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Regeneration Issues


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As you know Regen is unpopular to play in the high end game for anything but a sentinel.  I have done some digging and found that the resistence to regeneration debuff is so pitifully weak on Regeneration and Willpower, that against certain debuffing mobs the only survival tool that Regen gets is stripped away.  The devs (from live) solved a similar issue for Super Reflexes with regards to Defense Debuff Resistence.  It is my suggestion that Regeneration (and to a lesser degree Willpower) be fixed in a similar way.

 

* Add a small but enhanceable resistance to regeneration debuff to all healing powers such that when you take all (or most) of the powers in the set, it will protect you from the vast majority of regen debuffs.

 

There are a couple of counter-arguments that you could make, and I will address them now.

1. MOG- Mog will raise a regen's def and resist to levels unlike many others, but it is available infrequently and its duration is too short to make it a long term viable survival tool.

2. PVP- One of the only ways to counter an extremely high level of regen in PVP would be regen debuff.  I propose that any regen debuff function as a resistence debuff in a PVP setting.

 

Thanks.  Any thought to expand on this idea are welcome.

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Time to post again...

 

how to fix regen

 

1. Give more -regen resist

2. Either lower recharge a bit or increase duration of instant healing or moment of glory 

3. give stalkers some +recovery in combination with fast healing

4. allow Rez to be used while alive (like sentinels)

5. Have the heals in dull pain and reconstruction fire off at the beginning of the animation, rather then towards the end. 
 

thats all 

 

( copy pasted from last thread)

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Given that regen is a one trick pony, it should absolutely retain that trick.

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Great Justice - Invuln/Energy Melee Tank

Ann Atomic - Radiation/Super Strength Tank

Elecutrix - Electric Blast/Super Reflexes Sentinel

Ramayael - Titan Weapons/Bio Scrapper

C'len - Spines/Bio Brute

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Regen is popular enough leave it the "F" ALONE!

 

PROOF:
 

On 3/2/2020 at 5:45 PM, Cipher said:

Scrapper

 

image.png.076592bfda99b00f2e50c2192e3a815b.png

 

image.png.447afec1470597d8ff1c39493d7d7ab9.png

 

  Reveal hidden contents
# Primary Secondary Count
1 Titan Weapons Bio Organic Armor 593
2 Electrical Melee Shield Defense 529
3 Martial Arts Super Reflexes 186
4 Katana Regeneration 185
5 Street Justice Willpower 184
6 Claws Regeneration 176
7 Spines Fiery Aura 176
8 Martial Arts Regeneration 166
9 Broad Sword Shield Defense 155
10 Spines Regeneration 154
11 Radiation Melee Radiation Armor 149
12 Broad Sword Regeneration 135
13 Dark Melee Shield Defense 128
14 Spines Bio Organic Armor 124
15 Dark Melee Regeneration 117
16 Dark Melee Dark Armor 116
17 Titan Weapons Willpower 115
18 Titan Weapons Radiation Armor 111
19 Staff Fighting Willpower 109
20 Claws Super Reflexes 107
21 Katana Willpower 106
22 Dual Blades Willpower 102
23 Martial Arts Ninjitsu 101
24 Spines Dark Armor 101
25 Radiation Melee Bio Organic Armor 100
26 Katana Ninjitsu 99
27 Psionic Melee Regeneration 97
28 Martial Arts Willpower 97
29 Electrical Melee Electric Armor 95
30 Katana Super Reflexes 95
31 Fiery Melee Shield Defense 93
32 War Mace Shield Defense 92
33 War Mace Bio Organic Armor 90
34 Psionic Melee Bio Organic Armor 86
35 Dark Melee Super Reflexes 86
36 Savage Melee Bio Organic Armor 84
37 Staff Fighting Ninjitsu 84
38 Claws Willpower 79
39 Street Justice Super Reflexes 72
40 Street Justice Shield Defense 67
41 Savage Melee Regeneration 67
42 Street Justice Regeneration 63
43 Staff Fighting Super Reflexes 62
44 Fiery Melee Fiery Aura 61
45 Titan Weapons Ninjitsu 57
46 Katana Bio Organic Armor 57
47 Psionic Melee Shield Defense 56
48 Street Justice Ninjitsu 56
49 Dual Blades Regeneration 56
50 Titan Weapons Fiery Aura 56
51 Staff Fighting Bio Organic Armor 54
52 Psionic Melee Energy Aura 52
53 Radiation Melee Fiery Aura 52
54 Martial Arts Invulnerability 51
55 Dual Blades Ninjitsu 51
56 Dual Blades Super Reflexes 51
57 Street Justice Bio Organic Armor 50
58 Savage Melee Willpower 50
59 Kinetic Attack Energy Aura 48
60 Psionic Melee Ninjitsu 47
61 Claws Bio Organic Armor 46
62 Psionic Melee Radiation Armor 44
63 Broad Sword Willpower 43
64 Radiation Melee Shield Defense 43
65 Dark Melee Bio Organic Armor 42
66 Staff Fighting Regeneration 42
67 Titan Weapons Regeneration 40
68 Titan Weapons Electric Armor 40
69 Broad Sword Invulnerability 40
70 Psionic Melee Willpower 39
71 Dual Blades Bio Organic Armor 39
72 Savage Melee Shield Defense 39
73 Spines Radiation Armor 37
74 Martial Arts Shield Defense 36
75 Staff Fighting Electric Armor 36
76 Spines Willpower 36
77 Claws Ninjitsu 35
78 Dual Blades Invulnerability 33
79 Katana Dark Armor 33
80 Claws Invulnerability 33
81 Dark Melee Radiation Armor 32
82 Savage Melee Super Reflexes 32
83 Spines Invulnerability 32
84 War Mace Willpower 32
85 Titan Weapons Energy Aura 32
86 Spines Ice Armor 32
87 Dark Melee Willpower 31
88 Radiation Melee Regeneration 31
89 Broad Sword Super Reflexes 30
90 Electrical Melee Radiation Armor 30
91 Dark Melee Invulnerability 30
92 Street Justice Invulnerability 30
93 Spines Super Reflexes 29
94 Street Justice Energy Aura 28
95 Kinetic Attack Willpower 28
96 Staff Fighting Radiation Armor 28
97 Titan Weapons Super Reflexes 28
98 Kinetic Attack Super Reflexes 27
99 Broad Sword Bio Organic Armor 27
100 Katana Invulnerability 27
101 Dual Blades Radiation Armor 26
102 Psionic Melee Super Reflexes 26
103 Dual Blades Dark Armor 26
104 Fiery Melee Regeneration 26
105 Savage Melee Dark Armor 26
106 Staff Fighting Energy Aura 26
107 Titan Weapons Dark Armor 26
108 Dual Blades Energy Aura 25
109 Ice Melee Shield Defense 25
110 Claws Radiation Armor 25
111 Martial Arts Bio Organic Armor 25
112 Battle Axe Shield Defense 25
113 Spines Electric Armor 24
114 Titan Weapons Ice Armor 24
115 Savage Melee Radiation Armor 24
116 Titan Weapons Invulnerability 24
117 Radiation Melee Dark Armor 23
118 Staff Fighting Dark Armor 23
119 Fiery Melee Bio Organic Armor 23
120 Katana Electric Armor 22
121 Dark Melee Energy Aura 22
122 Dark Melee Ninjitsu 22
123 Street Justice Radiation Armor 22
124 Electrical Melee Bio Organic Armor 21
125 Psionic Melee Dark Armor 21
126 Broad Sword Energy Aura 21
127 Claws Fiery Aura 21
128 Radiation Melee Willpower 21
129 Electrical Melee Fiery Aura 20
130 Claws Electric Armor 20
131 Savage Melee Ninjitsu 20
132 Martial Arts Energy Aura 20
133 Psionic Melee Electric Armor 19
134 Ice Melee Fiery Aura 19
135 Ice Melee Ice Armor 19
136 Electrical Melee Willpower 19
137 Katana Radiation Armor 19
138 Staff Fighting Invulnerability 18
139 Katana Energy Aura 18
140 Street Justice Electric Armor 17
141 War Mace Energy Aura 17
142 Kinetic Attack Regeneration 17
143 Dual Blades Electric Armor 17
144 War Mace Ninjitsu 17
145 Claws Dark Armor 17
146 Dark Melee Ice Armor 17
147 Broad Sword Dark Armor 17
148 Psionic Melee Invulnerability 16
149 Kinetic Attack Bio Organic Armor 16
150 Kinetic Attack Ninjitsu 16
151 Fiery Melee Willpower 16
152 Electrical Melee Energy Aura 15
153 War Mace Radiation Armor 15
154 Battle Axe Bio Organic Armor 14
155 Ice Melee Regeneration 14
156 Martial Arts Radiation Armor 14
157 Electrical Melee Regeneration 14
158 Battle Axe Regeneration 13
159 War Mace Electric Armor 13
160 Broad Sword Electric Armor 13
161 Katana Fiery Aura 13
162 Radiation Melee Electric Armor 13
163 Kinetic Attack Radiation Armor 13
164 Radiation Melee Ice Armor 12
165 Dual Blades Fiery Aura 12
166 Fiery Melee Radiation Armor 12
167 War Mace Dark Armor 12
168 Psionic Melee Fiery Aura 12
169 War Mace Regeneration 11
170 Battle Axe Willpower 11
171 Staff Fighting Ice Armor 11
172 Kinetic Attack Shield Defense 11
173 Martial Arts Fiery Aura 11
174 Kinetic Attack Electric Armor 10
175 Claws Ice Armor 10
176 Battle Axe Radiation Armor 10
177 Dark Melee Electric Armor 10
178 Broad Sword Ninjitsu 10
179 War Mace Invulnerability 10
180 Radiation Melee Ninjitsu 10
181 Martial Arts Electric Armor 10
182 Staff Fighting Fiery Aura 10
183 Electrical Melee Ninjitsu 10
184 Electrical Melee Dark Armor 9
185 Savage Melee Invulnerability 9
186 Ice Melee Bio Organic Armor 9
187 Claws Energy Aura 9
188 Broad Sword Radiation Armor 9
189 Fiery Melee Dark Armor 8
190 Savage Melee Energy Aura 8
191 Dark Melee Fiery Aura 8
192 Savage Melee Fiery Aura 8
193 Spines Ninjitsu 8
194 War Mace Super Reflexes 8
195 Electrical Melee Invulnerability 8
196 Katana Ice Armor 7
197 Battle Axe Electric Armor 7
198 War Mace Fiery Aura 7
199 Fiery Melee Invulnerability 7
200 Street Justice Fiery Aura 7
201 Electrical Melee Super Reflexes 7
202 Radiation Melee Invulnerability 7
203 Kinetic Attack Ice Armor 6
204 Fiery Melee Energy Aura 6
205 Electrical Melee Ice Armor 6
206 Broad Sword Fiery Aura 6
207 Savage Melee Electric Armor 6
208 Radiation Melee Energy Aura 6
209 Street Justice Dark Armor 6
210 Fiery Melee Ice Armor 6
211 Ice Melee Invulnerability 6
212 Street Justice Ice Armor 6
213 Battle Axe Energy Aura 6
214 Battle Axe Invulnerability 6
215 Psionic Melee Ice Armor 6
216 Spines Energy Aura 6
217 Martial Arts Dark Armor 6
218 Broad Sword Ice Armor 5
219 Ice Melee Willpower 5
220 Martial Arts Ice Armor 5
221 Ice Melee Electric Armor 5
222 Kinetic Attack Invulnerability 5
223 War Mace Ice Armor 5
224 Radiation Melee Super Reflexes 5
225 Ice Melee Energy Aura 5
226 Battle Axe Dark Armor 5
227 Battle Axe Ice Armor 5
228 Ice Melee Dark Armor 4
229 Ice Melee Radiation Armor 4
230 Fiery Melee Super Reflexes 4
231 Ice Melee Ninjitsu 4
232 Battle Axe Super Reflexes 4
233 Dual Blades Ice Armor 3
234 Kinetic Attack Fiery Aura 3
235 Savage Melee Ice Armor 3
236 Fiery Melee Electric Armor 3
237 Fiery Melee Ninjitsu 3
238 Battle Axe Fiery Aura 2
239 Battle Axe Ninjitsu 2
240 Ice Melee Super Reflexes 1

 

 

 

I have a Darkness Manipulation Proposal: Let me know what you think!

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I didn’t read your post before I posted.  I don’t think there has been a thread specifically about the -regen resistance, but it has been brought up in the eleventy hundred regen thread (one of which was mine). 
 

Your suggestion has merit, and it’s part of my “improve regen” plan. 

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12 minutes ago, Snowdaze said:

Regen is popular enough leave it the "F" ALONE!

 

PROOF:
 

 

Popular =/= amazing. 

 

Regen is an incredibly THEMATIC pick, so yes it will be incredibly popular. Similarly, Elec/Elec blasters are very popular for theme despite Elec Blast being lacking.

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4 minutes ago, Galaxy Brain said:

Popular =/= amazing. 

 

Regen is an incredibly THEMATIC pick, so yes it will be incredibly popular. Similarly, Elec/Elec blasters are very popular for theme despite Elec Blast being lacking.

Not every set needs to be AMAZING! Why do people default to this? "It didnt knock my socks off." "I've seen other people do more with something else."
Regen works just fine for the people who learn how to use it. Pre set bonus' I might have agreed with you all but you can do plenty with sets and IO's.

There have been more then a few times, I've seen the whole balanced team go down except the regen scrapper who just stopped caring, and decided that if it was breathing he was going to make it stop.

I have a Darkness Manipulation Proposal: Let me know what you think!

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5 minutes ago, Snowdaze said:

Not every set needs to be AMAZING! Why do people default to this? "It didnt knock my socks off." "I've seen other people do more with something else."
Regen works just fine for the people who learn how to use it. Pre set bonus' I might have agreed with you all but you can do plenty with sets and IO's.

There have been more then a few times, I've seen the whole balanced team go down except the regen scrapper who just stopped caring, and decided that if it was breathing he was going to make it stop.

The reason people want to see it improved IS because it is so popular, and it only needs a few things to really "click". Yes, it can work well but when you compare it to other sets that also give layered defenses on top of the ability to boost regen or self heal.... yeah

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5 minutes ago, 0th Power said:

Me not reading his argument doesn’t mean I agree with yours

Fair enough, I will say though your suggestions aren't bad, and I guess they wouldn't be unwelcomed as they seem relatively balanced. I dislike #2, number 2 should be reduce reconstruction's recharge to 45 seconds, and have it contain a stackable -regen resist.

I have a Darkness Manipulation Proposal: Let me know what you think!

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I'm of the opinion that regen is single-handedly the most extreme case of either "very good!" or "very poor" in performance...

 

It really relies on team/party buffs in group settings to really push itself to be "tanky" in the sense that other sets are. It's not that IO's and incarnates can't push it, it's more so it just lacks the tools to directly mitigate damage that others give (mitigating the damage before it happens or as it happens is just way more powerful than trying to "recover quickly" from it.) Given Regen's tools, it makes for a very poor set in solo play comparatively to others against hard-hitting enemy groups.

 

But with MoG it becomes a "toss up" to make itself invulnerable. I will say this, Regen on STALKERS is amazing given how MoG can force yourself back into hide and you can just choose not to break hide without MoG on. However on Scrapper/Brute it does underperform noticeably in comparison to other secondaries (sorry but it is the truth.)

 

For this reason, and given regen's unique damage recovering mechanism, it becomes both the tankiest set when buffed up, and yet the squishiest when not. For this reason, I believe IH should be left as a toggle to enable Regen to at least have a chance to have some "normalcy."

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47 minutes ago, Galaxy Brain said:

The reason people want to see it improved IS because it is so popular, and it only needs a few things to really "click". Yes, it can work well but when you compare it to other sets that also give layered defenses on top of the ability to boost regen or self heal.... yeah

So it's good enough to be popular, and for people to play... a lot... But it's not good enough so we absolutely have to make it that much better? Perhaps championing some of the lesser played sets that are suffering much more due to poor design should happen before ones that are currently being played on an incredibly wide scale and only are marginally less powerful...

Edited by Snowdaze

I have a Darkness Manipulation Proposal: Let me know what you think!

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1 hour ago, Snowdaze said:

So it's good enough to be popular, and for people to play... a lot... But it's not good enough so we absolutely have to make it that much better? Perhaps championing some of the lesser played sets that are suffering much more due to poor design should happen before ones that are currently being played on an incredibly wide scale and only are marginally less powerful...

Again, popular =/= good. Regen is a major trope so people will take it by name alone. That said, Willpower is much closer to the "Healing Factor" trope most associate with regen, and as @Zeraphiasaid it suffers from an almost Jekyll/Hyde syndrome where its either amazing or awful. 

 

There are buffs that would make it a smoother experience for all that I think are warranted even in an IO world.

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5 minutes ago, Galaxy Brain said:

Again, popular =/= good. Regen is a major trope so people will take it by name alone. That said, Willpower is much closer to the "Healing Factor" trope most associate with regen, and as @Zeraphiasaid it suffers from an almost Jekyll/Hyde syndrome where its either amazing or awful. 

 

There are buffs that would make it a smoother experience for all that I think are warranted even in an IO world.

Mind you my statistic graph posted by Cypher is also only those who have made it to 50. So it's good enough to play through up to max level. Not good =/= Bad and in need of fixing at this time. I still feel there are other powersets that are in much more need of love then regen.

I have a Darkness Manipulation Proposal: Let me know what you think!

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5 hours ago, 0th Power said:

Time to post again...

 

how to fix regen

 

1. Give more -regen resist

2. Either lower recharge a bit or increase duration of instant healing or moment of glory 

3. give stalkers some +recovery in combination with fast healing

4. allow Rez to be used while alive (like sentinels)

5. Have the heals in dull pain and reconstruction fire off at the beginning of the animation, rather then towards the end. 
 

thats all 

 

( copy pasted from last thread)

Id take it one step further and make regen unique in having no animations or cast times on its click powers. Instant cast.

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None of you who have commented against my idea are using the precedence set by other powersets in backing up your argument.  All other defensive sets get varying degrees of protection from having their sources of protection stripped by debuffs.

 

Pure resistance sets get resistence debuff defense through the way that resistance works in the game. (Examples include Electric, Fire, etc.)

Hybrid sets get a mixture of defense supports. (Invul gets resistance debuff defense and defense debuff resistance. But it also includes Willpower, Energy Aura, etc.)

Pure defense sets get a level of strong defense debuff resist. (Super Reflexes)

 

Only Regen (and to a lesser extent Willpower) are stuck with such low level of debuff resist (caps at ~26%) with no possible way to enhance it.  They only get that debuff protection through Fast Healing.  I just think that this is an oversight on the part of the devs.  It should be fixed.

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2 hours ago, Snowdaze said:

Mind you my statistic graph posted by Cypher is also only those who have made it to 50. So it's good enough to play through up to max level. Not good =/= Bad and in need of fixing at this time. I still feel there are other powersets that are in much more need of love then regen.

Sure.  Other sets need help, but why would fixing this issue even require work to make it happen.  They would literally need to copy one line from the code for Fast Healing and append it to a few other powers in the set.  This is a small job that I think the devs of Homecoming could easily accomplish.  They have chosen to ignore small fixes like this for reasons beyond my understanding.  Another example I posted a while back is that Shred for Scrappers doesn't crit.  Stalkers get the crit, and the code for fixing this one issue would literally take just a min or two to fix in only a single powerset.  Yet, the devs have told me that they don't feel the need to fix it at this time.  In the case of the Shred fix, it is literally a bug fix that the devs are choosing to ignore fixing.

Edited by Talesin2
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Regen scales up wonderfully with IO set bonuses. Stack enough of them, and you become just as "layered" as other defensive sets, with a couple of very nice "oh shit" buttons.

 

Now, that said, there are limits.  I don't think you can get close to capping any resistances.  And any Defense you do stack, you do so without ANY Defense Debuff Resistance.  For this reason, I think you get a lot more bang-for-the-buck slotting for +Res on /Regen than slotting for +Def.  I mean, having some +Def doesn't suck I wouldn't AVOID it.... I just think in the case of Regen, you're probably better off to try to bring some common damage resistances up to the 40% - 50% resist range.

 

and I definiltey agree it benefits the most from team buffs.

 

That said, I'm willing to get behind the OP's suggestion because the OP wasn't asking for the kitchen sink.  Wasn't asking for an Absorb toggle, wasn't asking for even IH to become a toggle. 

Was just asking for some meaningful amounts of Regen Debuff Resistance. 

 

I think you can make a decent case for that, same way that /SR got sky-high defense debuff resistance because Defense is really /SR main THING.... I think meaningful amounts of Regen Debuff Resistance belong added to /Regen.

 

And i ALSO think any AV's or Bosses that use regen should get exactly the same amount of Regen Debuff Resistance.

Edited by MTeague
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