PvE targets but 20.84 end (note that's a fixed value and not a percentage) on PvP targets.

Shock and Defibrillate for sure need separate PvP flags for end drain that follow the normal rules. Discharge is less an issue since it's only 3 end.

"If you can read this, I've failed as a developer." -- Caretaker

 

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33 minutes ago, macskull said:

Shock and Defibrillate for sure need separate PvP flags for end drain that follow the normal rules. Discharge is less an issue since it's only 3 end.

Agreed. That MM above is completely unbeatable in 1v1 right now. Like, genuinely. The end drain is inescapable and vast. 

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