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Posted

As you know Regen is unpopular to play in the high end game for anything but a sentinel.  I have done some digging and found that the resistence to regeneration debuff is so pitifully weak on Regeneration and Willpower, that against certain debuffing mobs the only survival tool that Regen gets is stripped away.  The devs (from live) solved a similar issue for Super Reflexes with regards to Defense Debuff Resistence.  It is my suggestion that Regeneration (and to a lesser degree Willpower) be fixed in a similar way.

 

* Add a small but enhanceable resistance to regeneration debuff to all healing powers such that when you take all (or most) of the powers in the set, it will protect you from the vast majority of regen debuffs.

 

There are a couple of counter-arguments that you could make, and I will address them now.

1. MOG- Mog will raise a regen's def and resist to levels unlike many others, but it is available infrequently and its duration is too short to make it a long term viable survival tool.

2. PVP- One of the only ways to counter an extremely high level of regen in PVP would be regen debuff.  I propose that any regen debuff function as a resistence debuff in a PVP setting.

 

Thanks.  Any thought to expand on this idea are welcome.

  • Like 4
Posted

Time to post again...

 

how to fix regen

 

1. Give more -regen resist

2. Either lower recharge a bit or increase duration of instant healing or moment of glory 

3. give stalkers some +recovery in combination with fast healing

4. allow Rez to be used while alive (like sentinels)

5. Have the heals in dull pain and reconstruction fire off at the beginning of the animation, rather then towards the end. 
 

thats all 

 

( copy pasted from last thread)

  • Like 1
Posted

Given that regen is a one trick pony, it should absolutely retain that trick.

  • Like 2

Great Justice - Invuln/Energy Melee Tank

Ann Atomic - Radiation/Super Strength Tank

Elecutrix - Electric Blast/Super Reflexes Sentinel

Ramayael - Titan Weapons/Bio Scrapper

C'len - Spines/Bio Brute

Posted

Regen is popular enough leave it the "F" ALONE!

 

PROOF:
 

  On 3/2/2020 at 10:45 PM, Cipher said:

Scrapper

 

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  Reveal hidden contents

 

 

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I have a Darkness Manipulation Proposal: Let me know what you think!

Posted
  On 5/19/2020 at 10:46 PM, Snowdaze said:

Regen is popular enough leave it the "F" ALONE!

 

PROOF:
 

 

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Popular =/= amazing. 

 

Regen is an incredibly THEMATIC pick, so yes it will be incredibly popular. Similarly, Elec/Elec blasters are very popular for theme despite Elec Blast being lacking.

  • Like 2
Posted
  On 5/19/2020 at 10:59 PM, Galaxy Brain said:

Popular =/= amazing. 

 

Regen is an incredibly THEMATIC pick, so yes it will be incredibly popular. Similarly, Elec/Elec blasters are very popular for theme despite Elec Blast being lacking.

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Not every set needs to be AMAZING! Why do people default to this? "It didnt knock my socks off." "I've seen other people do more with something else."
Regen works just fine for the people who learn how to use it. Pre set bonus' I might have agreed with you all but you can do plenty with sets and IO's.

There have been more then a few times, I've seen the whole balanced team go down except the regen scrapper who just stopped caring, and decided that if it was breathing he was going to make it stop.

I have a Darkness Manipulation Proposal: Let me know what you think!

Posted
  On 5/19/2020 at 11:08 PM, Snowdaze said:

Not every set needs to be AMAZING! Why do people default to this? "It didnt knock my socks off." "I've seen other people do more with something else."
Regen works just fine for the people who learn how to use it. Pre set bonus' I might have agreed with you all but you can do plenty with sets and IO's.

There have been more then a few times, I've seen the whole balanced team go down except the regen scrapper who just stopped caring, and decided that if it was breathing he was going to make it stop.

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The reason people want to see it improved IS because it is so popular, and it only needs a few things to really "click". Yes, it can work well but when you compare it to other sets that also give layered defenses on top of the ability to boost regen or self heal.... yeah

Posted
  On 5/19/2020 at 11:07 PM, 0th Power said:

Me not reading his argument doesn’t mean I agree with yours

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Fair enough, I will say though your suggestions aren't bad, and I guess they wouldn't be unwelcomed as they seem relatively balanced. I dislike #2, number 2 should be reduce reconstruction's recharge to 45 seconds, and have it contain a stackable -regen resist.

I have a Darkness Manipulation Proposal: Let me know what you think!

Posted

I'm of the opinion that regen is single-handedly the most extreme case of either "very good!" or "very poor" in performance...

 

It really relies on team/party buffs in group settings to really push itself to be "tanky" in the sense that other sets are. It's not that IO's and incarnates can't push it, it's more so it just lacks the tools to directly mitigate damage that others give (mitigating the damage before it happens or as it happens is just way more powerful than trying to "recover quickly" from it.) Given Regen's tools, it makes for a very poor set in solo play comparatively to others against hard-hitting enemy groups.

 

But with MoG it becomes a "toss up" to make itself invulnerable. I will say this, Regen on STALKERS is amazing given how MoG can force yourself back into hide and you can just choose not to break hide without MoG on. However on Scrapper/Brute it does underperform noticeably in comparison to other secondaries (sorry but it is the truth.)

 

For this reason, and given regen's unique damage recovering mechanism, it becomes both the tankiest set when buffed up, and yet the squishiest when not. For this reason, I believe IH should be left as a toggle to enable Regen to at least have a chance to have some "normalcy."

  • Like 2
Posted (edited)
  On 5/19/2020 at 11:17 PM, Galaxy Brain said:

The reason people want to see it improved IS because it is so popular, and it only needs a few things to really "click". Yes, it can work well but when you compare it to other sets that also give layered defenses on top of the ability to boost regen or self heal.... yeah

Expand  

So it's good enough to be popular, and for people to play... a lot... But it's not good enough so we absolutely have to make it that much better? Perhaps championing some of the lesser played sets that are suffering much more due to poor design should happen before ones that are currently being played on an incredibly wide scale and only are marginally less powerful...

Edited by Snowdaze

I have a Darkness Manipulation Proposal: Let me know what you think!

Posted
  On 5/19/2020 at 11:25 PM, Snowdaze said:

So it's good enough to be popular, and for people to play... a lot... But it's not good enough so we absolutely have to make it that much better? Perhaps championing some of the lesser played sets that are suffering much more due to poor design should happen before ones that are currently being played on an incredibly wide scale and only are marginally less powerful...

Expand  

Again, popular =/= good. Regen is a major trope so people will take it by name alone. That said, Willpower is much closer to the "Healing Factor" trope most associate with regen, and as @Zeraphiasaid it suffers from an almost Jekyll/Hyde syndrome where its either amazing or awful. 

 

There are buffs that would make it a smoother experience for all that I think are warranted even in an IO world.

  • Like 3
Posted
  On 5/20/2020 at 2:23 AM, Galaxy Brain said:

Again, popular =/= good. Regen is a major trope so people will take it by name alone. That said, Willpower is much closer to the "Healing Factor" trope most associate with regen, and as @Zeraphiasaid it suffers from an almost Jekyll/Hyde syndrome where its either amazing or awful. 

 

There are buffs that would make it a smoother experience for all that I think are warranted even in an IO world.

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Mind you my statistic graph posted by Cypher is also only those who have made it to 50. So it's good enough to play through up to max level. Not good =/= Bad and in need of fixing at this time. I still feel there are other powersets that are in much more need of love then regen.

I have a Darkness Manipulation Proposal: Let me know what you think!

Posted
  On 5/19/2020 at 9:56 PM, 0th Power said:

Time to post again...

 

how to fix regen

 

1. Give more -regen resist

2. Either lower recharge a bit or increase duration of instant healing or moment of glory 

3. give stalkers some +recovery in combination with fast healing

4. allow Rez to be used while alive (like sentinels)

5. Have the heals in dull pain and reconstruction fire off at the beginning of the animation, rather then towards the end. 
 

thats all 

 

( copy pasted from last thread)

Expand  

Id take it one step further and make regen unique in having no animations or cast times on its click powers. Instant cast.

  • Like 1
Posted

None of you who have commented against my idea are using the precedence set by other powersets in backing up your argument.  All other defensive sets get varying degrees of protection from having their sources of protection stripped by debuffs.

 

Pure resistance sets get resistence debuff defense through the way that resistance works in the game. (Examples include Electric, Fire, etc.)

Hybrid sets get a mixture of defense supports. (Invul gets resistance debuff defense and defense debuff resistance. But it also includes Willpower, Energy Aura, etc.)

Pure defense sets get a level of strong defense debuff resist. (Super Reflexes)

 

Only Regen (and to a lesser extent Willpower) are stuck with such low level of debuff resist (caps at ~26%) with no possible way to enhance it.  They only get that debuff protection through Fast Healing.  I just think that this is an oversight on the part of the devs.  It should be fixed.

  • Like 2
Posted (edited)
  On 5/20/2020 at 2:31 AM, Snowdaze said:

Mind you my statistic graph posted by Cypher is also only those who have made it to 50. So it's good enough to play through up to max level. Not good =/= Bad and in need of fixing at this time. I still feel there are other powersets that are in much more need of love then regen.

Expand  

Sure.  Other sets need help, but why would fixing this issue even require work to make it happen.  They would literally need to copy one line from the code for Fast Healing and append it to a few other powers in the set.  This is a small job that I think the devs of Homecoming could easily accomplish.  They have chosen to ignore small fixes like this for reasons beyond my understanding.  Another example I posted a while back is that Shred for Scrappers doesn't crit.  Stalkers get the crit, and the code for fixing this one issue would literally take just a min or two to fix in only a single powerset.  Yet, the devs have told me that they don't feel the need to fix it at this time.  In the case of the Shred fix, it is literally a bug fix that the devs are choosing to ignore fixing.

Edited by Talesin2
Posted (edited)

Regen scales up wonderfully with IO set bonuses. Stack enough of them, and you become just as "layered" as other defensive sets, with a couple of very nice "oh shit" buttons.

 

Now, that said, there are limits.  I don't think you can get close to capping any resistances.  And any Defense you do stack, you do so without ANY Defense Debuff Resistance.  For this reason, I think you get a lot more bang-for-the-buck slotting for +Res on /Regen than slotting for +Def.  I mean, having some +Def doesn't suck I wouldn't AVOID it.... I just think in the case of Regen, you're probably better off to try to bring some common damage resistances up to the 40% - 50% resist range.

 

and I definiltey agree it benefits the most from team buffs.

 

That said, I'm willing to get behind the OP's suggestion because the OP wasn't asking for the kitchen sink.  Wasn't asking for an Absorb toggle, wasn't asking for even IH to become a toggle. 

Was just asking for some meaningful amounts of Regen Debuff Resistance. 

 

I think you can make a decent case for that, same way that /SR got sky-high defense debuff resistance because Defense is really /SR main THING.... I think meaningful amounts of Regen Debuff Resistance belong added to /Regen.

 

And i ALSO think any AV's or Bosses that use regen should get exactly the same amount of Regen Debuff Resistance.

Edited by MTeague
  • Like 1

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