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Posted

Hello virtuous heroes! 
 

I am trying to compare and ultimately decide which of the enhancement sets to use for my /elec brute. I see reactive armor gives some great defense bonuses (aoe, ranged, and melee along with defense type). It is known that for /elec arachnos usually destroys because of their ranged toxic, which elec sucks with. I was wondering if anyone could give me their thoughts on these two sets? Unbreakble guard gives great bonuses for resists along with some defense and a 7.5% max hp boost (x4 if I slot all my powers with it). However, you will be left without much ranged defense. I plan to fill all 4 of my resists powers with either unbreakable or reactive. Doesn’t have to be /elec brute, any resist based secondaries could be used as examples. Thank you very much! 

Posted (edited)

Generally, I find anything beyond 4 slots of either set to be a waste of slots.
I also have a tendency to mix them together.
I use RAs for Auto Resists and UGs for toggles.
 

Edited by Hyperstrike

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

You’ll just have to get used to puckering up when facing +4/x8 Arachnos.  Depending on the primary, it’s possible to get your /Elec Brute up to decent levels of Ranged DEF, at least within a small luck of softcap.  But you’ll still find the debuffs landing and starting a cascading failure.

 

What works well for me with Arachnos is herding.  That pulls the ranged attackers in close, makes it easier for me to kill them along with everyone else.

 

 

Posted
11 hours ago, Mr.clean161992 said:

7.5% max hp boost (x4 if I slot all my powers with it)

The 7.5% hp boost is a unique and can only be slotted once.

  • 1 month later
Posted

A 5th slot in UG grants Toxic resists, which for you with Elec, can use a bit of.  I vigorously pursued Toxic on my Elec tank and got to over 60% Toxic res.  Even a number like 30 would help avoid insta-face planting against that type.

 

Oh I just noticed this is a month and half old, so I'm sure by now this brute has been built and incarnated, but still...

Posted

This is what I've been using for my Claws/Elec Brute
 

Spoiler

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

CEBR All Growed Up: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/EndRdx/Rchg:50(19), SprBrtFur-Rech/Fury:50(21), GldStr-Acc/Dmg:50(45), Hct-Acc/Dmg/Rchg:50(45)
Level 1: Charged Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(3), UnbGrd-Max HP%:50(5), StdPrt-ResDam/Def+:30(5)
Level 2: Slash -- SprBrtFur-Dmg/Rchg:50(A), SprBrtFur-Acc/Dmg/Rchg:50(21), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(23), GldStr-Acc/Dmg:50(46), GldStr-Acc/Dmg/End/Rech:50(46)
Level 4: Lightning Field -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(23), SprUnrFur-Acc/Dmg/Rchg:50(27), SprUnrFur-Dmg/EndRdx/Rchg:50(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(29), SprUnrFur-Rchg/+Regen/+End:50(31)
Level 6: Spin -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(31), SprAvl-Acc/Dmg/EndRdx:50(33), SprAvl-Acc/Dmg/Rchg:50(33), SprAvl-Acc/Dmg/EndRdx/Rchg:50(33)
Level 8: Conductive Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(9), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(11)
Level 10: Follow Up -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(34), SprBlsCol-Acc/Dmg/EndRdx:50(34), SprBlsCol-Acc/Dmg/Rchg:50(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(36)
Level 12: Static Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(15)
Level 14: Taunt -- PrfZng-Dam%:50(A)
Level 16: Grounded -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(17), UnbGrd-Rchg/ResDam:50(17), UnbGrd-ResDam/EndRdx/Rchg:50(19)
Level 18: Focus -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(40), SprWntBit-Acc/Dmg/EndRdx:50(40), SprWntBit-Acc/Dmg/Rchg:50(42), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(42)
Level 20: Lightning Reflexes -- Run-I:50(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(27), GldArm-3defTpProc:50(46)
Level 26: Eviscerate -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(36), FuroftheG-Dam/End/Rech:50(36), FuroftheG-Acc/End/Rech:50(37), FuroftheG-Acc/Dmg/End/Rech:50(37)
Level 28: Energize -- RgnTss-Regen+:30(A)
Level 30: Weave -- ShlWal-ResDam/Re TP:50(A), LucoftheG-Rchg+:50(31), LucoftheG-Def/EndRdx:50(45), LucoftheG-Def:50(50)
Level 32: Shockwave -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(37), SprFrzBls-Acc/Dmg/EndRdx:50(39), SprFrzBls-Acc/Dmg/Rchg:50(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(39), FrcFdb-Rechg%:50(40)
Level 35: Power Sink -- PrfShf-EndMod/Acc/Rchg:50(A), PrfShf-EndMod/Acc:50(43), EffAdp-EndMod/Acc/Rchg:50(43), EffAdp-EndMod/Acc:50(43)
Level 38: Power Surge -- SprEnt-Acc/Hold:50(A)
Level 41: Combat Jumping -- Rct-ResDam%:50(A), BlsoftheZ-ResKB:50(42), LucoftheG-Rchg+:50(50)
Level 44: Superior Conditioning -- PrfShf-End%:50(A)
Level 47: Laser Beam Eyes -- GldJvl-Acc/Dmg:50(A), GldJvl-Dam/Rech:50(48), GldJvl-Acc/Dmg/End/Rech:50(48), GldJvl-Dam%:50(48), GldJvl-Acc/End/Rech:50(50)
Level 49: Physical Perfection -- Prv-Absorb%:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(7), Mrc-Rcvry+:40(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(11), PrfShf-EndMod/Rchg:50(15)
Level 50: Resilient Core Paragon
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

  • 2 weeks later
Posted (edited)

I personally like using unbrealable guard sets for elec/rad/resist based sets. The main reason I like it is because it allows you to easily stack up melee defense. If you get enough unbreakable guards/obliterations/other melee defense bonuses you can softcap melee defense, which covers a lot of the damage you will be encountering. Even getting to 32.5% just needs a single purple insp to get to softcap. 
 

Reactive armor has good defense bonuses, but they are small and typed and will require more effort into getting to softcap with a zero baseline. 
 

Plus unbreakable has nice resist bonuses. 

Edited by Saikochoro
  • 2 weeks later
Posted (edited)

Assuming you have the money, I think it's best to aim for S/L soft cap.  Due to the way set bonuses work, aiming for S/L soft cap will auto soft cap you to melee.  I just find that S/L soft cap covers virtually all melee attacks and many ranged/some AOE too.

 

 

Edit:

Wanted to add that /Elec Armor brutes suffer from low Psy and low Toxic resist.  Due to the prevalence of Psy damage and lack of Toxic damage in iTirials (i'm generalizing), i've chosen to use extra 4-5 slots to get Psy resist (currently at 60+%) rather than looking for set bonuses to slot toxic resists.  Not that end-game iTrials don't have toxic damage (the Hamidon mobs in Underground iTirial), but it's much less prevalent than Psy damage in iTrials (entire MoM iTrial, Seer-type mobs in iTrials).

Edited by Obus Form
Psy vs Toxic
Posted
On 6/20/2020 at 7:02 AM, Crysis said:

You’ll just have to get used to puckering up when facing +4/x8 Arachnos.  Depending on the primary, it’s possible to get your /Elec Brute up to decent levels of Ranged DEF, at least within a small luck of softcap.  But you’ll still find the debuffs landing and starting a cascading failure.

 

What works well for me with Arachnos is herding.  That pulls the ranged attackers in close, makes it easier for me to kill them along with everyone else.

 

 

This very much.

 

Herding is probably the one true skill required of brutes/tanks regardless of your armor power set. Using taunt to pull in ranged enemies or Line of Sighting ranged enemies to have them run to you is the difference between an enjoyable run and a great run. It's also the difference between one tank living and one dying, even if both are identically built.

Posted
2 hours ago, Obus Form said:

Wanted to add that /Elec Armor brutes suffer from low Psy and low Toxic resist. 

Toxic yes, psi no. Elec gets the same 26.25% resistance to Psi that it gets to S/L/F/C. Also, most of the set bonuses that give Psi resist also give toxic resist (unless you're talking about the Impervium 6% and Aegis 5% Psi resist enhancements). I mixed UG, Impervium and Aegis sets on my /Elec in order to cap S/L resists and boost F/C and Psi resists. 

  • Like 1
Posted
1 hour ago, Obus Form said:

Cool @Uun, would you mind posting your build?

This is my current playing build. Just hit 50 and haven't started twinking it out with purples. 

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Uunplugged: Level 50 Science Brute
Primary Power Set: Stone Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Stone Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(36)
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(39)
Level 2: Heavy Mallet -- BrtFur-Acc/Dmg(A), BrtFur-Dmg/Rchg(3), BrtFur-Acc/Dmg/Rchg(5), BrtFur-Dmg/EndRdx/Rchg(11), BrtFur-Acc/Dmg/EndRdx/Rchg(17), BrtFur-Rchg/Fury(37)
Level 4: Lightning Field -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(7), ScrDrv-Dmg/Rchg(7), ScrDrv-Acc/Dmg/EndRdx(15), ScrDrv-Dam%(17), ScrDrv-Acc/Rchg(48)
Level 6: Conductive Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(13), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(39), ImpArm-ResPsi(39), ImpArm-EndRdx/Rchg(48)
Level 8: Fault -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(9), Stp-Acc/EndRdx(9), Stp-Stun/Rng(19), Stp-Acc/Stun/Rchg(40)
Level 10: Static Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(40), Ags-ResDam(40), Ags-Psi/Status(48), Ags-EndRdx/Rchg(50), Ags-ResDam/EndRdx/Rchg(50)
Level 12: Super Jump -- WntGif-ResSlow(A)
Level 14: Boxing -- Acc-I(A)
Level 16: Grounded -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42)
Level 18: Seismic Smash -- UnrFur-Acc/Dmg(A), UnrFur-Dmg/Rchg(19), UnrFur-Acc/Dmg/Rchg(21), UnrFur-Dmg/EndRdx/Rchg(21), UnrFur-Acc/Dmg/EndRdx/Rchg(34), UnrFur-Rchg/+Regen/+End(42)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(23), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam(43)
Level 24: Weave -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/EndRdx/Rchg(29), GifoftheA-Def(31)
Level 26: Hurl Boulder -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29), SuddAcc--KB/+KD(34)
Level 28: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(31), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(42), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(43)
Level 30: Taunt -- PrfZng-Dam%(A)
Level 32: Tremor -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(45)
Level 35: Power Sink -- PreOptmz-EndMod/End(A), PreOptmz-EndMod/Rech(36), PreOptmz-EndMod/End/Rech(36)
Level 38: Superior Conditioning -- PwrTrns-+Heal(A)
Level 41: Physical Perfection -- Prv-Absorb%(A), Prv-Heal(50)
Level 44: Energy Torrent -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46)
Level 47: Build Up -- GssSynFr--Build%(A)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
------------

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Posted
11 hours ago, Uun said:

This is my current playing build. Just hit 50 and haven't started twinking it out with purples. 

 

  Hide contents

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Uunplugged: Level 50 Science Brute
Primary Power Set: Stone Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Stone Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(36)
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(39)
Level 2: Heavy Mallet -- BrtFur-Acc/Dmg(A), BrtFur-Dmg/Rchg(3), BrtFur-Acc/Dmg/Rchg(5), BrtFur-Dmg/EndRdx/Rchg(11), BrtFur-Acc/Dmg/EndRdx/Rchg(17), BrtFur-Rchg/Fury(37)
Level 4: Lightning Field -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(7), ScrDrv-Dmg/Rchg(7), ScrDrv-Acc/Dmg/EndRdx(15), ScrDrv-Dam%(17), ScrDrv-Acc/Rchg(48)
Level 6: Conductive Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(13), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(39), ImpArm-ResPsi(39), ImpArm-EndRdx/Rchg(48)
Level 8: Fault -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(9), Stp-Acc/EndRdx(9), Stp-Stun/Rng(19), Stp-Acc/Stun/Rchg(40)
Level 10: Static Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(40), Ags-ResDam(40), Ags-Psi/Status(48), Ags-EndRdx/Rchg(50), Ags-ResDam/EndRdx/Rchg(50)
Level 12: Super Jump -- WntGif-ResSlow(A)
Level 14: Boxing -- Acc-I(A)
Level 16: Grounded -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42)
Level 18: Seismic Smash -- UnrFur-Acc/Dmg(A), UnrFur-Dmg/Rchg(19), UnrFur-Acc/Dmg/Rchg(21), UnrFur-Dmg/EndRdx/Rchg(21), UnrFur-Acc/Dmg/EndRdx/Rchg(34), UnrFur-Rchg/+Regen/+End(42)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(23), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam(43)
Level 24: Weave -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/EndRdx/Rchg(29), GifoftheA-Def(31)
Level 26: Hurl Boulder -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29), SuddAcc--KB/+KD(34)
Level 28: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(31), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(42), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(43)
Level 30: Taunt -- PrfZng-Dam%(A)
Level 32: Tremor -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(45)
Level 35: Power Sink -- PreOptmz-EndMod/End(A), PreOptmz-EndMod/Rech(36), PreOptmz-EndMod/End/Rech(36)
Level 38: Superior Conditioning -- PwrTrns-+Heal(A)
Level 41: Physical Perfection -- Prv-Absorb%(A), Prv-Heal(50)
Level 44: Energy Torrent -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46)
Level 47: Build Up -- GssSynFr--Build%(A)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
------------

 



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I think it could use a few tweaks to get closer to softcap or just hit the S/L softcap directly.  Also there's no need to really hit 90% S/L since around 70% does enough mitigation to prevent 2 shotting you from large boss attacks (outside of giant attacks meant to 1-shot you). 

Posted
On 9/3/2020 at 5:24 PM, Uun said:

Toxic yes, psi no. Elec gets the same 26.25% resistance to Psi that it gets to S/L/F/C. Also, most of the set bonuses that give Psi resist also give toxic resist (unless you're talking about the Impervium 6% and Aegis 5% Psi resist enhancements). I mixed UG, Impervium and Aegis sets on my /Elec in order to cap S/L resists and boost F/C and Psi resists. 

I meant natively, /Elec Armor suffers from low resist to psy and toxic. 

Posted
9 hours ago, Obus Form said:

I meant natively, /Elec Armor suffers from low resist to psy and toxic. 

Read what I wrote. Only resist to toxic is natively low (in fact, nonexistent). Resist to Psi is not low. It matches four other damage types and is higher than Neg.

Posted
9 hours ago, Obus Form said:

I think it could use a few tweaks to get closer to softcap or just hit the S/L softcap directly.  Also there's no need to really hit 90% S/L since around 70% does enough mitigation to prevent 2 shotting you from large boss attacks (outside of giant attacks meant to 1-shot you). 

Disagree strongly on the difference between 70% and 90% resists. For an attack that does 1,500 damage, it's the difference between taking 450 and 150 damage. It's not a matter of not being 2-shot - I can AFK tank most AVs that do S/L or En damage. Hitting soft cap for S/L defense would be completely superfluous. I'd like to pick up more defense, but probably looking more at trading some AoE defense for more ranged defense. Will be able to shuffle things around a bit once I upgrade the ATOs to Superior.

Posted
On 9/5/2020 at 11:07 AM, Uun said:

Read what I wrote. Only resist to toxic is natively low (in fact, nonexistent). Resist to Psi is not low. It matches four other damage types and is higher than Neg.

Effectively its weak to Toxic and negative as its lower, six slot purples grant 6% resist Psi/Toxic (and the early 6% Fire/Cold in winter) so Electric amor has a pretty good round of resists regardless, except for Negative (like 1/3 as of the others) which doesn't seem to be a high number in IO bonus.

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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