Monos King Posted May 28, 2020 Posted May 28, 2020 What are thoughts on leaving Frostwork unchanged but making it into something like a 4-6 max target TAoE? Apparently the power is seen to be lacking by many, which it kind of is, and some desire it to become a +absorb ability. I am quite opposed, as I think ally HP buffs are unique and can be quite useful. Is this a change that seems desirable? The Mastermind Enthusiast City of Heroes Lore Discord MM Global Changes | The MM Wishlist Temporary Powers | Omnibus' Alchemist Archetype Is The Game Too Easy (2021)
Zeraphia Posted May 28, 2020 Posted May 28, 2020 (edited) I'd say it would borderline on being overpowered. The most OP thing ever? No, but it is a very unique buff that directly adds +HP, giving this to an area of players would likely be seen as problematic, also as a whole Cold Domination isn't the most "lacking" set by any means, many sets IMO for support could badly use the buff (sonic, FF, **trick arrow**, possibly empathy immediately come to mind). I'm not saying it's a terrible idea, but it would be very OP to combine something like an empathy + frostwork giving completely maxed out regen and HP making your allies just god-tier. I'm not actually against it tbh, I even sort of like the idea, but I can see people viewing it as overpowered. Edited May 28, 2020 by Zeraphia How could I forget the infamous Trick Arrow?! 1
Redlynne Posted May 28, 2020 Posted May 28, 2020 4 hours ago, Monos King said: making it into something like a 4-6 max target TAoE? I would recommend going no further than max 3 $Targets and an 8ft radius spherical AoE around the $Target. That way you'd get 0-2 more who are adjacent to the $Target, but no more. Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
MTeague Posted May 28, 2020 Posted May 28, 2020 Anything that boosts HP total is very nice for boosting any Regen effects, in addition to the "you have that many more HP before you keel over" part. Roster: MTeague's characters: The Good, The Bad, and The Gold
Uun Posted May 28, 2020 Posted May 28, 2020 It's a 2 minute duration and a 1 minute recharge, so you can already keep it up on more than one target. I'm not sure there's a need to cast this on anyone other than melee types, so an AoE might be challenging if you cast this before engaging. Uuniverse
Psyonico Posted May 28, 2020 Posted May 28, 2020 1 hour ago, Redlynne said: I would recommend going no further than max 3 $Targets and an 8ft radius spherical AoE around the $Target. That way you'd get 0-2 more who are adjacent to the $Target, but no more. this was exactly what I was going to suggest, if a change is needed at all. 1 What this team needs is more Defenders
Redlynne Posted May 28, 2020 Posted May 28, 2020 3 hours ago, Uun said: so an AoE might be challenging if you cast this before engaging. Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Snowdaze Posted May 28, 2020 Posted May 28, 2020 Still probably wouldn't take it. I have a Darkness Manipulation Proposal: Let me know what you think!
Monos King Posted May 29, 2020 Author Posted May 29, 2020 14 hours ago, Zeraphia said: I'm not saying it's a terrible idea, but it would be very OP to combine something like an empathy + frostwork giving completely maxed out regen and HP making your allies just god-tier. I'm not actually against it tbh, I even sort of like the idea, but I can see people viewing it as overpowered. Probably appropriately OP, layering different buff sets buffs is definitely gonna render you pretty well off. I'm pretty fond of all the ideas here. The Mastermind Enthusiast City of Heroes Lore Discord MM Global Changes | The MM Wishlist Temporary Powers | Omnibus' Alchemist Archetype Is The Game Too Easy (2021)
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