Solarverse Posted June 5, 2020 Posted June 5, 2020 Remember when Burn was not front loaded? Remember when Burn was a very fast ticking dot only? SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Snowdaze Posted June 5, 2020 Posted June 5, 2020 Meh, I can see why it was weighted. I dont care either way. Odds are you get more out of it with 2/3rds of the damage up front though. As long as you aren't asking for more damage or quicker recharge, I'm not against it. You could put 99% of the damage on the last tick for all I care. I mean that would suck, but it would amuse me. 1 1 I have a Darkness Manipulation Proposal: Let me know what you think!
Zeraphia Posted June 5, 2020 Posted June 5, 2020 I'm sorry, I'm just going to have to vote no. I much prefer the updated Burn. 2
Grouchybeast Posted June 5, 2020 Posted June 5, 2020 4 hours ago, Snowdaze said: You could put 99% of the damage on the last tick for all I care. I mean that would suck, but it would amuse me. That would be hilarious. *drops Burn* *rest of the team takes down almost all mobs with their AoE* *massive burst of Burn damage takes the final 5hp off the last boss standing* 1 1 Reunion player, ex-Defiant. AE SFMA: Zombie Ninja Pirates! (#18051) Regeneratio delenda est!
MTeague Posted June 5, 2020 Posted June 5, 2020 The downside of a front-loaded burn is if you pop it too early, you lose a big chunk of damage on any late arrivals that miss that first big tick. And yet they're standing the same fire, for almost as long. So I would not be against it returning to a simple HIGH ticking DoT. But I have pretty fully adapted to it's current iteration on my Fire/Fire/Fire Sent, and I do get quite a bit of Oomph from it. And it's certainly easier to pair up with an Aim/Gaussian's Proc to make sure that first hard tick gets extra use when I hop into a crowd and pop Burn. So I'm fine with it staying as-is, too. 1 Roster: MTeague's characters: The Good, The Bad, and The Gold
Snowdaze Posted June 5, 2020 Posted June 5, 2020 43 minutes ago, MTeague said: And it's certainly easier to pair up with an Aim/Gaussian's Proc to make sure that first hard tick gets extra use when I hop into a crowd and pop Burn. This is probably the single best argument to keep it as is, so you can make better use of DAM amplification powers like BU/AIM and BU procs. 1 I have a Darkness Manipulation Proposal: Let me know what you think!
RocketJefferson Posted June 7, 2020 Posted June 7, 2020 I do find using burn a bit underwhelming now. I used to like seeing all the little numbers flying up from it and watching the health bars drop. It’s just a bit too similar to combustion now for me. Why did it change to be front loaded in the first place does anyone know?
Solarverse Posted June 8, 2020 Author Posted June 8, 2020 4 hours ago, RocketJefferson said: I do find using burn a bit underwhelming now. I used to like seeing all the little numbers flying up from it and watching the health bars drop. It’s just a bit too similar to combustion now for me. Why did it change to be front loaded in the first place does anyone know? They nerfed it just after issue 5 or 6, put fear in it so that mobs wouldn't just stand in it anymore. Since then they have removed the extra fear but never changed it back. I guess people like it as is now and don't want it to go back to what it was. Me personally, I hate it like it is and wish like hell it went back to what it was. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
RocketJefferson Posted June 8, 2020 Posted June 8, 2020 7 hours ago, Solarverse said: They nerfed it just after issue 5 or 6, put fear in it so that mobs wouldn't just stand in it anymore. Since then they have removed the extra fear but never changed it back. I guess people like it as is now and don't want it to go back to what it was. Me personally, I hate it like it is and wish like hell it went back to what it was. I remember them bringing in the fear component, and the Devs daft argument that it was supposed to be a crowd control power. That was round when they dropped the dmg output on it too. But even then it was purely DoT as far as I remember? I never remember it being front loaded on my fire brute when villains launched anyway.
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