Jump to content

Interface discussions.


Recommended Posts

Currently they do nothing to help at all aside from Degenerative and Reactive.. Maybe paralytic as well but aside from that rest of them is pretty much useless aside from procs. Well there are ios for that.

My proposal is simple. Allow control powers to benefit from interfaces as well. Except only on non procs: Spectral has immobilize proc for example but leave out damage component as trade off for control powers (non damage).

Because most of control powers doesn't have damage component.

Let's list here.

Darkness Control : This is fine I guess since there are lots of pets. No damage components are : Possess, Fearsome stare, Shadow Field. Like I said it is fine.
Earth Control : Quick Sand, Salt Crystals, Earthquake.. 3 powers again this fine I think but there is only 1 pet maybe not so fine.
Electric Control : Conductive Aura (Toggle) , Static Field, Paralyzing Blast, Synaptic Overload, and 2 pet. Total of 4 non damage control with 1 toggle.
Heat Control: 2 non damage compenent otherwise it is in good place.
Gravity Control : Only non damage component is dimension shift. So it is in good place.
Refrigerator Control : Artkick air (Toggle) Shiver, Ice sling, Glacier. 3 non damage control with 1 toggle.
Mind Control : Confuse, Mass Hynopsis, Telekinesis, Total Domination, and Mass Confusion. Total of 5 non damage powers with no PET.
Vegetable Control : Spore burst, Seeds of Doubt, Wines (Toggle) , Spirit Tree. Since there is too many pets it is fine on this set.


and let see interfaces:

Cognitive:
Chance for confuse (4sec) , Chance for minor psionic damage-over-time.         = Confuse only on non damage control powers (or debuff powers with no damage).
Degenerative: Chance for Max HP debuff (10sec), Chance for minor Toxic damage-over-time. = No change needed.
Diamagnetic: Chance for a 5% ToHit debuff (10sec), Chance for a 15% Regeneration debuff (10sec) = To hit debuff only on non damage control powers. (or debuff powers with no damage)
Gravitic: Chance for a 10% Recharge Rate debuff (10sec) , Chance for a 10% Recovery debuff (10sec) , Chance for a 10% Movement Speed debuff (10sec) , Chance for a 10% debuff on secondary effects from enemy attacks. = Recharge/Movement debuff only on non damage control powers. (Or debuff powers with no damage)
Paralytic: Chance for a 2.5% Defense debuff (10sec), Chance for a 5% Damage debuff (10sec) = Defense debuff only on non damage control powers (or debuff powers with no damage)
Preemptive: Chance for draining an enemies Endurance over time , Chance for minor energy damage-over-time. = Endurance drain only on non damage control powers (or debuff powers with no damage)
Reactive: Chance for a 2.5% Resistance debuff (10sec), Chance for moderate fire damage-over-time . = No change needed.
Spectral: Chance for immobilize (4sec) , Chance for minor negative damage-over-time. = Chance for immobilize only on non damage control powers. (or debuff powers with no damage)

Honestly I doubt people using other interfaces other then Degenerative and Reactive. Since so many builds have Reactive or Degenerative in it.

People obsessed with damage for some reason. But that discussion for some other time.

Anyway thoughts? I'm not asking for interface change anyway. Just allow control powers and debuff powers with no damage component to benefit from as well in a way.


 

Link to comment
Share on other sites

14 hours ago, Darkneblade said:

Currently they do nothing to help at all aside from Degenerative and Reactive.. Maybe paralytic as well but aside from that rest of them is pretty much useless aside from procs. Well there are ios for that.

My proposal is simple. Allow control powers to benefit from interfaces as well. Except only on non procs: Spectral has immobilize proc for example but leave out damage component as trade off for control powers (non damage).

Because most of control powers doesn't have damage component.

Let's list here.

Spoiler


Darkness Control : This is fine I guess since there are lots of pets. No damage components are : Possess, Fearsome stare, Shadow Field. Like I said it is fine.
Earth Control : Quick Sand, Salt Crystals, Earthquake.. 3 powers again this fine I think but there is only 1 pet maybe not so fine.
Electric Control : Conductive Aura (Toggle) , Static Field, Paralyzing Blast, Synaptic Overload, and 2 pet. Total of 4 non damage control with 1 toggle.
Heat Control: 2 non damage compenent otherwise it is in good place.
Gravity Control : Only non damage component is dimension shift. So it is in good place.
Refrigerator Control : Artkick air (Toggle) Shiver, Ice sling, Glacier. 3 non damage control with 1 toggle.
Mind Control : Confuse, Mass Hynopsis, Telekinesis, Total Domination, and Mass Confusion. Total of 5 non damage powers with no PET.
Vegetable Control : Spore burst, Seeds of Doubt, Wines (Toggle) , Spirit Tree. Since there is too many pets it is fine on this set.




and let see interfaces:
 

Spoiler


Cognitive: Chance for confuse (4sec) , Chance for minor psionic damage-over-time.         = Confuse only on non damage control powers (or debuff powers with no damage).
Degenerative: Chance for Max HP debuff (10sec), Chance for minor Toxic damage-over-time. = No change needed.
Diamagnetic: Chance for a 5% ToHit debuff (10sec), Chance for a 15% Regeneration debuff (10sec) = To hit debuff only on non damage control powers. (or debuff powers with no damage)
Gravitic: Chance for a 10% Recharge Rate debuff (10sec) , Chance for a 10% Recovery debuff (10sec) , Chance for a 10% Movement Speed debuff (10sec) , Chance for a 10% debuff on secondary effects from enemy attacks. = Recharge/Movement debuff only on non damage control powers. (Or debuff powers with no damage)
Paralytic: Chance for a 2.5% Defense debuff (10sec), Chance for a 5% Damage debuff (10sec) = Defense debuff only on non damage control powers (or debuff powers with no damage)
Preemptive: Chance for draining an enemies Endurance over time , Chance for minor energy damage-over-time. = Endurance drain only on non damage control powers (or debuff powers with no damage)
Reactive: Chance for a 2.5% Resistance debuff (10sec), Chance for moderate fire damage-over-time . = No change needed.
Spectral: Chance for immobilize (4sec) , Chance for minor negative damage-over-time. = Chance for immobilize only on non damage control powers. (or debuff powers with no damage)


Honestly I doubt people using other interfaces other then Degenerative and Reactive. Since so many builds have Reactive or Degenerative in it.

People obsessed with damage for some reason. But that discussion for some other time.

Anyway thoughts? I'm not asking for interface change anyway. Just allow control powers and debuff powers with no damage component to benefit from as well in a way.


 

I'm sorry I have to "not agree" with pretty much any of this post. And actually take a little offence as I feel like you are being completely dismissive. I personally use Gravitic, and it is a common choice on pvp builds. And also interface procs are designed to stack, thus even a controller has enough powers and to activate them as well as anyone else. As in spamming your quickest single target attach that practically every AT has works just fine. And Lastly I can not stress this enough: CONTROLLERS ARE ALREADY DOING WHAT MOST INTERFACE SLOTS ALREADY DO TO A MUCH GREATER EFFECT!

 

I feel the current status quo is plenty effective.

Edited by Snowdaze

I have a Darkness Manipulation Proposal: Let me know what you think!

Link to comment
Share on other sites

I still use Cognitive on my Mind/Kin controller, because Confuses are my favorite thing period.

No, it's not optimal.  I don't care.

 

I'll probably use Cognitive on MOST characters who I can remotely justify it on (Dark Domintor, Plant/Psi Dominator, Empath's, etc, because i just really really love Confuses.

I'll probably use Pre-Emptive on all my Electrical themed characters, because theme overrides effectiveness for me. 

I'm not sure if my Spines stalker will use Paralytic or Degenerative, depends how I decide to theme "Poison" aspect of it. 

 

Lots of posted builds may say what's optimal.  That's a very different thing from hard data on what people choose.

Link to comment
Share on other sites

On 5/25/2020 at 7:25 PM, Saiyajinzoningen said:

i use Diamagnetic when i solo with my blaster at high level difficulty, great for taking down EB's and AV's

I thought av debuff resistance pretty much made this option useless.

Anyone able to shed light on this?

Edited by Infinitum
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...