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Fix the NPCs getting lost


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I'm currently doing an escort mission and man the AI sucks! "I'm lost" when I'm literally 1 meter ahead of you, sometimes my chat is basically them saying that. If the map is large it takes like 30 minutes to get them to the objective as they are constantly getting lost. I swear the villian might as well win at that point.

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1 hour ago, DarkWing said:

I'm currently doing an escort mission and man the AI sucks! "I'm lost" when I'm literally 1 meter ahead of you, sometimes my chat is basically them saying that. If the map is large it takes like 30 minutes to get them to the objective as they are constantly getting lost. I swear the villian might as well win at that point.


What powerset(s) are you using?  Stealth auras in particular can cause all kinds of problems.

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9 hours ago, Razor Cure said:

That is still 'stealth' and enough to bug em out. Even so, ALL npc's should have a +perception power, to counter any played stealth.

I'm here to wait for the idiot gatekeepers to say something dumb to flame this suggestion up and say "that's too powerful! how DARE you implement perception to blind Alfred?! you ruined the story arc for us!!!!!!!"

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Honestly, It would be nice if they just straight up made EVERY npc that is ever supposed to follow you use the "pet" code instead of whatever they use for half of them.

 

Basically, from what I understand, some NPC (especially the Combat Types that tag along to help you in missions) become pesudo-pets when triggered.  It's basically impossible to lose them once you have activated them.  Even my Stalker under full Hide+Stealth can run half way across a warehouse and they will follow with no problems.   Doesn't work with every one of them, but some of them do act this way,

 

They use some other type of classification for for people like "hostages" (either the ones you rescue or the ones you kidnap) where they lose sight of you and stop dead if you get more than a few inches away from them while under any kind of stealth effect, and it's annoying as hell.   Heck, I can turn all of my stealth toggles off on my Stalker and still lose the guy who is literally looking over my shoulder because I stabbed a goon and the ATO Hide proc went off.

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2 hours ago, SurfD said:

Honestly, It would be nice if they just straight up made EVERY npc that is ever supposed to follow you use the "pet" code instead of whatever they use for half of them.

Don't think they could use it straight up though...  Current NPC code will glom onto whoever is available, while the pet code is fixed on the summoner.

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And here I thought this thread was going to be about how NPC pathing can't figure out STAIRS in the Praetorian Lab maps.

NPC pathing can't figure out how to climb or descend stairs without getting caught and hung up on ... well ... nothing ...

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1 hour ago, Redlynne said:

And here I thought this thread was going to be about how NPC pathing can't figure out STAIRS in the Praetorian Lab maps.

NPC pathing can't figure out how to climb or descend stairs without getting caught and hung up on ... well ... nothing ...

My personal favorite is the Underground iTrial when Desdemona will continuously get herself stuck by her own pets! You'd think she keeps the whips for something useful, but apparently not!

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4 hours ago, Redlynne said:

And here I thought this thread was going to be about how NPC pathing can't figure out STAIRS in the Praetorian Lab maps.

NPC pathing can't figure out how to climb or descend stairs without getting caught and hung up on ... well ... nothing ...

Oh god, forgot about that.  Had that happen to me on the "Find Percy's Soul" mission in the nightward arc, where it took the wanker a good 4 minutes to figure out how to navigate the lone, 40 foot long staircase leading down to the Tram area in the CTA building....  Entire building can be crossed in like 10 seconds, but noo, percy was just incapable of figuring out a single staircase.

 

4 hours ago, Doc_Scorpion said:

Don't think they could use it straight up though...  Current NPC code will glom onto whoever is available, while the pet code is fixed on the summoner.

I'm not talking about "literal" pet code.   There is some kind of code for NPC helpers that makes them behave like a "pseudo-pet" (ie, they never lose you due to stealth, and are always able to find you/follow you once you have picked them up no matter how far away you get from them).   But only certain NPCs seem to use this code, as opposed to the ones that lose track of you at the drop of a hat if you so much as look at a stealth effect.

Edited by SurfD
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6 hours ago, Redlynne said:

And here I thought this thread was going to be about how NPC pathing can't figure out STAIRS in the Praetorian Lab maps.

NPC pathing can't figure out how to climb or descend stairs without getting caught and hung up on ... well ... nothing ...

4 minutes the other day for 3 npc's to follow me down one set of stairs!

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4 hours ago, SurfD said:

Oh god, forgot about that.  Had that happen to me on the "Find Percy's Soul" mission in the nightward arc, where it took the wanker a good 4 minutes to figure out how to navigate the lone, 40 foot long staircase leading down to the Tram area in the CTA building....  Entire building can be crossed in like 10 seconds, but noo, percy was just incapable of figuring out a single staircase.

 

2 hours ago, Snowdaze said:

4 minutes the other day for 3 npc's to follow me down one set of stairs!

 

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On 5/17/2020 at 1:12 PM, Zeraphia said:

My personal favorite is the Underground iTrial when Desdemona will continuously get herself stuck by her own pets! You'd think she keeps the whips for something useful, but apparently not!

Good one!  Vanguard Robots in RV are horrible too.  They seem to love to get themselves stuck running into buildings.  Scientists in Warburg are horrible as well.

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