DarkWings Posted May 15, 2020 Posted May 15, 2020 I'm currently doing an escort mission and man the AI sucks! "I'm lost" when I'm literally 1 meter ahead of you, sometimes my chat is basically them saying that. If the map is large it takes like 30 minutes to get them to the objective as they are constantly getting lost. I swear the villian might as well win at that point. Guides & Popmenus: The Consolidated List of Popmenus MM Emotes for Pets Popmenu
Doc_Scorpion Posted May 15, 2020 Posted May 15, 2020 1 hour ago, DarkWing said: I'm currently doing an escort mission and man the AI sucks! "I'm lost" when I'm literally 1 meter ahead of you, sometimes my chat is basically them saying that. If the map is large it takes like 30 minutes to get them to the objective as they are constantly getting lost. I swear the villian might as well win at that point. What powerset(s) are you using? Stealth auras in particular can cause all kinds of problems. Unofficial Homecoming Wiki - Paragon Wiki updated for Homecoming! Your contributions are welcome! (Not the owner/operator - just a fan who wants to spread the word.)
Snowdaze Posted May 15, 2020 Posted May 15, 2020 You know, I know this is probably possible, as some npc's that follow you cant seem to ever loose you. But you know... You know.... I think I would miss the idiotic ones if they stopped being able to loose themselves in a paper bag. I have a Darkness Manipulation Proposal: Let me know what you think!
DarkWings Posted May 16, 2020 Author Posted May 16, 2020 1 hour ago, Doc_Scorpion said: What powerset(s) are you using? Stealth auras in particular can cause all kinds of problems. Only stealth I have is the Celerity enhancement. I have a friend who has no stealth powers at all and same issue with the NPCs. Guides & Popmenus: The Consolidated List of Popmenus MM Emotes for Pets Popmenu
Razor Cure Posted May 17, 2020 Posted May 17, 2020 On 5/16/2020 at 10:21 AM, DarkWing said: Only stealth I have is the Celerity enhancement That is still 'stealth' and enough to bug em out. Even so, ALL npc's should have a +perception power, to counter any played stealth. 2 1
Zeraphia Posted May 17, 2020 Posted May 17, 2020 9 hours ago, Razor Cure said: That is still 'stealth' and enough to bug em out. Even so, ALL npc's should have a +perception power, to counter any played stealth. I'm here to wait for the idiot gatekeepers to say something dumb to flame this suggestion up and say "that's too powerful! how DARE you implement perception to blind Alfred?! you ruined the story arc for us!!!!!!!"
SurfD Posted May 17, 2020 Posted May 17, 2020 Honestly, It would be nice if they just straight up made EVERY npc that is ever supposed to follow you use the "pet" code instead of whatever they use for half of them. Basically, from what I understand, some NPC (especially the Combat Types that tag along to help you in missions) become pesudo-pets when triggered. It's basically impossible to lose them once you have activated them. Even my Stalker under full Hide+Stealth can run half way across a warehouse and they will follow with no problems. Doesn't work with every one of them, but some of them do act this way, They use some other type of classification for for people like "hostages" (either the ones you rescue or the ones you kidnap) where they lose sight of you and stop dead if you get more than a few inches away from them while under any kind of stealth effect, and it's annoying as hell. Heck, I can turn all of my stealth toggles off on my Stalker and still lose the guy who is literally looking over my shoulder because I stabbed a goon and the ATO Hide proc went off.
Doc_Scorpion Posted May 17, 2020 Posted May 17, 2020 2 hours ago, SurfD said: Honestly, It would be nice if they just straight up made EVERY npc that is ever supposed to follow you use the "pet" code instead of whatever they use for half of them. Don't think they could use it straight up though... Current NPC code will glom onto whoever is available, while the pet code is fixed on the summoner. Unofficial Homecoming Wiki - Paragon Wiki updated for Homecoming! Your contributions are welcome! (Not the owner/operator - just a fan who wants to spread the word.)
Redlynne Posted May 17, 2020 Posted May 17, 2020 And here I thought this thread was going to be about how NPC pathing can't figure out STAIRS in the Praetorian Lab maps. NPC pathing can't figure out how to climb or descend stairs without getting caught and hung up on ... well ... nothing ... 1 Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Zeraphia Posted May 17, 2020 Posted May 17, 2020 1 hour ago, Redlynne said: And here I thought this thread was going to be about how NPC pathing can't figure out STAIRS in the Praetorian Lab maps. NPC pathing can't figure out how to climb or descend stairs without getting caught and hung up on ... well ... nothing ... My personal favorite is the Underground iTrial when Desdemona will continuously get herself stuck by her own pets! You'd think she keeps the whips for something useful, but apparently not!
SurfD Posted May 17, 2020 Posted May 17, 2020 (edited) 4 hours ago, Redlynne said: And here I thought this thread was going to be about how NPC pathing can't figure out STAIRS in the Praetorian Lab maps. NPC pathing can't figure out how to climb or descend stairs without getting caught and hung up on ... well ... nothing ... Oh god, forgot about that. Had that happen to me on the "Find Percy's Soul" mission in the nightward arc, where it took the wanker a good 4 minutes to figure out how to navigate the lone, 40 foot long staircase leading down to the Tram area in the CTA building.... Entire building can be crossed in like 10 seconds, but noo, percy was just incapable of figuring out a single staircase. 4 hours ago, Doc_Scorpion said: Don't think they could use it straight up though... Current NPC code will glom onto whoever is available, while the pet code is fixed on the summoner. I'm not talking about "literal" pet code. There is some kind of code for NPC helpers that makes them behave like a "pseudo-pet" (ie, they never lose you due to stealth, and are always able to find you/follow you once you have picked them up no matter how far away you get from them). But only certain NPCs seem to use this code, as opposed to the ones that lose track of you at the drop of a hat if you so much as look at a stealth effect. Edited May 17, 2020 by SurfD
Snowdaze Posted May 17, 2020 Posted May 17, 2020 6 hours ago, Redlynne said: And here I thought this thread was going to be about how NPC pathing can't figure out STAIRS in the Praetorian Lab maps. NPC pathing can't figure out how to climb or descend stairs without getting caught and hung up on ... well ... nothing ... 4 minutes the other day for 3 npc's to follow me down one set of stairs! I have a Darkness Manipulation Proposal: Let me know what you think!
Redlynne Posted May 18, 2020 Posted May 18, 2020 4 hours ago, SurfD said: Oh god, forgot about that. Had that happen to me on the "Find Percy's Soul" mission in the nightward arc, where it took the wanker a good 4 minutes to figure out how to navigate the lone, 40 foot long staircase leading down to the Tram area in the CTA building.... Entire building can be crossed in like 10 seconds, but noo, percy was just incapable of figuring out a single staircase. 2 hours ago, Snowdaze said: 4 minutes the other day for 3 npc's to follow me down one set of stairs! Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
ShardWarrior Posted May 19, 2020 Posted May 19, 2020 On 5/17/2020 at 1:12 PM, Zeraphia said: My personal favorite is the Underground iTrial when Desdemona will continuously get herself stuck by her own pets! You'd think she keeps the whips for something useful, but apparently not! Good one! Vanguard Robots in RV are horrible too. They seem to love to get themselves stuck running into buildings. Scientists in Warburg are horrible as well.
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