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Posted

Cheers for the tips!

37 minutes ago, DreadShinobi said:

Just keep in mind that there can only be one instance each of Achilles Heel, Fury of the Gladiator, or Annihilation on a target, no matter how many teammates have it slotted.

did not know about this! Very interesting.

Do you know how the -res incarnate power (can’t remember the name) interacts with poison and the Achilles proc?

 

Strong point about the kin. We often duo with our kin corr and kin def, great time on ITFs. We teamed with a poison who made us wonder about the poisons.

@Xiddo on Excel. Alts: Agent Betel - V_archetypeicon_dominator.png.5633ed21aff3ea441cdd024895843d4a.png  Athosin - Archetypeicon_peacebringer.png.9e329a8a509066a020fd4635ccbb4385.png  Nisotha - image.png.c44c4b37be8839626cedeee9a8966397.png  Anapos - V_archetypeicon_corruptor.png.f105930c83b316a39d147c7de8c7e017.png  Atomic Chilli - V_archetypeicon_brute.png.b1e0b25149b74ff24ce1fd3603064e6e.png  Bainbridge - image.png.fc49fb2cec0488ed5cd6d82f5ea9260a.png

Posted
On 1/19/2021 at 11:02 AM, Xiddo said:

Do you know how the -res incarnate power (can’t remember the name) interacts with poison and the Achilles proc?

 

Strong point about the kin. We often duo with our kin corr and kin def, great time on ITFs. We teamed with a poison who made us wonder about the poisons.

I chose reactive interface for my poison/fire for this specific reason.

I do a lot of proc damage and rely heavily on the interaction of -damage debuffing being amplified by -resistance debuffing.

 

At the end of the day, Degen may still be better for taking down big targets, but I like reactive as it fits the build well.

 

Kin is a great addition to poison, just depends what content you like to tackle whether a second poison would be preferable. Multiple poisons become insane for both speed and safety because their debuff aura doesn't take animation time and poison trap proc bomb gets out so fast.

  • 1 month later
Posted (edited)

I've never been very good at these 'asking for build help' posts, so I'm just gonna lay it out as best I can:
Water/Poison corruptor, intending to go /Dark for epic pool. Experimentation and Leadership secondary pools. 

I started looking at IOing him out, shoved Thunderstrike and Artillery where they'd fit, plus Malice of the Corruptor, stuck the +def IOs in Antidote and ended up with 33% Ranged defense. 

However, that defense won't help him in melee, which is where a Poison character needs to live.

And I don't know how much I trust dehydrate, venomous gas and oppressive gloom to keep me alive in the scrum. I'm not sure if I should drop Dark Consumption (long recharge but I have been having end issues) for Dark Embrace (32% smethal resist, which doesn't seem *great* but maybe I'm underestimating it.)

So yeah, idiot check me: Does this even make sense?

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

The Cartoonist: Level 50 Science Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Poison
Power Pool: Experimentation
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(43)
Level 1: Alkaloid -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(15), Prv-Heal/Rchg(21)
Level 2: Hydro Blast -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(3), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(37), Thn-Dmg/EndRdx/Rchg(43)
Level 4: Water Burst -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(27), Artl-Acc/Rech/Rng(40), Artl-End/Rech/Rng(46)
Level 6: Speed of Sound -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50)
Level 8: Envenom -- Acc-I(A), TchofLadG-DefDeb/Rchg(9), TchofLadG-DefDeb/Rchg/EndRdx(9), TchofLadG-DefDeb/EndRdx(48)
Level 10: Weaken -- Acc-I(A), DarWtcDsp-ToHitDeb/Rchg(11), DarWtcDsp-ToHitdeb/Rchg/EndRdx(11), DarWtcDsp-ToHitDeb/EndRdx(50)
Level 12: Dehydrate -- TchoftheN-Heal(A), TchoftheN-Acc/Heal(13), TchoftheN-Acc/EndRdx/Heal/HP/Regen(13), Thn-Acc/Dmg(34), Thn-Dmg/EndRdx(37), Thn-Acc/Dmg/Rchg(46)
Level 14: Tidal Forces -- RechRdx-I(A), GssSynFr--Build%(15)
Level 16: Whirlpool -- Artl-End/Rech/Rng(A), Artl-Acc/Dam(17), Artl-Dam/End(17), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(39), Artl-Acc/Rech/Rng(43)
Level 18: Water Jet -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(25), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Rchg/Dmg%(40)
Level 20: Elixir of Life -- RechRdx-I(A), RechRdx-I(21)
Level 22: Antidote -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23)
Level 24: Assault -- EndRdx-I(A)
Level 26: Tactics -- EndRdx-I(A)
Level 28: Experimental Injection -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(29), Prv-Heal/Rchg(29)
Level 30: Adrenal Booster -- RechRdx-I(A), RechRdx-I(31)
Level 32: Geyser -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(40)
Level 35: Poison Trap -- Acc-I(A), Erd-%Dam(36), ScrDrv-Dam%(36), Obl-%Dam(36)
Level 38: Venomous Gas -- HO:Enzym(A), HO:Enzym(39), HO:Enzym(39)
Level 41: Oppressive Gloom -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(42), AbsAmz-Acc/Rchg(42), AbsAmz-EndRdx/Stun(42), AbsAmz-ToHitDeb%(50)
Level 44: Dark Consumption -- ScrDrv-Acc/Rchg(A), Obl-Acc/Rchg(45), EffAdp-Acc/Rchg(45), PreOptmz-Acc/Rech(45)
Level 47: Soul Drain -- Obl-Acc/Rchg(A), ScrDrv-Acc/Rchg(48), Arm-Acc/Rchg(48)
Level 49: Soul Transfer -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(25)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
------------

 

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Edited by Crasical

Tanking is only half the battle. The other half...

Posted
12 hours ago, Crasical said:

And I don't know how much I trust dehydrate, venomous gas and oppressive gloom to keep me alive in the scrum.

Dehydrate is reliable as long as you use it in your normal attack chain. I'd put the Theft of Essence endurance proc in it somewhere, though. It does help. Likewise, Performance Shifter's +endurance proc in Stamina works out better than an endurance enhancement under most circumstances.

 

Water Jet has a unique interaction that it resets, rather than recharges, if you use it with tidal power full... meaning if you skip putting recharge in it and put damage procs in it, they've got a better chance of going off. Damage procs do a flat amount of damage, so lower damage archetypes like corruptors get a lot of mileage from them.

 

Also - maneuvers or combat jumping would probably go some ways to helping you survive.

 

Dark Consumption is on my "take it, just take it, don't ask questions" list... it's basically a second endurance bar when you really need it.

Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern King Solar Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Peacebringer Dark/Dark Tanker
The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
  • 9 months later
Posted

Sorry for zombie'ing this thread, but I didn't want to just create a new one since there is so much good discussion here. I took a stab at an Earth/Poison controller and would greatly appreciate feedback. My goal was not a "tanktroller"; I have a few of those already and after awhile they all feel very similar with just a change to pixels and not playstyles. That being said, I did not take the Fighting pool. I am normally in a duo with someone who plays Brutes almost exclusively so I don't feel I need to be completely invincible. I was also looking at a more PUG team orientated controller. I would say this version of the build is a "final" build as opposed to a leveling build in terms of slotting and when I placed the powers. The leveling build I would be creating as I actually play the toon and see what I need and when as I go. If I wasn't required to take Alkaloid as a controller, I would have slotted it differently, but as I have to take it I went all in with Preventive Medicine. I felt with the Melee Core Hybrid I had decent enough resistances and so I took Clarion over Barrier as my Destiny slot.  What I am ultimately hoping for is a controller that can provide battlefield supremacy through debuffs so that the team/primary damage dealers can have fun crushing packs with ease. 

 

Thank you all for your time and to @Frosticus @Chet Manly and @KelvinKole for the knowledge and inspiration. 

 

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  • 1 year later
Posted
On 4/13/2020 at 3:08 PM, Redlynne said:

You're not supposed to "medicate" the Kool Aid before you drink it ...

Naming the character 'Jim Jones' after that remark will get you genericed....   😉

  • 1 year later
Posted

Thank you Frosticus. I know this thread is old, however, so am I. Enjoying my Poison/Sonic Defender "S T A N K" immensely.  I am not sorry about necro'n the thread/guide.

Posted

Forgive my ramblings: STANK is my favorite toon right now and thrives in team play. Which is how I destress from work and play with our friends we’ve made on Reunion this year.  From what I can tell, he debuffs regen, defense,  resistance, and max hp.

He stacks on the tank and spreads his odoriferous illumination. Enemies lay at our feet……or I pull threat and faceplant in my zeal. Either way between melee core and Rune I can survive decently. 
I didn’t play or even know about CoH’s return until this year so nerfs to Rune predate my experience. I used your build and tailored it to my playstyle and I simply love it. 
I’ve been told frost/ice corrupters are wearing the crown of debuff queen/king,  but I/we have more perfect runs with Stank and crew than my Frost/ice corrupter. I have a rad/rad defender that I recreated from live but he’s collecting dust currently. 
 

Thanks @Frosticus

  • Like 3
  • 8 months later
Posted
On 3/3/2021 at 3:13 PM, Crasical said:

I've never been very good at these 'asking for build help' posts, so I'm just gonna lay it out as best I can:
Water/Poison corruptor, intending to go /Dark for epic pool. Experimentation and Leadership secondary pools. 

I started looking at IOing him out, shoved Thunderstrike and Artillery where they'd fit, plus Malice of the Corruptor, stuck the +def IOs in Antidote and ended up with 33% Ranged defense. 

However, that defense won't help him in melee, which is where a Poison character needs to live.

And I don't know how much I trust dehydrate, venomous gas and oppressive gloom to keep me alive in the scrum. I'm not sure if I should drop Dark Consumption (long recharge but I have been having end issues) for Dark Embrace (32% smethal resist, which doesn't seem *great* but maybe I'm underestimating it.)

So yeah, idiot check me: Does this even make sense?

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

The Cartoonist: Level 50 Science Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Poison
Power Pool: Experimentation
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(43)
Level 1: Alkaloid -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(15), Prv-Heal/Rchg(21)
Level 2: Hydro Blast -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(3), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(37), Thn-Dmg/EndRdx/Rchg(43)
Level 4: Water Burst -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(27), Artl-Acc/Rech/Rng(40), Artl-End/Rech/Rng(46)
Level 6: Speed of Sound -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50)
Level 8: Envenom -- Acc-I(A), TchofLadG-DefDeb/Rchg(9), TchofLadG-DefDeb/Rchg/EndRdx(9), TchofLadG-DefDeb/EndRdx(48)
Level 10: Weaken -- Acc-I(A), DarWtcDsp-ToHitDeb/Rchg(11), DarWtcDsp-ToHitdeb/Rchg/EndRdx(11), DarWtcDsp-ToHitDeb/EndRdx(50)
Level 12: Dehydrate -- TchoftheN-Heal(A), TchoftheN-Acc/Heal(13), TchoftheN-Acc/EndRdx/Heal/HP/Regen(13), Thn-Acc/Dmg(34), Thn-Dmg/EndRdx(37), Thn-Acc/Dmg/Rchg(46)
Level 14: Tidal Forces -- RechRdx-I(A), GssSynFr--Build%(15)
Level 16: Whirlpool -- Artl-End/Rech/Rng(A), Artl-Acc/Dam(17), Artl-Dam/End(17), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(39), Artl-Acc/Rech/Rng(43)
Level 18: Water Jet -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(25), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Rchg/Dmg%(40)
Level 20: Elixir of Life -- RechRdx-I(A), RechRdx-I(21)
Level 22: Antidote -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23)
Level 24: Assault -- EndRdx-I(A)
Level 26: Tactics -- EndRdx-I(A)
Level 28: Experimental Injection -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(29), Prv-Heal/Rchg(29)
Level 30: Adrenal Booster -- RechRdx-I(A), RechRdx-I(31)
Level 32: Geyser -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(40)
Level 35: Poison Trap -- Acc-I(A), Erd-%Dam(36), ScrDrv-Dam%(36), Obl-%Dam(36)
Level 38: Venomous Gas -- HO:Enzym(A), HO:Enzym(39), HO:Enzym(39)
Level 41: Oppressive Gloom -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(42), AbsAmz-Acc/Rchg(42), AbsAmz-EndRdx/Stun(42), AbsAmz-ToHitDeb%(50)
Level 44: Dark Consumption -- ScrDrv-Acc/Rchg(A), Obl-Acc/Rchg(45), EffAdp-Acc/Rchg(45), PreOptmz-Acc/Rech(45)
Level 47: Soul Drain -- Obl-Acc/Rchg(A), ScrDrv-Acc/Rchg(48), Arm-Acc/Rchg(48)
Level 49: Soul Transfer -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(25)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
------------

 

 

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Spirit Drain is empty here, what do you have in there?

Helped make Honest Game Trailers channel content

Screenshot 2025-06-25 235644.png    spacer.pngFlint Eastwood

Posted

While the poison thread is bumped I will mention grav/poison/mace has become my favourite poison character (i have a 50 fire/poison corr and 41 def as well), but very much a late bloomer as set bonuses allow you to survive nearly any alpha. Jump into a pack while TP'ing singularity where you'll land, lay poison trap. You don't necessarily bring much damage directly though a ton indirectly. With sing grouping the mobs tight you get max value on your debuffs, holds, and damage as well as for your entire team. Easily one of my top characters.

  • Like 3
Posted
On 7/21/2025 at 3:13 AM, JayboH said:

Spirit Drain is empty here, what do you have in there?

 

I'm afraid that build is from four years ago and is not current to the character.

Tanking is only half the battle. The other half...

Posted
29 minutes ago, Crasical said:

 

I'm afraid that build is from four years ago and is not current to the character.

How would you build it now?

Helped make Honest Game Trailers channel content

Screenshot 2025-06-25 235644.png    spacer.pngFlint Eastwood

Posted
On 7/21/2025 at 6:34 AM, dukedukes said:

While the poison thread is bumped I will mention grav/poison/mace has become my favourite poison character

 

Second this. I did a grav/poison/psi and it has some much synergy it is just really satisfying.

 

Haven't tried out the pet changes, but presumably being able to direct singy around would make it amazing and potentially no longer need super slow tp target.

Posted
4 hours ago, JayboH said:

How would you build it now?

 

Spoiler

The Cartoonist - Villain Corruptor
Build plan made with Mids Reborn v3.7.14 rev. 3
──────────────────────────────
Primary powerset: Water BlastSecondary powerset: PoisonPool powerset (#1): ConcealmentPool powerset (#2): TeleportationPool powerset (#3): FightingPool powerset (#4): FlightAncillary powerset: Dark Mastery

──────────────────────────────

Powers taken:

Level 1: Aqua Bolt
A: Thunderstrike: Accuracy/Damage3: Thunderstrike: Damage/Endurance3: Thunderstrike: Damage/Recharge5: Thunderstrike: Accuracy/Damage/Recharge5: Thunderstrike: Accuracy/Damage/Endurance11: Thunderstrike: Damage/Endurance/Recharge

Level 1: Envenom
A: Invention: Accuracy13: Achilles' Heel: Chance for Res Debuff

Level 2: Hydro Blast
A: Thunderstrike: Accuracy/Damage7: Thunderstrike: Damage/Endurance7: Thunderstrike: Damage/Recharge9: Thunderstrike: Accuracy/Damage/Recharge9: Thunderstrike: Accuracy/Damage/Endurance11: Thunderstrike: Damage/Endurance/Recharge

Level 4: Weaken
A: Cloud Senses: ToHit Debuff13: Cloud Senses: Accuracy/ToHitDebuff15: Cloud Senses: Accuracy/Recharge15: Cloud Senses: ToHit Debuff/Endurance/Recharge17: Cloud Senses: Accuracy/Endurance/Recharge17: Cloud Senses: Chance for Negative Energy Damage

Level 6: Water Burst
A: Bombardment: Damage19: Bombardment: Accuracy/Recharge/Endurance19: Bombardment: Damage/Recharge21: Bombardment: Accuracy/Damage/Recharge/Endurance21: Bombardment: Chance for Fire Damage

Level 8: Whirlpool
A: Bombardment: Damage23: Bombardment: Accuracy/Recharge/Endurance23: Bombardment: Damage/Recharge25: Bombardment: Accuracy/Damage/Recharge/Endurance25: Bombardment: Chance for Fire Damage

Level 10: Tidal Forces
(Empty)

Level 12: Dehydrate
A: Superior Scourging Blast: Accuracy/Damage27: Superior Scourging Blast: Damage/RechargeTime27: Superior Scourging Blast: RechargeTime/PBAoE +End29: Touch of the Nictus: Healing/Absorb29: Touch of the Nictus: Healing/Absorb/Recharge31: Touch of the Nictus: Accuracy/Healing/Absorb

Level 14: Infiltration
A: Celerity: +Stealth36: Luck of the Gambler: Defense/Increased Global Recharge Speed37: Shield Wall: +Res (Teleportation), +5% Res (All)37: Reactive Defenses: Scaling Resist Damage

Level 16: Alkaloid
A: Preventive Medicine: Heal37: Preventive Medicine: Heal/Endurance39: Preventive Medicine: Endurance/RechargeTime39: Preventive Medicine: Heal/RechargeTime39: Preventive Medicine: Heal/RechargeTime/Endurance40: Preventive Medicine: Chance for +Absorb

Level 18: Water Jet
A: Superior Scourging Blast: Accuracy/Damage/RechargeTime31: Superior Scourging Blast: Damage/Endurance/RechargeTime31: Superior Scourging Blast: Accuracy/Damage/Endurance/RechargeTime33: Thunderstrike: Accuracy/Damage33: Thunderstrike: Damage/Endurance33: Thunderstrike: Damage/Recharge

Level 20: Elixir of Life
A: Gladiator's Armor: TP Protection +3% Def (All)

Level 22: Antidote
A: Steadfast Protection: Resistance/+Def 3%

Level 24: Combat Teleport
A: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 26: Geyser
A: Superior Malice of the Corruptor: Accuracy/Damage34: Superior Malice of the Corruptor: Damage/Recharge34: Superior Malice of the Corruptor: Accuracy/Damage/Recharge34: Superior Malice of the Corruptor: Damage/Endurance/Recharge36: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge36: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage

Level 28: Poison Trap
A: Eradication: Chance for Energy Damage40: Scirocco's Dervish: Chance of Damage(Lethal)40: Obliteration: Chance for Smashing Damage42: Invention: Accuracy

Level 30: Venomous Gas
A: Enzyme Exposure42: Enzyme Exposure42: Enzyme Exposure

Level 32: Boxing
A: Invention: Accuracy

Level 35: Oppressive Gloom
A: Invention: Accuracy

Level 38: Dark Embrace
A: Unbreakable Guard: Resistance43: Unbreakable Guard: Resistance/Endurance45: Unbreakable Guard: RechargeTime/Resistance45: Unbreakable Guard: Resistance/Endurance/RechargeTime

Level 41: Soul Transfer
A: Invention: Recharge Reduction

Level 44: Spirit Drain
A: Bombardment: Accuracy/Recharge/Endurance45: Bombardment: Damage/Recharge46: Bombardment: Accuracy/Damage/Recharge46: Bombardment: Accuracy/Damage/Recharge/Endurance46: Bombardment: Chance for Fire Damage

Level 47: Tough
A: Unbreakable Guard: Resistance48: Unbreakable Guard: Resistance/Endurance48: Unbreakable Guard: RechargeTime/Resistance48: Unbreakable Guard: Resistance/Endurance/RechargeTime

Level 49: Weave
A: Luck of the Gambler: Defense/Endurance50: Luck of the Gambler: Defense50: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Kismet: Accuracy +6%


──────────────────────────────

Inherents:

Level 1: Brawl
A: Invention: Accuracy

Level 1: Scourge


Level 1: Sprint
A: Invention: Run Speed

Level 2: Rest
A: Invention: Endurance Modification

Level 1: Swift
A: Invention: Run Speed

Level 1: Health
A: Panacea: +Hit Points/Endurance

Level 1: Hurdle
A: Invention: Jumping

Level 1: Stamina
A: Invention: Endurance Modification43: Invention: Endurance Modification43: Performance Shifter: Chance for +End

Level 1: Combo Level 1


Level 1: Combo Level 2


Level 1: Combo Level 3

 

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Tanking is only half the battle. The other half...

Posted
17 minutes ago, Crasical said:

 

  Hide contents

The Cartoonist - Villain Corruptor

 

 

 

Which Alpha?  Cardiac Core could be nice, getting you closer to resist cap and I wanted to ask if you kept Infiltration on all the time, etc.  I suppose I could go Super Jump with Combat jumping, replacing Celerity Stealth with a Karma kb piece.  Maybe steal the Kismet slot for Hasten 2 slotted with +5s?  You have so much defense debuff perhaps the Kismet won't be missed.

Helped make Honest Game Trailers channel content

Screenshot 2025-06-25 235644.png    spacer.pngFlint Eastwood

Posted

Muscular Radial for the damage and the extra sauce on defense debuff and tohit debuffs.

 

No, Infiltration is for maneuvering and sneaking around, it provides no benefit when you're actually in a fight. Infiltration and Combat Teleport are also for my character concept, you could indeed swap them out for Super Jump and Combat Jumping, and lose the stealth slot from Infiltration for something else. The Kismet is also probably not really necessary, but you'd have to cut a power somewhere (Soul transfer, maybe?) to put Hasten in.

  • Like 1

Tanking is only half the battle. The other half...

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